owpengram-server/internal/mtprotoedge/server.go

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package mtprotoedge
import (
"context"
"crypto/rsa"
"encoding/hex"
"errors"
"fmt"
"io"
"net"
"net/http"
"sync"
"time"
"go.uber.org/zap"
"github.com/gotd/td/bin"
"github.com/gotd/td/clock"
"github.com/gotd/td/crypto"
"github.com/gotd/td/exchange"
"github.com/gotd/td/mt"
"github.com/gotd/td/proto"
"github.com/gotd/td/proto/codec"
"github.com/gotd/td/tg"
"github.com/gotd/td/tmap"
"github.com/gotd/td/transport"
"telesrv/internal/store"
"telesrv/internal/store/memory"
)
// RPCHandler 把解密后的 RPC 请求体路由到响应。由 internal/rpc 实现。
//
// b 是明文 RPC 请求(已剥离 MTProto 外壳);返回的 bin.Encoder 会被包成 rpc_result。
// 返回 *tgerr.Error 时连接层将其转为 rpc_error 回发;其他 error 视为连接级故障。
type RPCHandler interface {
Dispatch(ctx context.Context, authKeyID [8]byte, sessionID int64, b *bin.Buffer) (bin.Encoder, error)
// NegotiatedLayer returns the TL layer the session negotiated via
// invokeWithLayer and whether one was ever observed. Used to downgrade
// outbound objects for clients compiled on an older layer. ok=false means
// unknown (cold/evicted) — the caller must keep the connection's last-known
// layer rather than overwrite it.
NegotiatedLayer(authKeyID [8]byte, sessionID int64) (int, bool)
}
// Options 配置 Server。
type Options struct {
// Logger 日志器。默认 zap.NewNop()。
Logger *zap.Logger
// Codec 传输 codec 构造器。nil 表示自动探测intermediate/abridged/full。自定义
// codec 必须是 gotd 内置四种 codec可包 NoHeader或实现 InboundFrameBudgetedCodec
// 无法在 payload 分配前预检长度的 codec 会 fail-closed。
Codec func() transport.Codec
// ObfuscatedTCP 先按 MTProto TCP obfuscation 解包,再自动探测 codec。
// Telegram Desktop 的 tcpo_only endpoint 会走这个 64 字节前缀流程。
ObfuscatedTCP bool
// WebSocket 在同一个 listener 上接受 MTProto over WebSocket(/apiws*)。
// 开启后仅在连接建立时读取前 4 字节做 HTTP/TCP 分流MTProto TCP
// 后续仍走原 ObfuscatedTCP + codec 热路径。
WebSocket bool
// WebSocketAllowedOrigins 是允许浏览器发起 WebSocket upgrade 的页面 origin。
// 空列表表示只接受无 Origin 的非浏览器客户端;"*" 表示允许所有来源(仅调试)。
WebSocketAllowedOrigins []string
// ReadTimeout 单次读取超时。默认 5m。
ReadTimeout time.Duration
// HandshakeIdleTimeout 是连接「建立 session 前」(握手 + 首个加密消息之前)的读超时,
// 比 ReadTimeout 短,用于快速回收握手后静默的半开 / 异常连接。默认 60s。
HandshakeIdleTimeout time.Duration
// HandshakeMaxDuration 是单次密钥交换serverExchange的总时长上界。HandshakeIdleTimeout
// 只约束「单次读 idle」对一个持续发包的客户端无效——若客户端陷入「收到 ResPQ→nonce 失步
// →重发 req_pq」的握手重启死循环见 docs/client-compat-notes.md无界的 serverExchange 会
// 对每个 req_pq 盲回 ResPQ、永不收敛地空转刷日志/占 CPU。本上界给整个握手设总预算超时即
// 放弃并断开,客户端重连发起全新握手(无残留相位差)即恢复。正常握手 <1s。默认 20s。
HandshakeMaxDuration time.Duration
// WriteTimeout 单次写入超时。默认 30s。
WriteTimeout time.Duration
// MaxConnections 是进程接受的 raw 物理连接总上限,覆盖 codec sniff、握手和
// 已认证连接的完整生命周期。默认 200000负数表示不限制。
MaxConnections int
// MaxConnectionsPerIP 是单 remote IP 的 raw 物理连接上限。默认 4096
// 为共享 NAT 与 TDesktop 多候选连接保留足够突发;负数表示不限制。
MaxConnectionsPerIP int
// MaxConcurrentHandshakes 是同时执行 auth_key_id=0 RSA/DH exchange 的上限。
// 达限时已完成 transport framing 的连接收到 -429 后断开。默认 256负数表示不限制。
MaxConcurrentHandshakes int
// RPCMaxInflight 是单连接同时处理的 RPC 上限。默认 32。
RPCMaxInflight int
// RPCQueueSize 是单连接等待处理的 RPC 队列长度。默认 64队列按首条请求懒分配。
RPCQueueSize int
// RPCTimeout 是单个 RPC 在连接层的最大处理时长。默认 30s。
// 超时从 Copy 前预算/入队开始计算,排队时间包含在内。
RPCTimeout time.Duration
// RPCGlobalWorkers 是 Server 共享 inbound RPC worker 数。默认 256。
RPCGlobalWorkers int
// RPCGlobalMaxTasks 是全进程已预留、排队和执行中的 RPC 条数上限。默认 8192。
RPCGlobalMaxTasks int
// RPCGlobalMaxBytes 是上述 RPC body 的总字节预算。默认 512 MiB。
RPCGlobalMaxBytes int64
// InboundFrameGlobalMaxBytes 是所有物理连接当前正在处理的 transport wire buffer
// 与最大解密 plaintext buffer 的总预算。长度前缀读取后、payload 分配前预留,默认
// 512 MiB非正值使用默认值。
InboundFrameGlobalMaxBytes int64
// OutboundQueueSize / OutboundControlQueueSize 是每连接普通与控制 mailbox 容量。
// 默认 128/32控制队列在 actor 中保持严格优先。
OutboundQueueSize int
OutboundControlQueueSize int
// OutboundTrackedGlobalMaxBytes 是所有连接为 msg_resend_req 保留的 RPC/update body
// 总预算。默认 512 MiB编码后的 MTProto service frame 与控制向量另用 64 MiB
// control budget包括需 resend tracking 的 new_session_created 等),避免 body 压力
// 阻断连接维持消息。可靠响应无法 tracking 时终止该连接durable best-effort update
// 则只丢在线加速并由 difference 恢复。
OutboundTrackedGlobalMaxBytes int64
// OutboundWriteGlobalMaxBytes bounds concurrent encrypted wire/codec/obfuscation scratch.
// Scratch is shared and pooled across connections; default 512 MiB.
OutboundWriteGlobalMaxBytes int64
// DC 是本 server 的 DC ID。默认 2。
DC int
// RSAKey 是 server RSA 私钥用于密钥交换。nil 时无法完成握手。
RSAKey *rsa.PrivateKey
// AuthKeys 持久化 auth key。默认内存实现。
AuthKeys store.AuthKeyStore
// ActiveSessions 管理活跃连接。默认新建;传入时可让 RPC 层共享同一注册表。
ActiveSessions *SessionManager
// RPC 是 typed RPC 路由。nil 时加密 RPC 被丢弃并记录。
RPC RPCHandler
// Metrics 接收连接层指标。默认 NopMetrics。
Metrics Metrics
// Clock 用于消息 ID 与时间戳。默认 clock.System。
Clock clock.Clock
// Rand 随机源。默认 crypto.DefaultRand()。
Rand io.Reader
}
func (o *Options) setDefaults() {
if o.Logger == nil {
o.Logger = zap.NewNop()
}
if o.ReadTimeout == 0 {
o.ReadTimeout = 5 * time.Minute
}
if o.HandshakeIdleTimeout == 0 {
o.HandshakeIdleTimeout = 60 * time.Second
}
if o.HandshakeMaxDuration == 0 {
o.HandshakeMaxDuration = 20 * time.Second
}
if o.WriteTimeout == 0 {
o.WriteTimeout = 30 * time.Second
}
if o.MaxConnections == 0 {
o.MaxConnections = defaultMaxConnections
}
if o.MaxConnectionsPerIP == 0 {
o.MaxConnectionsPerIP = defaultMaxConnectionsPerIP
}
if o.MaxConcurrentHandshakes == 0 {
o.MaxConcurrentHandshakes = defaultMaxConcurrentHandshakes
}
if o.RPCMaxInflight <= 0 {
o.RPCMaxInflight = 32
}
if o.RPCQueueSize <= 0 {
o.RPCQueueSize = 64
}
if o.RPCTimeout == 0 {
o.RPCTimeout = 30 * time.Second
}
if o.RPCGlobalWorkers <= 0 {
o.RPCGlobalWorkers = 256
}
if o.RPCGlobalMaxTasks <= 0 {
o.RPCGlobalMaxTasks = rpcResultFlightDefaultMaxPending
}
if o.RPCGlobalMaxBytes <= 0 {
o.RPCGlobalMaxBytes = 512 << 20
}
if o.InboundFrameGlobalMaxBytes <= 0 {
o.InboundFrameGlobalMaxBytes = defaultInboundFrameGlobalMaxBytes
}
if o.OutboundQueueSize <= 0 {
o.OutboundQueueSize = defaultOutboundQueueSize
}
if o.OutboundControlQueueSize <= 0 {
o.OutboundControlQueueSize = defaultOutboundControlQueueSize
}
if o.OutboundTrackedGlobalMaxBytes <= 0 {
o.OutboundTrackedGlobalMaxBytes = defaultOutboundTrackedMaxBytes
}
if o.OutboundWriteGlobalMaxBytes <= 0 {
o.OutboundWriteGlobalMaxBytes = defaultOutboundWriteMaxBytes
}
if o.DC == 0 {
o.DC = 2
}
if o.AuthKeys == nil {
o.AuthKeys = memory.NewAuthKeyStore()
}
if o.Metrics == nil {
o.Metrics = NopMetrics{}
}
if o.Clock == nil {
o.Clock = clock.System
}
if o.Rand == nil {
o.Rand = crypto.DefaultRand()
}
}
// Server 是 MTProto 连接层mtprotoedge
//
// 职责见 doc.go。它把原始 TCP 字节流转换为「已解密、已识别 session 的 RPC 请求」:
// 接受连接、协商 codec、完成密钥交换、解密并分发加密消息到 RPC 路由,处理服务消息,
// 并把活跃连接注册到 SessionManager 以支持主动推送updates 等)。不含业务逻辑。
type Server struct {
log *zap.Logger
codec func() transport.Codec
obfuscated bool
websocket bool
websocketOrigins []string
readTimeout time.Duration
handshakeTimeout time.Duration
handshakeMaxDur time.Duration
writeTimeout time.Duration
rpcInflight int
rpcQueueSize int
rpcTimeout time.Duration
rpcScheduler *inboundRPCScheduler
frameBudget *inboundFrameBudget
outboundQueueSize int
outboundControlQueueSize int
outboundTrackedBudget *outboundTrackedBudget
outboundControlBudget *outboundTrackedBudget
outboundScratchPool *outboundScratchPool
dc int
key exchange.PrivateKey
authKeys store.AuthKeyStore
conns *SessionManager
rpc RPCHandler
metrics Metrics
cipher crypto.Cipher
clock clock.Clock
rand io.Reader
types *tmap.Map
admission *admissionController
rpcResults *rpcResultCache
// onFrame 是测试钩子:收到一帧时回调其字节数;生产为 nil。
onFrame func(n int)
}
// New 创建 Server。
func New(opts Options) *Server {
opts.setDefaults()
conns := opts.ActiveSessions
if conns == nil {
conns = NewSessionManager(opts.Logger.Named("sessions"))
}
return &Server{
log: opts.Logger,
codec: opts.Codec,
obfuscated: opts.ObfuscatedTCP,
websocket: opts.WebSocket,
websocketOrigins: append([]string(nil), opts.WebSocketAllowedOrigins...),
readTimeout: opts.ReadTimeout,
handshakeTimeout: opts.HandshakeIdleTimeout,
handshakeMaxDur: opts.HandshakeMaxDuration,
writeTimeout: opts.WriteTimeout,
rpcInflight: opts.RPCMaxInflight,
rpcQueueSize: opts.RPCQueueSize,
rpcTimeout: opts.RPCTimeout,
rpcScheduler: newInboundRPCScheduler(opts.RPCGlobalWorkers, opts.RPCGlobalMaxTasks, opts.RPCGlobalMaxBytes),
frameBudget: newInboundFrameBudget(opts.InboundFrameGlobalMaxBytes),
outboundQueueSize: opts.OutboundQueueSize,
outboundControlQueueSize: opts.OutboundControlQueueSize,
outboundTrackedBudget: newOutboundTrackedBudget(opts.OutboundTrackedGlobalMaxBytes),
outboundControlBudget: newOutboundTrackedBudget(defaultOutboundControlMaxBytes),
outboundScratchPool: newOutboundScratchPool(opts.OutboundWriteGlobalMaxBytes),
dc: opts.DC,
key: exchange.PrivateKey{RSA: opts.RSAKey},
authKeys: opts.AuthKeys,
conns: conns,
rpc: opts.RPC,
metrics: opts.Metrics,
cipher: crypto.NewServerCipher(opts.Rand),
clock: opts.Clock,
rand: opts.Rand,
types: tmap.New(tg.TypesMap(), mt.TypesMap(), proto.TypesMap()),
rpcResults: newRPCResultCacheWithFlightLimit(opts.Clock.Now, opts.RPCGlobalMaxTasks),
admission: newAdmissionController(opts.MaxConnections, opts.MaxConnectionsPerIP, opts.MaxConcurrentHandshakes),
}
}
// newConn 基于一次解密结果创建一个可发送的连接对象。
func (s *Server) newConn(tc transport.Conn, key crypto.AuthKey, sessionID, salt int64) *Conn {
if lease, ok := tc.(*physicalTransportLease); ok {
return s.newConnWithLease(lease, key, sessionID, salt)
}
if tc != nil {
_, lease := newPhysicalTransportOwner(tc)
return s.newConnWithLease(lease, key, sessionID, salt)
}
// Preserve the nil transport used by construction-only tests.
return s.buildConn(nil, nil, key, sessionID, salt)
}
// newConnWithLease attaches a logical Conn to an explicitly owned physical
// transport generation. Production session replacement must Transfer the old
// lease first; it must never wrap the same raw transport in a second owner.
func (s *Server) newConnWithLease(lease *physicalTransportLease, key crypto.AuthKey, sessionID, salt int64) *Conn {
if lease == nil {
panic("mtprotoedge: nil physical transport lease")
}
c := s.buildConn(lease, lease, key, sessionID, salt)
lease.bindLogicalConn(c)
return c
}
func (s *Server) buildConn(tc transport.Conn, lease *physicalTransportLease, key crypto.AuthKey, sessionID, salt int64) *Conn {
c := &Conn{
transport: tc,
transportLease: lease,
writer: tc,
cipher: s.cipher,
msgID: proto.NewMessageIDGen(s.clock.Now),
writeTimeout: s.writeTimeout,
metrics: s.metrics,
authKeyID: key.ID,
authKeyHex: hex.EncodeToString(key.ID[:]),
sessionID: sessionID,
salt: salt,
key: key,
createdAt: s.clock.Now(),
outboundQueueSize: s.outboundQueueSize,
outboundControlQueueSize: s.outboundControlQueueSize,
outboundTrackedBudget: s.outboundTrackedBudget,
outboundControlTrackedBudget: s.outboundControlBudget,
outboundScratchPool: s.outboundScratchPool,
}
c.startOutbound()
c.startInboundRPCScheduler(s.rpcScheduler, s.rpcInflight, s.rpcQueueSize, s.rpcTimeout)
return c
}
// Serve 在 ln 上运行 MTProto 连接循环,直到 ctx 取消或发生不可恢复错误。
// ctx 取消时优雅退出:关闭 listener 并等待在途连接处理结束。
func (s *Server) Serve(ctx context.Context, ln net.Listener) error {
// 共享 worker 池只在 Server 真正 Serve 后允许消费,并在首条 RPC 到达时懒启动。
// serveTCP/serveMixed 返回前会等待连接 goroutine 收敛,各 Conn 已先排空/取消任务;
// 最后再停止全局池,避免关闭过程中留下无人消费但仍占预算的队列。
s.rpcScheduler.start()
defer s.rpcScheduler.stop(rpcCloseWaitTimeout)
// 只在最外层 listener 包一次,确保 same-port mux 的 sniff/HTTP upgrade 也计入
// raw admission而不是等连接已经分流后才计数。
ln = s.admission.wrapListener(ln)
if s.websocket {
return s.serveMixed(ctx, ln)
}
return s.serveTCP(ctx, ln)
}
func (s *Server) serveTCP(ctx context.Context, ln net.Listener) error {
ctx, cancel := context.WithCancel(ctx)
defer cancel()
s.log.Info("Serving", zap.String("addr", ln.Addr().String()), zap.Int("dc", s.dc), zap.Bool("obfuscated_tcp", s.obfuscated))
defer s.log.Info("Stopped")
return s.acceptLoop(ctx, ln, s.obfuscated)
}
func (s *Server) serveMixed(ctx context.Context, ln net.Listener) error {
ctx, cancel := context.WithCancel(ctx)
defer cancel()
// 嗅探(读首 4 字节做 HTTP/TCP 分流)的读超时必须对齐「建立 session 前」的读超时
// s.handshakeTimeout(默认 60s)——与 serveDetectedConn/serveConn 的 pre-session 读
// deadline 完全一致。一条尚未发出首帧的连接正处于「pre-session idle」状态合法 MTProto
// 客户端(如 DrKLO)会预开「暖」连接、在有请求前并不立即发送 obfuscated2 init。此前用
// minDuration(5s,...) 把嗅探压到 5s比非 mux 路径激进 12 倍,会把这些暖连接在 5s 误杀,
// 触发客户端 6s 重连风暴并误判「后端不健康」回退到外部 DNS。per-conn goroutine 模型已消解
// slow-loris 接入饥饿,故嗅探用满 handshakeTimeout 是安全的。
mux := newSamePortMux(ln, s.handshakeTimeout)
wsRawLn, wsHandler := transport.WebsocketListener(ln.Addr())
wsLn := newTransportPacketMessageListener(wsRawLn)
httpServer := &http.Server{
Handler: websocketRouteHandler(wsHandler, s.websocketOrigins),
ReadHeaderTimeout: minDuration(10*time.Second, s.handshakeTimeout),
BaseContext: func(net.Listener) context.Context {
return ctx
},
}
s.log.Info("Serving",
zap.String("addr", ln.Addr().String()),
zap.Int("dc", s.dc),
zap.Bool("obfuscated_tcp", s.obfuscated),
zap.Bool("websocket", true),
zap.Strings("websocket_origins", s.websocketOrigins),
)
defer s.log.Info("Stopped")
stopAll := func() {
cancel()
_ = mux.Close()
_ = httpServer.Close()
_ = wsLn.Close()
}
go func() {
<-ctx.Done()
stopAll()
}()
errCh := make(chan error, 4)
var wg sync.WaitGroup
wg.Add(4)
// 分流器:窥探前 4 字节把 HTTP(WebSocket 升级) 与裸 MTProto TCP 拆开。
go func() {
defer wg.Done()
errCh <- mux.Serve(ctx)
}()
// 裸 MTProto TCP每条连接在自己的 goroutine 里完成去混淆 + codec 探测。
go func() {
defer wg.Done()
errCh <- s.acceptLoop(ctx, mux.TCP(), s.obfuscated)
}()
// WebSocketgotd 升级处理器已剥离 obfuscated2 并补回 codec tag这里只需探测 codec。
go func() {
defer wg.Done()
errCh <- s.acceptLoop(ctx, wsLn, false)
}()
go func() {
defer wg.Done()
if err := httpServer.Serve(mux.HTTP()); err != nil {
if errors.Is(err, http.ErrServerClosed) || errors.Is(err, net.ErrClosed) {
errCh <- nil
return
}
errCh <- fmt.Errorf("websocket http serve: %w", err)
return
}
errCh <- nil
}()
// The four services form one lifecycle: even a clean/closed-listener return from any one
// component means the remaining three can no longer make forward progress as a complete
// same-port server. Stop them immediately, then collect their terminal results.
var firstErr error
if err := <-errCh; err != nil {
firstErr = err
}
stopAll()
for i := 1; i < 4; i++ {
if err := <-errCh; err != nil && firstErr == nil {
firstErr = err
}
}
wg.Wait()
return firstErr
}
// acceptLoop 接受裸连接,并为每条连接单独起 goroutine 完成「去混淆 + codec 探测 +
// serveConn」。探测在 accept 循环之外、带握手超时进行——慢/半开/坏 init 的客户端只占用
// 自己的 goroutine绝不阻塞其他连接的接入单条连接的握手失败也只关闭该连接不会拖垮
// 整个监听循环。obfuscated 为 true 时先走 obfuscated2 去混淆(裸 MTProto TCPWebSocket
// 连接传 falsegotd 升级处理器已完成去混淆)。
func (s *Server) acceptLoop(ctx context.Context, ln net.Listener, obfuscated bool) error {
ctx, cancel := context.WithCancel(ctx)
var wg sync.WaitGroup
defer func() {
// A permanent Accept error is itself a terminal lifecycle event. Cancel accepted
// connections and close the listener before waiting; otherwise a live connection can
// keep the WaitGroup blocked forever and prevent the accept error from being returned.
cancel()
_ = ln.Close()
wg.Wait()
}()
go func() {
<-ctx.Done()
_ = ln.Close()
}()
var tempDelay time.Duration
for {
raw, err := ln.Accept()
if err != nil {
if ctx.Err() != nil || errors.Is(err, net.ErrClosed) {
return nil
}
if isTemporaryAcceptError(err) {
tempDelay = nextAcceptRetryDelay(tempDelay)
s.log.Debug("Temporary accept error; retrying", zap.Duration("backoff", tempDelay), zap.Error(err))
if !waitAcceptRetry(ctx, tempDelay) {
return nil
}
continue
}
return fmt.Errorf("accept: %w", err)
}
tempDelay = 0
wg.Add(1)
go func() {
defer wg.Done()
s.serveDetectedConn(ctx, raw, obfuscated)
}()
}
}
// serveDetectedConn 把一条裸连接提升为 transport.Conn去混淆 + codec 探测)后运行 MTProto
// 连接循环。提升过程的读取放在本 goroutine、且受握手读超时约束而非塞在 accept 循环里,
// 这样慢连接不会阻塞其他连接接入,去混淆/codec 握手本身也有时间上界。
func (s *Server) serveDetectedConn(ctx context.Context, raw net.Conn, obfuscated bool) {
// 握手读超时只覆盖去混淆 + codec 探测这一小段用真实墙钟时间SetReadDeadline 语义),
// 不走可能被测试注入的逻辑 clock。
if err := raw.SetReadDeadline(time.Now().Add(s.handshakeTimeout)); err != nil {
_ = raw.Close()
return
}
// 探测阶段若 ctx 取消,主动关闭 raw 解除阻塞读取——否则去混淆读会一直挂到握手超时,
// 把半开连接拖进优雅退出的等待里。探测结束即停掉该 watcher连接服务期由 serveConn
// 自己的 ctx watcher 接管。
promoted := make(chan struct{})
go func() {
select {
case <-ctx.Done():
_ = raw.Close()
case <-promoted:
}
}()
conn, err := s.promoteConn(raw, obfuscated)
close(promoted)
if err != nil {
// 去混淆/codec 探测失败(读超时、客户端中途断开、坏 init 等)只影响这一条连接,
// 记 debug 即可。
if !isClientDisconnect(err) {
s.log.Debug("Transport handshake failed", zap.Error(err))
}
_ = raw.Close()
return
}
// 探测完成,撤掉握手读超时;后续每帧读写由 serveConn / 传输层各自管理超时。
if err := raw.SetReadDeadline(time.Time{}); err != nil {
_ = conn.Close()
return
}
if err := s.serveConn(ctx, conn); err != nil && !isClientDisconnect(err) {
s.log.Info("Connection closed with error", zap.Error(err))
}
}
// promoteConn 复用与 listener 组合完全一致的「obfuscated2 去混淆 + codec 探测」管线,但针对
// 单条连接,使其可在 accept 循环之外执行。obfuscated 对 WebSocket 连接必须为 falsegotd
// 升级处理器已剥离 obfuscated2 并补回 codec tag
func (s *Server) promoteConn(raw net.Conn, obfuscated bool) (transport.Conn, error) {
var ln net.Listener = newSingleConnListener(raw)
if obfuscated {
ln = transport.ObfuscatedListener(ln)
}
return newCompatTransportListener(s.codec, ln, s.frameBudget).Accept()
}
// serveConn 处理单个传输连接:读帧并按 auth_key_id 分流。
//
// - auth_key_id == 0未加密的密钥交换起始消息执行握手并落地 auth key。
// - auth_key_id 已注册:加密消息,解密、注册连接并分发到 RPC 路由。
// - auth_key_id 未注册:回 AuthKeyNotFound促使客户端重新握手。
//
// 连接建立 session 后注册到 SessionManager结束时注销。
func (s *Server) serveConn(ctx context.Context, raw transport.Conn) (err error) {
transportOwner, conn := newPhysicalTransportOwner(raw)
s.metrics.ConnOpened()
s.log.Debug("Connection accepted")
var current *Conn
defer func() {
// A successful Recv transfers the frame reservation to serveConn. Release it only after
// this stack has stopped using b/plain; transport.Close may have raced us earlier and must
// not return that memory budget prematurely.
releaseInboundFrameOwnership(conn)
// Publish the terminal/RPC-cancel gates before index removal or lifecycle
// observers. Physical close then releases a writer already inside Send; the
// final Close only waits for the now-fenced actors to converge.
if current != nil {
current.beginTerminalShutdown()
}
_ = transportOwner.CloseAny()
if current != nil {
s.conns.Unregister(current)
current.Close()
}
s.metrics.ConnClosed()
s.log.Debug("Connection closed", zap.Error(err))
}()
// ctx 取消或处理结束时关闭连接,解除 Recv 阻塞。
ctx, cancel := context.WithCancel(ctx)
defer cancel()
go func() {
<-ctx.Done()
_ = transportOwner.CloseAny()
}()
cs := newConnState()
var b bin.Buffer
// plain 是本连接的复用明文缓冲decryptClientFrame 把每帧解密进它,免去
// per-frame 整帧明文分配;帧内 slice 在下一帧读取前有效RPC body 已在 dispatch 拷贝)。
var plain bin.Buffer
var replay *bin.Buffer
for {
if replay != nil {
b.ResetTo(replay.Buf)
replay = nil
} else {
// 建立 session 前current==nil握手 + 首个加密消息之前)用较短的 handshakeTimeout
// 快速回收静默的半开 / 异常连接;建立 session 后用 readTimeout客户端有 ping 心跳)。
timeout := s.readTimeout
if current == nil || !current.isActive() {
timeout = s.handshakeTimeout
}
if err := s.recv(ctx, conn, &b, timeout); err != nil {
return err
}
if s.onFrame != nil {
s.onFrame(b.Len())
}
}
authKeyID, err := peekAuthKeyID(&b)
if err != nil {
return fmt.Errorf("peek auth key id: %w", err)
}
if authKeyID == emptyAuthKeyID {
// A physical socket may perform key exchange only before it owns an
// encrypted logical session. Mixing the direct exchange writer with an
// active outbound actor would bypass generation/write serialization.
if current != nil {
return errors.New("unencrypted exchange on established encrypted connection")
}
releaseHandshake, admitted := s.admission.tryAcquireHandshake()
if !admitted {
if err := s.sendProtoError(ctx, conn, codec.CodeTransportFlood); err != nil {
return err
}
return nil
}
next, err := s.handleExchange(ctx, conn, &b)
releaseHandshake()
if err != nil {
return err
}
replay = next
// Exchange has finished consuming the original transport frame. Drop its
// potentially near-16MiB backing immediately. A replay frame is the gotd
// encrypted-frame copy and keeps the existing frame reservation until it is
// dispatched; a completed handshake has no surviving frame and can release now.
trimOversizedInboundBuffer(&b)
if replay == nil {
releaseInboundFrameOwnership(conn)
} else {
retainInboundFrameBackings(conn, replay)
}
continue
}
// 已建立连接复用缓存密钥走快路径fetchedKey=nil避开每帧回查 AuthKeyStore——
// 这是 mtprotoedge 层最热的库访问点。密钥材料创建后不可变;销毁(destroy_auth_key)/
// 撤销由 SessionManager 主动 Close 连接保证失效,不依赖被动的“下一帧 -404”。
// 尚未进入 SessionManager 的 bad-salt provisional 会在 handleEncrypted 建立 activation claim
// 后精确复查一次,既把撤销与激活线性化,也不把 salt storm 放大成 PG 写风暴。
var fetchedKey *store.AuthKeyData
if current == nil || current.authKeyID != authKeyID {
d, found, err := s.authKeys.Get(ctx, authKeyID)
if err != nil {
return fmt.Errorf("lookup auth key: %w", err)
}
if !found {
writer := transport.Conn(conn)
if current != nil {
writer = current.transport
}
if err := s.sendProtoError(ctx, writer, codec.CodeAuthKeyNotFound); err != nil {
return err
}
// -404 对 TDesktop 是 terminal key failure继续保留 socket 只会允许
// 同一客户端反复触发 AuthKeyStore 查询。回包一次后立即断开。
return nil
}
fetchedKey = &d
}
current, err = s.handleEncrypted(ctx, conn, cs, current, fetchedKey, &b, &plain)
if errors.Is(err, errActivationAuthKeyRejected) {
// handleEncrypted writes -404 while its activation claim still owns the
// physical writer, then its deferred abort removes/closes the claim.
return nil
}
if err != nil {
return err
}
trimOversizedInboundBuffer(&b)
trimOversizedInboundBuffer(&plain)
retainInboundFrameBackings(conn, &b, &plain)
}
}
// maxRetainedConnBuffer keeps normal upload/download frames allocation-free while preventing one
// exceptional near-16MiB transport frame from pinning that capacity for the lifetime of a long
// connection. RPC bodies that outlive dispatch already own a budgeted Copy.
const maxRetainedConnBuffer = 2 << 20
func trimOversizedInboundBuffer(b *bin.Buffer) {
if b != nil && cap(b.Buf) > maxRetainedConnBuffer {
b.Buf = nil
}
}
// deadlineReceiver 是可选的直管读超时接口telesrv-owned compat transport 实现它,
// 让每帧读只做一次 SetReadDeadline不再分配 per-frame context timer。ctx 取消仍由
// serveConn 的 watcher 关闭底层连接来解除阻塞读(与 ctx deadline 路径行为一致)。
type deadlineReceiver interface {
RecvDeadline(deadline time.Time, b *bin.Buffer) error
}
func (s *Server) recv(ctx context.Context, conn transport.Conn, b *bin.Buffer, timeout time.Duration) error {
b.Reset()
if dr, ok := conn.(deadlineReceiver); ok {
return dr.RecvDeadline(time.Now().Add(timeout), b)
}
ctx, cancel := context.WithTimeout(ctx, timeout)
defer cancel()
return conn.Recv(ctx, b)
}
// isClientDisconnect 判断错误是否为正常的客户端断开/服务关闭,不应作为异常记录。
func isClientDisconnect(err error) bool {
switch {
case errors.Is(err, io.EOF),
errors.Is(err, net.ErrClosed),
errors.Is(err, context.Canceled),
errors.Is(err, context.DeadlineExceeded):
return true
}
var nerr *net.OpError
if errors.As(err, &nerr) && (nerr.Op == "read" || nerr.Op == "write") {
return true
}
return false
}