version: '3.7' services: cs2-server: image: joedwards32/cs2 container_name: cs2-dedicated environment: # Server configuration - SRCDS_TOKEN # Game Server Token from https://steamcommunity.com/dev/managegameservers - STEAMAPPVALIDATE=0 # (0 - no validation, 1 - enable validation) - CS2_SERVERNAME=changeme # (Set the visible name for your private server) - CS2_CHEATS=0 # (0 - disable cheats, 1 - enable cheats) - CS2_PORT=27015 # (CS2 server listen port tcp_udp) - CS2_SERVER_HIBERNATE=0 # (Put server in a low CPU state when there are no players. 0 - hibernation disabled, 1 - hibernation enabled) - CS2_RCON_PORT # (Optional, use a simple TCP proxy to have RCON listen on an alternative port. Useful for services like AWS Fargate which do not support mixed protocol ports.) - CS2_LAN=0 # (0 - LAN mode disabled, 1 - LAN Mode enabled) - CS2_RCONPW=changeme # (RCON password) - CS2_PW=changeme # (CS2 server password) - CS2_MAXPLAYERS=10 # (Max players) - CS2_ADDITIONAL_ARGS # (Optional additional arguments to pass into cs2) - CS2_CFG_URL # HTTP/HTTPS URL to fetch a Tar Gzip bundle of configuration files/mods # Game modes - CS2_GAMEALIAS # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers) - CS2_GAMETYPE=0 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers) - CS2_GAMEMODE=1 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers) - CS2_MAPGROUP=mg_active # (Map pool) - CS2_STARTMAP=de_inferno # (Start map) # Bots - CS2_BOT_DIFFICULTY # (0 - easy, 1 - normal, 2 - hard, 3 - expert) - CS2_BOT_QUOTA # (Number of bots) - CS2_BOT_QUOTA_MODE # (fill, competitive) # TV - TV_AUTORECORD=0 # Automatically records all games as CSTV demos: 0=off, 1=on. - TV_ENABLE=0 # Activates CSTV on server: 0=off, 1=on. - TV_PORT=27020 # Host SourceTV port - TV_PW=changeme # CSTV password for clients - TV_RELAY_PW=changeme # CSTV password for relay proxies - TV_MAXRATE=0 # World snapshots to broadcast per second. Affects camera tickrate. - TV_DELAY=0 # Max CSTV spectator bandwidth rate allowed, 0 == unlimited # Logs - CS2_LOG=on # 'on'/'off' - CS2_LOG_MONEY=0 # Turns money logging on/off: (0=off, 1=on) - CS2_LOG_DETAIL=0 # Combat damage logging: (0=disabled, 1=enemy, 2=friendly, 3=all) - CS2_LOG_ITEMS=0 # Turns item logging on/off: (0=off, 1=on) volumes: - cs2:/home/steam/cs2-dedicated/ # Persistent data volume mount point inside container ports: - "27015:27015/tcp" # TCP - "27015:27015/udp" # UDP - "27020:27020/udp" # UDP stdin_open: true # Add local console for docker attach, docker attach --sig-proxy=false cs2-dedicated tty: true # Add local console for docker attach, docker attach --sig-proxy=false cs2-dedicated volumes: cs2: