Players are verified when they're in the configured Steam group (public memberslistxml, refetched every 10 minutes, kept on failure) or have an unexpired override row in gv_verified, written by the web panel. Settings and data live in CS2-SimpleAdmin's MySQL database (gv_verified, gv_settings, gv_migrations), reached through its API. - css_gv_group <groupId64|0>, css_gv_enable, css_gv_disable (@css/root): verification runs only when enabled with a group set. - css_verify <target>: why a player is or isn't verified. Admin and above (by immunity from SimpleAdmin's groups) plus Guardian, unless admin_overrides.json says otherwise. - groupverify:api (shared/GroupVerifyApi): IsVerified, GetStatus, IsActive and OnVerifiedChanged. The API object lives in the shared assembly, so it survives hot reloads of GroupVerify.
20 lines
975 B
XML
20 lines
975 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<!-- GroupVerify's API for other plugins. Installed in addons/counterstrikesharp/shared/GroupVerifyApi/,
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never in a plugin's folder: CSS loads it once from there, so every plugin shares its types. -->
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AssemblyName>GroupVerifyApi</AssemblyName>
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<RootNamespace>GroupVerifyApi</RootNamespace>
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<GenerateDocumentationFile>true</GenerateDocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<!-- Compile-time only: the server already has CounterStrikeSharp.API.dll -->
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.376">
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<PrivateAssets>none</PrivateAssets>
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<ExcludeAssets>runtime</ExcludeAssets>
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<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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