# Vidio A simple Video I/O library written in Go. This library relies on [FFmpeg](https://www.ffmpeg.org/), and [FFProbe](https://www.ffmpeg.org/) which must be downloaded before usage and added to the system path. All frames are encoded and decoded in 8-bit RGB format. For Audio I/O using FFmpeg, see the [`aio`](https://github.com/AlexEidt/aio) project. ## Installation ``` go get github.com/AlexEidt/Vidio ``` ## `Video` The `Video` struct stores data about a video file you give it. The code below shows an example of sequentially reading the frames of the given video. Calling the `Read()` function will fill in the `Video` struct `framebuffer` with the next frame data as 8-bit RGB data, stored in a flattened byte array in row-major order where each pixel is represented by three consecutive bytes representing the R, G and B component of that pixel. ```go vidio.NewVideo() (*Video, error) FileName() string Width() int Height() int Depth() int Bitrate() int Frames() int Duration() float64 FPS() float64 Codec() string AudioCodec() string FrameBuffer() []byte SetFrameBuffer(buffer []byte) error Read() bool Close() ``` If all frames have been read, `video` will be closed automatically. If not all frames are read, call `video.Close()` to close the video. ## `Camera` The `Camera` can read from any cameras on the device running Vidio. It takes in the stream index. On most machines the webcam device has index 0. ```go vidio.NewCamera(stream int) (*Camera, error) Name() string Width() int Height() int Depth() int FPS() float64 Codec() string FrameBuffer() []byte SetFrameBuffer(buffer []byte) error Read() bool Close() ``` ## `VideoWriter` The `VideoWriter` is used to write frames to a video file. The only required parameters are the output file name, the width and height of the frames being written, and an `Options` struct. This contains all the desired properties of the new video you want to create. ```go vidio.NewVideoWriter() (*VideoWriter, error) FileName() string Width() int Height() int Bitrate() int Loop() int Delay() int Macro() int FPS() float64 Quality() float64 Codec() string AudioCodec() string Write(frame []byte) error Close() ``` ```go type Options struct { Bitrate int // Bitrate Loop int // For GIFs only. -1=no loop, 0=loop forever, >0=loop n times Delay int // Delay for Final Frame of GIFs. Default -1 (Use same delay as previous frame) Macro int // macro size for determining how to resize frames for codecs. Default 16 FPS float64 // Frames per second. Default 25 Quality float64 // If bitrate not given, use quality instead. Must be between 0 and 1. 0:best, 1:worst Codec string // Codec for video. Default libx264 Audio string // File path for audio for the video. If no audio, audio="" AudioCodec string // Codec for audio. Default aac } ``` ## The `SetFrameBuffer(buffer []byte)` function For the `SetFrameBuffer()` function, the `buffer` parameter must have a length of at least `video.Width() * video.Height() * video.Depth()` bytes to store the incoming video frame. The length of the buffer is not checked. It may be useful to have multiple buffers to keep track of previous video frames without having to copy data around. ## Images Vidio provides some convenience functions for reading and writing to images using an array of bytes. Currently, only `png` and `jpeg` formats are supported. When reading images, an optional `buffer` can be passed in to avoid array reallocation. ```go Read(filename string, buffer ...[]byte) (int, int, []byte, error) Write(filename string, width, height int, buffer []byte) error ``` ## Examples Copy `input.mp4` to `output.mp4`. Copy the audio from `input.mp4` to `output.mp4` as well. ```go video, err := vidio.NewVideo("input.mp4") options := vidio.Options{ FPS: video.FPS(), Bitrate: video.Bitrate(), } if video.AudioCodec() != "" { options.Audio = "input.mp4" } writer, err := vidio.NewVideoWriter("output.mp4", video.Width(), video.Height(), &options) defer writer.Close() for video.Read() { writer.Write(video.FrameBuffer()) } ``` Grayscale 1000 frames of webcam stream and store in `output.mp4`. ```go webcam, err := vidio.NewCamera(0) defer webcam.Close() options := vidio.Options{FPS: webcam.FPS()} writer, err := vidio.NewVideoWriter("output.mp4", webcam.Width(), webcam.Height(), &options) defer writer.Close() count := 0 for webcam.Read() && count < 1000{ frame := webcam.FrameBuffer() for i := 0; i < len(frame); i += 3 { r, g, b := frame[i+0], frame[i+1], frame[i+2] gray := uint8((3*int(r) + 4*int(g) + int(b)) / 8) frame[i] = gray frame[i+1] = gray frame[i+2] = gray } writer.Write(frame) count++ } ``` Create a gif from a series of `png` files enumerated from 1 to 10 that loops continuously with a final frame delay of 1000 centiseconds. ```go w, h, img, err := vidio.Read("1.png") // Get frame dimensions from first image options := vidio.Options{FPS: 1, Loop: 0, Delay: 1000} gif, err := vidio.NewVideoWriter("output.gif", w, h, &options) defer gif.Close() for i := 1; i <= 10; i++ { w, h, img, err := vidio.Read(strconv.Itoa(i)+".png") gif.Write(img) } ``` # Acknowledgements * Special thanks to [Zulko](http://zulko.github.io/) and his [blog post](http://zulko.github.io/blog/2013/09/27/read-and-write-video-frames-in-python-using-ffmpeg/) about using FFmpeg to process video. * The [ImageIO-FFMPEG](https://github.com/imageio/imageio-ffmpeg/) project on GitHub.