perf: sync dispatch hot path optimizations

This commit is contained in:
A 2026-07-06 14:27:03 +08:00
parent 03b785ebf4
commit 7e64d9c30e
13 changed files with 824 additions and 215 deletions

View file

@ -4,7 +4,6 @@ import (
"context"
"crypto/sha256"
"encoding/binary"
"encoding/hex"
"errors"
"fmt"
"io"
@ -33,6 +32,11 @@ type connState struct {
order []int64
minSeen int64
maxSeen int64
// maxContentMsgID/maxContentSeqNo 是已接受 content 消息的 msg_id / seq_no 高水位,
// 供 validateSeq 的 O(1) 快路径使用(客户端正常发送严格递增)。二者只增不减、
// 不随 seen 淘汰回退——快路径只接受「全扫描也必然接受」的子集,其余回落全扫描。
maxContentMsgID int64
maxContentSeqNo int32
}
type clientMsgRecord struct {
@ -76,7 +80,8 @@ const (
// fetchedKey 非 nil 表示本帧的 auth key 是刚从 AuthKeyStore 查出的(首帧/换 auth key/被销毁
// 后回落);为 nil 表示走快路径——serveConn 判定 current 仍持同一未销毁的 auth key,直接复用
// current.key/current.salt 解密,既不回查 AuthKeyStore 也不重建 store.AuthKeyData。
func (s *Server) handleEncrypted(ctx context.Context, tc transport.Conn, cs *connState, current *Conn, fetchedKey *store.AuthKeyData, b *bin.Buffer) (*Conn, error) {
// plain 是 serveConn 持有的复用明文缓冲,frame 的 slice 仅在下一帧解密前有效。
func (s *Server) handleEncrypted(ctx context.Context, tc transport.Conn, cs *connState, current *Conn, fetchedKey *store.AuthKeyData, b, plain *bin.Buffer) (*Conn, error) {
var key crypto.AuthKey
var serverSalt int64
if fetchedKey != nil {
@ -88,19 +93,19 @@ func (s *Server) handleEncrypted(ctx context.Context, tc transport.Conn, cs *con
serverSalt = current.salt
}
data, err := s.cipher.DecryptFromBuffer(key, b)
frame, err := decryptClientFrame(key, b, plain)
if err != nil {
return current, fmt.Errorf("decrypt: %w", err)
}
if data.Salt != serverSalt {
if frame.salt != serverSalt {
c := current
temp := false
if c == nil || c.sessionID != data.SessionID {
c = s.newConn(tc, key, data.SessionID, serverSalt)
if c == nil || c.sessionID != frame.sessionID {
c = s.newConn(tc, key, frame.sessionID, serverSalt)
temp = true
}
err := s.sendBadServerSalt(ctx, c, data.MessageID, data.SeqNo, serverSalt)
err := s.sendBadServerSalt(ctx, c, frame.messageID, frame.seqNo, serverSalt)
if temp {
c.Close()
}
@ -108,7 +113,7 @@ func (s *Server) handleEncrypted(ctx context.Context, tc transport.Conn, cs *con
}
// 首个加密消息或 session 变化时(重新)注册连接到 SessionManager。
if current == nil || current.sessionID != data.SessionID {
if current == nil || current.sessionID != frame.sessionID {
if current != nil {
cs.reset()
}
@ -116,62 +121,71 @@ func (s *Server) handleEncrypted(ctx context.Context, tc transport.Conn, cs *con
s.conns.Unregister(current)
current.Close()
}
current = s.newConn(tc, key, data.SessionID, serverSalt)
current = s.newConn(tc, key, frame.sessionID, serverSalt)
// 注册即播种协商 layer:新 Conn 的 clientLayer 为 0(=canonical 227),若等到
// 首条 RPC 的 Dispatch 返回后才刷新,重连老客户端在首条 RPC handler 执行期间
// 收到的 pending flush / 并发 push 会漏降级。进程内重连时 rpc 层留有
// (auth_key, session) / auth_key 两级协商记录,这里一次查询即可闭合该空窗。
if s.rpc != nil {
if layer, ok := s.rpc.NegotiatedLayer(current.authKeyID, current.sessionID); ok {
current.SetClientLayer(layer)
}
}
s.conns.Register(current)
}
s.maybePersistSession(ctx, current, data.SessionID, key.ID, serverSalt)
s.maybePersistSession(ctx, current, frame.sessionID, key.ID, serverSalt)
body := data.Data()
body := frame.data
typeID, err := (&bin.Buffer{Buf: body}).PeekID()
if err != nil {
return current, fmt.Errorf("peek encrypted payload type id: %w", err)
}
if code := validateClientEnvelope(s.clock.Now(), data.MessageID, data.SeqNo, typeID); code != 0 {
if code := validateClientEnvelope(s.clock.Now(), frame.messageID, frame.seqNo, typeID); code != 0 {
s.log.Debug("Sending bad_msg_notification",
zap.Int64("msg_id", data.MessageID),
zap.Int32("seq_no", data.SeqNo),
zap.Int64("msg_id", frame.messageID),
zap.Int32("seq_no", frame.seqNo),
zap.Uint32("type_id", typeID),
zap.Int("code", code),
)
return current, s.sendBadMsg(ctx, current, data.MessageID, data.SeqNo, code)
return current, s.sendBadMsg(ctx, current, frame.messageID, frame.seqNo, code)
}
if err := sendQuickAckIfRequested(ctx, tc, key, data); err != nil {
if err := sendQuickAckIfRequested(ctx, tc, key, frame.plaintext); err != nil {
return current, err
}
content := clientMessageNeedsAck(typeID)
if record, ok := cs.seenRecord(data.MessageID); ok {
s.log.Debug("Duplicate msg_id; replay cached result if available", zap.Int64("msg_id", data.MessageID))
if err := s.replayRPCResultByRequest(ctx, current, data.MessageID); err != nil {
if record, ok := cs.seenRecord(frame.messageID); ok {
s.log.Debug("Duplicate msg_id; replay cached result if available", zap.Int64("msg_id", frame.messageID))
if err := s.replayRPCResultByRequest(ctx, current, frame.messageID); err != nil {
return current, err
}
if !record.content {
return current, nil
}
return current, s.sendAck(ctx, current, data.MessageID)
return current, s.sendAck(ctx, current, frame.messageID)
}
if code := cs.validateSeq(data.MessageID, data.SeqNo, content); code != 0 {
if code := cs.validateSeq(frame.messageID, frame.seqNo, content); code != 0 {
s.log.Debug("Sending bad_msg_notification",
zap.Int64("msg_id", data.MessageID),
zap.Int32("seq_no", data.SeqNo),
zap.Int64("msg_id", frame.messageID),
zap.Int32("seq_no", frame.seqNo),
zap.Uint32("type_id", typeID),
zap.Int("code", code),
)
return current, s.sendBadMsg(ctx, current, data.MessageID, data.SeqNo, code)
return current, s.sendBadMsg(ctx, current, frame.messageID, frame.seqNo, code)
}
cs.track(data.MessageID, data.SeqNo, content, msgStateReceived)
cs.track(frame.messageID, frame.seqNo, content, msgStateReceived)
if !cs.sentCreated {
cs.sentCreated = true
s.log.Debug("Sending new_session_created", zap.Int64("msg_id", data.MessageID), zap.Int32("seq_no", data.SeqNo))
if err := s.sendNewSessionCreated(ctx, current, data.MessageID); err != nil {
s.log.Debug("Sending new_session_created", zap.Int64("msg_id", frame.messageID), zap.Int32("seq_no", frame.seqNo))
if err := s.sendNewSessionCreated(ctx, current, frame.messageID); err != nil {
return current, err
}
}
var acks []int64
if err := s.dispatch(ctx, cs, current, data.MessageID, data.SeqNo, &bin.Buffer{Buf: body}, &acks); err != nil {
if err := s.dispatch(ctx, cs, current, frame.messageID, frame.seqNo, &bin.Buffer{Buf: body}, &acks); err != nil {
return current, err
}
if len(acks) > 0 {
@ -210,28 +224,23 @@ func (s *Server) maybePersistSession(ctx context.Context, c *Conn, sessionID int
}
}
func sendQuickAckIfRequested(ctx context.Context, tc transport.Conn, key crypto.AuthKey, data *crypto.EncryptedMessageData) error {
func sendQuickAckIfRequested(ctx context.Context, tc transport.Conn, key crypto.AuthKey, plaintext []byte) error {
q, ok := tc.(quickAckTransport)
if !ok || !q.ConsumeQuickAckRequested() {
return nil
}
token, err := clientQuickAckToken(key, data)
if err != nil {
return err
}
return q.SendQuickAck(ctx, token)
return q.SendQuickAck(ctx, clientQuickAckToken(key, plaintext))
}
func clientQuickAckToken(key crypto.AuthKey, data *crypto.EncryptedMessageData) (uint32, error) {
var plain bin.Buffer
if err := data.Encode(&plain); err != nil {
return 0, err
}
// clientQuickAckToken 按 Android MTProto v2 公式计算 quick ack:SHA256(auth_key[88:120] +
// 完整明文)[:4]。plaintext 直接来自解密复用缓冲(decryptClientFrame.plaintext),
// 与旧实现「把解密结果重编码一遍再哈希」字节一致但零拷贝。
func clientQuickAckToken(key crypto.AuthKey, plaintext []byte) uint32 {
h := sha256.New()
_, _ = h.Write(key.Value[88:120])
_, _ = h.Write(plain.Raw())
_, _ = h.Write(plaintext)
sum := h.Sum(nil)
return binary.LittleEndian.Uint32(sum[:4]) &^ quickAckResponseFlag, nil
return binary.LittleEndian.Uint32(sum[:4]) &^ quickAckResponseFlag
}
// dispatch 处理一条明文消息:解包 container/gzip,处理服务消息,其余转 RPC 路由。
@ -397,14 +406,14 @@ func (s *Server) dispatch(ctx context.Context, cs *connState, c *Conn, msgID int
return err
}
ackContent()
s.log.Debug("Received destroy_auth_key", zap.String("auth_key_id", hex.EncodeToString(c.authKeyID[:])))
s.log.Debug("Received destroy_auth_key", zap.String("auth_key_id", c.authKeyHex))
// 真正销毁:删密钥库记录(每帧回查,删除后该 key 的入站帧立即失效)并主动
// 断开同 key 的其他连接——出站推送用连接持有的密钥副本加密、不回查密钥库,
// 不断开的话被销毁 key 的空闲连接仍能持续收到推送。发起连接除外:响应要
// 先送达,它的下一帧会因密钥缺失自然断开。授权(authorizations)不在此清理,
// destroy_auth_key 是 PFS 密钥轮换的清理动作,不等于登出。
if err := s.authKeys.Delete(ctx, c.authKeyID); err != nil {
s.log.Warn("Delete auth key failed", zap.String("auth_key_id", hex.EncodeToString(c.authKeyID[:])), zap.Error(err))
s.log.Warn("Delete auth key failed", zap.String("auth_key_id", c.authKeyHex), zap.Error(err))
return c.SendAsync(ctx, proto.MessageServerResponse, &destroyAuthKeyFail{})
}
// 标记密钥已销毁:发起连接被 CloseSessionsForRawAuthKeyExcept 排除(响应需先送达),
@ -416,7 +425,7 @@ func (s *Server) dispatch(ctx context.Context, cs *connState, c *Conn, msgID int
default:
ackContent()
body := b.Copy()
return s.enqueueRPC(ctx, c, msgID, body)
return s.enqueueRPC(ctx, c, msgID, id, body)
}
}
@ -437,14 +446,15 @@ func mergeStateInfo(primary, fallback []byte) []byte {
return info
}
func (s *Server) enqueueRPC(ctx context.Context, c *Conn, msgID int64, body []byte) error {
id, _ := (&bin.Buffer{Buf: body}).PeekID()
method := s.typeName(id)
// enqueueRPC 把一条 RPC 请求交给连接的 inbound 调度器。typeID 由 dispatch 传入
// (已 PeekID 过一次),method 只解析一次并随任务透传,避免同一请求三处重复 PeekID/typeName。
func (s *Server) enqueueRPC(ctx context.Context, c *Conn, msgID int64, typeID uint32, body []byte) error {
method := s.typeName(typeID)
if cached, ok := s.cachedRPCResult(c, msgID); ok {
s.log.Info("RPC duplicate replay from session cache",
zap.String("method", method),
zap.Int64("msg_id", msgID),
zap.String("auth_key_id", hex.EncodeToString(c.authKeyID[:])),
zap.String("auth_key_id", c.authKeyHex),
zap.Int64("session_id", c.sessionID),
)
return c.SendEncoded(ctx, proto.MessageServerResponse, cached)
@ -455,10 +465,10 @@ func (s *Server) enqueueRPC(ctx context.Context, c *Conn, msgID int64, body []by
run: func(taskCtx context.Context) error {
// body 已是 enqueueRPC 入参的独立副本(dispatch 里 b.Copy()),且每个任务只 run 一次,
// 无需再 append 拷贝;直接复用,省掉一份 inbound 在途内存。
if err := s.handleRPC(taskCtx, c, msgID, &bin.Buffer{Buf: body}); err != nil {
if err := s.handleRPC(taskCtx, c, msgID, method, &bin.Buffer{Buf: body}); err != nil {
fields := []zap.Field{
zap.Int64("msg_id", msgID),
zap.String("auth_key_id", hex.EncodeToString(c.authKeyID[:])),
zap.String("auth_key_id", c.authKeyHex),
zap.Int64("session_id", c.sessionID),
zap.Error(err),
}
@ -476,7 +486,7 @@ func (s *Server) enqueueRPC(ctx context.Context, c *Conn, msgID int64, body []by
s.log.Debug("Inbound RPC queue full",
zap.String("method", method),
zap.Int64("msg_id", msgID),
zap.String("auth_key_id", hex.EncodeToString(c.authKeyID[:])),
zap.String("auth_key_id", c.authKeyHex),
zap.Int64("session_id", c.sessionID),
)
return s.sendResult(ctx, c, msgID, &mt.RPCError{
@ -488,9 +498,7 @@ func (s *Server) enqueueRPC(ctx context.Context, c *Conn, msgID int64, body []by
}
// handleRPC 把明文 RPC 请求交给 RPC 路由,并将结果或错误包成 rpc_result 回发。
func (s *Server) handleRPC(ctx context.Context, c *Conn, msgID int64, b *bin.Buffer) error {
id, _ := b.PeekID()
method := s.typeName(id)
func (s *Server) handleRPC(ctx context.Context, c *Conn, msgID int64, method string, b *bin.Buffer) error {
if s.rpc == nil {
s.log.Warn("No RPC handler configured; dropping request", zap.String("method", method))
return nil
@ -510,15 +518,16 @@ func (s *Server) handleRPC(ctx context.Context, c *Conn, msgID int64, b *bin.Buf
c.SetClientLayer(layer)
}
fields := []zap.Field{
fields := make([]zap.Field, 0, 12)
fields = append(fields,
zap.String("method", method),
zap.String("auth_key_id", hex.EncodeToString(c.authKeyID[:])),
zap.String("auth_key_id", c.authKeyHex),
zap.Int64("session_id", c.sessionID),
zap.Int64("msg_id", msgID),
zap.Duration("dur", dur),
}
if businessAuthKeyID, ok := c.BusinessAuthKeyID(); ok {
fields = append(fields, zap.String("business_auth_key_id", hex.EncodeToString(businessAuthKeyID[:])))
)
if businessAuthKeyHex, ok := c.BusinessAuthKeyHex(); ok {
fields = append(fields, zap.String("business_auth_key_id", businessAuthKeyHex))
}
if userID := c.UserID(); userID != 0 {
fields = append(fields, zap.Int64("user_id", userID))
@ -566,31 +575,37 @@ func (s *Server) sendResult(ctx context.Context, c *Conn, reqMsgID int64, result
return c.SendEncoded(ctx, proto.MessageServerResponse, encoded)
}
// encodeRPCResult 编码 rpc_result。proto.Result.Result 是裸 boxed 对象字节,故在包入
// rpc_result 之前对其按连接协商 layer 降级(layer==227 直通,零开销)。降级失败 fail-safe:
// 记日志并发送 canonical 字节——宁可老客户端对个别长尾对象渲染异常,也不让连接/流崩。
// encodeRPCResult 编码 rpc_result。内层对象与 rpc_result 头(type_id + req_msg_id)
// 一次性编码进同一 buffer——旧实现先编码内层、再经 proto.Result.Encode 整体拷贝一遍,
// 每条响应多一份全量 body 拷贝。内层按连接协商 layer 降级(layer==227 直通,零开销),
// 降级改写字节时才重建整条消息。降级失败 fail-safe:记日志并发送 canonical 字节——
// 宁可老客户端对个别长尾对象渲染异常,也不让连接/流崩。
func (s *Server) encodeRPCResult(c *Conn, reqMsgID int64, result bin.Encoder) (*encodedOutboundMessage, error) {
const headerLen = 4 + 8 // rpc_result#f35c6d01 type_id + req_msg_id
var buf bin.Buffer
buf.PutID(proto.ResultTypeID)
buf.PutLong(reqMsgID)
if err := result.Encode(&buf); err != nil {
return nil, fmt.Errorf("encode rpc result: %w", err)
}
inner := buf.Raw()
if layer := c.ClientLayer(); layer < layerwire.CanonicalLayer {
inner := buf.Buf[headerLen:]
if down, err := layerwire.Transcode(inner, layer); err != nil {
s.log.Warn("layerwire downgrade failed; sending canonical rpc_result",
zap.Int("layer", layer), zap.Int64("req_msg_id", reqMsgID), zap.Error(err))
} else {
inner = down
} else if !sameBacking(down, inner) {
var rebuilt bin.Buffer
rebuilt.PutID(proto.ResultTypeID)
rebuilt.PutLong(reqMsgID)
rebuilt.Put(down)
buf = rebuilt
}
}
encoded, err := encodeOutboundMessage(&proto.Result{
RequestMessageID: reqMsgID,
Result: inner,
})
if err != nil {
return nil, err
}
return encoded, nil
return &encodedOutboundMessage{
typeID: proto.ResultTypeID,
body: buf.Raw(),
reqMsgID: reqMsgID,
}, nil
}
func (s *Server) cachedRPCResult(c *Conn, reqMsgID int64) (*encodedOutboundMessage, bool) {
@ -694,7 +709,7 @@ func (s *Server) sendDestroySession(ctx context.Context, c *Conn, sessionID int6
removed = s.conns.DestroySessionForAuthKey(c.authKeyID, sessionID)
if err := s.sessions.Delete(ctx, sessionID); err != nil {
s.log.Debug("Delete session record failed",
zap.String("auth_key_id", hex.EncodeToString(c.authKeyID[:])),
zap.String("auth_key_id", c.authKeyHex),
zap.Int64("session_id", sessionID),
zap.Error(err),
)
@ -834,6 +849,11 @@ func (cs *connState) validateSeq(msgID int64, seqNo int32, content bool) int {
if !content {
return 0
}
// 快路径:msg_id 与 seq_no 都严格高于已接受 content 高水位时,任何已见记录都不可能
// 与本条构成 too_low/too_high 反转,免去 O(len(seen)) 全扫描(正常客户端恒命中)。
if msgID > cs.maxContentMsgID && seqNo > cs.maxContentSeqNo {
return 0
}
for seenMsgID, record := range cs.seen {
if !record.content {
continue
@ -854,6 +874,14 @@ func (cs *connState) track(msgID int64, seqNo int32, content bool, state byte) {
seqNo: seqNo,
content: content,
}
if content {
if msgID > cs.maxContentMsgID {
cs.maxContentMsgID = msgID
}
if seqNo > cs.maxContentSeqNo {
cs.maxContentSeqNo = seqNo
}
}
cs.order = append(cs.order, msgID)
if msgID < cs.minSeen {
cs.minSeen = msgID