Added multiplatform webcam streaming
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103
README.md
103
README.md
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# Video-IO
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# Vidio
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A simple Video I/O library written in Go. This library relies on [FFmpeg](https://www.ffmpeg.org/), which must be downloaded before usage.
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A simple Video I/O library written in Go. This library relies on [FFmpeg](https://www.ffmpeg.org/), and [FFProbe](https://www.ffmpeg.org/) which must be downloaded before usage.
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## `Video`
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@ -9,16 +9,17 @@ The `Video` struct stores data about a video file you give it. The code below sh
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```go
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video := NewVideo("input.mp4")
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for video.NextFrame() {
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frame := video.framebuffer // "frame" stores the video frame as a flattened RGB image.
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// "frame" stores the video frame as a flattened RGB image.
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frame := video.framebuffer // stored as: RGBRGBRGBRGB...
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}
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```
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```
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```go
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type Video struct {
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filename string
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width int
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height int
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channels int
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depth int
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bitrate int
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frames int
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duration float64
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@ -31,43 +32,81 @@ type Video struct {
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}
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```
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Once the frame is read by calling the `NextFrame()` function, the resulting frame is stored in the `framebuffer` as shown above. The frame buffer is an array of bytes representing the most recently read frame as an RGB image. The framebuffer is flattened and contains image data in the form: `RGBRGBRGBRGB...`.
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## `Camera`
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The `Camera` can read from any cameras on the device running Vidio.
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```go
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type Camera struct {
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name string
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width int
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height int
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depth int
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fps float64
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codec string
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framebuffer []byte
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pipe *io.ReadCloser
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cmd *exec.Cmd
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}
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```
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```go
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camera := NewCamera(0) // Get Webcam
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defer camera.Close()
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// Stream the webcam.
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for camera.NextFrame() {
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// "frame" stores the video frame as a flattened RGB image.
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frame := camera.framebuffer // stored as: RGBRGBRGBRGB...
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}
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```
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## `VideoWriter`
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The `VideoWriter` is used to write frames to a video file. You first need to create a `Video` struct with all the desired properties of the new video you want to create such as width, height and framerate.
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```go
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video := Video{
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// width and height are required, defaults available for all other parameters.
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width: 1920,
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height: 1080,
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... // Initialize other desired properties of the video you want to create.
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type Options struct {
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width int // Width of Output Frames
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height int // Height of Output Frames
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bitrate int // Bitrate
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loop int // For GIFs only. -1=no loop, 0=loop forever, >0=loop n times
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delay int // Delay for Final Frame of GIFs
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macro int // macro size for determining how to resize frames for codecs
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fps float64 // Frames per second
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codec string // Codec for video
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in_pix_fmt string // Pixel Format of incoming bytes
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out_pix_fmt string // Pixel Format for video being written
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}
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writer := NewVideoWriter("output.mp4", video)
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defer writer.Close() // Make sure to close writer.
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w, h, c := 1920, 1080, 3
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frame = make([]byte, w*h*c) // Create Frame as RGB Image and modify.
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writer.Write(frame) // Write Frame to video.
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...
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```
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Alternatively, you could manually create a `VideoWriter` struct and fill it in yourself.
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```go
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type VideoWriter struct {
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filename string
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width int
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height int
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bitrate int
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loop int
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delay int
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macro int
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fps float64
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codec string
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in_pix_fmt string
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out_pix_fmt string
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pipe *io.WriteCloser
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cmd *exec.Cmd
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}
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```
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```go
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writer := VideoWriter{
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filename: "output.mp4",
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width: 1920,
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height: 1080
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...
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}
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defer writer.Close()
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w, h, c := 1920, 1080, 3
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options = Options{width: w, height: w, bitrate: 100000}
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writer := NewVideoWriter("output.mp4", &options)
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defer writer.Close() // Make sure to close writer.
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frame = make([]byte, w*h*c) // Create Frame as RGB Image and modify.
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writer.Write(frame) // Write Frame to video.
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...
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```
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## Examples
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```go
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video := NewVideo(input)
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options := Options{
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width: video.width,
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height: video.height,
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fps: video.fps,
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bitrate: video.bitrate
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}
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writer := NewVideoWriter(output, video)
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writer := NewVideoWriter(output, &options)
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defer writer.Close()
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for video.NextFrame() {
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