From 107839a5eecd9b7200c4b4bad0133f1446742bb6 Mon Sep 17 00:00:00 2001 From: Michal <88426022+SlynxCZ@users.noreply.github.com> Date: Wed, 11 Feb 2026 20:00:51 +0400 Subject: [PATCH] Change trace option from MASK_SHOT_FULL to MASK_SHOT_PHYSICS --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 50e44d8..955de5d 100644 --- a/README.md +++ b/README.md @@ -141,7 +141,7 @@ This file contains: Vector vecOrigin{}; QAngle angView{}; TraceOptions traceOpts{}; -traceOpts.InteractsWith = static_cast(MASK_SHOT_FULL); +traceOpts.InteractsWith = static_cast(MASK_SHOT_PHYSICS); traceOpts.DrawBeam = 1; TraceResult traceResult{}; @@ -189,7 +189,7 @@ public void DoTrace(CCSPlayerController player) QAngle angles = player.PlayerPawn.Value!.EyeAngles; TraceOptions options = new( - InteractionLayers.MASK_SHOT_FULL + InteractionLayers.MASK_SHOT_PHYSICS ); if (CRayTrace.TraceShape(origin, angles, null, options, out TraceResult result))