GroupVerify 0.3.0: check players with the Steam Web API as they join, clan tag for other plugins

Steam rate-limits its community member lists by IP (429), so the whole-list download is gone.
Each player is checked as they join with ISteamUser/GetUserGroupList: a member's 'group' row is
added or refreshed, a non-member's deleted, and when Steam won't say (private profile, bad key,
outage) the database stands. A player is asked about at most once per
min_forced_refresh_seconds; css_verify rechecks its targets, offline SteamIDs too. Changing the
group clears the old group's rows. refresh_minutes is gone.

The Web API key goes in configs/plugins/GroupVerify/GroupVerify.json (SteamWebApiKey); every
other setting stays in the database.

New clan_tag setting and css_gv_clantag <tag|-> (@css/root): the scoreboard tag for verified
players without a rank, applied by CS2-Tags. The API gains ClanTag and OnClanTagChanged, so
shared/GroupVerifyApi changes: needs a server restart.
This commit is contained in:
Astra 2026-10-02 18:42:41 +01:00
parent 1f61958099
commit 10e5fe9f3c
11 changed files with 436 additions and 204 deletions

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Config.cs Normal file
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using System.Text.Json.Serialization;
using CounterStrikeSharp.API.Core;
namespace GroupVerify;
// configs/plugins/GroupVerify/GroupVerify.json, which CSS writes with these defaults on first load.
// Only the Steam Web API key lives here, since it's a secret; every other setting is in the
// database (gv_settings). Changes need the plugin reloaded: css_plugins reload GroupVerify.
public class GroupVerifyConfig : BasePluginConfig
{
// From https://steamcommunity.com/dev/apikey. Without it, nobody's group membership is
// checked, and only what's already in the database counts.
[JsonPropertyName("SteamWebApiKey")]
public string SteamWebApiKey { get; set; } = "";
}