refactor(mtproto): sync redesign RPC replay ownership
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7e0f9d1e62
commit
ac0566f779
28 changed files with 1304 additions and 343 deletions
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@ -118,7 +118,7 @@ func TestLayerRPCGetConfigUsesExactAdmittedProfile(t *testing.T) {
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}
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}
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func TestInboundRPCQueueFullReturnsFloodWait(t *testing.T) {
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func TestInboundRPCQueueFullReturnsWorkerBusy(t *testing.T) {
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const dc = 2
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handler := &blockingRPC{
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started: make(chan struct{}, 1),
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@ -152,8 +152,8 @@ func TestInboundRPCQueueFullReturnsFloodWait(t *testing.T) {
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if err := rpcErr.Decode(&bin.Buffer{Buf: result.Result}); err != nil {
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t.Fatalf("decode rpc_error: %v", err)
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}
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if rpcErr.ErrorCode != 420 || rpcErr.ErrorMessage != "FLOOD_WAIT_1" {
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t.Fatalf("rpc_error = %d %q, want 420 FLOOD_WAIT_1", rpcErr.ErrorCode, rpcErr.ErrorMessage)
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if rpcErr.ErrorCode != rpcWorkerBusyErrorCode || rpcErr.ErrorMessage != rpcWorkerBusyErrorMessage {
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t.Fatalf("rpc_error = %d %q, want %d %s", rpcErr.ErrorCode, rpcErr.ErrorMessage, rpcWorkerBusyErrorCode, rpcWorkerBusyErrorMessage)
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}
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close(handler.release)
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}
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