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107
public/CRayTraceInterface.h
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107
public/CRayTraceInterface.h
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#pragma once
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#include "vector.h"
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#include "entityinstance.h"
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#include "gametrace.h"
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#include "trace.h"
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#include "cmodel.h"
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#include <optional>
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#define RAYTRACE_INTERFACE_VERSION "CRayTraceInterface001"
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class CBaseEntity;
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enum class InteractionLayers : uint64_t
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{
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Solid = 0x1,
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Hitboxes = 0x2,
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Trigger = 0x4,
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Sky = 0x8,
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PlayerClip = 0x10,
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NPCClip = 0x20,
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BlockLOS = 0x40,
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BlockLight = 0x80,
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Ladder = 0x100,
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Pickup = 0x200,
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BlockSound = 0x400,
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NoDraw = 0x800,
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Window = 0x1000,
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PassBullets = 0x2000,
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WorldGeometry = 0x4000,
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Water = 0x8000,
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Slime = 0x10000,
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TouchAll = 0x20000,
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Player = 0x40000,
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NPC = 0x80000,
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Debris = 0x100000,
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Physics_Prop = 0x200000,
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NavIgnore = 0x400000,
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NavLocalIgnore = 0x800000,
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PostProcessingVolume = 0x1000000,
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UnusedLayer3 = 0x2000000,
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CarriedObject = 0x4000000,
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PushAway = 0x8000000,
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ServerEntityOnClient = 0x10000000,
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CarriedWeapon = 0x20000000,
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StaticLevel = 0x40000000,
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csgo_team1 = 0x80000000,
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csgo_team2 = 0x100000000,
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csgo_grenadeclip = 0x200000000,
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csgo_droneclip = 0x400000000,
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csgo_moveable = 0x800000000,
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csgo_opaque = 0x1000000000,
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csgo_monster = 0x2000000000,
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csgo_thrown_grenade = 0x8000000000,
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FUNPLAY_IGNORE_PLAYER = (0x8000000000ull << 1)
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};
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inline InteractionLayers operator|(InteractionLayers a, InteractionLayers b)
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{
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return static_cast<InteractionLayers>(
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static_cast<uint64_t>(a) | static_cast<uint64_t>(b)
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);
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}
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inline InteractionLayers& operator|=(InteractionLayers& a, InteractionLayers b)
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{
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a = a | b;
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return a;
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}
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struct TraceOptions
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{
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std::optional<InteractionLayers> InteractsWith{static_cast<InteractionLayers>(0x2c3011)};
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std::optional<InteractionLayers> InteractsExclude{};
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bool DrawBeam{false};
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};
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struct TraceResult
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{
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Vector EndPos{};
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CEntityInstance* HitEntity{};
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float Fraction{};
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bool AllSolid{};
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Vector Normal{};
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};
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class CRayTraceInterface {
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public:
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virtual ~CRayTraceInterface() = default;
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virtual std::optional<TraceResult> TraceShape(
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const Vector& origin,
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const QAngle& viewangles,
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CBaseEntity* ignorePlayer = nullptr,
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const TraceOptions* opts = nullptr) = 0;
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virtual std::optional<TraceResult> TraceEndShape(
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const Vector& origin,
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const Vector& endOrigin,
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CBaseEntity* ignorePlayer = nullptr,
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const TraceOptions* opts = nullptr) = 0;
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virtual std::optional<TraceResult> TraceShapeEx(
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const Vector& vecStart,
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const Vector& vecEnd,
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CTraceFilter& filterInc,
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Ray_t rayInc) = 0;
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};
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