diff --git a/bullseye/etc/entry.sh b/bullseye/etc/entry.sh index 09dbbc9..688fae6 100644 --- a/bullseye/etc/entry.sh +++ b/bullseye/etc/entry.sh @@ -14,10 +14,15 @@ ln -sfT ${STEAMCMDDIR}/linux64/steamclient.so ~/.steam/sdk64/steamclient.so # Install server.cfg cp /etc/server.cfg "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg -sed -i -e "s/{{SERVER_HOSTNAME}}/${CS2_SERVERNAME}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg \ - -e "s/{{SERVER_PW}}/${CS2_PW}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg \ - -e "s/{{SERVER_RCON_PW}}/${CS2_RCONPW}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg \ - -e "s/{{SERVER_LAN}}/${CS2_LAN}/g" "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg +sed -i -e "s/{{SERVER_HOSTNAME}}/${CS2_SERVERNAME}/g" \ + -e "s/{{SERVER_PW}}/${CS2_PW}/g" \ + -e "s/{{SERVER_RCON_PW}}/${CS2_RCONPW}/g" \ + -e "s/{{SERVER_LAN}}/${CS2_LAN}/g" \ + -e "s/{{TV_ENABLE}}/${TV_ENABLE}/g" \ + -e "s/{{TV_PORT}}/${TV_PORT}/g" \ + -e "s/{{TV_AUTORECORD}}/${TV_AUTORECORD}/g" \ + -e "s/{{TV_RELAY_PW}}/${TV_RELAY_PW}/g" \ + "${STEAMAPPDIR}"/game/csgo/cfg/server.cfg # Rewrite Config Files diff --git a/bullseye/etc/server.cfg b/bullseye/etc/server.cfg index 027070b..bef4f6e 100644 --- a/bullseye/etc/server.cfg +++ b/bullseye/etc/server.cfg @@ -1,38 +1,36 @@ // Server Defaults -hostname "{{SERVER_HOSTNAME}}" -sv_lan {{SERVER_LAN}} +hostname "{{SERVER_HOSTNAME}}" // Set server hostname +sv_lan {{SERVER_LAN}} // If a server is a LAN server there is no heartbeat, no Steam authentication, and no non-class C addresses // Passwords -rcon_password "{{SERVER_RCON_PW}}" -sv_password "{{SERVER_PW}}" +rcon_password "{{SERVER_RCON_PW}}" // Set rcon password +sv_password "{{SERVER_PW}}" // Set server password // GOTV -sv_hibernate_postgame_delay 180 +sv_hibernate_postgame_delay 180 // Delay server hibernation after all clients disconnect -sv_hibernate_postgame_delay 180 - -tv_allow_camera_man 1 // Auto director allows spectators to become camera man -tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots -tv_autorecord {{TV_AUTORECORD}} // Automatically records all games as GOTV demos: 0=off, 1=on. -tv_chatgroupsize 0 // Set the default chat group size -tv_chattimelimit 8 // Limits spectators to chat only every n seconds -tv_debug 0 // GOTV debug info. -tv_delay 30 // GOTV broadcast delay in seconds -tv_delaymapchange 1 // Delays map change until broadcast is complete -tv_deltacache 2 // Enable delta entity bit stream cache -tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always -tv_enable {{TV_ENABLE}} // Activates GOTV on server: 0=off, 1=on. -tv_maxclients 10 // Maximum client number on GOTV server. -tv_maxrate 20000 // Max GOTV spectator bandwidth rate allowed, 0 == unlimited -tv_name "{{SERVER_HOSTNAME}}" // GOTV host name -tv_overridemaster 0 // Overrides the GOTV master root address. -tv_port {{TV_PORT}} // Host SourceTV port -tv_relaypassword {{TV_PW}} // GOTV password for relay proxies -tv_relayvoice 1 // Relay voice data: 0=off, 1=on -tv_snapshotrate 24 // Snapshots broadcasted per second -tv_timeout 60 // GOTV connection timeout in seconds. -tv_title "{{SERVER_HOSTNAME}}" // Set title for GOTV spectator UI -tv_transmitall 1 // Transmit all entities (not only director view) +tv_allow_camera_man 1 // Auto director allows spectators to become camera man +tv_allow_static_shots 1 // Auto director uses fixed level cameras for shots +tv_autorecord {{TV_AUTORECORD}} // Automatically records all games as GOTV demos: 0=off, 1=on. +tv_chatgroupsize 0 // Set the default chat group size +tv_chattimelimit 8 // Limits spectators to chat only every n seconds +tv_debug 0 // GOTV debug info. +tv_delay 30 // GOTV broadcast delay in seconds +tv_delaymapchange 1 // Delays map change until broadcast is complete +tv_deltacache 2 // Enable delta entity bit stream cache +tv_dispatchmode 1 // Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always +tv_enable {{TV_ENABLE}} // Activates GOTV on server: 0=off, 1=on. +tv_maxclients 10 // Maximum client number on GOTV server. +tv_maxrate 20000 // Max GOTV spectator bandwidth rate allowed, 0 == unlimited +tv_name "{{SERVER_HOSTNAME}}" // GOTV host name +tv_overridemaster 0 // Overrides the GOTV master root address. +tv_port {{TV_PORT}} // Host SourceTV port +tv_relaypassword "{{TV_RELAY_PW}}" // GOTV password for relay proxies +tv_relayvoice 1 // Relay voice data: 0=off, 1=on +tv_snapshotrate 24 // Snapshots broadcasted per second +tv_timeout 60 // GOTV connection timeout in seconds. +tv_title "{{SERVER_HOSTNAME}}" // Set title for GOTV spectator UI +tv_transmitall 1 // Transmit all entities (not only director view) diff --git a/examples/docker-compose.yml b/examples/docker-compose.yml index b55c621..55d61ec 100644 --- a/examples/docker-compose.yml +++ b/examples/docker-compose.yml @@ -28,6 +28,11 @@ services: - CS2_BOT_DIFFICULTY # (0 - easy, 1 - normal, 2 - hard, 3 - expert) - CS2_BOT_QUOTA # (Number of bots) - CS2_BOT_QUOTA_MODE # (fill, competitive) + # TV + - TV_AUTORECORD=0 # Automatically records all games as GOTV demos: 0=off, 1=on. + - TV_ENABLE=1 # Activates GOTV on server: 0=off, 1=on. + - TV_PORT=27020 # Host SourceTV port + - TV_RELAY_PW=changeme # GOTV password for relay proxies volumes: - cs2:/home/steam/cs2-dedicated/ # (Change /mnt/cs2 according to your volume location) ports: