diff --git a/.gitignore b/.gitignore
index 485dee6..80cf615 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1 +1 @@
-.idea
+.cs2.env
diff --git a/README.md b/README.md
index 7746484..484c1aa 100644
--- a/README.md
+++ b/README.md
@@ -1,52 +1,51 @@
-[](https://github.com/joedwards32/CS2/actions/workflows/docker-image.yml) [](https://github.com/joedwards32/CS2/actions/workflows/docker-publish.yml)
-
# What is Counter-Strike 2?
-For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2.
+For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is [Counter-Strike 2](https://store.steampowered.com/app/730/CounterStrike_2/).
This Docker image contains the dedicated server of the game.
-> [CS2](https://store.steampowered.com/app/730/CounterStrike_2/)
-
-
+
# How to use this image
## Hosting a simple game server
-Running using Docker:
+Running on the *host* interface (recommended):
```console
-$ SRCDS_TOKEN="..." # check https://steamcommunity.com/dev/managegameservers
-$ docker run -d --name=cs2 -e SRCDS_TOKEN="$SRCDS_TOKEN" -p 27015:27015/tcp -p 27015:27015/udp -p 27020:27020/udp joedwards32/cs2
+$ docker run -d --net=host --name=cs2 -e STEAMUSER={YOUR_STEAM_USER} -e STEAMPASS={YOUR_STEAM_PASSWD} git.zio.sh/astra/cs2:latest
```
Running using a bind mount for data persistence on container recreation:
```console
$ mkdir -p $(pwd)/cs2-data
-$ chown 1000:1000 $(pwd)/cs2-data # Makes sure the directory is writeable by the unprivileged container user with uid 1000, known as steam
-$ SRCDS_TOKEN="..." # check https://steamcommunity.com/dev/managegameservers
-$ docker run -d --name=cs2 -e SRCDS_TOKEN="$SRCDS_TOKEN" -v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ -p 27015:27015/tcp -p 27015:27015/udp -p 27020:27020/udp joedwards32/cs2
+$ chmod 777 $(pwd)/cs2-data # Makes sure the directory is writeable by the unprivileged container user
+$ docker run -d \
+ --net=host \
+ -v $(pwd)/cs2-data:/home/steam/cs2-dedicated/ \
+ --name=cs2-dedicated \
+ -e STEAMUSER= \
+ -e STEAMPASS= \
+ git.zio.sh/astra/cs2:latest
```
-or using docker-compose, see [examples](https://github.com/joedwards32/CS2/blob/main/examples/docker-compose.yml):
-```console
-# Remember to update passwords and SRCDS_TOKEN in your compose file
-$ docker compose --file examples/docker-compose.yml up -d cs2-server
-```
+`STEAMUSER` and `STEAMPASS` **are required as unlike CS:GO, CS2 can not be downloaded anonymously (at time of writing).**
-You must have at least **40GB** of free disk space! See [System Requirements](./#system-requirements).
+`STEAMGUARD` **must be used to provide your more recent Steam Guard key if Steam Guard is enabled on your account.**
**The container will automatically update the game on startup, so if there is a game update just restart the container.**
# Configuration
## System Requirements
-
-Minimum system requirements are:
-
-* 2 CPUs
-* 2GiB RAM
-* 40GB of disk space for the container or mounted as a persistent volume on `/home/steam/cs2-dedicated/`
+Please note that you need approximately 1.5g of free RAM. If this is not available, container will crash with err 137.
## Environment Variables
-Feel free to overwrite these environment variables, using -e (--env):
+Feel free to overwrite these environment variables, using -e (--env) or --env-file (recommended):
+
+### SteamCMD
+
+```dockerfile
+STEAMUSER="changeme" (Steam User for SteamCMD.)
+STEAMPASS="changeme" (Password for Steam User.)
+STEAMGUARD="" (Optional, Steam Guard key if enabled. Use your most recent Steam Guard key.)
+```
### Server Configuration
@@ -63,7 +62,7 @@ CS2_RCON_PORT="" (Optional, use a simple TCP proxy to have RCON liste
Useful for services like AWS Fargate which do not support mixed protocol ports.)
CS2_LAN="0" (0 - LAN mode disabled, 1 - LAN Mode enabled)
CS2_RCONPW="changeme" (RCON password)
-CS2_PW="" (Optional, CS2 server password)
+CS2_PW="changeme" (Optional, CS2 server password)
CS2_MAXPLAYERS=10 (Max players)
CS2_ADDITIONAL_ARGS="" (Optional additional arguments to pass into cs2)
```
@@ -179,9 +178,6 @@ The container can be instructed to download a extract a Tar Gzip bundle, Tar or
CS2_CFG_URL="" (HTTP/HTTPS URL to fetch a Tar Gzip bundle, Tar or Zip archive of configuration files/mods)
```
-See [examples](https://github.com/joedwards32/CS2/blob/main/examples/cs2.cfg.tgz) for a correctly formatted Tar Gzip customisation bundle, the same format applies to all archive types.
-
-
# Credits
This container leans heavily on the work of [CM2Walki](https://github.com/CM2Walki/), especially his [SteamCMD](https://github.com/CM2Walki/steamcmd) container image. GG!
diff --git a/bookworm/Dockerfile b/bookworm/Dockerfile
index 189dcd4..f89ff66 100644
--- a/bookworm/Dockerfile
+++ b/bookworm/Dockerfile
@@ -6,7 +6,7 @@
FROM cm2network/steamcmd:root-bookworm as build_stage
-LABEL maintainer="joedwards32@gmail.com"
+LABEL maintainer="astra@zio.sh"
ENV STEAMAPPID 730
ENV STEAMAPP cs2
@@ -20,8 +20,10 @@ COPY etc/post.sh "/etc/post.sh"
RUN set -x \
# Install, update & upgrade packages
+ && dpkg --add-architecture i386 \
&& apt-get update \
&& apt-get install -y --no-install-recommends --no-install-suggests \
+ libcurl4:i386 \
wget \
ca-certificates \
lib32z1 \
@@ -29,10 +31,12 @@ RUN set -x \
libicu-dev \
unzip \
jq \
+ patch \
&& mkdir -p "${STEAMAPPDIR}" \
# Add entry script
&& chmod +x "${HOMEDIR}/entry.sh" \
&& chown -R "${USER}:${USER}" "${HOMEDIR}/entry.sh" "${STEAMAPPDIR}" \
+ && chmod +x /etc/post.sh /etc/pre.sh \
# Clean up
&& apt-get clean \
&& find /var/lib/apt/lists/ -type f -delete
diff --git a/bookworm/etc/entry.sh b/bookworm/etc/entry.sh
index 6ec2427..a88f9fb 100644
--- a/bookworm/etc/entry.sh
+++ b/bookworm/etc/entry.sh
@@ -100,32 +100,30 @@ fi
# Rewrite Config Files
-sed -i -e "s/{{SERVER_HOSTNAME}}/${CS2_SERVERNAME}/g" \
- -e "s/{{SERVER_CHEATS}}/${CS2_CHEATS}/g" \
- -e "s/{{SERVER_HIBERNATE}}/${CS2_SERVER_HIBERNATE}/g" \
- -e "s/{{SERVER_PW}}/${CS2_PW}/g" \
- -e "s/{{SERVER_RCON_PW}}/${CS2_RCONPW}/g" \
- -e "s/{{TV_ENABLE}}/${TV_ENABLE}/g" \
- -e "s/{{TV_PORT}}/${TV_PORT}/g" \
- -e "s/{{TV_AUTORECORD}}/${TV_AUTORECORD}/g" \
- -e "s/{{TV_PW}}/${TV_PW}/g" \
- -e "s/{{TV_RELAY_PW}}/${TV_RELAY_PW}/g" \
- -e "s/{{TV_MAXRATE}}/${TV_MAXRATE}/g" \
- -e "s/{{TV_DELAY}}/${TV_DELAY}/g" \
- -e "s/{{SERVER_LOG}}/${CS2_LOG}/g" \
- -e "s/{{SERVER_LOG_MONEY}}/${CS2_LOG_MONEY}/g" \
- -e "s/{{SERVER_LOG_DETAIL}}/${CS2_LOG_DETAIL}/g" \
- -e "s/{{SERVER_LOG_ITEMS}}/${CS2_LOG_ITEMS}/g" \
+sed -r -i -e "s/^(hostname) .*/\1 ${CS2_SERVERNAME}/g" \
+ -e "s/^(sv_cheats) .*/\1 ${CS2_CHEATS}/g" \
+ -e "s/^(sv_hibernate_when_empty) .*/\1 ${CS2_SERVER_HIBERNATE}/g" \
+ -e "s/^(sv_password) .*/\1 ${CS2_PW}/g" \
+ -e "s/^(rcon_password) .*/\1 ${CS2_RCONPW}/g" \
+ -e "s/^(tv_enable) .*/\1 ${TV_ENABLE}/g" \
+ -e "s/^(tv_port) .*/\1 ${TV_PORT}/g" \
+ -e "s/^(tv_autorecord) .*/\1 ${TV_AUTORECORD}/g" \
+ -e "s/^(tv_password) .*/\1 ${TV_PW}/g" \
+ -e "s/^(tv_relaypassword) .*/\1 ${TV_RELAY_PW}/g" \
+ -e "s/^(tv_maxrate) .*/\1 ${TV_MAXRATE}/g" \
+ -e "s/^(tv_delay) .*/\1 ${TV_DELAY}/g" \
+ -e "s/^(tv_name) .*/\1 ${CS2_SERVERNAME} CSTV/g" \
+ -e "s/^(tv_title) .*/\1${CS2_SERVERNAME} CSTV/g" \
"${STEAMAPPDIR}"/game/csgo/cfg/server.cfg
if [[ ! -z $CS2_BOT_DIFFICULTY ]] ; then
- sed -i "s/bot_difficulty.*/bot_difficulty ${CS2_BOT_DIFFICULTY}/" "${STEAMAPPDIR}"/game/csgo/cfg/*
+ sed -r -i "s/^(bot_difficulty) .*/\1 ${CS2_BOT_DIFFICULTY}/" "${STEAMAPPDIR}"/game/csgo/cfg/*
fi
if [[ ! -z $CS2_BOT_QUOTA ]] ; then
- sed -ri "s/bot_quota[[:space:]]+.*/bot_quota ${CS2_BOT_QUOTA}/" "${STEAMAPPDIR}"/game/csgo/cfg/*
+ sed -r -i "s/^(bot_quota) .*/\1 ${CS2_BOT_QUOTA}/" "${STEAMAPPDIR}"/game/csgo/cfg/*
fi
if [[ ! -z $CS2_BOT_QUOTA_MODE ]] ; then
- sed -i "s/bot_quota_mode.*/bot_quota_mode ${CS2_BOT_QUOTA_MODE}/" "${STEAMAPPDIR}"/game/csgo/cfg/*
+ sed -r -i "s/^(bot_quota_mode) .*/\1 ${CS2_BOT_QUOTA_MODE}/" "${STEAMAPPDIR}"/game/csgo/cfg/*
fi
# Switch to server directory