PlaytimeHistory 0.1.0: sessions and team/alive segments in MySQL, DB-IP locations
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PlaytimeHistory.csproj
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25
PlaytimeHistory.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AssemblyName>PlaytimeHistory</AssemblyName>
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<RootNamespace>PlaytimeHistory</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<!-- Compile-time only: the server already has CounterStrikeSharp.API.dll -->
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<PackageReference Include="CounterStrikeSharp.API" Version="1.0.376">
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<PrivateAssets>none</PrivateAssets>
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<ExcludeAssets>runtime</ExcludeAssets>
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<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<!-- The same MySQL driver and version as CS2-SimpleAdmin and GroupVerify; ships with the plugin -->
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<PackageReference Include="MySqlConnector" Version="2.6.0" />
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<!-- Reads DB-IP's location database (MaxMind DB format); the same version jRandomSkills ships -->
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<PackageReference Include="MaxMind.Db" Version="5.1.0" />
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</ItemGroup>
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<ItemGroup>
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<!-- Embedded, so the tables are created without any extra files on the server -->
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<EmbeddedResource Include="Migrations/*.sql" LogicalName="PlaytimeHistory.Migrations.%(Filename)%(Extension)" />
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</ItemGroup>
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</Project>
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