Cleanup and updated README
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README.md
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README.md
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A simple Video I/O library written in Go. This library relies on [FFmpeg](https://www.ffmpeg.org/), and [FFProbe](https://www.ffmpeg.org/) which must be downloaded before usage.
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All frames are encoded and decoded in 8-bit RGB format.
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```
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go get github.com/AlexEidt/Vidio
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```
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## `Video`
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The `Video` struct stores data about a video file you give it. The code below shows an example of sequentially reading the frames of the given video.
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```go
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video := NewVideo("input.mp4")
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for video.NextFrame() {
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// "frame" stores the video frame as a flattened RGB image.
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video := vidio.NewVideo("input.mp4")
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for video.Read() {
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// "frame" stores the video frame as a flattened RGB image
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frame := video.framebuffer // stored as: RGBRGBRGBRGB...
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}
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```
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```go
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type Video struct {
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filename string
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width int
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height int
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depth int
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bitrate int
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frames int
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duration float64
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fps float64
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codec string
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pix_fmt string
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framebuffer []byte
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pipe *io.ReadCloser
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cmd *exec.Cmd
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filename string // Video Filename
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width int // Width of Frames
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height int // Height of Frames
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depth int // Depth of Frames
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bitrate int // Bitrate for video encoding
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frames int // Total number of frames
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duration float64 // Duration in seconds
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fps float64 // Frames per second
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codec string // Codec used to encode video
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pix_fmt string // Pixel format video is stored in
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framebuffer []byte // Raw frame data
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pipe *io.ReadCloser // Stdout pipe for ffmpeg process
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cmd *exec.Cmd // ffmpeg command
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}
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```
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## `Camera`
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The `Camera` can read from any cameras on the device running Vidio.
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The `Camera` can read from any cameras on the device running Vidio. It takes in the stream index. On most machines the webcam device has index 0.
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```go
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type Camera struct {
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name string
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width int
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height int
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depth int
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fps float64
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codec string
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framebuffer []byte
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pipe *io.ReadCloser
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cmd *exec.Cmd
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name string // Camera device name
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width int // Camera frame width
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height int // Camera frame height
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depth int // Camera frame depth
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fps float64 // Camera frames per second
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codec string // Camera codec
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framebuffer []byte // Raw frame data
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pipe *io.ReadCloser // Stdout pipe for ffmpeg process streaming webcam
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cmd *exec.Cmd // ffmpeg command
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}
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```
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```go
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camera := NewCamera(0) // Get Webcam
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camera := vidio.NewCamera(0) // Get Webcam
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defer camera.Close()
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// Stream the webcam.
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for camera.NextFrame() {
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// "frame" stores the video frame as a flattened RGB image.
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// Stream the webcam
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for camera.Read() {
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// "frame" stores the video frame as a flattened RGB image
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frame := camera.framebuffer // stored as: RGBRGBRGBRGB...
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}
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```
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## `VideoWriter`
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The `VideoWriter` is used to write frames to a video file. You first need to create a `Video` struct with all the desired properties of the new video you want to create such as width, height and framerate.
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The `VideoWriter` is used to write frames to a video file. The only required parameters are the output file name, the width and height of the frames being written, and an `Options` struct. This contains all the desired properties of the new video you want to create such as width, height and framerate.
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```go
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type Options struct {
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width int // Width of Output Frames
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height int // Height of Output Frames
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bitrate int // Bitrate
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loop int // For GIFs only. -1=no loop, 0=loop forever, >0=loop n times
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delay int // Delay for Final Frame of GIFs
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macro int // macro size for determining how to resize frames for codecs
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fps float64 // Frames per second
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codec string // Codec for video
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in_pix_fmt string // Pixel Format of incoming bytes
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out_pix_fmt string // Pixel Format for video being written
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bitrate int // Bitrate
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loop int // For GIFs only. -1=no loop, 0=loop forever, >0=loop n times
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delay int // Delay for Final Frame of GIFs. Default -1 (Use same delay as previous frame)
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macro int // macro size for determining how to resize frames for codecs. Default 16
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fps float64 // Frames per second. Default 25
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quality float64 // If bitrate not given, use quality instead. Must be between 0 and 1. 0:best, 1:worst
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codec string // Codec for video. Default libx264
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}
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```
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```go
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type VideoWriter struct {
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filename string
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width int
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height int
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bitrate int
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loop int
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delay int
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macro int
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fps float64
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codec string
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in_pix_fmt string
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out_pix_fmt string
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pipe *io.WriteCloser
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cmd *exec.Cmd
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filename string // Output video filename
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width int // Frame width
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height int // Frame height
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bitrate int // Output video bitrate for encoding
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loop int // Number of times for GIF to loop
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delay int // Delay of final frame of GIF
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macro int // macro size for determining how to resize frames for codecs
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fps float64 // Frames per second for output video
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quality float64 // Used if bitrate not given
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codec string // Codec to encode video with
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pipe *io.WriteCloser // Stdout pipe of ffmpeg process
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cmd *exec.Cmd // ffmpeg command
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}
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```
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```go
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w, h, c := 1920, 1080, 3
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options = Options{width: w, height: w, bitrate: 100000}
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options = vidio.Options{} // Will fill in defaults if empty
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writer := NewVideoWriter("output.mp4", &options)
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defer writer.Close() // Make sure to close writer.
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writer := vidio.NewVideoWriter("output.mp4", w, h, &options)
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defer writer.Close()
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frame = make([]byte, w*h*c) // Create Frame as RGB Image and modify.
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writer.Write(frame) // Write Frame to video.
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frame := make([]byte, w*h*c) // Create Frame as RGB Image and modify
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writer.Write(frame) // Write Frame to video
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```
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## Images
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Vidio provides some convenience functions for reading and writing to images using an array of bytes. Currently, only `png` and `jpeg` formats are supported.
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```go
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// Read png image
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w, h, img := vidio.Read("input.png")
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// w - width of image
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// h - height of image
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// img - byte array in RGB format. RGBRGBRGBRGB...
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vidio.Write("output.jpg", w, h, img)
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```
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## Examples
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Copy `input` to `output`.
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Copy `input.mp4` to `output.mp4`.
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```go
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video := NewVideo(input)
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options := Options{
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width: video.width,
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height: video.height,
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video := vidio.NewVideo("input.mp4")
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options := vidio.Options{
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fps: video.fps,
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bitrate: video.bitrate
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}
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writer := NewVideoWriter(output, &options)
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writer := vidio.NewVideoWriter("output.mp4", video.width, video.height, &options)
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defer writer.Close()
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for video.NextFrame() {
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for video.Read() {
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writer.Write(video.framebuffer)
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}
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```
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Grayscale 1000 frames of webcam stream and store in `output.mp4`.
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```go
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webcam := vidio.NewCamera(0)
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defer webcam.Close()
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options := vidio.Options{fps: webcam.fps}
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writer := vidio.NewVideoWriter("output.mp4", webcam.width, webcam.height, &options)
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defer writer.Close()
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count := 0
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for webcam.Read() {
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for i := 0; i < len(webcam.framebuffer); i += 3 {
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rgb := webcam.framebuffer[i : i+3]
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r, g, b := int(rgb[0]), int(rgb[1]), int(rgb[2])
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gray := uint8((3*r + 4*g + b) / 8)
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writer.framebuffer[i] = gray
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writer.framebuffer[i+1] = gray
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writer.framebuffer[i+2] = gray
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}
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writer.Write(webcam.framebuffer)
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if count > 1000 {
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break
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}
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count++
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}
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```
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Create a gif from a series of `png` files enumerated from 1 to 10 that loops continously with a final frame delay of 1000 centiseconds.
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```go
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w, h, _ := vidio.Read("1.png") // Get frame dimensions from first image
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options := vidio.Options{fps: 1, loop: -1, delay: 1000}
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gif := vidio.NewVideoWriter("output.gif", w, h, &options)
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defer gif.Close()
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for i := 1; i <= 10; i++ {
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_, _, img := vidio.Read(strconv.Itoa(i)+".png")
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gif.Write(img)
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}
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```
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# Acknowledgements
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* Special thanks to [Zulko](http://zulko.github.io/) and his [blog post](http://zulko.github.io/blog/2013/09/27/read-and-write-video-frames-in-python-using-ffmpeg/) about using FFmpeg to process video.
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