owpengram-server/internal/mtprotoedge/inbound_rpc.go
2026-06-04 01:37:39 +08:00

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package mtprotoedge
import (
"context"
"errors"
"time"
)
// ErrInboundRPCQueueFull 表示单连接 RPC 队列已满。
var ErrInboundRPCQueueFull = errors.New("inbound rpc queue full")
// maxInflightRPCBytes 是单连接已入队未完成 inbound RPC body 的总字节上限。
// 队列除按条数(queueSize)限制外,再按字节预算兜底:对抗客户端发满大请求时按字节先拒绝。
const maxInflightRPCBytes = 32 << 20 // 32 MiB
// rpcCloseWaitTimeout 是连接关闭时等待 inbound RPC worker 退出的上限。
const rpcCloseWaitTimeout = 5 * time.Second
type inboundRPC struct {
ctx context.Context
method string
enqueuedAt time.Time
size int
run func(context.Context) error
}
func (c *Conn) startInboundRPCScheduler(maxInflight, queueSize int, timeout time.Duration) {
if c.metrics == nil {
c.metrics = NopMetrics{}
}
if maxInflight <= 0 {
maxInflight = 1
}
if queueSize <= 0 {
queueSize = 1
}
rootCtx, cancel := context.WithCancel(context.Background())
c.rpcQueue = make(chan inboundRPC, queueSize)
c.rpcStop = make(chan struct{})
c.rpcCancel = cancel
c.rpcTimeout = timeout
c.rpcRootCtx = rootCtx
c.rpcMaxInflight = maxInflight
// worker 懒启动:不在此处起 worker首个 RPC 入队时由 ensureInboundRPCWorkers 起,
// 避免握手后静默 / 纯推送目标连接白白钉住 maxInflight 个 goroutine。
}
// ensureInboundRPCWorkers 懒启动 maxInflight 个 RPC worker仅一次在 enqueueInboundRPC
// 入队成功后调用。从不发 RPC 的连接(半开 / 纯推送)由此完全不起 worker。
func (c *Conn) ensureInboundRPCWorkers() {
c.rpcWorkersOnce.Do(func() {
c.rpcWG.Add(c.rpcMaxInflight)
for i := 0; i < c.rpcMaxInflight; i++ {
go c.inboundRPCWorker(c.rpcRootCtx)
}
})
}
func (c *Conn) enqueueInboundRPC(ctx context.Context, task inboundRPC) error {
if ctx == nil {
ctx = context.Background()
}
if c.rpcQueue == nil || c.rpcStop == nil {
c.metrics.InboundRPCDropped(task.method, "scheduler_closed")
return ErrConnClosed
}
task.ctx = ctx
task.enqueuedAt = time.Now()
select {
case <-ctx.Done():
c.metrics.InboundRPCDropped(task.method, "context_done")
return ctx.Err()
case <-c.rpcStop:
c.metrics.InboundRPCDropped(task.method, "scheduler_closed")
return ErrConnClosed
default:
}
// 字节预算:先预扣 size超 maxInflightRPCBytes 则回滚并拒绝(与条数上限并列的第二道闸)。
if task.size > 0 {
if c.inflightRPCBytes.Add(int64(task.size)) > maxInflightRPCBytes {
c.inflightRPCBytes.Add(-int64(task.size))
c.metrics.InboundRPCDropped(task.method, "byte_budget")
return ErrInboundRPCQueueFull
}
}
select {
case c.rpcQueue <- task:
c.ensureInboundRPCWorkers()
c.metrics.InboundRPCQueued(task.method, len(c.rpcQueue), cap(c.rpcQueue))
return nil
case <-ctx.Done():
c.releaseInflightRPCBytes(task.size)
c.metrics.InboundRPCDropped(task.method, "context_done")
return ctx.Err()
case <-c.rpcStop:
c.releaseInflightRPCBytes(task.size)
c.metrics.InboundRPCDropped(task.method, "scheduler_closed")
return ErrConnClosed
default:
c.releaseInflightRPCBytes(task.size)
c.metrics.InboundRPCDropped(task.method, "queue_full")
return ErrInboundRPCQueueFull
}
}
// releaseInflightRPCBytes 归还字节预算。与 enqueueInboundRPC 的预扣严格配对:
// 入队失败时回滚、worker 执行完(runInboundRPC)或排空丢弃(drainInboundRPCQueue)时释放。
func (c *Conn) releaseInflightRPCBytes(size int) {
if size > 0 {
c.inflightRPCBytes.Add(-int64(size))
}
}
func (c *Conn) inboundRPCWorker(rootCtx context.Context) {
defer c.rpcWG.Done()
for {
select {
case <-c.rpcStop:
return
default:
}
select {
case task := <-c.rpcQueue:
c.runInboundRPC(rootCtx, task)
case <-c.rpcStop:
return
}
}
}
func (c *Conn) runInboundRPC(rootCtx context.Context, task inboundRPC) {
defer c.releaseInflightRPCBytes(task.size)
queueWait := time.Since(task.enqueuedAt)
c.metrics.InboundRPCStarted(task.method, queueWait)
ctx := task.ctx
if ctx == nil {
ctx = context.Background()
}
ctx, cancel := context.WithCancel(ctx)
defer cancel()
stopRoot := context.AfterFunc(rootCtx, cancel)
defer stopRoot()
if c.rpcTimeout > 0 {
var timeoutCancel context.CancelFunc
ctx, timeoutCancel = context.WithTimeout(ctx, c.rpcTimeout)
defer timeoutCancel()
}
_ = task.run(ctx)
}
func (c *Conn) closeInboundRPCScheduler() {
if c.rpcStop == nil {
return
}
c.rpcClose.Do(func() {
if c.rpcCancel != nil {
c.rpcCancel()
}
close(c.rpcStop)
// 抢占懒启动 Once若 worker 尚未起,封住其启动,避免后续 ensureInboundRPCWorkers 的
// rpcWG.Add 与下面的 rpcWG.Wait 并发WaitGroup 误用。Once 互斥保证 Add happens-before Wait。
c.rpcWorkersOnce.Do(func() {})
c.drainInboundRPCQueue()
// 等 worker 退出,使关闭对 inbound 与 outbound<-outboundDone收敛对称带超时防慢 handler 卡死。
c.waitInboundWorkers(rpcCloseWaitTimeout)
})
}
// waitInboundWorkers 等所有 inbound RPC worker 退出,最长 timeout。超时则放弃等待
// worker 在其阻塞的底层调用返回后自行退出rpcCancel 已发,最终收敛)。
func (c *Conn) waitInboundWorkers(timeout time.Duration) {
done := make(chan struct{})
go func() {
c.rpcWG.Wait()
close(done)
}()
timer := time.NewTimer(timeout)
defer timer.Stop()
select {
case <-done:
case <-timer.C:
}
}
func (c *Conn) drainInboundRPCQueue() {
for {
select {
case task := <-c.rpcQueue:
c.releaseInflightRPCBytes(task.size)
c.metrics.InboundRPCDropped(task.method, "connection_closed")
default:
return
}
}
}