GroupVerify 0.3.0: check players with the Steam Web API as they join, clan tag for other plugins

Steam rate-limits its community member lists by IP (429), so the whole-list download is gone.
Each player is checked as they join with ISteamUser/GetUserGroupList: a member's 'group' row is
added or refreshed, a non-member's deleted, and when Steam won't say (private profile, bad key,
outage) the database stands. A player is asked about at most once per
min_forced_refresh_seconds; css_verify rechecks its targets, offline SteamIDs too. Changing the
group clears the old group's rows. refresh_minutes is gone.

The Web API key goes in configs/plugins/GroupVerify/GroupVerify.json (SteamWebApiKey); every
other setting stays in the database.

New clan_tag setting and css_gv_clantag <tag|-> (@css/root): the scoreboard tag for verified
players without a rank, applied by CS2-Tags. The API gains ClanTag and OnClanTagChanged, so
shared/GroupVerifyApi changes: needs a server restart.
This commit is contained in:
Astra 2026-10-02 18:42:41 +01:00
parent 1f61958099
commit 10e5fe9f3c
11 changed files with 436 additions and 204 deletions

View file

@ -43,6 +43,19 @@ public interface IGroupVerifyApi
/// so handlers should be idempotent.
/// </summary>
event Action<CCSPlayerController, VerifyStatus>? OnVerifiedChanged;
/// <summary>
/// The scoreboard clan tag for verified players who have no rank tag of their own (gv_settings
/// clan_tag, set with css_gv_clantag or the web panel), up to 12 characters, without brackets.
/// Empty when none is set, and while <see cref="IsActive"/> is false.
/// </summary>
string ClanTag { get; }
/// <summary>
/// Fired on the game thread when <see cref="ClanTag"/> changes, including to or from empty as
/// GroupVerify is turned on or off, loaded or unloaded. Re-tag everyone when it fires.
/// </summary>
event Action? OnClanTagChanged;
}
/// <summary>A player's verification, and why.</summary>