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Michal 2026-01-11 18:57:42 +04:00 • committed by GitHub
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#!/bin/bash
set -e
git submodule update --init --recursive
if git describe --tags --exact-match >/dev/null 2>&1; then
export SEMVER="$(git describe --tags --exact-match)"
fi
export GITHUB_SHA_SHORT="$(git rev-parse --short HEAD)"
### --- Download HL2SDK-CS2 + Metamod-Source -------------------------------
SDK_DIR="/tmp/sdk"
HL2SDK_DIR="$SDK_DIR/hl2sdk-cs2"
MMSOURCE_DIR="$SDK_DIR/metamod-source"
CSGO_PROTO_DIR="$SDK_DIR/Protobufs"
echo "=== Preparing temporary SDK directory ==="
rm -rf "$SDK_DIR"
mkdir -p "$SDK_DIR"
echo "=== Downloading HL2SDK-CS2 ==="
git clone --depth=1 -b cs2 https://github.com/alliedmodders/hl2sdk "$HL2SDK_DIR"
echo "=== Downloading Metamod-Source ==="
git clone --depth=1 https://github.com/alliedmodders/metamod-source "$MMSOURCE_DIR"
echo "=== Downloading Protobufs ==="
git clone --depth=1 https://github.com/SteamDatabase/Protobufs "$CSGO_PROTO_DIR"
### --- Export env vars for CMake ------------------------------------------
export HL2SDKCS2="$HL2SDK_DIR"
export MMSOURCE_DEV="$MMSOURCE_DIR"
export CSGO_PROTO="$CSGO_PROTO_DIR/csgo"
echo "Using HL2SDKCS2=$HL2SDKCS2"
echo "Using MMSOURCE_DEV=$MMSOURCE_DEV"
echo "Using CSGO_PROTO=$CSGO_PROTO"
### --- Build ---------------------------------------------------------------
echo "=== Starting build ==="
rm -rf build
mkdir build
cd build
cmake .. \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_C_COMPILER=gcc \
-DCMAKE_CXX_COMPILER=g++
echo "=== Building with GCC | Release | All ==="
cmake --build . --config Release -j"$(nproc)"