# CS2-Tags Our fork of [daffyyyy/CS2-Tags](https://github.com/daffyyyy/CS2-Tags): chat prefixes, name/message colours and scoreboard (clan) tags, assigned by SteamID64, admin group or permission. Built for CounterStrikeSharp 1.0.375 (net10.0) and meant to run alongside CS2-SimpleAdmin. ## Changes from upstream 1.0.4c - Targets net10.0 / CSS 1.0.375. Uses System.Text.Json, so Newtonsoft.Json no longer ships with it. - Config moved to `configs/plugins/CS2-Tags/tags.json`. The default file uses our SimpleAdmin rank groups. Comments and trailing commas are allowed. A broken file is logged and the previous tags stay in use. - Scoreboard tags call `SetStateChanged` on `m_szClan` so clients are told about the change. - Colour tags like `{RED}` are only expanded in the config's strings. Players can no longer colour their own chat by typing them. - An empty `nick_color` means the team colour (like normal chat), not whatever colour the prefix ended on. - A tag with an empty `prefix`, `nick_color` and `message_color` leaves that player's chat alone (the game prints it), in both all and team chat. The old `team_chat` key is gone. - `css_tags_reload` works from the server console and for `@css/root` admins, and reapplies scoreboard tags straight away. Hot reload applies tags to players already connected. - Removed `css_tag_mute`/`css_tag_unmute` and the `@` team-chat admin chat. CS2-SimpleAdmin already does both, and its catch-all command listener runs first. CSS always runs those before per-command listeners, so gagged players' messages never reach this plugin. ## Configuration `addons/counterstrikesharp/configs/plugins/CS2-Tags/tags.json`, written with defaults on first load: ```jsonc { "tags": { "76561198000000000": { "prefix": "{Magenta}[Dev]", "nick_color": "", "message_color": "", "scoreboard": "[Dev]" }, "#rank/owner": { "prefix": "{DarkRed}[Owner]", "nick_color": "{LightRed}", "message_color": "", "scoreboard": "[Owner]" }, "#rank/admin": { "prefix": "{Red}[Admin]", "nick_color": "{LightRed}", "message_color": "", "scoreboard": "[Admin]" }, "@css/vip": { "prefix": "{Gold}[VIP]", "nick_color": "", "message_color": "", "scoreboard": "[VIP]" }, "everyone": { "prefix": "", "nick_color": "", "message_color": "", "scoreboard": "" } } } ``` Each player gets exactly one tag, picked in this order: 1. A SteamID64 key matching the player. 2. The first `#group` or `@permission` key the player matches, **in file order**. Put higher ranks first. `@css/root` passes every `@css/...` check, so owners match any permission key. 3. `everyone`, if present. Fields (all optional, empty means "not set"): - `prefix` - shown before the name in chat. - `nick_color` / `message_color` - colour tags; empty means team colour / default. - `scoreboard` - clan tag on the scoreboard; empty leaves the player's own clan tag. Colours: any `ChatColors` field name in braces, case-insensitive, e.g. `{Red}`, `{LightBlue}`, `{Gold}`, `{Grey}`, plus `{TEAMCOLOR}`. Group membership comes from CS2-SimpleAdmin (`css_addadmin ... -g`, `css_addgroup`, then `css_reloadadmins`). After changing ranks or `tags.json`, run `css_tags_reload` to reapply scoreboard tags without waiting for a respawn. ## Commands - `css_tags_reload` (`@css/root` or server console) - reload `tags.json` and reapply scoreboard tags. ## Building and releasing ``` cd plugins/CS2-Tags && ../../build.sh # output in compiled/CS2-Tags/ FORGEJO_TOKEN=... ./release.sh v ``` `release.sh` rebuilds from the committed source and publishes `CS2-Tags-.tar.gz`, laid out like `game/csgo/`, to https://git.zio.sh/cs2/CS2-Tags. The tag must equal `v` (`v1.0.4c-zio1` now).