Compare commits
4 commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b1dd58850e | |||
| a74e9946c8 | |||
| 7eba09905a | |||
| 0446fe49e8 |
3 changed files with 79 additions and 18 deletions
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@ -23,11 +23,12 @@ namespace AdminStealth;
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public class AdminStealth : BasePlugin
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{
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public override string ModuleName => "AdminStealth";
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public override string ModuleVersion => "0.3.12";
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public override string ModuleVersion => "0.3.15";
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public override string ModuleAuthor => "astra";
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public override string ModuleDescription => "Makes CS2-SimpleAdmin's css_hide look like leaving, and keeps it";
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// css_hide's own permission. Restoring waits for it, since SimpleAdmin loads admins after connect.
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// css_hide's own permission, unless admin_overrides.json overrides css_hide (see CanHide).
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// Restoring waits for it, since SimpleAdmin loads admins after connect.
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private const string HidePermission = "@css/kick";
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private const float RestoreDelay = 2f;
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private const int RestoreAttempts = 5;
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@ -65,6 +66,9 @@ public class AdminStealth : BasePlugin
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// without ever calling us.
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foreach (var alias in _hideAliases)
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AddCommandListener(alias, (player, command) => OnHideTyped(player, command));
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// Players who may not hide get no reply at all, not even CSS's missing-permission one. Only
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// a catch-all listener runs before every plugin's command handler, for console and chat.
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AddCommandListener(null, OnAnyCommand);
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// Joining any team, spectators included, would make SimpleAdmin unhide them.
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AddCommandListener("jointeam", (player, command) => OnJoinTeam(player, command));
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AddCommandListener("spectate", (player, command) => OnJoinTeam(player, command));
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@ -79,6 +83,7 @@ public class AdminStealth : BasePlugin
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_hideTyped.Clear();
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_restoreScheduled.Clear();
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_restoring.Clear();
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_closingTeamScreen.Clear();
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});
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}
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@ -121,6 +126,14 @@ public class AdminStealth : BasePlugin
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return player == null ? HookResult.Continue : HookResult.Stop;
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}
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private HookResult OnAnyCommand(CCSPlayerController? player, CommandInfo command)
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{
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if (player is not { IsValid: true, IsBot: false } ||
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!_hideAliases.Contains(command.GetArg(0), StringComparer.OrdinalIgnoreCase) || CanHide(player))
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return HookResult.Continue;
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return HookResult.Stop;
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}
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private HookResult OnHideTyped(CCSPlayerController? player, CommandInfo command)
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{
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if (player is { IsValid: true } && !_restoring.Contains(player.Slot))
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@ -135,20 +148,42 @@ public class AdminStealth : BasePlugin
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player!.PrintToChat($" You're hidden, so you can't join a team. Type {ChatAlias()} to show yourself.");
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// M opens the team screen on the client, where the server can't block it, and a player with
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// no team (as hidden admins are) can't close it without picking. Answer the pick by telling
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// only their client they joined spectators, with the team screen disabled around it, so
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// nobody else ever sees them on a team.
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CloseTeamScreen(player);
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return HookResult.Stop;
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}
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// M opens the team screen on the client, where the server can't block it, and a player with no
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// team (as hidden admins are) can't close it without picking. Telling only their client they
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// joined spectators doesn't close it (tried live), so do what css_hide does: really move them
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// to spectators and back to no team, with the team screen disabled around it. Their team
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// events aren't broadcast while hidden (OnPlayerTeam), and our SimpleAdmin fork doesn't unhide
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// for spectators.
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private readonly HashSet<int> _closingTeamScreen = [];
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private void CloseTeamScreen(CCSPlayerController player)
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{
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var slot = player.Slot;
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if (!_closingTeamScreen.Add(slot))
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return;
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Server.ExecuteCommand("sv_disable_teamselect_menu 1");
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AddTimer(0.3f, () =>
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Server.NextFrame(() =>
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{
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var p = Utilities.GetPlayerFromSlot(slot);
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if (p is { IsValid: true } && IsHidden(p))
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SendTeamEvent(p, (int)CsTeam.Spectator, p.TeamNum);
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if (p is { IsValid: true } && IsHidden(p) && p.TeamNum == (byte)CsTeam.None)
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p.ChangeTeam(CsTeam.Spectator);
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});
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AddTimer(0.15f, () =>
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{
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var p = Utilities.GetPlayerFromSlot(slot);
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if (p is { IsValid: true } && IsHidden(p) && p.TeamNum == (byte)CsTeam.Spectator)
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p.ChangeTeam(CsTeam.None);
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}, TimerFlags.STOP_ON_MAPCHANGE);
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AddTimer(0.5f, () =>
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{
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_closingTeamScreen.Remove(slot);
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Server.ExecuteCommand("sv_disable_teamselect_menu 0");
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}, TimerFlags.STOP_ON_MAPCHANGE);
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AddTimer(0.6f, () => Server.ExecuteCommand("sv_disable_teamselect_menu 0"), TimerFlags.STOP_ON_MAPCHANGE);
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return HookResult.Stop;
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}
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private HookResult OnTeamMenu(CCSPlayerController? player, CommandInfo command)
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@ -310,7 +345,7 @@ public class AdminStealth : BasePlugin
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return;
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}
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if (AdminManager.PlayerHasPermissions(player, HidePermission))
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if (CanHide(player))
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{
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_restoring.Add(slot);
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player.ExecuteClientCommandFromServer(_hideAliases[0]);
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@ -318,6 +353,23 @@ public class AdminStealth : BasePlugin
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AddTimer(RestoreDelay, () => TryRestore(slot, steamId, attempt + 1), TimerFlags.STOP_ON_MAPCHANGE);
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}
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// Whether the player may use css_hide: an admin_overrides.json override of it wins, checked the way
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// CSS checks the typed command ("all" needs every flag, anything else one of them).
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private bool CanHide(CCSPlayerController player)
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{
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var command = _hideAliases[0];
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var data = AdminManager.GetCommandOverrideData(command);
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if (data == null || !data.Enabled)
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return AdminManager.PlayerHasPermissions(player, HidePermission);
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var flags = data.Flags.ToArray();
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BaseRequiresPermissions check = data.CheckType == "all"
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? new RequiresPermissions(flags)
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: new RequiresPermissionsOr(flags);
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check.Command = command;
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return check.CanExecuteCommand(player);
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}
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// For an admin SimpleAdmin still counts as hidden who ended up on a team anyway.
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private static void MoveOffTeams(CCSPlayerController player)
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{
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10
README.md
10
README.md
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@ -1,6 +1,7 @@
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# AdminStealth
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A companion to CS2-SimpleAdmin's `css_hide` (`!hide`, `@css/kick`). SimpleAdmin's hide moves the
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A companion to CS2-SimpleAdmin's `css_hide` (`!hide`, `@css/kick`, or whatever an
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`admin_overrides.json` entry for `css_hide` says: reconnect re-hiding follows it too). SimpleAdmin's hide moves the
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admin off the scoreboard. This plugin makes it look like they left the server:
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- When an admin hides, every other player gets a `player_disconnect` event for them, sent to each
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@ -19,9 +20,12 @@ admin off the scoreboard. This plugin makes it look like they left the server:
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the team select screen doesn't open, until the restore hides them again.
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- The team select screen: the server's "team" menu message (`CS_UM_VGUIMenu`) is never sent to
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a hidden admin. M opens it on the client regardless, and a player with no team can't close it
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without picking, so a pick is answered by telling only that client it joined spectators
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(with `sv_disable_teamselect_menu` on around it); nobody else sees a team change.
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without picking, so a pick moves them to spectators and straight back to no team, as `css_hide`
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does (with `sv_disable_teamselect_menu` on around it), which closes it. The team events aren't
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broadcast; for about 0.15 s they're on the spectator list of anyone looking at the scoreboard.
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- Restoring runs `css_hide` at most once: it toggles, so a second run could unhide them.
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- Players who may not use `css_hide` (or its aliases) get no reply at all when they try it, from
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console or chat: not even CSS's missing-permission message.
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Needs our SimpleAdmin fork (1.8.2b-zio2 or later), where moving to spectators doesn't unhide a
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hidden admin. Never hot-reload CS2-SimpleAdmin while this runs: CSS keeps handing out the old
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11
release.sh
11
release.sh
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@ -19,8 +19,13 @@ set -euo pipefail
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FORGEJO_URL="https://git.zio.sh"
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OWNER="cs2"
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REPO="AdminStealth"
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# Placeholder - replace, or set FORGEJO_TOKEN in the environment instead. Needs write:repository.
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# Only uploading needs it; downloading from the public repo doesn't. Don't commit a real token.
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# Needs write:repository. Only uploading needs it; downloading from the public repo doesn't. From the
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# environment, or else from .forgejo-token in the cs2/ folder above every plugin (outside their
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# repos, mode 600). Don't commit a real token.
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TOKEN_FILE="$(dirname "$(readlink -f "${BASH_SOURCE[0]}")")/../../.forgejo-token"
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if [[ -z "${FORGEJO_TOKEN:-}" && -r "$TOKEN_FILE" ]]; then
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FORGEJO_TOKEN="$(tr -d '[:space:]' < "$TOKEN_FILE")"
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fi
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FORGEJO_TOKEN="${FORGEJO_TOKEN:-CHANGE_ME_FORGEJO_TOKEN}"
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# Only these ship from the publish output. CounterStrikeSharp.API.dll is excluded by the csproj
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@ -37,7 +42,7 @@ if [[ -z "$TAG" ]]; then
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exit 1
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fi
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if [[ "$FORGEJO_TOKEN" == "CHANGE_ME_FORGEJO_TOKEN" ]]; then
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echo "Set FORGEJO_TOKEN (edit release.sh or export it) first." >&2
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echo "Set FORGEJO_TOKEN (export it, or put it in $TOKEN_FILE) first." >&2
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exit 1
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fi
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for tool in podman jq curl git; do
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