GroupVerify 0.3.0: check players with the Steam Web API as they join, clan tag for other plugins
Steam rate-limits its community member lists by IP (429), so the whole-list download is gone. Each player is checked as they join with ISteamUser/GetUserGroupList: a member's 'group' row is added or refreshed, a non-member's deleted, and when Steam won't say (private profile, bad key, outage) the database stands. A player is asked about at most once per min_forced_refresh_seconds; css_verify rechecks its targets, offline SteamIDs too. Changing the group clears the old group's rows. refresh_minutes is gone. The Web API key goes in configs/plugins/GroupVerify/GroupVerify.json (SteamWebApiKey); every other setting stays in the database. New clan_tag setting and css_gv_clantag <tag|-> (@css/root): the scoreboard tag for verified players without a rank, applied by CS2-Tags. The API gains ClanTag and OnClanTagChanged, so shared/GroupVerifyApi changes: needs a server restart.
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# addons/counterstrikesharp/shared/GroupVerifyApi/ GroupVerifyApi.dll, .pdb, .xml: the API other
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# plugins compile against (never in a plugin folder)
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#
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# No configs/: GroupVerify has no config file. Its settings and data are in CS2-SimpleAdmin's
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# database (gv_settings, gv_verified), which the plugin creates itself, so an upgrade never touches them.
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# No configs/: the plugin writes configs/plugins/GroupVerify/GroupVerify.json (the Steam Web API key)
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# itself when it's missing, and its settings and data are in CS2-SimpleAdmin's database (gv_settings,
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# gv_verified), so an upgrade never touches them.
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set -euo pipefail
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FORGEJO_URL="https://git.zio.sh"
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