From 851397c7d90763ba9f5b9da3f51fc7f70945a5f8 Mon Sep 17 00:00:00 2001 From: Astra Date: Fri, 2 Oct 2026 18:47:40 +0100 Subject: [PATCH] 1.0.4c-zio7: don't reapply tags in OnAllPluginsLoaded at server start CSS runs OnAllPluginsLoaded before the engine's globals exist, so Utilities.GetPlayers() threw ("Global Variables not initialized yet"). Nobody is connected then anyway; tags are only reapplied there after a hot reload. --- CS2-Tags.cs | 6 ++++-- README.md | 2 +- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/CS2-Tags.cs b/CS2-Tags.cs index 4b87067..af56b24 100644 --- a/CS2-Tags.cs +++ b/CS2-Tags.cs @@ -44,7 +44,7 @@ public class CS2_Tags : BasePlugin public override string ModuleName => "CS2-Tags"; public override string ModuleDescription => "Add player tags easily in cs2 game"; public override string ModuleAuthor => "daffyy"; - public override string ModuleVersion => "1.0.4c-zio6"; + public override string ModuleVersion => "1.0.4c-zio7"; private static string TagsPath => Path.Combine(Server.GameDirectory, "csgo", "addons", "counterstrikesharp", "configs", "plugins", "CS2-Tags", "tags.json"); @@ -89,7 +89,9 @@ public class CS2_Tags : BasePlugin Logger.LogInformation(_verify == null ? "GroupVerify isn't loaded: players without a rank tag keep their own" : "Using GroupVerify's clan tag for verified players without a rank tag"); - if (_verify != null) + // Only after a hot reload: at server start nobody is connected, and the engine's globals + // (which GetPlayers needs) don't exist yet. + if (_verify != null && hotReload) ApplyAllClanTags(); } diff --git a/README.md b/README.md index e635ed1..79e6cad 100644 --- a/README.md +++ b/README.md @@ -112,4 +112,4 @@ FORGEJO_TOKEN=... ./release.sh v `release.sh` rebuilds from the committed source and publishes `CS2-Tags-.tar.gz`, laid out like `game/csgo/`, to https://git.zio.sh/cs2/CS2-Tags. The tag must equal `v` -(`v1.0.4c-zio6` now). +(`v1.0.4c-zio7` now).