diff --git a/types.go b/types.go index 73c93ed..e697217 100644 --- a/types.go +++ b/types.go @@ -865,20 +865,48 @@ type InlineKeyboardButton struct { // CallbackQuery is data sent when a keyboard button with callback data // is clicked. type CallbackQuery struct { - ID string `json:"id"` - From *User `json:"from"` - Message *Message `json:"message"` // optional - InlineMessageID string `json:"inline_message_id"` // optional - ChatInstance string `json:"chat_instance"` - Data string `json:"data"` // optional - GameShortName string `json:"game_short_name"` // optional + // ID unique identifier for this query + ID string `json:"id"` + // From sender + From *User `json:"from"` + // Message with the callback button that originated the query. + // Note that message content and message date will not be available if the message is too old. + // + // optional + Message *Message `json:"message"` + // InlineMessageID identifier of the message sent via the bot in inline mode, that originated the query. + // + // optional + // + InlineMessageID string `json:"inline_message_id"` + // ChatInstance global identifier, uniquely corresponding to the chat to which + // the message with the callback button was sent. Useful for high scores in games. + // + ChatInstance string `json:"chat_instance"` + // Data associated with the callback button. Be aware that + // a bad client can send arbitrary data in this field. + // + // optional + Data string `json:"data"` + // GameShortName short name of a Game to be returned, serves as the unique identifier for the game. + // + // optional + GameShortName string `json:"game_short_name"` } // ForceReply allows the Bot to have users directly reply to it without // additional interaction. type ForceReply struct { + // ForceReply shows reply interface to the user, + // as if they manually selected the bot's message and tapped 'Reply'. ForceReply bool `json:"force_reply"` - Selective bool `json:"selective"` // optional + // Selective use this parameter if you want to force reply from specific users only. + // Targets: + // 1) users that are @mentioned in the text of the Message object; + // 2) if the bot's message is a reply (has Message.ReplyToMessage not nil), sender of the original message. + // + // optional + Selective bool `json:"selective"` } // ChatMember is information about a member in a chat.