CounterStrikeSharp 1.0.375 plugin. Admins mark 4 points with their crosshair (native Trace.TraceEndShape), preview the box with env_beam lines, and confirm it into a per-map zone file. Points in a near-vertical plane make a wall zone, turned to match the face. - Players are kept out by a per-tick movement block (swept against the zone box grown by the player's hull), since CSS can't give a spawned entity custom-size collision. - Wall zones are drawn as a border with horizontal fill lines (optionally scrolling and pulsing) and a beam-built no-entry sign; floor zones as a rectangle with an X. - Commands: css_zone_start/color/mark/height/confirm/cancel, css_zone_list/near/remove/ active/reload, all gated on @css/root. - release.sh builds from the committed source and publishes NoGoZones-<tag>.tar.gz.
3 lines
23 B
Text
3 lines
23 B
Text
bin/
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obj/
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release-out/
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