#include #include "MovementUnlocker.h" #include #include #ifdef _WIN32 #include #endif MovementUnlocker g_MovementUnlocker; #ifdef _WIN32 const unsigned char *pPatchSignature = (unsigned char *)"\x76\x58\xF3\x0F\x10\x40\x44\xF3\x0F\x10\x50\x40"; const char *pPatchPattern = "x?xxxxxxxxxx"; #elif __linux__ unsigned char * pPatchSignature = (unsigned char *)"\x76\x45\xF3\x0F\x11\x9D\x4C\xFF\xFF\xFF"; const char* pPatchPattern = "x?xxxxxxxx"; #endif // From https://git.botox.bz/CSSZombieEscape/sm-ext-PhysHooks uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char* pData, const char* pPattern, size_t MaxSize, bool Reverse) { unsigned char* pMemory; uintptr_t PatternLen = strlen(pPattern); pMemory = reinterpret_cast(BaseAddr); if (!Reverse) for (uintptr_t i = 0; i < MaxSize; i++) { uintptr_t Matches = 0; while (*(pMemory + i + Matches) == pData[Matches] || pPattern[Matches] != 'x') { Matches++; if (Matches == PatternLen) return (uintptr_t)(pMemory + i); } } else for (uintptr_t i = 0; i < MaxSize; i++) { uintptr_t Matches = 0; while (*(pMemory - i + Matches) == pData[Matches] || pPattern[Matches] != 'x') { Matches++; if (Matches == PatternLen) return (uintptr_t)(pMemory - i); } } return 0x00; } PLUGIN_EXPOSE(MovementUnlocker, g_MovementUnlocker); bool MovementUnlocker::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late) { PLUGIN_SAVEVARS(); int PatchLen = strlen(pPatchPattern); #ifdef _WIN32 char *pBinPath = "csgo/bin/server.dll"; auto *pBin = LoadLibrary(pBinPath); #elif __linux__ char *pBinPath = "csgo/bin/server.so"; auto *pBin = dlopen(pBinPath, RTLD_NOW); #endif if (!pBin) { snprintf(error, maxlen, "Could not open %s", pBinPath); return false; } #ifdef _WIN32 uintptr_t pPatchAddress = (uintptr_t)GetProcAddress(pBin, "CreateInterface"); #elif __linux__ uintptr_t pPatchAddress = (uintptr_t)dlsym(pBin, "CreateInterface"); #endif pPatchAddress = FindPattern(pPatchAddress, pPatchSignature, pPatchPattern, ULLONG_MAX, true); if (!pPatchAddress) { snprintf(error, maxlen, "Could not find WalkMove patch signature!"); return false; } SourceHook::SetMemAccess((void*)pPatchAddress, PatchLen, SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC); *(unsigned char*)(pPatchAddress) = ((unsigned char*)"\xEB")[0]; SourceHook::SetMemAccess((void*)pPatchAddress, PatchLen, SH_MEM_READ | SH_MEM_EXEC); return true; } bool MovementUnlocker::Unload(char *error, size_t maxlen) { return true; } void MovementUnlocker::AllPluginsLoaded() { } bool MovementUnlocker::Pause(char *error, size_t maxlen) { return true; } bool MovementUnlocker::Unpause(char *error, size_t maxlen) { return true; } const char *MovementUnlocker::GetLicense() { return "GNU General Public License v3.0"; } const char *MovementUnlocker::GetVersion() { return "1.0"; } const char *MovementUnlocker::GetDate() { return __DATE__; } const char *MovementUnlocker::GetLogTag() { return "MOVEMENTUNLOCKER"; } const char *MovementUnlocker::GetAuthor() { return "Vauff"; } const char *MovementUnlocker::GetDescription() { return "CS2 MM:S port of Movement Unlocker, removes max speed limitation from players on the ground."; } const char *MovementUnlocker::GetName() { return "Movement Unlocker"; } const char *MovementUnlocker::GetURL() { return "https://github.com/Source2ZE/MovementUnlocker"; }