Updated README
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2 changed files with 3 additions and 4 deletions
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@ -57,8 +57,7 @@ defer camera.Close()
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// Stream the webcam
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for camera.Read() {
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// "frame" stores the video frame as a flattened RGB image
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frame := camera.FrameBuffer() // stored as: RGBRGBRGBRGB...
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frame := camera.FrameBuffer()
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// Video processing here...
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}
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```
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@ -90,7 +89,7 @@ type Options struct {
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FPS float64 // Frames per second. Default 25
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Quality float64 // If bitrate not given, use quality instead. Must be between 0 and 1. 0:best, 1:worst
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Codec string // Codec for video. Default libx264
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Audio string // File path for audio for the video. If no audio, audio=nil.
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Audio string // File path for audio for the video. If no audio, audio="".
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AudioCodec string // Codec for audio. Default aac
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}
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```
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@ -37,7 +37,7 @@ type Options struct {
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FPS float64 // Frames per second for output video.
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Quality float64 // If bitrate not given, use quality instead. Must be between 0 and 1. 0:best, 1:worst.
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Codec string // Codec for video.
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Audio string // File path for audio. If no audio, audio=nil.
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Audio string // File path for audio. If no audio, audio="".
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AudioCodec string // Codec for audio.
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}
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