Initial commit

This commit is contained in:
SlynxCZ 2026-01-11 19:41:16 +04:00
parent 3dd53cf457
commit 5853554c70
85 changed files with 767 additions and 4511 deletions

View file

@ -29,7 +29,7 @@ jobs:
- name: Upload Linux artifact - name: Upload Linux artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: TemplatePlugin-linux name: RayTracePlugin-linux
path: build/addons path: build/addons
build-windows: build-windows:
@ -80,21 +80,21 @@ jobs:
call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat" call "C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
cmake -S . -B build -A x64 -DCMAKE_BUILD_TYPE=Release ^ cmake -S . -B build -A x64 -DCMAKE_BUILD_TYPE=Release ^
-DHL2SDKCS2=%HL2SDKCS2% -DMMSOURCE_DEV=%MMSOURCE_DEV% -DCSGO_PROTO=%CSGO_PROTO% -DHL2SDKCS2=%HL2SDKCS2% -DMMSOURCE_DEV=%MMSOURCE_DEV% -DCSGO_PROTO=%CSGO_PROTO%
cmake --build build --config Release --target TemplatePlugin cmake --build build --config Release --target RayTracePlugin
- name: Strip symbols (Windows) - name: Strip symbols (Windows)
run: | run: |
llvm-strip build/Release/TemplatePlugin.dll llvm-strip build/Release/RayTracePlugin.dll
- name: Copy addons structure - name: Copy addons structure
run: | run: |
mkdir -p build/addons/TemplatePlugin/bin/win64 mkdir -p build/addons/RayTracePlugin/bin/win64
copy build/Release/TemplatePlugin.dll build/addons/TemplatePlugin/bin/win64/ copy build/Release/RayTracePlugin.dll build/addons/RayTracePlugin/bin/win64/
- name: Upload Windows artifact - name: Upload Windows artifact
uses: actions/upload-artifact@v4 uses: actions/upload-artifact@v4
with: with:
name: TemplatePlugin-wwindows name: RayTracePlugin-wwindows
path: build/addons path: build/addons
release: release:
@ -108,26 +108,26 @@ jobs:
- name: Download Linux artifact - name: Download Linux artifact
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4
with: with:
name: TemplatePlugin-linux name: RayTracePlugin-linux
path: ./build/linux path: ./build/linux
- name: Download Windows artifact - name: Download Windows artifact
uses: actions/download-artifact@v4 uses: actions/download-artifact@v4
with: with:
name: TemplatePlugin-windows name: RayTracePlugin-windows
path: ./build/windows path: ./build/windows
- name: Archive packages - name: Archive packages
run: | run: |
version="${GITHUB_REF#refs/tags/}" version="${GITHUB_REF#refs/tags/}"
tar -czf TemplatePlugin-${version}-linux.tar.gz -C build/linux . tar -czf RayTracePlugin-${version}-linux.tar.gz -C build/linux .
tar -czf TemplatePlugin-${version}-windows.tar.gz -C build/windows . tar -czf RayTracePlugin-${version}-windows.tar.gz -C build/windows .
- name: Upload release archive - name: Upload release archive
uses: svenstaro/upload-release-action@v2 uses: svenstaro/upload-release-action@v2
with: with:
repo_token: ${{ secrets.GITHUB_TOKEN }} repo_token: ${{ secrets.GITHUB_TOKEN }}
file: TemplatePlugin-*.tar.gz file: RayTracePlugin-*.tar.gz
tag: ${{ github.ref }} tag: ${{ github.ref }}
file_glob: true file_glob: true
release_name: "${{ github.ref_name }} - Download" release_name: "${{ github.ref_name }} - Download"

View file

@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.18) cmake_minimum_required(VERSION 3.18)
project(TemplatePlugin C CXX ASM) project(RayTrace C CXX ASM)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>") set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(FUNCHOOK_BUILD_TESTS OFF CACHE BOOL "Disable building tests for funchook." FORCE) set(FUNCHOOK_BUILD_TESTS OFF CACHE BOOL "Disable building tests for funchook." FORCE)
@ -109,13 +109,13 @@ if (LINUX)
include(${CMAKE_SOURCE_DIR}/makefiles/linux.base.cmake) include(${CMAKE_SOURCE_DIR}/makefiles/linux.base.cmake)
set_target_properties(${PROJECT_NAME} PROPERTIES set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX "" PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/TemplatePlugin/bin/linuxsteamrt64" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/RayTrace/bin/linuxsteamrt64"
) )
elseif (WIN32) elseif (WIN32)
include(${CMAKE_SOURCE_DIR}/makefiles/windows.base.cmake) include(${CMAKE_SOURCE_DIR}/makefiles/windows.base.cmake)
set_target_properties(${PROJECT_NAME} PROPERTIES set_target_properties(${PROJECT_NAME} PROPERTIES
PREFIX "" PREFIX ""
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/TemplatePlugin/bin/win64" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/RayTrace/bin/win64"
) )
endif() endif()

View file

@ -0,0 +1,61 @@
{
"UTIL_CreateEntityByName": {
"signatures": {
"library": "server",
"windows": "48 83 EC 48 C6 44 24 30 00",
"linux": "48 8D 05 ? ? ? ? 55 48 89 FA"
}
},
"CBaseEntity_DispatchSpawn": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 10 57 48 83 EC 30 48 8B DA 48 8B F9 48 85 C9",
"linux": "48 85 FF 74 ? 55 48 89 E5 41 55 49 89 FD"
}
},
"CEntityInstance_AcceptInput": {
"signatures": {
"library": "server",
"windows": "89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 49 8B F0 48 8B D9 48 8B 0D",
"linux": "55 48 89 F0 48 89 E5 41 57 49 89 FF 41 56 48 8D 7D C0"
}
},
"CEntitySystem_AddEntityIOEvent": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 4C 89 4C 24 ? 48 89 4C 24 ? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC ? 49 8B F9",
"linux": "55 48 89 E5 41 55 49 89 CD 41 54 49 89 FC"
}
},
"CBaseModelEntity_SetModel": {
"signatures": {
"library": "server",
"windows": "40 53 48 83 EC ? 48 8B D9 4C 8B C2 48 8B 0D ? ? ? ? 48 8D 54 24 ? 48 8B 01 FF 50 ? 48 8B 44 24 ? 48 8D 54 24 ? 48 8B CB 48 89 44 24 ? E8 ? ? ? ? 48 83 C4 ? 5B C3 CC CC CC CC CC 48 89 5C 24",
"linux": "55 48 89 F2 48 89 E5 53 48 89 FB 48 8D 7D ? 48 83 EC ? 48 8D 05 ? ? ? ? 48 8B 30 48 8B 06 FF 50 ? 48 8B 45 ? 48 8D 75 ? 48 89 DF 48 89 45 ? E8 ? ? ? ? 48 8B 5D ? C9 C3 CC CC CC 55"
}
},
"CNavPhysicsInterface_TraceShape": {
"offsets": {
"windows": 1,
"linux": 5
}
},
"CCSPlayer_ItemServices_RemoveWeapons": {
"offsets": {
"windows": 22,
"linux": 23
}
},
"CBaseEntity_CollisionRulesChanged": {
"offsets": {
"windows": 190,
"linux": 190
}
},
"GameEntitySystem": {
"offsets": {
"windows": 88,
"linux": 80
}
}
}

View file

@ -1,403 +0,0 @@
{
"CNavPhysicsInterface_TraceShape": {
"offsets": {
"windows": 4,
"linux": 5
}
},
"CSmokeGrenadeProjectileCreateFunc": {
"signatures": {
"library": "server",
"windows": "",
"linux": "55 4C 89 C1 48 89 E5 41 57 49 89 FF 41 56 45 89 CE"
}
},
"GameSystem_Think_CheckSteamBan": {
"signatures": {
"library": "server",
"windows": "",
"linux": "55 48 8D 3D ?? ?? ?? ?? BE ?? ?? ?? ?? 48 89 E5 41 57 41 56 41 55 41 54 53 48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 85 C0 0F 84 ?? ?? ?? ?? 8B 10"
}
},
"CCSGameRules__sm_mapGcBanInformation": {
"signatures": {
"library": "server",
"windows": "",
"linux": "48 8D 0D ?? ?? ?? ?? 48 63 51 ?? 83 FA ?? 0F 84 ?? ?? ?? ?? F7 41 ?? ?? ?? ?? ?? 74"
}
},
"CServerSideClientBase_ProcessServerStatus": {
"signatures": {
"library": "engine2",
"windows": "",
"linux": "55 0F B6 56 48 8B 77 48 48 89 E5 48 8B 7F 50 E8 ? ? ? ? B8"
}
},
"CBaseEntity_EmitSoundParams": {
"signatures": {
"library": "server",
"windows": "",
"linux": "48 B8 ? ? ? ? ? ? ? ? 55 0F 28 D0"
}
},
"CBaseEntity_EmitSoundFilter": {
"signatures": {
"library": "server",
"windows": "",
"linux": "55 48 89 E5 53 48 89 FB 48 83 EC ? E8 ? ? ? ? 48 89 D8 48 8B 5D ? C9 C3 CC CC CC CC CC CC 48 B8"
}
},
"CSoundOpGameSystem_StartSoundEvent": {
"signatures": {
"library": "server",
"windows": "",
"linux": "55 48 89 E5 41 57 45 89 CF 41 56 49 89 CE 41 55 41 54 45 89 C4"
}
},
"CSoundOpGameSystem_SetSoundEventParam": {
"signatures": {
"library": "server",
"windows": "",
"linux": "55 48 89 E5 41 57 41 56 45 89 CE 41 55 45 89 C5"
}
},
"CBaseEntity_StartTouch": {
"offsets": {
"windows": 150,
"linux": 152
}
},
"CTakeDamageInfo_Constructor": {
"signatures": {
"library": "server",
"windows": "",
"linux": "F3 0F 12 C0 55 49 89 F2 48 89 D6 48 89 E5 41 57 49 89 CF 41 56 41 55 4D 89 C5 41 54 4D 89 CC 53 48 89 FB 48 83 EC ? 4C 8B 75 ? 4D 85 D2"
}
},
"CCSPlayer_MovementServices_ProcessMovement": {
"signatures": {
"library": "server",
"windows": "",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 49 89 F4 53 48 89 FB 48 83 EC 38 48 8B 7F 30"
}
},
"CBaseModelEntity_SetBodygroupByName": {
"signatures": {
"library": "server",
"windows": "",
"linux": "55 48 89 E5 41 55 41 89 F5 41 54 41 89 D4 53 48 89 FB 48 83 EC 08 E8"
}
},
"UTIL_ClientPrintAll": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC ? 8B E9 49 8B D9",
"linux": "55 48 89 E5 41 57 4D 89 CF 41 56 4D 89 C6 41 55 49 89 CD 41 54 49 89 D4 53 48 8D"
}
},
"ClientPrint": {
"signatures": {
"library": "server",
"windows": "48 85 C9 0F 84 ? ? ? ? 48 89 5C 24 ? 55",
"linux": "55 48 8D 05 ? ? ? ? 48 89 E5 41 57 41 89 F7 31 F6"
}
},
"CCSPlayerController_SwitchTeam": {
"signatures": {
"library": "server",
"windows": "40 53 57 48 81 EC ? ? ? ? 48 8B D9 8B FA",
"linux": "55 48 89 E5 41 54 49 89 FC 89 F7"
}
},
"CCSPlayerController_ChangeTeam": {
"offsets": {
"windows": 106,
"linux": 108
}
},
"CCSPlayerController_Respawn": {
"offsets": {
"windows": 275,
"linux": 279
}
},
"CCSPlayerController_HandleCommand_JoinTeam": {
"signatures": {
"library": "server",
"windows": "",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 41 89 F4 53 48 89 FB 48 81 EC ? ? ? ? 48 8D 05"
}
},
"CCSPlayerController_HandleCommand_WeaponDrop": {
"signatures": {
"library": "server",
"windows": "",
"linux": "55 48 89 E5 41 54 49 89 F4 53 E8 ? ? ? ? 48 85 C0 74 ? 48 89 C3"
}
},
"CBasePlayerController_SetPawn": {
"signatures": {
"library": "server",
"windows": "44 88 4C 24 ? 53 57",
"linux": "55 48 8D 87 ? ? ? ? 48 89 E5 41 57 41 56 41 89 CE 41 55 45 89 CD"
}
},
"CCSPlayerPawnBase_PostThink": {
"signatures": {
"library": "server",
"windows": "48 ? ? 55 53 56 57 41 ? 48 ? ? ? 48 ? ? ? ? ? ? 4C 89 68",
"linux": "55 48 89 E5 41 56 41 55 41 54 53 48 89 FB 48 83 EC 40 E8 ? ? ? ? F3 0F 10 83"
}
},
"CGameEventManager_Init": {
"signatures": {
"library": "server",
"windows": "40 53 48 83 EC 20 48 8B 01 48 8B D9 FF 50 10",
"linux": "55 48 89 E5 53 48 89 FB 48 83 EC 08 48 8B 07 FF 50 18"
}
},
"GiveNamedItem": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 74 24 ? 55 57 41 55 41 56 41 57 48 8D 6C 24 ? 48 81 EC ? ? ? ? 4D 8B F9",
"linux": "55 48 89 E5 41 57 41 56 41 55 41 54 53 48 81 EC F8 00 00 00 48 89 BD ? ? ? ? 89 95"
}
},
"UTIL_Remove": {
"signatures": {
"library": "server",
"windows": "48 85 C9 74 ? 48 8B D1 48 8B 0D ? ? ? ?",
"linux": "48 89 FE 48 85 FF 74 ? 48 8D 05 ? ? ? ? 48"
}
},
"CBaseModelEntity_SetModel": {
"signatures": {
"library": "server",
"windows": "40 53 48 83 EC ? 48 8B D9 4C 8B C2 48 8B 0D ? ? ? ? 48 8D 54 24 ? 48 8B 01 FF 50 ? 48 8B 44 24 ? 48 8D 54 24 ? 48 8B CB 48 89 44 24 ? E8 ? ? ? ? 48 83 C4 ? 5B C3 CC CC CC CC CC 48 89 5C 24",
"linux": "55 48 89 F2 48 89 E5 53 48 89 FB 48 8D 7D ? 48 83 EC ? 48 8D 05 ? ? ? ? 48 8B 30 48 8B 06 FF 50 ? 48 8B 45 ? 48 8D 75 ? 48 89 DF 48 89 45 ? E8 ? ? ? ? 48 8B 5D ? C9 C3 CC CC CC 55"
}
},
"CCSPlayer_WeaponServices_CanUse": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 83 EC ? 48 8B 01 48 8B FA",
"linux": "55 48 8D 15 ? ? ? ? 48 89 E5 41 55 41 54 49 89 FC 53 48 89 F3 48 83 EC ? 48 8B 07 48 8B 80 ? ? ? ?"
}
},
"CCSPlayer_ItemServices_CanAcquire": {
"signatures": {
"library": "server",
"windows": "44 89 44 24 ? 48 89 54 24 ? 48 89 4C 24 ? 55 53 56 57 41 55 41 56 41 57 48 8B EC",
"linux": "55 48 89 E5 41 57 41 56 41 55 49 89 CD 41 54 49 89 FC 53 48 89 F3 48 83 EC 78"
}
},
"GetCSWeaponDataFromKey": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC 20 33 ED 48 8B FA 8B F1",
"linux": "55 48 89 E5 41 54 53 48 81 EC 10 01 00 00 48 85 FF"
}
},
"CCSPlayer_ItemServices_GiveNamedItem": {
"offsets": {
"windows": 18,
"linux": 19
}
},
"CCSPlayer_ItemServices_DropActivePlayerWeapon": {
"offsets": {
"windows": 20,
"linux": 21
}
},
"CCSPlayer_ItemServices_RemoveWeapons": {
"offsets": {
"windows": 22,
"linux": 23
}
},
"CGameSceneNode_GetSkeletonInstance": {
"offsets": {
"windows": 8,
"linux": 8
}
},
"CCSGameRules_TerminateRound": {
"signatures": {
"library": "server",
"windows": "48 8B C4 4C 89 48 ? 48 89 48 ? 55 56",
"linux": "55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 53 48 81 EC ? ? ? ? 48 8D 05 ? ? ? ? F3 0F 11 85"
}
},
"CCSGameRules_FindPickerEntity": {
"offsets": {
"windows": 25,
"linux": 26
}
},
"CTakeDamageInfo_HitGroup": {
"offsets": {
"windows": 104,
"linux": 104
}
},
"UTIL_CreateEntityByName": {
"signatures": {
"library": "server",
"windows": "48 83 EC 48 C6 44 24 30 00",
"linux": "48 8D 05 ? ? ? ? 55 48 89 FA"
}
},
"CBaseEntity_DispatchSpawn": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 10 57 48 83 EC 30 48 8B DA 48 8B F9 48 85 C9",
"linux": "48 85 FF 74 ? 55 48 89 E5 41 55 49 89 FD"
}
},
"CEntityInstance_AcceptInput": {
"signatures": {
"library": "server",
"windows": "89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 49 8B F0 48 8B D9 48 8B 0D",
"linux": "55 48 89 F0 48 89 E5 41 57 49 89 FF 41 56 48 8D 7D C0"
}
},
"CEntitySystem_AddEntityIOEvent": {
"signatures": {
"library": "server",
"windows": "48 89 5C 24 ? 4C 89 4C 24 ? 48 89 4C 24 ? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC ? 49 8B F9",
"linux": "55 48 89 E5 41 55 49 89 CD 41 54 49 89 FC"
}
},
"LegacyGameEventListener": {
"signatures": {
"library": "server",
"windows": "48 8B 15 ? ? ? ? 48 85 D2 74 ? 83 F9 ? 77 ? 48 63 C1 48 C1 E0",
"linux": "48 8B 05 ? ? ? ? 48 85 C0 74 ? 83 FF ? 77 ? 48 63 FF 48 C1 E7 ? 48 8D 44 38"
}
},
"CBasePlayerPawn_CommitSuicide": {
"offsets": {
"windows": 408,
"linux": 408
}
},
"CBasePlayerPawn_RemovePlayerItem": {
"signatures": {
"library": "server",
"windows": "48 ? ? 0F 84 ? ? ? ? 48 89 5C 24 ? 57 48 ? ? ? 48 ? ? 48 ? ? E8",
"linux": "55 48 89 E5 41 54 49 89 FC 53 48 89 F3 E8 ? ? ? ? 48 39 C3 74 ? 4C 89 E7 E8 ? ? ? ? 48 39 C3 74 ? 4C 89 E7 48 89 DE E8 ? ? ? ? 48 89 DF 5B 41 5C 5D E9 ? ? ? ? 0F 1F 44 00 00"
}
},
"CBaseEntity_CollisionRulesChanged": {
"offsets": {
"windows": 190,
"linux": 190
}
},
"CBaseEntity_Teleport": {
"offsets": {
"windows": 168,
"linux": 167
}
},
"CBaseEntity_TakeDamageOld": {
"signatures": {
"library": "server",
"windows": "4C 8B DC 56 57 48 81 EC ? ? ? ? 48 8B 41",
"linux": "55 48 89 E5 41 57 41 56 49 89 F6 41 55 41 54 49 89 FC 53 48 89 D3 48 83 EC ?? 48 85 D2"
}
},
"CBaseTrigger_StartTouch": {
"signatures": {
"library": "server",
"windows": "40 57 41 56 48 83 EC ? 48 8B 01",
"linux": "55 48 89 E5 41 56 41 55 49 89 F5 41 54 53 48 89 FB 48 83 EC 10 48 8B 07"
}
},
"CBaseTrigger_EndTouch": {
"signatures": {
"library": "server",
"windows": "40 53 41 55 48 83 EC 28",
"linux": "55 BA FF FF FF FF 48 89 E5 41 57 41 56 41 55 49 89 F5 41"
}
},
"GameEntitySystem": {
"offsets": {
"windows": 88,
"linux": 80
}
},
"GameEventManager": {
"offsets": {
"windows": 93,
"linux": 93
}
},
"CEntityIOOutput_FireOutputInternal": {
"signatures": {
"library": "server",
"windows": "4C 89 4C 24 ? 48 89 4C 24 ? 53 56",
"linux": "55 48 89 E5 41 57 49 89 FF 41 56 41 55 41 54 49 89 D4 53 48 89 F3"
}
},
"IGameSystem_InitAllSystems_pFirst": {
"signatures": {
"library": "server",
"windows": "48 8B 1D ? ? ? ? 48 85 DB 0F 84 ? ? ? ? BD",
"linux": "4C 8B 35 ? ? ? ? 4D 85 F6 75"
}
},
"CEntityResourceManifest_AddResource": {
"offsets": {
"windows": 2,
"linux": 0
}
},
"CheckTransmit": {
"signatures": {
"library": "server",
"windows": "48 8B C4 4C 89 48 ? 48 89 50 ? 48 89 48 ? 55 48 8D A8",
"linux": "55 48 89 E5 41 57 49 89 FF 41 56 48 8D 3D ? ? ? ? 41 55 41 89 D5"
}
},
"CheckTransmitPlayerSlot": {
"offsets": {
"windows": 576,
"linux": 576
}
},
"NetworkStateChanged": {
"signatures": {
"library": "server",
"windows": "4C 8B C2 48 8B D1 48 8B 09",
"linux": "48 8B 07 48 85 C0 74 ? 48 8B 50 10"
}
},
"SetStateChanged": {
"offsets": {
"windows": 25,
"linux": 26
}
},
"ISource2GameEntities::CheckTransmit": {
"offsets": {
"windows": 12,
"linux": 13
}
},
"Host_Say": {
"signatures": {
"library": "server",
"windows": "44 89 4C 24 20 44 88 44 24 18",
"linux": "55 48 89 E5 41 57 49 89 F7 41 56 41 55 41 54 4D 89 C4"
}
},
"IsHearingClient": {
"signatures": {
"library": "engine2",
"windows": "55 48 89 E5 41 56 41 55 41 54 53 48 89 FB 39 77",
"linux": "55 48 89 E5 41 56 41 55 41 54 53 48 89 FB 39 77"
}
}
}

View file

@ -0,0 +1,5 @@
"Metamod Plugin"
{
"alias" "RayTrace"
"file" "addons/RayTrace/bin/linuxsteamrt64/RayTrace"
}

View file

@ -0,0 +1,5 @@
"Metamod Plugin"
{
"alias" "RayTrace"
"file" "addons/RayTrace/bin/${PROJECT_VDF_PLATFORM}/RayTrace"
}

View file

@ -1,5 +0,0 @@
"Metamod Plugin"
{
"alias" "NadeKingChallenges"
"file" "addons/NadeKingChallenges/bin/${PROJECT_VDF_PLATFORM}/NadeKingChallenges"
}

View file

@ -5,6 +5,6 @@ else()
endif() endif()
configure_file( configure_file(
${CMAKE_CURRENT_LIST_DIR}/TemplatePlugin.vdf.in ${CMAKE_CURRENT_LIST_DIR}/RayTrace.vdf.in
${PROJECT_SOURCE_DIR}/configs/addons/metamod/TemplatePlugin.vdf ${PROJECT_SOURCE_DIR}/configs/addons/metamod/RayTrace.vdf
) )

View file

@ -43,6 +43,8 @@ endif ()
include_directories( include_directories(
${CMAKE_SOURCE_DIR} ${CMAKE_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/public
${SOURCESDK} ${SOURCESDK}
${SOURCESDK}/thirdparty/protobuf-3.21.8/src ${SOURCESDK}/thirdparty/protobuf-3.21.8/src
${SOURCESDK}/common ${SOURCESDK}/common

107
public/CRayTraceInterface.h Normal file
View file

@ -0,0 +1,107 @@
#pragma once
#include "vector.h"
#include "entityinstance.h"
#include "gametrace.h"
#include "trace.h"
#include "cmodel.h"
#include <optional>
#define RAYTRACE_INTERFACE_VERSION "CRayTraceInterface001"
class CBaseEntity;
enum class InteractionLayers : uint64_t
{
Solid = 0x1,
Hitboxes = 0x2,
Trigger = 0x4,
Sky = 0x8,
PlayerClip = 0x10,
NPCClip = 0x20,
BlockLOS = 0x40,
BlockLight = 0x80,
Ladder = 0x100,
Pickup = 0x200,
BlockSound = 0x400,
NoDraw = 0x800,
Window = 0x1000,
PassBullets = 0x2000,
WorldGeometry = 0x4000,
Water = 0x8000,
Slime = 0x10000,
TouchAll = 0x20000,
Player = 0x40000,
NPC = 0x80000,
Debris = 0x100000,
Physics_Prop = 0x200000,
NavIgnore = 0x400000,
NavLocalIgnore = 0x800000,
PostProcessingVolume = 0x1000000,
UnusedLayer3 = 0x2000000,
CarriedObject = 0x4000000,
PushAway = 0x8000000,
ServerEntityOnClient = 0x10000000,
CarriedWeapon = 0x20000000,
StaticLevel = 0x40000000,
csgo_team1 = 0x80000000,
csgo_team2 = 0x100000000,
csgo_grenadeclip = 0x200000000,
csgo_droneclip = 0x400000000,
csgo_moveable = 0x800000000,
csgo_opaque = 0x1000000000,
csgo_monster = 0x2000000000,
csgo_thrown_grenade = 0x8000000000,
FUNPLAY_IGNORE_PLAYER = (0x8000000000ull << 1)
};
inline InteractionLayers operator|(InteractionLayers a, InteractionLayers b)
{
return static_cast<InteractionLayers>(
static_cast<uint64_t>(a) | static_cast<uint64_t>(b)
);
}
inline InteractionLayers& operator|=(InteractionLayers& a, InteractionLayers b)
{
a = a | b;
return a;
}
struct TraceOptions
{
std::optional<InteractionLayers> InteractsWith{static_cast<InteractionLayers>(0x2c3011)};
std::optional<InteractionLayers> InteractsExclude{};
bool DrawBeam{false};
};
struct TraceResult
{
Vector EndPos{};
CEntityInstance* HitEntity{};
float Fraction{};
bool AllSolid{};
Vector Normal{};
};
class CRayTraceInterface {
public:
virtual ~CRayTraceInterface() = default;
virtual std::optional<TraceResult> TraceShape(
const Vector& origin,
const QAngle& viewangles,
CBaseEntity* ignorePlayer = nullptr,
const TraceOptions* opts = nullptr) = 0;
virtual std::optional<TraceResult> TraceEndShape(
const Vector& origin,
const Vector& endOrigin,
CBaseEntity* ignorePlayer = nullptr,
const TraceOptions* opts = nullptr) = 0;
virtual std::optional<TraceResult> TraceShapeEx(
const Vector& vecStart,
const Vector& vecEnd,
CTraceFilter& filterInc,
Ray_t rayInc) = 0;
};

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@ -1,86 +0,0 @@
//
// Created by Michal Přikryl on 15.09.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include <random>
#include <string>
#include "schema/CCSPlayerController.h"
namespace TemplatePlugin {
enum class EntityType {
None = 0,
};
template<typename T>
struct EntityCustomData {
T *Value = nullptr;
explicit EntityCustomData(T *v = nullptr) : Value(v) {
}
};
enum class ActionType_t {
None = 0,
EPush = 1,
EPushPower = 2,
IgnoreKnife = 3,
FToPickup = 4,
NoDoorFix = 5,
};
struct EntityData_t {
EntityType Type = EntityType::None;
std::function<void(CHandle<CEntityInstance>, CHandle<CCSPlayerController>)> OnTouch;
std::function<void(CHandle<CEntityInstance>, CHandle<CCSPlayerController>)> OnUse;
std::unique_ptr<EntityCustomData<void> > CustomData;
CHandle<CCSPlayerController> GrabHolder = nullptr;
float GrabDistance = 0.0f;
CHandle<CBaseEntity> TouchedTo = nullptr;
int NextSoundBlockTick = 0;
ActionType_t ActionType = ActionType_t::None;
bool SkinInitialized = false;
void Init() {
Type = EntityType::None;
OnTouch = nullptr;
OnUse = nullptr;
CustomData.reset();
GrabHolder = nullptr;
GrabDistance = 0.0f;
TouchedTo = nullptr;
NextSoundBlockTick = 0;
ActionType = ActionType_t::None;
SkinInitialized = false;
}
};
struct ActionEntity {
std::string HammerId;
int Number = 0;
ActionEntity(const std::string &hammerId, int number)
: HammerId(hammerId), Number(number) {
}
};
struct HandleHasher {
size_t operator()(const CHandle<CBaseEntity> &h) const noexcept {
return std::hash<int>()(h.GetEntryIndex());
}
};
struct HandleEqual {
bool operator()(const CHandle<CBaseEntity> &a, const CHandle<CBaseEntity> &b) const noexcept {
return a.GetEntryIndex() == b.GetEntryIndex();
}
};
inline std::unordered_map<CHandle<CBaseEntity>, EntityData_t, HandleHasher, HandleEqual> EntityData;
}

View file

@ -1,56 +0,0 @@
//
// Created by Michal Přikryl on 12.07.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#include "PlayersData.h"
namespace TemplatePlugin {
bool PlayerDataHandler::Add(uint64_t steamid, const PlayerData &data) {
if (steamid == 0 || players_.contains(steamid)) return false;
players_[steamid] = data;
return true;
}
PlayerData* PlayerDataHandler::TryGet(uint64_t steamid) {
auto it = players_.find(steamid);
return it != players_.end() ? &it->second : nullptr;
}
bool PlayerDataHandler::Remove(uint64_t steamid) {
return players_.erase(steamid) > 0;
}
PlayerData& PlayerDataHandler::Ensure(uint64_t steamid) {
return players_[steamid];
}
bool PlayerDataHandler::Add(CCSPlayerController* player, const PlayerData& data) {
if (!player) return false;
uint64_t steamid = player->GetSteamID();
if (steamid == 0) return false;
return Add(steamid, data);
}
PlayerData* PlayerDataHandler::TryGet(CCSPlayerController* player) {
if (!player) return nullptr;
uint64_t steamid = player->GetSteamID();
return steamid ? TryGet(steamid) : nullptr;
}
bool PlayerDataHandler::Remove(CCSPlayerController* player) {
if (!player) return false;
uint64_t steamid = player->GetSteamID();
return steamid ? Remove(steamid) : false;
}
PlayerData& PlayerDataHandler::Ensure(CCSPlayerController* player) {
static PlayerData dummy{};
if (!player) return dummy;
uint64_t steamid = player->GetSteamID();
return steamid ? Ensure(steamid) : dummy;
}
void PlayerDataHandler::ClearAll() {
players_.clear();
}
}

View file

@ -1,30 +0,0 @@
//
// Created by Michal Přikryl on 12.07.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include <unordered_map>
#include "schema/CCSPlayerController.h"
namespace TemplatePlugin {
struct PlayerData {
};
class PlayerDataHandler {
public:
static bool Add(uint64_t steamid, const PlayerData &data = {});
static PlayerData* TryGet(uint64_t steamid);
static bool Remove(uint64_t steamid);
static PlayerData& Ensure(uint64_t steamid);
static bool Add(CCSPlayerController* player, const PlayerData& data = {});
static PlayerData* TryGet(CCSPlayerController* player);
static bool Remove(CCSPlayerController* player);
static PlayerData& Ensure(CCSPlayerController* player);
static void ClearAll();
private:
static inline std::unordered_map<uint64_t, PlayerData> players_;
};
}

View file

@ -1,51 +1,44 @@
#include "TemplatePlugin.h" #include "Plugin.h"
#include "path.h" #include "path.h"
#include "Shared.h" #include "Shared.h"
#include "dynlibutils/module.h" #include "dynlibutils/module.h"
#include <entitysystem.h> #include <entitysystem.h>
#include "igameevents.h" #include "igameevents.h"
#include <iserver.h> #include <iserver.h>
#include "game_system.h"
#include "schemasystem/schemasystem.h" #include "schemasystem/schemasystem.h"
#include "schema/CCSPlayerController.h"
#include "schema/cgameresourceserviceserver.h" #include "schema/cgameresourceserviceserver.h"
#include "schema/plat.h" #include "schema/plat.h"
#include <filesystem> #include <filesystem>
#include <cstdio> #include <cstdio>
#include <detours.h>
#include <fstream> #include <fstream>
#include <gameconfig.h> #include <gameconfig.h>
#include <regex> #include <regex>
#include <listeners/Listeners.h> #include <listeners/Listeners.h>
#include "EntityData.h" #include "CRayTraceInterface.h"
#include "log.h" #include "log.h"
#include "PlayersData.h" #include "RayTrace.h"
#include "tasks.h" #include "tasks.h"
#include "commands/Commands.h"
#include "events/Events.h"
#include "hooks/Hooks.h"
#include "schema/CGameRules.h"
#define VERSION_STRING SEMVER " @ " GITHUB_SHA #define VERSION_STRING SEMVER " @ " GITHUB_SHA
#define BUILD_TIMESTAMP __DATE__ " " __TIME__ #define BUILD_TIMESTAMP __DATE__ " " __TIME__
PLUGIN_EXPOSE(Template, TemplatePlugin::g_iPlugin); PLUGIN_EXPOSE(RayTrace, RayTracePlugin::g_iPlugin);
CGameEntitySystem* GameEntitySystem() CGameEntitySystem* GameEntitySystem()
{ {
return *reinterpret_cast<CGameEntitySystem**>((uintptr_t)(g_pGameResourceServiceServer) + return *reinterpret_cast<CGameEntitySystem**>((uintptr_t)(g_pGameResourceServiceServer) +
TemplatePlugin::shared::g_pGameConfig->GetOffset("GameEntitySystem")); RayTracePlugin::shared::g_pGameConfig->GetOffset("GameEntitySystem"));
} }
class GameSessionConfiguration_t class GameSessionConfiguration_t
{ {
}; };
namespace TemplatePlugin namespace RayTracePlugin
{ {
ITemplatePlugin g_iPlugin; IPlugin g_iPlugin;
bool ITemplatePlugin::Load(PluginId id, ISmmAPI* ismm, char* error, size_t maxlen, bool late) bool IPlugin::Load(PluginId id, ISmmAPI* ismm, char* error, size_t maxlen, bool late)
{ {
PLUGIN_SAVEVARS(); PLUGIN_SAVEVARS();
@ -84,9 +77,6 @@ namespace TemplatePlugin
return false; return false;
} }
if (!InitGameSystems())
return false;
g_SMAPI->AddListener(this, this); g_SMAPI->AddListener(this, this);
Listeners::InitListeners(); Listeners::InitListeners();
@ -96,11 +86,6 @@ namespace TemplatePlugin
if (late) if (late)
{ {
shared::g_pEntitySystem = GameEntitySystem(); shared::g_pEntitySystem = GameEntitySystem();
shared::g_pEntitySystem->AddListenerEntity(&Detours::entityListener);
Commands::InitCommands();
Events::InitEvents();
Hooks::InitHooks();
Detours::InitHooks();
RayTrace::Initialize(); RayTrace::Initialize();
shared::g_bDetoursLoaded = true; shared::g_bDetoursLoaded = true;
} }
@ -109,12 +94,9 @@ namespace TemplatePlugin
return true; return true;
} }
bool ITemplatePlugin::Unload(char* error, size_t maxlen) bool IPlugin::Unload(char* error, size_t maxlen)
{ {
Listeners::DestructListeners(); Listeners::DestructListeners();
Detours::ShutdownHooks();
Detours::Shutdown();
shared::g_pEntitySystem->RemoveListenerEntity(&Detours::entityListener);
Tasks::Shutdown(); Tasks::Shutdown();
FP_INFO("<<< Unload() success! >>>"); FP_INFO("<<< Unload() success! >>>");
@ -122,12 +104,23 @@ namespace TemplatePlugin
return true; return true;
} }
const char* ITemplatePlugin::GetAuthor() { return "Slynx"; } void *IPlugin::OnMetamodQuery(const char *iface, int *ret) {
const char* ITemplatePlugin::GetName() { return "TemplatePlugin"; } if (strcmp(iface, RAYTRACE_INTERFACE_VERSION) == 0) {
const char* ITemplatePlugin::GetDescription() { return "TemplatePlugin Metamod plugin for CS2 servers."; } *ret = META_IFACE_OK;
const char* ITemplatePlugin::GetURL() { return "https://slynxdev.cz"; } FP_INFO("CRayTraceInterface001 accessed.");
const char* ITemplatePlugin::GetLicense() { return "GPLv3"; } return &RayTrace::g_CRayTrace;
const char* ITemplatePlugin::GetVersion() { return VERSION_STRING; } }
const char* ITemplatePlugin::GetDate() { return BUILD_TIMESTAMP; }
const char* ITemplatePlugin::GetLogTag() { return "TemplatePlugin"; } *ret = META_IFACE_FAILED;
return nullptr;
}
const char* IPlugin::GetAuthor() { return "Slynx"; }
const char* IPlugin::GetName() { return "RayTrace"; }
const char* IPlugin::GetDescription() { return "RayTrace Metamod plugin for CS2 servers."; }
const char* IPlugin::GetURL() { return "https://slynxdev.cz"; }
const char* IPlugin::GetLicense() { return "GPLv3"; }
const char* IPlugin::GetVersion() { return VERSION_STRING; }
const char* IPlugin::GetDate() { return BUILD_TIMESTAMP; }
const char* IPlugin::GetLogTag() { return "RayTrace"; }
} }

View file

@ -5,13 +5,14 @@
#include <ISmmPlugin.h> #include <ISmmPlugin.h>
#include "entitysystem.h" #include "entitysystem.h"
namespace TemplatePlugin namespace RayTracePlugin
{ {
class ITemplatePlugin : public ISmmPlugin, public IMetamodListener class IPlugin : public ISmmPlugin, public IMetamodListener
{ {
public: public:
bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late) override; bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late) override;
bool Unload(char *error, size_t maxlen) override; bool Unload(char *error, size_t maxlen) override;
void *OnMetamodQuery(const char *iface, int *ret) override;
const char *GetAuthor() override; const char *GetAuthor() override;
const char *GetName() override; const char *GetName() override;
const char *GetDescription() override; const char *GetDescription() override;
@ -22,7 +23,7 @@ namespace TemplatePlugin
const char *GetLogTag() override; const char *GetLogTag() override;
}; };
extern ITemplatePlugin g_iPlugin; extern IPlugin g_iPlugin;
} }
#endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_ #endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_

View file

@ -11,7 +11,7 @@
#include "colors.h" #include "colors.h"
#include "log.h" #include "log.h"
namespace TemplatePlugin::RayTrace namespace RayTracePlugin::RayTrace
{ {
using TraceShapeFn = bool(*)(void* pThis, using TraceShapeFn = bool(*)(void* pThis,
Ray_t& ray, Ray_t& ray,

View file

@ -4,72 +4,12 @@
// //
#pragma once #pragma once
#include <optional> #include <optional>
#include <cstdint>
#include "vector.h" #include "vector.h"
#include "gametrace.h"
#include "trace.h"
#include "cmodel.h"
#include "schema/CBaseEntity.h" #include "schema/CBaseEntity.h"
#include "CRayTraceInterface.h"
namespace TemplatePlugin::RayTrace namespace RayTracePlugin::RayTrace
{ {
enum class InteractionLayers : uint64_t
{
Solid = 0x1,
Hitboxes = 0x2,
Trigger = 0x4,
Sky = 0x8,
PlayerClip = 0x10,
NPCClip = 0x20,
BlockLOS = 0x40,
BlockLight = 0x80,
Ladder = 0x100,
Pickup = 0x200,
BlockSound = 0x400,
NoDraw = 0x800,
Window = 0x1000,
PassBullets = 0x2000,
WorldGeometry = 0x4000,
Water = 0x8000,
Slime = 0x10000,
TouchAll = 0x20000,
Player = 0x40000,
NPC = 0x80000,
Debris = 0x100000,
Physics_Prop = 0x200000,
NavIgnore = 0x400000,
NavLocalIgnore = 0x800000,
PostProcessingVolume = 0x1000000,
UnusedLayer3 = 0x2000000,
CarriedObject = 0x4000000,
PushAway = 0x8000000,
ServerEntityOnClient = 0x10000000,
CarriedWeapon = 0x20000000,
StaticLevel = 0x40000000,
csgo_team1 = 0x80000000,
csgo_team2 = 0x100000000,
csgo_grenadeclip = 0x200000000,
csgo_droneclip = 0x400000000,
csgo_moveable = 0x800000000,
csgo_opaque = 0x1000000000,
csgo_monster = 0x2000000000,
csgo_thrown_grenade = 0x8000000000,
FUNPLAY_IGNORE_PLAYER = (0x8000000000ull << 1)
};
inline InteractionLayers operator|(InteractionLayers a, InteractionLayers b)
{
return static_cast<InteractionLayers>(
static_cast<uint64_t>(a) | static_cast<uint64_t>(b)
);
}
inline InteractionLayers& operator|=(InteractionLayers& a, InteractionLayers b)
{
a = a | b;
return a;
}
class CTraceFilterEx : public CTraceFilter class CTraceFilterEx : public CTraceFilter
{ {
public: public:
@ -87,23 +27,6 @@ namespace TemplatePlugin::RayTrace
} }
}; };
struct TraceOptions
{
std::optional<InteractionLayers> InteractsWith{static_cast<InteractionLayers>(0x2c3011)};
std::optional<InteractionLayers> InteractsExclude{};
bool DrawBeam{false};
};
struct TraceResult
{
Vector EndPos{};
CEntityInstance* HitEntity{};
float Fraction{};
bool AllSolid{};
Vector Normal{};
};
bool Initialize(); bool Initialize();
std::optional<TraceResult> TraceShape( std::optional<TraceResult> TraceShape(
@ -123,4 +46,37 @@ namespace TemplatePlugin::RayTrace
const Vector& vecEnd, const Vector& vecEnd,
CTraceFilter& filterInc, CTraceFilter& filterInc,
Ray_t rayInc); Ray_t rayInc);
class CRayTrace : public CRayTraceInterface
{
public:
std::optional<TraceResult> TraceShape(
const Vector& origin,
const QAngle& viewangles,
CBaseEntity* ignorePlayer,
const TraceOptions* opts) override
{
return RayTrace::TraceShape(origin, viewangles, ignorePlayer, opts);
}
std::optional<TraceResult> TraceEndShape(
const Vector& origin,
const Vector& endOrigin,
CBaseEntity* ignorePlayer,
const TraceOptions* opts) override
{
return RayTrace::TraceEndShape(origin, endOrigin, ignorePlayer, opts);
}
std::optional<TraceResult> TraceShapeEx(
const Vector& vecStart,
const Vector& vecEnd,
CTraceFilter& filterInc,
Ray_t rayInc) override
{
return RayTrace::TraceShapeEx(vecStart, vecEnd, filterInc, rayInc);
}
};
inline CRayTrace g_CRayTrace;
} }

View file

@ -9,7 +9,7 @@
#include <sourcehook/sourcehook.h> #include <sourcehook/sourcehook.h>
#include <sourcehook/sourcehook_impl.h> #include <sourcehook/sourcehook_impl.h>
namespace TemplatePlugin::shared namespace RayTracePlugin::shared
{ {
ICvar* g_pCVar = nullptr; ICvar* g_pCVar = nullptr;
IServerGameDLL* g_pServer = nullptr; IServerGameDLL* g_pServer = nullptr;

View file

@ -15,7 +15,7 @@
class CGameEntitySystem; class CGameEntitySystem;
namespace TemplatePlugin::shared namespace RayTracePlugin::shared
{ {
extern ICvar* g_pCVar; extern ICvar* g_pCVar;
extern IServerGameDLL* g_pServer; extern IServerGameDLL* g_pServer;
@ -45,11 +45,10 @@ namespace TemplatePlugin::shared
extern int GetTickCount(); extern int GetTickCount();
extern float GetGameFrameTime(); extern float GetGameFrameTime();
extern bool g_bHasTicked;
extern bool g_bDetoursLoaded; extern bool g_bDetoursLoaded;
} }
#undef SH_GLOB_SHPTR #undef SH_GLOB_SHPTR
#define SH_GLOB_SHPTR TemplatePlugin::shared::source_hook #define SH_GLOB_SHPTR RayTracePlugin::shared::source_hook
#undef SH_GLOB_PLUGPTR #undef SH_GLOB_PLUGPTR
#define SH_GLOB_PLUGPTR TemplatePlugin::shared::source_hook_pluginid #define SH_GLOB_PLUGPTR RayTracePlugin::shared::source_hook_pluginid

View file

@ -6,7 +6,7 @@
#include <cmath> #include <cmath>
#include <chrono> #include <chrono>
namespace TemplatePlugin { namespace RayTracePlugin {
struct colors { struct colors {
float r, g, b, a; float r, g, b, a;

View file

@ -1,14 +0,0 @@
//
// Created by Michal Přikryl on 21.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#include "Commands.h"
#include <detours.h>
namespace TemplatePlugin::Commands
{
void InitCommands()
{
}
}

View file

@ -1,11 +0,0 @@
//
// Created by Michal Přikryl on 21.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "detourtypes.h"
namespace TemplatePlugin::Commands
{
void InitCommands();
}

View file

@ -1,369 +0,0 @@
//
// Created by Michal Přikryl on 09.07.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#include <funchook/include/funchook.h>
#include <igameevents.h>
#include <sourcehook.h>
#include <cstring>
#include <unordered_set>
#include "schema/CCSPlayerController.h"
#include "detours.h"
#include <Shared.h>
#include <TemplatePlugin.h>
#include "log.h"
namespace TemplatePlugin {
SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent*, bool);
SH_DECL_HOOK3_void(ICvar, DispatchConCommand, SH_NOATTRIB, 0, ConCommandRef, const CCommandContext&,
const CCommand&);
namespace Detours {
std::vector<std::unique_ptr<ConCommand> > registeredCommands;
static std::unordered_map<std::string, std::vector<CommandEntry> > consoleListeners;
static std::unordered_map<std::string, std::vector<EventEntry> > gameEvents;
static EventManager eventManager;
static std::vector<IGameEvent *> eventStack;
static std::vector<EntityEventHandler> entitySpawnedListeners;
static std::vector<EntityEventHandler> entityCreatedListeners;
static std::vector<EntityEventHandler> entityDeletedListeners;
static std::vector<EntityParentChangedHandler> entityParentChangerListeners;
static std::unordered_set<std::string> registeredNames;
static std::unordered_map<std::string, CommandHandler> commandCallbacks;
struct OutputHookKey {
CEntityInstance *entity;
std::string output;
HookMode mode;
bool operator==(const OutputHookKey &o) const noexcept {
return entity == o.entity && output == o.output && mode == o.mode;
}
};
struct OutputHookKeyHasher {
size_t operator()(const OutputHookKey &k) const noexcept {
return std::hash<void *>{}(k.entity) ^ (std::hash<std::string>{}(k.output) << 1)
^ (std::hash<int>{}(static_cast<int>(k.mode)) << 2);
}
};
static std::unordered_map<OutputHookKey, std::vector<EntityOutputHandler>, OutputHookKeyHasher>
g_entityOutputHooks;
void ConCommandRouter(const CCommandContext &ctx, const CCommand &args) {
if (args.ArgC() < 1)
return;
std::string name = args.Arg(0);
auto it = commandCallbacks.find(name);
if (it == commandCallbacks.end())
return;
(void) it->second(ctx, args, HookMode::Post);
}
void RegisterChatListener(const std::string &name,
const std::function<void(const CCommandContext &, const CCommand &, HookMode)> &
handler) {
CommandHandler nativeHandler = WrapVoidHandler(handler);
RegisterConsoleListener(name, nativeHandler, HookMode::Pre);
RegisterConsoleListener("/" + name, nativeHandler, HookMode::Pre);
RegisterConsoleListener("!" + name, nativeHandler, HookMode::Pre);
}
void RegisterConsoleCommand(const std::string &name,
const std::function<void(const CCommandContext &, const CCommand &, HookMode)> &
handler) {
CommandHandler nativeHandler = WrapVoidHandler(handler);
if (shared::g_pCVar && shared::g_pCVar->FindConCommand(name.c_str()).IsValidRef()) {
RegisterConsoleListener(name, nativeHandler, HookMode::Pre);
RegisterConsoleListener("/" + name, nativeHandler, HookMode::Pre);
RegisterConsoleListener("!" + name, nativeHandler, HookMode::Pre);
return;
}
if (!registeredNames.contains(name)) {
auto cmd = std::make_unique<ConCommand>(
name.c_str(),
ConCommandRouter,
("Registered command: " + name).c_str(),
FCVAR_NONE
);
registeredCommands.push_back(std::move(cmd));
registeredNames.insert(name);
}
RegisterConsoleListener(name, nativeHandler, HookMode::Pre);
RegisterConsoleListener("/" + name, nativeHandler, HookMode::Pre);
RegisterConsoleListener("!" + name, nativeHandler, HookMode::Pre);
}
void InitHooks() {
SH_ADD_HOOK(IGameEventManager2, FireEvent, shared::g_pGameEventManager, Detours::OnFireEvent, false);
SH_ADD_HOOK(IGameEventManager2, FireEvent, shared::g_pGameEventManager, Detours::OnFireEventPost, true);
SH_ADD_HOOK(ICvar, DispatchConCommand, shared::g_pCVar, Hook_DispatchConCommand, false);
}
void ShutdownHooks() {
SH_REMOVE_HOOK(IGameEventManager2, FireEvent, shared::g_pGameEventManager, Detours::OnFireEvent, false);
SH_REMOVE_HOOK(IGameEventManager2, FireEvent, shared::g_pGameEventManager, Detours::OnFireEventPost, true);
SH_REMOVE_HOOK(ICvar, DispatchConCommand, shared::g_pCVar, Hook_DispatchConCommand, false);
}
void RegisterConsoleListener(const std::string &name, CommandHandler handler, HookMode mode) {
consoleListeners[name].push_back({handler, mode});
}
void RegisterGameEvent(const std::string &name, GameEventHandler handler, HookMode mode) {
gameEvents[name].push_back({handler, mode});
if (!shared::g_pGameEventManager->FindListener(&eventManager, name.c_str()))
{
shared::g_pGameEventManager->AddListener(&eventManager, name.c_str(), true);
}
}
void EventManager::FireGameEvent(IGameEvent* pEvent) {}
void RegisterEntityListener(EntityEventHandler handler, EntityEventType type) {
switch (type) {
case EntityEventType::ENTITY_SPAWNED:
entitySpawnedListeners.push_back(handler);
break;
case EntityEventType::ENTITY_CREATED:
entityCreatedListeners.push_back(handler);
break;
case EntityEventType::ENTITY_DELETED:
entityDeletedListeners.push_back(handler);
break;
}
}
void *FindModuleSignature(const DynLibUtils::CModule& module, const char *name) {
return module.FindPattern(
shared::g_pGameConfig->GetSignature(name)
);
}
HookResult DispatchConsoleListener(const CCommandContext &ctx, const CCommand &args, HookMode mode) {
std::string name = args.Arg(0);
std::transform(name.begin(), name.end(), name.begin(),
[](unsigned char c) { return static_cast<char>(std::tolower(c)); });
auto it = consoleListeners.find(name);
if (it == consoleListeners.end())
return HookResult::Continue;
HookResult result = HookResult::Continue;
for (const auto &entry: it->second) {
if (entry.mode != mode)
continue;
HookResult thisResult = entry.handler(ctx, args, mode);
if (thisResult == HookResult::Stop)
return HookResult::Stop;
if (thisResult == HookResult::Handled && mode == HookMode::Pre)
return HookResult::Handled;
if (static_cast<int>(thisResult) > static_cast<int>(result))
result = thisResult;
}
return result;
}
bool DispatchGameEvent(IGameEvent *event, HookMode mode, bool &dontBroadcast) {
const char *name = event->GetName();
auto it = gameEvents.find(name);
if (it == gameEvents.end())
return true;
EventOverride override{dontBroadcast};
for (const auto &hook: it->second) {
if (hook.mode != mode)
continue;
HookResult result = hook.handler(event, mode, override);
if (result == HookResult::Handled || result == HookResult::Stop)
return false;
}
dontBroadcast = override.dontBroadcast;
return true;
}
void DispatchEntitySpawn(CEntityInstance *ent) {
for (auto &fn: entitySpawnedListeners) {
fn(ent);
}
}
void DispatchEntityCreate(CEntityInstance *ent) {
for (auto &fn: entityCreatedListeners) {
fn(ent);
}
}
void DispatchEntityDelete(CEntityInstance *ent) {
for (auto &fn: entityDeletedListeners) {
fn(ent);
}
}
void HookSingleEntityOutput(CEntityInstance *entity,
const std::string &outputName,
EntityOutputHandler handler,
HookMode mode) {
g_entityOutputHooks[{entity, outputName, mode}].push_back(std::move(handler));
}
void UnhookSingleEntityOutput(CEntityInstance *entity,
const std::string &outputName,
EntityOutputHandler handler,
HookMode mode) {
auto key = OutputHookKey{entity, outputName, mode};
auto it = g_entityOutputHooks.find(key);
if (it == g_entityOutputHooks.end()) return;
auto &vec = it->second;
vec.erase(std::remove_if(vec.begin(), vec.end(),
[&](const EntityOutputHandler &h) {
return h.target<void>() == handler.target<void>();
}),
vec.end());
if (vec.empty())
g_entityOutputHooks.erase(it);
}
HookResult DispatchEntityOutput(CEntityIOOutput *output,
const char *name,
CEntityInstance *activator,
CEntityInstance *caller,
const CVariant *value,
float delay,
HookMode mode) {
HookResult result = HookResult::Continue;
for (auto &[key, handlers]: g_entityOutputHooks) {
if (key.entity != caller) continue;
if (key.output != name) continue;
if (key.mode != mode) continue;
for (auto &fn: handlers) {
HookResult r = fn(output, name, activator, caller, value, delay);
if (r == HookResult::Stop) return HookResult::Stop;
if (static_cast<int>(r) > static_cast<int>(result))
result = r;
}
}
return result;
}
bool OnFireEvent(IGameEvent *event, bool bDontBroadcast) {
if (!event)
RETURN_META_VALUE(MRES_IGNORED, false);
bool localDontBroadcast = bDontBroadcast;
if (!DispatchGameEvent(event, HookMode::Pre, localDontBroadcast))
RETURN_META_VALUE(MRES_SUPERCEDE, false);
if (IGameEvent *copy = shared::g_pGameEventManager->DuplicateEvent(event)) eventStack.push_back(copy);
if (localDontBroadcast != bDontBroadcast)
RETURN_META_VALUE_NEWPARAMS(MRES_IGNORED, true, &IGameEventManager2::FireEvent,
(event, localDontBroadcast));
RETURN_META_VALUE(MRES_IGNORED, true);
}
bool OnFireEventPost(IGameEvent *event, bool bDontBroadcast) {
if (!event)
RETURN_META_VALUE(MRES_IGNORED, false);
if (!eventStack.empty()) {
IGameEvent *copy = eventStack.back();
eventStack.pop_back();
bool dummy = bDontBroadcast;
DispatchGameEvent(copy, HookMode::Post, dummy);
shared::g_pGameEventManager->FreeEvent(copy);
}
RETURN_META_VALUE(MRES_IGNORED, true);
}
void Hook_DispatchConCommand(ConCommandRef, const CCommandContext &ctx, const CCommand &args) {
if (args.ArgC() >= 2) {
const char *cmd = args.Arg(0);
const char *msg = args.Arg(1);
if (V_strcmp(cmd, "say") == 0 || V_strcmp(cmd, "say_team") == 0) {
std::string message = msg;
if (message.size() >= 2 && message.front() == '"' && message.back() == '"')
message = message.substr(1, message.size() - 2);
if (!message.empty() && (message[0] == '!' || message[0] == '/')) {
std::string cleaned = message.substr(1);
CCommand parsed;
parsed.Tokenize(cleaned.c_str());
if (parsed.ArgC() > 0) {
HookResult r = DispatchConsoleListener(ctx, parsed, HookMode::Pre);
if (r != HookResult::Stop)
DispatchConsoleListener(ctx, parsed, HookMode::Post);
}
RETURN_META(MRES_SUPERCEDE);
}
}
}
HookResult result = DispatchConsoleListener(ctx, args, HookMode::Pre);
if (result == HookResult::Handled || result == HookResult::Stop)
RETURN_META(MRES_SUPERCEDE);
DispatchConsoleListener(ctx, args, HookMode::Post);
}
void Shutdown() {
consoleListeners.clear();
shared::g_pGameEventManager->RemoveListener(&eventManager);
gameEvents.clear();
entitySpawnedListeners.clear();
entityCreatedListeners.clear();
entityDeletedListeners.clear();
entityParentChangerListeners.clear();
commandCallbacks.clear();
registeredNames.clear();
registeredCommands.clear();
for (auto hook: hookHandles) {
if (!hook) continue;
int rc = funchook_uninstall(hook, 0);
if (rc != 0) {
FP_ERROR("Failed to uninstall hook: {}", rc);
}
rc = funchook_destroy(hook);
if (rc != 0) {
FP_ERROR("Failed to destroy hook: {}", rc);
}
}
hookHandles.clear();
signatureHooks.clear();
shared::g_pEntitySystem->RemoveListenerEntity(&entityListener);
}
}
}

View file

@ -1,293 +0,0 @@
//
// Created by Michal Přikryl on 20.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include <any>
#include <functional>
#include <string>
#include <igameevents.h>
#include <convar.h>
#include <features.h>
#include <ISmmPlugin.h>
#include <TemplatePlugin.h>
#include <funchook/include/funchook.h>
#include <type_traits>
#include "detourtypes.h"
#include "entitysystem.h"
#include "log.h"
#include "dynlibutils/module.h"
namespace TemplatePlugin::Detours
{
struct CommandEntry
{
CommandHandler handler;
HookMode mode;
};
struct EventEntry
{
GameEventHandler handler;
HookMode mode;
};
class EventManager : public IGameEventListener2
{
void FireGameEvent(IGameEvent* pEvent) override;
};
static std::unordered_map<std::string, std::vector<SignatureEntry>> signatureHooks;
static std::mutex signatureHooksMutex;
static std::vector<funchook_t*> hookHandles;
extern std::unordered_map<std::string, std::any> overriddenReturns;
extern std::mutex overriddenReturnsMutex;
void Shutdown();
void InitHooks();
void ShutdownHooks();
bool OnFireEvent(IGameEvent* event, bool bDontBroadcast);
bool OnFireEventPost(IGameEvent* event, bool bDontBroadcast);
void ConCommandRouter(const CCommandContext& ctx, const CCommand& args);
void Hook_DispatchConCommand(ConCommandRef, const CCommandContext&, const CCommand&);
void RegisterConsoleListener(const std::string& name, CommandHandler handler, HookMode mode = HookMode::Post);
void RegisterChatListener(const std::string& name,
const std::function<void(const CCommandContext&, const CCommand&, HookMode)>& handler);
void RegisterConsoleCommand(const std::string& name,
const std::function<void(const CCommandContext&, const CCommand&,
HookMode)>& handler);
void RegisterGameEvent(const std::string& name, GameEventHandler handler, HookMode mode = HookMode::Post);
void RegisterEntityListener(EntityEventHandler handler, EntityEventType type);
inline void RegisterSignatureHandler(const std::string& name,
SignatureHandler handler,
HookMode mode = HookMode::Post)
{
std::scoped_lock lock(signatureHooksMutex);
signatureHooks[name].push_back({handler, mode});
}
void* FindModuleSignature(const DynLibUtils::CModule& module, const char* name);
template <typename T>
inline void* ToVoidArg(T&& v)
{
return const_cast<void*>(reinterpret_cast<const void*>(&v));
}
template <typename T>
inline void* ToVoidArg(T* v)
{
return const_cast<void*>(reinterpret_cast<const void*>(v));
}
template <typename Fn, typename... Args>
auto DispatchSignatureCall(const std::string& name, Fn original, Args... args)
-> decltype(original(args...))
{
using Ret = decltype(original(args...));
std::vector<SignatureEntry> hooksCopy;
{
std::scoped_lock lock(signatureHooksMutex);
auto it = signatureHooks.find(name);
if (it != signatureHooks.end())
hooksCopy = it->second;
}
void* argArray[] = {ToVoidArg(args)...};
constexpr size_t argCount = sizeof...(Args);
void* self = argCount > 0 ? argArray[0] : nullptr;
bool skipOriginal = false;
bool allowReturnOverride = false;
if constexpr (!std::is_void_v<Ret>)
{
Ret result{};
DynamicHook hook{argArray, argCount, self, &result};
// --- PRE hooks ---
for (auto& entry : hooksCopy)
{
if (entry.mode != HookMode::Pre) continue;
HookResult r = entry.handler(&hook, HookMode::Pre);
if (r == HookResult::Stop) return result;
if (r == HookResult::Handled)
{
skipOriginal = true;
return result;
}
if (r == HookResult::Changed) allowReturnOverride = true;
}
// --- Originál ---
if (!skipOriginal && original)
{
if (!(allowReturnOverride && hook.returnOverridden))
{
result = original(args...);
}
}
// --- POST hooks ---
for (auto& entry : hooksCopy)
{
if (entry.mode != HookMode::Post) continue;
HookResult r = entry.handler(&hook, HookMode::Post);
if (r == HookResult::Stop) break;
}
return result;
}
else
{
DynamicHook hook{argArray, argCount, self, nullptr};
// --- PRE hooks ---
for (auto& entry : hooksCopy)
{
if (entry.mode != HookMode::Pre) continue;
HookResult r = entry.handler(&hook, HookMode::Pre);
if (r == HookResult::Stop) return;
if (r == HookResult::Handled)
{
skipOriginal = true;
return;
}
}
// --- Originál ---
if (!skipOriginal && original)
{
original(args...);
}
// --- POST hooks ---
for (auto& entry : hooksCopy)
{
if (entry.mode != HookMode::Post) continue;
HookResult r = entry.handler(&hook, HookMode::Post);
if (r == HookResult::Stop) break;
}
}
}
template <typename R, typename... Args>
void RegisterSignatureDetour(
const std::string& sigName,
DynLibUtils::CModule module,
R (**ppOriginal)(Args...),
SignatureHandler handler,
HookMode mode
)
{
std::scoped_lock lock(signatureHooksMutex);
auto it = signatureHooks.find(sigName);
if (it != signatureHooks.end())
{
it->second.push_back({handler, mode});
return;
}
void* addr = FindModuleSignature(std::move(module), sigName.c_str());
if (!addr)
{
FP_ERROR("Failed to find signature for '{}'", sigName);
return;
}
*ppOriginal = reinterpret_cast<R(*)(Args...)>(addr);
SignatureStorage<R(*)(Args...)>::name = sigName;
auto detour = [](Args... args) -> R
{
auto orig = SignatureStorage<R(*)(Args...)>::original;
return DispatchSignatureCall(SignatureStorage<R(*)(Args...)>::name, orig, args...);
};
auto hook = funchook_create();
using FnType = R(*)(Args...);
if (funchook_prepare(
hook,
reinterpret_cast<void**>(ppOriginal),
reinterpret_cast<void*>(static_cast<FnType>(detour))
) != 0 ||
funchook_install(hook, 0) != 0)
{
FP_ERROR("Failed to hook '{}'", sigName);
return;
}
SignatureStorage<R(*)(Args...)>::original = *ppOriginal;
signatureHooks[sigName] = {};
signatureHooks[sigName].push_back({handler, mode});
hookHandles.push_back(hook);
}
HookResult DispatchConsoleListener(const CCommandContext& ctx, const CCommand& args, HookMode mode);
bool DispatchGameEvent(IGameEvent* event, HookMode mode, bool& dontBroadcast);
void DispatchEntitySpawn(CEntityInstance* entity);
void DispatchEntityCreate(CEntityInstance* entity);
void DispatchEntityDelete(CEntityInstance* entity);
class CEntityListener : public IEntityListener
{
void OnEntitySpawned(CEntityInstance* pEntity) override { DispatchEntitySpawn(pEntity); }
void OnEntityCreated(CEntityInstance* pEntity) override { DispatchEntityCreate(pEntity); }
void OnEntityDeleted(CEntityInstance* pEntity) override { DispatchEntityDelete(pEntity); }
void OnEntityParentChanged(CEntityInstance* pEntity, CEntityInstance* pNewParent) override
{
}
};
void HookSingleEntityOutput(CEntityInstance* entity,
const std::string& outputName,
EntityOutputHandler handler,
HookMode mode = HookMode::Post);
void UnhookSingleEntityOutput(CEntityInstance* entity,
const std::string& outputName,
EntityOutputHandler handler,
HookMode mode = HookMode::Post);
HookResult DispatchEntityOutput(CEntityIOOutput* output,
const char* name,
CEntityInstance* activator,
CEntityInstance* caller,
const CVariant* value,
float delay,
HookMode mode);
inline CEntityListener entityListener;
inline CommandHandler WrapVoidHandler(
const std::function<void(const CCommandContext&, const CCommand&, HookMode)>& fn)
{
return [fn](const CCommandContext& ctx, const CCommand& args, HookMode mode) -> HookResult
{
fn(ctx, args, mode);
return HookResult::Continue;
};
}
}

View file

@ -9,7 +9,7 @@
#include <convar.h> #include <convar.h>
#include <string> #include <string>
namespace TemplatePlugin namespace RayTracePlugin
{ {
class CBaseEntity; class CBaseEntity;
class CTakeDamageInfo; class CTakeDamageInfo;

View file

@ -1,13 +0,0 @@
//
// Created by Michal Přikryl on 21.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#include "Events.h"
#include <detours.h>
namespace TemplatePlugin::Events
{
void InitEvents()
{
}
}

View file

@ -1,11 +0,0 @@
//
// Created by Michal Přikryl on 21.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "detourtypes.h"
namespace TemplatePlugin::Events
{
void InitEvents();
}

View file

@ -1,46 +0,0 @@
//
// Created by Michal Přikryl on 21.09.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#include "Shared.h"
#include "game_system.h"
#include <tier0/vprof.h>
#include "log.h"
#include "dynlibutils/module.h"
CBaseGameSystemFactory** CBaseGameSystemFactory::sm_pFirst = nullptr;
CGameSystem g_GameSystem;
IGameSystemFactory* CGameSystem::sm_Factory = nullptr;
IEntityResourceManifest* m_exportResourceManifest = nullptr;
// This mess is needed to get the pointer to sm_pFirst so we can insert game systems
bool InitGameSystems()
{
DynLibUtils::CModule libserver(TemplatePlugin::shared::g_pServer);
auto result = libserver.FindPattern(TemplatePlugin::shared::g_pGameConfig->GetSignature("IGameSystem_InitAllSystems_pFirst"));
if (!result)
{
FP_ERROR("Failed to find IGameSystem_InitAllSystems_pFirst!");
return false;
}
uint8_t* ptr = reinterpret_cast<uint8_t*>(result.GetPtr()) + 3;
uint32 offset = *(uint32*)ptr;
ptr += 4;
CBaseGameSystemFactory::sm_pFirst = (CBaseGameSystemFactory**)(ptr + offset);
CGameSystem::sm_Factory = new CGameSystemStaticFactory<CGameSystem>("Template_GameSystem", &g_GameSystem);
return true;
}
GS_EVENT_MEMBER(CGameSystem, BuildGameSessionManifest)
{
IEntityResourceManifest* pResourceManifest = msg->m_pResourceManifest;
m_exportResourceManifest = pResourceManifest;
}

View file

@ -1,30 +0,0 @@
//
// Created by Michal Přikryl on 21.09.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "entitysystem.h"
#include "igamesystemfactory.h"
bool InitGameSystems();
class CGameSystem : public CBaseGameSystem
{
public:
GS_EVENT(BuildGameSessionManifest);
void Shutdown() override
{
delete sm_Factory;
}
void SetGameSystemGlobalPtrs(void* pValue) override
{
if (sm_Factory) sm_Factory->SetGlobalPtr(pValue);
}
bool DoesGameSystemReallocate() override { return sm_Factory->ShouldAutoAdd(); }
static IGameSystemFactory* sm_Factory;
};

View file

@ -4,9 +4,9 @@
// //
#include "gameconfig.h" #include "gameconfig.h"
#include <fstream> #include <fstream>
#include <TemplatePlugin.h> #include <Plugin.h>
namespace TemplatePlugin namespace RayTracePlugin
{ {
CGameConfig::CGameConfig(const std::string& path) { m_sPath = path; } CGameConfig::CGameConfig(const std::string& path) { m_sPath = path; }

View file

@ -10,7 +10,7 @@
#undef snprintf #undef snprintf
#include <nlohmann/json.hpp> #include <nlohmann/json.hpp>
namespace TemplatePlugin { namespace RayTracePlugin {
class CGameConfig class CGameConfig
{ {
public: public:

View file

@ -1,18 +0,0 @@
//
// Created by Michal Přikryl on 21.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#include "Hooks.h"
#include "detours.h"
#include "log.h"
#include "PlayersData.h"
#include "PluginData.h"
#include "schema/CCSPlayerController.h"
#include "schema/CUserCmd.h"
namespace TemplatePlugin::Hooks
{
void InitHooks()
{
}
}

View file

@ -1,11 +0,0 @@
//
// Created by Michal Přikryl on 21.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "detourtypes.h"
namespace TemplatePlugin::Hooks
{
void InitHooks();
}

View file

@ -3,20 +3,16 @@
// Copyright (c) 2025 slynxcz. All rights reserved. // Copyright (c) 2025 slynxcz. All rights reserved.
// //
#include "Listeners.h" #include "Listeners.h"
#include <detours.h>
#include <RayTrace.h> #include <RayTrace.h>
#include <Shared.h> #include <Shared.h>
#include <tasks.h> #include <tasks.h>
#include <commands/Commands.h>
#include <dynlibutils/module.h> #include <dynlibutils/module.h>
#include <events/Events.h>
#include <schema/CGameRules.h>
class GameSessionConfiguration_t class GameSessionConfiguration_t
{ {
}; };
namespace TemplatePlugin::Listeners { namespace RayTracePlugin::Listeners {
SourceHooks sourceHooks; SourceHooks sourceHooks;
SH_DECL_HOOK3_void(IServerGameDLL, GameFrame, SH_NOATTRIB, 0, bool, bool, bool); SH_DECL_HOOK3_void(IServerGameDLL, GameFrame, SH_NOATTRIB, 0, bool, bool, bool);
@ -50,12 +46,6 @@ namespace TemplatePlugin::Listeners {
Tasks::Tick(simulating); Tasks::Tick(simulating);
if (!shared::getGlobalVars()) if (!shared::getGlobalVars())
return; return;
shared::g_bHasTicked = true;
if (CCSGameRules::FindGameRules())
CCSGameRules::FindGameRules()->m_bGameRestart =
CCSGameRules::FindGameRules()->m_flRestartRoundTime < shared::GetCurrentTime();
} }
void SourceHooks::Hook_StartupServer(const GameSessionConfiguration_t& config, void SourceHooks::Hook_StartupServer(const GameSessionConfiguration_t& config,
@ -64,18 +54,9 @@ namespace TemplatePlugin::Listeners {
if (!shared::g_bDetoursLoaded) if (!shared::g_bDetoursLoaded)
{ {
shared::g_pEntitySystem = GameEntitySystem(); shared::g_pEntitySystem = GameEntitySystem();
shared::g_pEntitySystem->AddListenerEntity(&Detours::entityListener);
Commands::InitCommands();
Events::InitEvents();
Detours::InitHooks();
RayTrace::Initialize(); RayTrace::Initialize();
shared::g_bDetoursLoaded = true; shared::g_bDetoursLoaded = true;
} }
if (shared::g_bHasTicked)
{
Tasks::RemoveMapChangeTimers();
}
shared::g_bHasTicked = false;
} }
int SourceHooks::Hook_LoadEventsFromFile(const char* filename, bool bSearchAll) int SourceHooks::Hook_LoadEventsFromFile(const char* filename, bool bSearchAll)

View file

@ -7,7 +7,7 @@
#include <sourcehook.h> #include <sourcehook.h>
#include <iserver.h> #include <iserver.h>
namespace TemplatePlugin::Listeners { namespace RayTracePlugin::Listeners {
void InitListeners(); void InitListeners();
void DestructListeners(); void DestructListeners();

View file

@ -12,7 +12,7 @@
#include <windows.h> #include <windows.h>
#endif #endif
namespace TemplatePlugin { namespace RayTracePlugin {
std::shared_ptr<spdlog::logger> Log::m_FP_logger; std::shared_ptr<spdlog::logger> Log::m_FP_logger;
void Log::Init() { void Log::Init() {
@ -28,13 +28,13 @@ namespace TemplatePlugin {
auto color_sink = std::make_shared<spdlog::sinks::stderr_color_sink_mt>(); auto color_sink = std::make_shared<spdlog::sinks::stderr_color_sink_mt>();
color_sink->set_pattern("%^[%T.%e] %n: %v%$"); color_sink->set_pattern("%^[%T.%e] %n: %v%$");
auto file_sink = std::make_shared<spdlog::sinks::basic_file_sink_mt>("TemplatePlugin.log", true); auto file_sink = std::make_shared<spdlog::sinks::basic_file_sink_mt>("RayTrace.log", true);
file_sink->set_pattern("[%T.%e] [%^%l%$] %n: %v"); file_sink->set_pattern("[%T.%e] [%^%l%$] %n: %v");
sinks.emplace_back(color_sink); sinks.emplace_back(color_sink);
sinks.emplace_back(file_sink); sinks.emplace_back(file_sink);
m_FP_logger = std::make_shared<spdlog::logger>("TemplatePlugin", sinks.begin(), sinks.end()); m_FP_logger = std::make_shared<spdlog::logger>("RayTrace", sinks.begin(), sinks.end());
register_logger(m_FP_logger); register_logger(m_FP_logger);
m_FP_logger->set_level(spdlog::level::trace); m_FP_logger->set_level(spdlog::level::trace);
m_FP_logger->flush_on(spdlog::level::info); m_FP_logger->flush_on(spdlog::level::info);
@ -43,7 +43,7 @@ namespace TemplatePlugin {
} }
void Log::Close() { void Log::Close() {
spdlog::drop("TemplatePlugin"); spdlog::drop("RayTrace");
m_FP_logger.reset(); m_FP_logger.reset();
} }
} }

View file

@ -7,7 +7,7 @@
#include <memory> #include <memory>
#include <spdlog/spdlog.h> #include <spdlog/spdlog.h>
namespace TemplatePlugin { namespace RayTracePlugin {
class Log { class Log {
public: public:
static void Init(); static void Init();
@ -20,9 +20,9 @@ namespace TemplatePlugin {
}; };
} }
#define FP_TRACE(fmt, ...) ::TemplatePlugin::Log::GetLogger()->trace("- [ " fmt " ] -", ##__VA_ARGS__) #define FP_TRACE(fmt, ...) ::RayTracePlugin::Log::GetLogger()->trace("- [ " fmt " ] -", ##__VA_ARGS__)
#define FP_DEBUG(fmt, ...) ::TemplatePlugin::Log::GetLogger()->debug("- [ " fmt " ] -", ##__VA_ARGS__) #define FP_DEBUG(fmt, ...) ::RayTracePlugin::Log::GetLogger()->debug("- [ " fmt " ] -", ##__VA_ARGS__)
#define FP_INFO(fmt, ...) ::TemplatePlugin::Log::GetLogger()->info("- [ " fmt " ] -", ##__VA_ARGS__) #define FP_INFO(fmt, ...) ::RayTracePlugin::Log::GetLogger()->info("- [ " fmt " ] -", ##__VA_ARGS__)
#define FP_WARN(fmt, ...) ::TemplatePlugin::Log::GetLogger()->warn("- [ " fmt " ] -", ##__VA_ARGS__) #define FP_WARN(fmt, ...) ::RayTracePlugin::Log::GetLogger()->warn("- [ " fmt " ] -", ##__VA_ARGS__)
#define FP_ERROR(fmt, ...) ::TemplatePlugin::Log::GetLogger()->error("- [ " fmt " ] -", ##__VA_ARGS__) #define FP_ERROR(fmt, ...) ::RayTracePlugin::Log::GetLogger()->error("- [ " fmt " ] -", ##__VA_ARGS__)
#define FP_CRITICAL(fmt, ...) ::TemplatePlugin::Log::GetLogger()->critical("- [ " fmt " ] -", ##__VA_ARGS__) #define FP_CRITICAL(fmt, ...) ::RayTracePlugin::Log::GetLogger()->critical("- [ " fmt " ] -", ##__VA_ARGS__)

View file

@ -8,7 +8,7 @@
#include <string> #include <string>
#include "Shared.h" #include "Shared.h"
namespace TemplatePlugin::Paths { namespace RayTracePlugin::Paths {
static std::string gameDirectory; static std::string gameDirectory;
inline std::string GameDirectory() { inline std::string GameDirectory() {
@ -20,10 +20,10 @@ namespace TemplatePlugin::Paths {
return gameDirectory; return gameDirectory;
} }
inline std::string GetRootDirectory() { return GameDirectory() + "/addons/TemplatePlugin"; } inline std::string GetRootDirectory() { return GameDirectory() + "/addons/RayTracePlugin"; }
inline std::string EnginePath() { return GameDirectory() + "../bin/linuxsteamrt64/libengine2.so"; } inline std::string EnginePath() { return GameDirectory() + "../bin/linuxsteamrt64/libengine2.so"; }
inline std::string Tier0Path() { return GameDirectory() + "../bin/linuxsteamrt64/libtier0.so"; } inline std::string Tier0Path() { return GameDirectory() + "../bin/linuxsteamrt64/libtier0.so"; }
inline std::string ServerPath() { return GameDirectory() + "/bin/linuxsteamrt64/libserver.so"; } inline std::string ServerPath() { return GameDirectory() + "/bin/linuxsteamrt64/libserver.so"; }
inline std::string SchemaSystemPath() { return GameDirectory() + "../bin/linuxsteamrt64/libschemasystem.so"; } inline std::string SchemaSystemPath() { return GameDirectory() + "../bin/linuxsteamrt64/libschemasystem.so"; }
inline std::string VScriptPath() { return GameDirectory() + "../bin/linuxsteamrt64/libvscript.so"; } inline std::string VScriptPath() { return GameDirectory() + "../bin/linuxsteamrt64/libvscript.so"; }
} // namespace TemplatePlugin::Paths } // namespace RayTracePlugin::Paths

View file

@ -1,65 +0,0 @@
//
// Created by Michal Přikryl on 10.07.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#include "prints.h"
#include "PlayersData.h"
#include <igameeventsystem.h>
#include <regex>
#include <networksystem/inetworkmessages.h>
#include "usermessages.pb.h"
#include "tier0/memdbgon.h"
namespace TemplatePlugin::Prints
{
std::string ReplaceColorTags(const std::string &input) {
static const std::vector<std::pair<std::string, std::string> > tags = {
{"[[DEFAULT]]", "\x01"}, {"[[DARKRED]]", "\x02"}, {"[[LIGHTPURPLE]]", "\x03"}, {"[[GREEN]]", "\x04"},
{"[[OLIVE]]", "\x05"}, {"[[LIME]]", "\x06"}, {"[[RED]]", "\x07"}, {"[[GREY]]", "\x08"},
{"[[YELLOW]]", "\x09"}, {"[[SILVER]]", "\x0A"}, {"[[BLUE]]", "\x0B"}, {"[[DARKBLUE]]", "\x0C"},
{"[[ORANGE]]", "\x10"}, {"[[PURPLE]]", "\x0E"}
};
std::string result = input;
for (const auto &[tag, code]: tags) {
size_t pos;
while ((pos = result.find(tag)) != std::string::npos)
result.replace(pos, tag.length(), code);
}
return result;
}
std::string ReplaceFormatTags(const std::string &input) {
std::string result = ReplaceColorTags(input);
return result;
}
void ChatToPlayer(CCSPlayerController* player, const std::string& msg)
{
if (!player || !player->CheckValid())
return;
ClientPrintNative(player->GetPlayerSlot(), HudDestination::Chat, ReplaceColorTags(" " + msg).c_str());
}
void ClientPrintNative(CPlayerSlot slot, HudDestination dest, const char* msg)
{
INetworkMessageInternal* pNetMsg = shared::g_pNetworkMessages->FindNetworkMessagePartial("TextMsg");
auto data = pNetMsg->AllocateMessage()->ToPB<CUserMessageTextMsg>();
data->set_dest(static_cast<google::protobuf::uint32>(dest));
data->add_param(msg);
CPlayerBitVec recipients;
recipients.Set(slot.Get());
shared::g_pGameEventSystem->PostEventAbstract(
CSplitScreenSlot(-1), false, ABSOLUTE_PLAYER_LIMIT,
reinterpret_cast<const uint64*>(recipients.Base()), pNetMsg, data,
0, BUF_RELIABLE
);
delete data;
}
}

View file

@ -1,35 +0,0 @@
//
// Created by Michal Přikryl on 10.07.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include <string>
#include <vector>
#include "schema/CCSPlayerController.h"
#include "log.h"
namespace TemplatePlugin::Prints
{
enum class HudDestination : int
{
Center = 1,
Alert = 2,
Chat = 3
};
void ClientPrintNative(CPlayerSlot slot, HudDestination dest, const char* msg);
std::string ReplaceColorTags(const std::string& input);
std::string ReplaceFormatTags(const std::string &input);
template<typename... Args>
std::string FormatMessage(fmt::format_string<Args...> fmtStr, Args &&... args) {
std::string formatted = fmt::format(fmtStr, std::forward<Args>(args)...);
return ReplaceFormatTags(formatted);
}
inline const char* PrefixCl() { return "[[DARKRED]][!][[DEFAULT]] "; }
void ChatToPlayer(CCSPlayerController* player, const std::string& msg);
}

View file

@ -1,45 +0,0 @@
//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
#include "globaltypes.h"
#include "CBaseModelEntity.h"
namespace
TemplatePlugin
{
class IChoreoServices
{
DECLARE_SCHEMA_CLASS(IChoreoServices)
};
class PhysicsRagdollPose_t
{
DECLARE_SCHEMA_CLASS(PhysicsRagdollPose_t)
SCHEMA_FIELD_POINTER(CUtlVector<CTransform>, m_Transforms)
SCHEMA_FIELD(CHandle<CBaseEntity>, m_hOwner)
SCHEMA_FIELD(bool, m_bSetFromDebugHistory)
};
class CBaseAnimGraph : public CBaseModelEntity
{
public:
DECLARE_SCHEMA_CLASS(CBaseAnimGraph)
SCHEMA_FIELD(bool, m_bInitiallyPopulateInterpHistory)
SCHEMA_FIELD(IChoreoServices *, m_pChoreoServices)
SCHEMA_FIELD(bool, m_bAnimGraphUpdateEnabled)
SCHEMA_FIELD(float, m_flMaxSlopeDistance)
SCHEMA_FIELD(Vector, m_vLastSlopeCheckPos)
SCHEMA_FIELD(bool, m_bAnimationUpdateScheduled)
SCHEMA_FIELD(Vector, m_vecForce)
SCHEMA_FIELD(int32, m_nForceBone)
SCHEMA_FIELD(PhysicsRagdollPose_t, m_RagdollPose)
SCHEMA_FIELD(bool, m_bRagdollEnabled)
SCHEMA_FIELD(bool, m_bRagdollClientSide)
SCHEMA_FIELD(CTransform, m_xParentedRagdollRootInEntitySpace)
};
}

View file

@ -1,53 +0,0 @@
//
// Created by Michal Přikryl on 07.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseTrigger.h"
#include "globaltypes.h"
namespace
TemplatePlugin
{
class locksound_t
{
public:
DECLARE_SCHEMA_CLASS(locksound_t);
SCHEMA_FIELD_POINTER(char, sLockedSound)
SCHEMA_FIELD_POINTER(char, sUnlockedSound)
SCHEMA_FIELD(float, flwaitSound)
};
class CBaseButton : public CBaseToggle
{
public:
DECLARE_SCHEMA_CLASS(CBaseButton);
SCHEMA_FIELD(QAngle, m_angMoveEntitySpace)
SCHEMA_FIELD(bool, m_fStayPushed)
SCHEMA_FIELD(bool, m_fRotating)
SCHEMA_FIELD(locksound_t, m_ls)
SCHEMA_FIELD_POINTER(char, m_sUseSound)
SCHEMA_FIELD_POINTER(char, m_sLockedSound)
SCHEMA_FIELD_POINTER(char, m_sUnlockedSound)
SCHEMA_FIELD_POINTER(char, m_sOverrideAnticipationName)
SCHEMA_FIELD(bool, m_bLocked)
SCHEMA_FIELD(bool, m_bDisabled)
SCHEMA_FIELD(float, m_flUseLockedTime)
SCHEMA_FIELD(bool, m_bSolidBsp)
SCHEMA_FIELD(CEntityIOOutput, m_OnDamaged)
SCHEMA_FIELD(CEntityIOOutput, m_OnPressed)
SCHEMA_FIELD(CEntityIOOutput, m_OnUseLocked)
SCHEMA_FIELD(CEntityIOOutput, m_OnIn)
SCHEMA_FIELD(CEntityIOOutput, m_OnOut)
SCHEMA_FIELD(int32, m_nState)
SCHEMA_FIELD(CHandle<CEntityInstance>, m_hConstraint)
SCHEMA_FIELD(CHandle<CEntityInstance>, m_hConstraintParent)
SCHEMA_FIELD(bool, m_bForceNpcExclude)
SCHEMA_FIELD_POINTER(char, m_sGlowEntity)
SCHEMA_FIELD(CHandle<CBaseModelEntity>, m_glowEntity)
SCHEMA_FIELD(bool, m_usable)
SCHEMA_FIELD_POINTER(char, m_szDisplayText)
};
}

View file

@ -9,20 +9,19 @@
#include "schemasystem.h" #include "schemasystem.h"
#include "ccollisionproperty.h" #include "ccollisionproperty.h"
#include "globaltypes.h" #include "globaltypes.h"
#include "ctakedamageinfo.h"
#include "virtual.h" #include "virtual.h"
#include "dynlibutils/module.h" #include "dynlibutils/module.h"
#include "Shared.h" #include "Shared.h"
#include "ehandle.h"
namespace using namespace RayTracePlugin;
TemplatePlugin
using UTIL_CreateEntityByName_t = CEntityInstance* (*)(const char* /*name*/, int /*forceEdictIndex*/);
inline UTIL_CreateEntityByName_t g_UTIL_CreateEntityByName = nullptr;
template <typename T>
inline T* UTIL_CreateEntityByName(const char* name)
{ {
using UTIL_CreateEntityByName_t = CEntityInstance* (*)(const char* /*name*/, int /*forceEdictIndex*/);
inline UTIL_CreateEntityByName_t g_UTIL_CreateEntityByName = nullptr;
template <typename T>
inline T* UTIL_CreateEntityByName(const char* name)
{
if (!g_UTIL_CreateEntityByName) if (!g_UTIL_CreateEntityByName)
{ {
UTIL_CreateEntityByName_t addr = DynLibUtils::CModule(shared::g_pServer).FindPattern( UTIL_CreateEntityByName_t addr = DynLibUtils::CModule(shared::g_pServer).FindPattern(
@ -34,11 +33,11 @@ TemplatePlugin
g_UTIL_CreateEntityByName = addr; g_UTIL_CreateEntityByName = addr;
} }
return reinterpret_cast<T*>(g_UTIL_CreateEntityByName(name, -1)); return reinterpret_cast<T*>(g_UTIL_CreateEntityByName(name, -1));
} }
template <typename T> template <typename T>
inline std::vector<T*> UTIL_FindAllEntitiesByDesignerName(const char* designerName) inline std::vector<T*> UTIL_FindAllEntitiesByDesignerName(const char* designerName)
{ {
std::vector<T*> results; std::vector<T*> results;
if (!designerName || !shared::g_pEntitySystem) if (!designerName || !shared::g_pEntitySystem)
@ -57,10 +56,10 @@ TemplatePlugin
} }
return results; return results;
} }
inline CEntityInstance* UTIL_GetEntityByIndex(int index) inline CEntityInstance* UTIL_GetEntityByIndex(int index)
{ {
if (!shared::g_pEntitySystem) return nullptr; if (!shared::g_pEntitySystem) return nullptr;
CEntityIdentity* pEntity = shared::g_pEntitySystem->m_EntityList.m_pFirstActiveEntity; CEntityIdentity* pEntity = shared::g_pEntitySystem->m_EntityList.m_pFirstActiveEntity;
@ -71,10 +70,10 @@ TemplatePlugin
}; };
return nullptr; return nullptr;
} }
inline CEntityInstance* UTIL_FindEntityByClassname(const char* name) inline CEntityInstance* UTIL_FindEntityByClassname(const char* name)
{ {
if (!shared::g_pEntitySystem) return nullptr; if (!shared::g_pEntitySystem) return nullptr;
CEntityIdentity* pEntity = shared::g_pEntitySystem->m_EntityList.m_pFirstActiveEntity; CEntityIdentity* pEntity = shared::g_pEntitySystem->m_EntityList.m_pFirstActiveEntity;
@ -85,10 +84,10 @@ TemplatePlugin
}; };
return nullptr; return nullptr;
} }
inline CEntityInstance* UTIL_FindEntityByEHandle(CEntityInstance* pFind) inline CEntityInstance* UTIL_FindEntityByEHandle(CEntityInstance* pFind)
{ {
if (!shared::g_pEntitySystem) return nullptr; if (!shared::g_pEntitySystem) return nullptr;
CEntityIdentity* pEntity = shared::g_pEntitySystem->m_EntityList.m_pFirstActiveEntity; CEntityIdentity* pEntity = shared::g_pEntitySystem->m_EntityList.m_pFirstActiveEntity;
@ -99,23 +98,23 @@ TemplatePlugin
}; };
return nullptr; return nullptr;
} }
typedef void (*CEntityInstance_AcceptInput_t)(CEntityInstance* pThis, const char* pInputName, typedef void (*CEntityInstance_AcceptInput_t)(CEntityInstance* pThis, const char* pInputName,
CEntityInstance* pActivator, CEntityInstance* pCaller, CEntityInstance* pActivator, CEntityInstance* pCaller,
const variant_t& pValue, int nOutputID, void* pUnk1); const variant_t& pValue, int nOutputID, void* pUnk1);
inline CEntityInstance_AcceptInput_t g_CEntityInstance_AcceptInput = nullptr; inline CEntityInstance_AcceptInput_t g_CEntityInstance_AcceptInput = nullptr;
typedef void (*CEntitySystem_AddEntityIOEvent_t)(CEntitySystem* pEntitySystem, CEntityInstance* pThis, typedef void (*CEntitySystem_AddEntityIOEvent_t)(CEntitySystem* pEntitySystem, CEntityInstance* pThis,
const char* pInputName, CEntityInstance* pActivator, const char* pInputName, CEntityInstance* pActivator,
CEntityInstance* pCaller, const variant_t& pValue, float delay, CEntityInstance* pCaller, const variant_t& pValue, float delay,
int nOutputID, void* pUnk1, void* pUnk2); int nOutputID, void* pUnk1, void* pUnk2);
inline CEntitySystem_AddEntityIOEvent_t g_CEntitySystem_AddEntityIOEvent = nullptr; inline CEntitySystem_AddEntityIOEvent_t g_CEntitySystem_AddEntityIOEvent = nullptr;
class CGameSceneNode class CGameSceneNode
{ {
public: public:
DECLARE_SCHEMA_CLASS(CGameSceneNode) DECLARE_SCHEMA_CLASS(CGameSceneNode)
SCHEMA_FIELD(CEntityInstance*, m_pOwner); SCHEMA_FIELD(CEntityInstance*, m_pOwner);
@ -170,43 +169,43 @@ TemplatePlugin
return mat; return mat;
} }
}; };
class CBodyComponent class CBodyComponent
{ {
public: public:
DECLARE_SCHEMA_CLASS(CBodyComponent) DECLARE_SCHEMA_CLASS(CBodyComponent)
SCHEMA_FIELD(CGameSceneNode *, m_pSceneNode); SCHEMA_FIELD(CGameSceneNode *, m_pSceneNode);
}; };
class CModelState class CModelState
{ {
public: public:
DECLARE_SCHEMA_CLASS(CModelState) DECLARE_SCHEMA_CLASS(CModelState)
SCHEMA_FIELD(CUtlSymbolLarge, m_ModelName) SCHEMA_FIELD(CUtlSymbolLarge, m_ModelName)
SCHEMA_FIELD(uint64, m_MeshGroupMask) SCHEMA_FIELD(uint64, m_MeshGroupMask)
}; };
class CSkeletonInstance : public CGameSceneNode class CSkeletonInstance : public CGameSceneNode
{ {
public: public:
DECLARE_SCHEMA_CLASS(CSkeletonInstance) DECLARE_SCHEMA_CLASS(CSkeletonInstance)
SCHEMA_FIELD(CModelState, m_modelState) SCHEMA_FIELD(CModelState, m_modelState)
}; };
class CEntitySubclassVDataBase class CEntitySubclassVDataBase
{ {
public: public:
DECLARE_SCHEMA_CLASS(CEntitySubclassVDataBase) DECLARE_SCHEMA_CLASS(CEntitySubclassVDataBase)
}; };
class CBaseEntity : public CEntityInstance class CBaseEntity : public CEntityInstance
{ {
public: public:
DECLARE_SCHEMA_CLASS(CBaseEntity) DECLARE_SCHEMA_CLASS(CBaseEntity)
SCHEMA_FIELD(float32, m_flSimulationTime) SCHEMA_FIELD(float32, m_flSimulationTime)
@ -451,35 +450,34 @@ TemplatePlugin
variant_t(value), flDelay, 0, variant_t(value), flDelay, 0,
0LL, 0LL); 0LL, 0LL);
} }
}; };
class CBodyComponentSkeletonInstance : public CBodyComponent class CBodyComponentSkeletonInstance : public CBodyComponent
{ {
public: public:
DECLARE_SCHEMA_CLASS(CBodyComponentSkeletonInstance); DECLARE_SCHEMA_CLASS(CBodyComponentSkeletonInstance);
}; };
class CBaseAnimGraphController class CBaseAnimGraphController
{ {
public: public:
DECLARE_SCHEMA_CLASS_INLINE(CBaseAnimGraphController); DECLARE_SCHEMA_CLASS_INLINE(CBaseAnimGraphController);
SCHEMA_FIELD(float, m_flPlaybackRate); SCHEMA_FIELD(float, m_flPlaybackRate);
}; };
class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance class CBodyComponentBaseAnimGraph : public CBodyComponentSkeletonInstance
{ {
public: public:
DECLARE_SCHEMA_CLASS(CBodyComponentBaseAnimGraph); DECLARE_SCHEMA_CLASS(CBodyComponentBaseAnimGraph);
SCHEMA_FIELD(CBaseAnimGraphController, m_animationController); SCHEMA_FIELD(CBaseAnimGraphController, m_animationController);
}; };
class SpawnPoint : public CBaseEntity class SpawnPoint : public CBaseEntity
{ {
public: public:
DECLARE_SCHEMA_CLASS(SpawnPoint); DECLARE_SCHEMA_CLASS(SpawnPoint);
SCHEMA_FIELD(bool, m_bEnabled); SCHEMA_FIELD(bool, m_bEnabled);
}; };
}

View file

@ -1,21 +0,0 @@
//
// Created by Michal Přikryl on 07.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseTrigger.h"
#include "globaltypes.h"
namespace
TemplatePlugin
{
class CBaseFilter : public CBaseEntity
{
public:
DECLARE_SCHEMA_CLASS(CBaseFilter);
SCHEMA_FIELD(bool, m_bNegated)
SCHEMA_FIELD(CEntityIOOutput, m_OnPass)
SCHEMA_FIELD(CEntityIOOutput, m_OnFail)
};
}

View file

@ -1,33 +0,0 @@
//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseModelEntity.h"
#include "CBasePlayerPawn.h"
#include "globaltypes.h"
namespace TemplatePlugin {
class CBaseGrenade : public CBaseModelEntity
{
public:
DECLARE_SCHEMA_CLASS(CBaseGrenade);
SCHEMA_FIELD(CHandle<CCSPlayerPawn>, m_hThrower);
SCHEMA_FIELD(float, m_flDamage);
SCHEMA_FIELD(float, m_DmgRadius);
};
class CBaseCSGrenadeProjectile : public CBaseGrenade
{
public:
DECLARE_SCHEMA_CLASS(CBaseCSGrenadeProjectile);
};
class CSmokeGrenadeProjectile : public CBaseCSGrenadeProjectile
{
public:
DECLARE_SCHEMA_CLASS(CSmokeGrenadeProjectile);
SCHEMA_FIELD(Vector, m_vSmokeColor);
SCHEMA_FIELD(int, m_nSmokeEffectTickBegin);
};
}

View file

@ -7,7 +7,7 @@
#include "globaltypes.h" #include "globaltypes.h"
namespace namespace
TemplatePlugin RayTracePlugin
{ {
class CBaseModelEntity : public CBaseEntity class CBaseModelEntity : public CBaseEntity
{ {

View file

@ -1,83 +0,0 @@
//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "ehandle.h"
#include "CCSPlayerPawn.h"
namespace TemplatePlugin
{
enum class PlayerConnectedState : uint32_t
{
PlayerNeverConnected = 0xFFFFFFFF,
PlayerConnected = 0x0,
PlayerConnecting = 0x1,
PlayerReconnecting = 0x2,
PlayerDisconnecting = 0x3,
PlayerDisconnected = 0x4,
PlayerReserved = 0x5,
};
class CBasePlayerController : public CBaseEntity
{
public:
DECLARE_SCHEMA_CLASS(CBasePlayerController);
SCHEMA_FIELD(CHandle<CBasePlayerPawn>, m_hPawn)
SCHEMA_FIELD_POINTER(char, m_iszPlayerName)
SCHEMA_FIELD(PlayerConnectedState, m_iConnected)
SCHEMA_FIELD(uint32_t, m_iDesiredFOV);
SCHEMA_FIELD_POINTER(uint64_t, m_steamID)
SCHEMA_FIELD_POINTER(bool, m_bIsHLTV)
CBasePlayerPawn* GetPawn() { return m_hPawn.Get(); }
const char* GetPlayerName() { return m_iszPlayerName(); }
void SetPlayerName(const std::string& name)
{
std::strncpy(m_iszPlayerName(), name.c_str(), 128);
m_iszPlayerName()[127] = '\0';
}
int GetPlayerSlot() { return GetEntityIndex().Get() - 1; }
bool IsConnected() { return m_iConnected() == PlayerConnectedState::PlayerConnected; }
uint64_t GetSteamID() { return *m_steamID(); }
void SetSteamID(uint64_t id) { *m_steamID() = id; }
bool GetIsHLTV() { return *m_bIsHLTV(); }
void SetIsHLTV(bool value) { *m_bIsHLTV() = value; }
uint64_t& SteamID() { return *m_steamID(); }
bool& IsHLTV() { return *m_bIsHLTV(); }
using CBasePlayerController_SetPawn_t = void(*)(CBasePlayerController* pController, CCSPlayerPawn* pPawn,
bool a3, bool a4, bool a5, bool a6);
void SetPawn(CCSPlayerPawn* pawn)
{
if (!pawn) return;
CBasePlayerController_SetPawn_t CBasePlayerController_SetPawn = nullptr;
if (!CBasePlayerController_SetPawn)
{
CBasePlayerController_SetPawn_t addr = addr =
DynLibUtils::CModule(shared::g_pServer)
.FindPattern(shared::g_pGameConfig->GetSignature("CBasePlayerController_SetPawn"))
.RCast<CBasePlayerController_SetPawn_t>();
if (!addr)
return;
CBasePlayerController_SetPawn = addr;
}
CBasePlayerController_SetPawn(this, pawn, true, false, false, false);
}
};
}

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@ -1,76 +0,0 @@
//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
#include "CBaseModelEntity.h"
#include "services.h"
namespace TemplatePlugin {
enum class Hull_t : uint32
{
HULL_HUMAN = 0,
HULL_SMALL_CENTERED = 1,
HULL_WIDE_HUMAN = 2,
HULL_TINY = 3,
HULL_MEDIUM = 4,
HULL_TINY_CENTERED = 5,
HULL_LARGE = 6,
HULL_LARGE_CENTERED = 7,
HULL_MEDIUM_TALL = 8,
HULL_SMALL = 9,
NUM_HULLS = 10,
HULL_NONE = 11,
};
class CMovementStatsProperty
{
public:
DECLARE_SCHEMA_CLASS(CMovementStatsProperty);
SCHEMA_FIELD(uint32, m_nUseCounter);
SCHEMA_FIELD(void*, m_emaMovementDirection);
};
class CBaseCombatCharacter : public CBaseModelEntity
{
public:
DECLARE_SCHEMA_CLASS(CBaseCombatCharacter);
SCHEMA_FIELD(bool, m_bForceServerRagdoll);
SCHEMA_FIELD_POINTER(CUtlVector<CHandle<CEconWearable>>, m_hMyWearables)
SCHEMA_FIELD(float, m_impactEnergyScale);
SCHEMA_FIELD(bool, m_bApplyStressDamage);
SCHEMA_FIELD(bool, m_bDeathEventsDispatched);
SCHEMA_FIELD(CUtlString, m_strRelationships);
SCHEMA_FIELD(Hull_t, m_eHull);
SCHEMA_FIELD(uint32, m_nNavHullIdx);
SCHEMA_FIELD(CMovementStatsProperty, m_movementStats);
};
class CBasePlayerPawn : public CBaseCombatCharacter
{
public:
DECLARE_SCHEMA_CLASS(CBasePlayerPawn);
SCHEMA_FIELD(CCSPlayer_MovementServices*, m_pMovementServices)
SCHEMA_FIELD(CCSPlayer_WeaponServices*, m_pWeaponServices)
SCHEMA_FIELD(CCSPlayer_ItemServices*, m_pItemServices)
SCHEMA_FIELD(CPlayer_ObserverServices*, m_pObserverServices)
SCHEMA_FIELD(CPlayer_CameraServices*, m_pCameraServices)
SCHEMA_FIELD(CHandle<CBasePlayerController>, m_hController)
SCHEMA_FIELD(QAngle, v_angle)
SCHEMA_FIELD(QAngle, v_anglePrevious)
SCHEMA_FIELD(uint32, m_iHideHUD)
SCHEMA_FIELD(bool, m_fInitHUD)
void CommitSuicide(bool bExplode, bool bForce)
{
static int offset = shared::g_pGameConfig->GetOffset("CBasePlayerPawn_CommitSuicide");
CALL_VIRTUAL(void, offset, this, bExplode, bForce);
}
CBasePlayerController *GetController() { return m_hController.Get(); }
};
}

View file

@ -1,23 +0,0 @@
//
// Created by Michal Přikryl on 31.10.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
#include "globaltypes.h"
#include "CBaseAnimGraph.h"
namespace
TemplatePlugin
{
class CBaseProp : public CBaseAnimGraph
{
public:
DECLARE_SCHEMA_CLASS(CBaseProp)
SCHEMA_FIELD(bool, m_bModelOverrodeBlockLOS)
SCHEMA_FIELD(int, m_iShapeType)
SCHEMA_FIELD(bool, m_bConformToCollisionBounds)
SCHEMA_FIELD(CTransform, m_mPreferredCatchTransform)
};
}

View file

@ -1,79 +0,0 @@
//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseModelEntity.h"
#include "schemasystem.h"
#define SF_TRIG_PUSH_ONCE 0x80
namespace TemplatePlugin {
enum TOGGLE_STATE : uint32_t
{
TS_AT_TOP = 0,
TS_AT_BOTTOM = 1,
TS_GOING_UP = 2,
TS_GOING_DOWN = 3,
DOOR_OPEN = 0,
DOOR_CLOSED = 1,
DOOR_OPENING = 2,
DOOR_CLOSING = 3,
};
class CBaseToggle : public CBaseModelEntity
{
public:
DECLARE_SCHEMA_CLASS(CBaseToggle);
SCHEMA_FIELD(TOGGLE_STATE, m_toggle_state)
SCHEMA_FIELD(float32, m_flMoveDistance)
SCHEMA_FIELD(float32, m_flWait)
SCHEMA_FIELD(float32, m_flLip)
SCHEMA_FIELD(bool, m_bAlwaysFireBlockedOutputs)
SCHEMA_FIELD(Vector, m_vecPosition1)
SCHEMA_FIELD(Vector, m_vecPosition2)
SCHEMA_FIELD(QAngle, m_vecMoveAng)
SCHEMA_FIELD(QAngle, m_vecAngle1)
SCHEMA_FIELD(QAngle, m_vecAngle2)
SCHEMA_FIELD(float32, m_flHeight)
SCHEMA_FIELD(CEntityHandle, m_hActivator)
SCHEMA_FIELD(Vector, m_vecFinalDest)
SCHEMA_FIELD(QAngle, m_vecFinalAngle)
SCHEMA_FIELD(int32, m_movementType)
SCHEMA_FIELD(CUtlSymbolLarge, m_sMaster)
};
class CBaseTrigger : public CBaseToggle
{
public:
DECLARE_SCHEMA_CLASS(CBaseTrigger);
SCHEMA_FIELD(CEntityIOOutput, m_OnStartTouch);
SCHEMA_FIELD(CEntityIOOutput, m_OnStartTouchAll);
SCHEMA_FIELD(CEntityIOOutput, m_OnEndTouch);
SCHEMA_FIELD(CEntityIOOutput, m_OnEndTouchAll);
SCHEMA_FIELD(CEntityIOOutput, m_OnTouching);
SCHEMA_FIELD(CEntityIOOutput, m_OnTouchingEachEntity);
SCHEMA_FIELD(CEntityIOOutput, m_OnNotTouching);
SCHEMA_FIELD_POINTER(CUtlVector<CHandle<CBaseEntity>>, m_hTouchingEntities)
SCHEMA_FIELD(CUtlSymbolLarge, m_iFilterName)
SCHEMA_FIELD(CEntityHandle, m_hFilter)
SCHEMA_FIELD(bool, m_bDisabled);
SCHEMA_FIELD(bool, m_bUseAsyncQueries);
};
class CTriggerMultiple : public CBaseTrigger
{
public:
DECLARE_SCHEMA_CLASS(CTriggerMultiple);
SCHEMA_FIELD(CEntityIOOutput, m_OnTrigger);
};
class CBombTarget : public CBaseTrigger
{
public:
DECLARE_SCHEMA_CLASS(CBombTarget);
SCHEMA_FIELD(bool, m_bIsBombSiteB);
};
}

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//
// Created by Michal Přikryl on 01.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
#include "globaltypes.h"
#include "CBaseProp.h"
namespace
TemplatePlugin
{
class CPropDataComponent : public CEntityComponent
{
public:
DECLARE_SCHEMA_CLASS(CPropDataComponent)
SCHEMA_FIELD(float, m_flDmgModBullet)
SCHEMA_FIELD(float, m_flDmgModClub)
SCHEMA_FIELD(float, m_flDmgModExplosive)
SCHEMA_FIELD(float, m_flDmgModFire)
SCHEMA_FIELD_POINTER(char, m_iszPhysicsDamageTableName)
SCHEMA_FIELD_POINTER(char, m_iszBasePropData)
SCHEMA_FIELD(int32, m_nInteractions)
SCHEMA_FIELD(bool, m_bSpawnMotionDisabled)
SCHEMA_FIELD(int32, m_nDisableTakePhysicsDamageSpawnFlag)
SCHEMA_FIELD(int32, m_nMotionDisabledSpawnFlag)
};
enum BreakableContentsType_t : uint
{
BC_DEFAULT = 0x0,
BC_EMPTY = 0x1,
BC_PROP_GROUP_OVERRIDE = 0x2,
BC_PARTICLE_SYSTEM_OVERRIDE = 0x3,
};
enum PerformanceMode_t : uint
{
PM_NORMAL = 0x0,
PM_NO_GIBS = 0x1,
};
class CBreakableProp : public CBaseProp
{
public:
DECLARE_SCHEMA_CLASS(CBreakableProp);
SCHEMA_FIELD(CPropDataComponent, m_CPropDataComponent)
SCHEMA_FIELD(CEntityIOOutput, m_OnStartDeath)
SCHEMA_FIELD(CEntityIOOutput, m_OnBreak)
SCHEMA_FIELD(CEntityIOOutput, m_OnTakeDamage)
SCHEMA_FIELD(float, m_impactEnergyScale)
SCHEMA_FIELD(int32, m_iMinHealthDmg)
SCHEMA_FIELD(QAngle, m_preferredCarryAngles)
SCHEMA_FIELD(float, m_flPressureDelay)
SCHEMA_FIELD(float, m_flDefBurstScale)
SCHEMA_FIELD(Vector, m_vDefBurstOffset)
SCHEMA_FIELD(CHandle<CBaseEntity>, m_hBreaker)
SCHEMA_FIELD(PerformanceMode_t, m_PerformanceMode)
SCHEMA_FIELD(float, m_flPreventDamageBeforeTime)
SCHEMA_FIELD(BreakableContentsType_t, m_BreakableContentsType)
SCHEMA_FIELD_POINTER(char, m_strBreakableContentsPropGroupOverride)
SCHEMA_FIELD_POINTER(char, m_strBreakableContentsParticleOverride)
SCHEMA_FIELD(bool, m_bHasBreakPiecesOrCommands)
SCHEMA_FIELD(float, m_explodeDamage)
SCHEMA_FIELD(float, m_explodeRadius)
SCHEMA_FIELD(float, m_explosionDelay)
SCHEMA_FIELD_POINTER(char, m_explosionBuildupSound)
SCHEMA_FIELD_POINTER(char, m_explosionCustomEffect)
SCHEMA_FIELD_POINTER(char, m_explosionCustomSound)
SCHEMA_FIELD_POINTER(char, m_explosionModifier)
SCHEMA_FIELD(CHandle<CBasePlayerPawn>, m_hPhysicsAttacker)
SCHEMA_FIELD(float, m_flLastPhysicsInfluenceTime)
SCHEMA_FIELD(float, m_flDefaultFadeScale)
SCHEMA_FIELD(CHandle<CBaseEntity>, m_hLastAttacker)
SCHEMA_FIELD_POINTER(char, m_iszPuntSound)
SCHEMA_FIELD(bool, m_bUsePuntSound)
SCHEMA_FIELD(bool, m_bOriginalBlockLOS)
};
}

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//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include <entity2/entityidentity.h>
#include "CGameRules.h"
#include "schemasystem.h"
namespace TemplatePlugin {
class CC4
{
public:
DECLARE_SCHEMA_CLASS(CC4);
SCHEMA_FIELD(GameTime_t, m_fArmedTime);
};
}

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//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include <colors.h>
#include <detourtypes.h>
#include <tasks.h>
#include <vectorextends.h>
#include "CBasePlayerController.h"
#include "serversideclient.h"
#include "services.h"
#include "Shared.h"
#include "RayTrace.h"
namespace TemplatePlugin {
extern CServerSideClient* GetClientBySlot(CPlayerSlot slot);
class CCSPlayerController : public CBasePlayerController
{
public:
DECLARE_SCHEMA_CLASS(CCSPlayerController);
SCHEMA_FIELD(CCSPlayerController_InGameMoneyServices*, m_pInGameMoneyServices);
SCHEMA_FIELD(CCSPlayerController_ActionTrackingServices*, m_pActionTrackingServices);
SCHEMA_FIELD(CCSPlayerController_InventoryServices*, m_pInventoryServices);
SCHEMA_FIELD(uint32_t, m_iPing);
SCHEMA_FIELD(CUtlSymbolLarge, m_szClan);
SCHEMA_FIELD_POINTER(char, m_szClanName) // char m_szClanName[32]
SCHEMA_FIELD(bool, m_bEverFullyConnected);
SCHEMA_FIELD(bool, m_bPawnIsAlive);
SCHEMA_FIELD(int32_t, m_nDisconnectionTick);
SCHEMA_FIELD(CHandle<CCSPlayerPawn>, m_hPlayerPawn);
SCHEMA_FIELD(int32, m_DesiredObserverMode);
SCHEMA_FIELD(int16_t, m_nPawnCharacterDefIndex);
SCHEMA_FIELD(CHandle<CCSPlayerPawnBase>, m_hObserverPawn);
SCHEMA_FIELD(CHandle<CCSPlayerController>, m_hOriginalControllerOfCurrentPawn);
SCHEMA_FIELD(uint32_t, m_iPawnHealth);
SCHEMA_FIELD(int32_t, m_iPawnArmor);
SCHEMA_FIELD(int32_t, m_iScore);
SCHEMA_FIELD(int32_t, m_iRoundScore);
SCHEMA_FIELD(int32_t, m_iRoundsWon);
SCHEMA_FIELD(int32_t, m_iMVPs);
SCHEMA_FIELD(float, m_flSmoothedPing);
SCHEMA_FIELD(GameTime_t, m_flForceTeamTime);
SCHEMA_FIELD(int32_t, m_iCompetitiveRanking);
SCHEMA_FIELD(int8_t, m_iCompetitiveRankType);
SCHEMA_FIELD(int32_t, m_iCompetitiveWins);
SCHEMA_FIELD(byte, m_iPendingTeamNum);
SCHEMA_FIELD(byte, m_bTeamChanged);
SCHEMA_FIELD(byte, m_bInSwitchTeam);
static CCSPlayerController* FromUserId(int userid)
{
for (int i = 0; i < shared::getGlobalVars()->maxClients; ++i)
{
CCSPlayerController* controller = FromSlot(i);
if (!controller)
continue;
int iUserId = shared::g_pEngine->GetPlayerUserId(i).Get();
if (userid == iUserId) return controller;
}
return nullptr;
}
static CCSPlayerController* FromPawn(CCSPlayerPawn* pawn)
{
return reinterpret_cast<CCSPlayerController*>(pawn->m_hController().Get());
}
static CCSPlayerController* FromIndex(int iIndex)
{
return static_cast<CCSPlayerController*>(shared::g_pEntitySystem->
GetEntityInstance(CEntityIndex(iIndex)));
}
static CCSPlayerController* FromSlot(int iSlot)
{
return static_cast<CCSPlayerController*>(shared::g_pEntitySystem->
GetEntityInstance(CEntityIndex(iSlot + 1)));
}
static CCSPlayerController* FromSteamId(uint64 steamid)
{
for (int i = 0; i < shared::getGlobalVars()->maxClients; ++i)
{
CCSPlayerController* controller = FromSlot(i);
if (!controller)
continue;
if (steamid == controller->GetSteamID()) return controller;
}
return nullptr;
}
CServerSideClient* GetServerSideClient()
{
return GetClientBySlot(GetPlayerSlot());
}
CCSPlayerPawn* GetPlayerPawn()
{
if (auto handle = m_hPlayerPawn(); handle.IsValid())
return handle.Get();
return nullptr;
}
CCSPlayerPawn* GetObserverPawn()
{
if (auto handle = m_hObserverPawn(); handle.IsValid())
return static_cast<CCSPlayerPawn*>(handle.Get());
return nullptr;
}
bool IsBot() { return GetSteamID() == 0; }
void ChangeTeam(CsTeam iTeam)
{
CALL_VIRTUAL(void, shared::g_pGameConfig->GetOffset("CCSPlayerController_ChangeTeam"), this,
static_cast<byte>(iTeam));
}
static std::string CsTeamToString(CsTeam team)
{
switch (team)
{
case CsTeam::None: return "None";
case CsTeam::Spectator: return "Spectator";
case CsTeam::Terrorist: return "Terrorist";
case CsTeam::CounterTerrorist: return "CounterTerrorist";
default: return "Unknown";
}
}
CsTeam Team()
{
byte teamNum = GetTeam();
if (teamNum < static_cast<byte>(CsTeam::None) || teamNum > static_cast<byte>(CsTeam::CounterTerrorist))
return CsTeam::None;
return static_cast<CsTeam>(teamNum);
}
void Respawn()
{
CCSPlayerPawn* pPawn = GetPlayerPawn();
if (!pPawn || m_bPawnIsAlive)
return;
SetPawn(pPawn);
CALL_VIRTUAL(void, shared::g_pGameConfig->GetOffset("CCSPlayerController_Respawn"), this);
}
bool CheckValid(bool alive = false)
{
CCSPlayerPawn* pawn = GetPlayerPawn();
if (IsBot() || GetIsHLTV() || GetSteamID() <= 0 || !IsConnected() || !pawn)
return false;
if (alive && !m_bPawnIsAlive())
{
return false;
}
return true;
}
void TakeFakeDamage(CCSPlayerController* attacker, int damage)
{
static CBaseEntity_TakeDamageOld_t s_TakeDamageOld = nullptr;
if (!s_TakeDamageOld)
{
CBaseEntity_TakeDamageOld_t addr =
DynLibUtils::CModule(shared::g_pServer)
.FindPattern(shared::g_pGameConfig->GetSignature("CBaseEntity_TakeDamageOld"))
.RCast<CBaseEntity_TakeDamageOld_t>();
if (!addr) return;
s_TakeDamageOld = addr;
}
if (!CheckValid(true) || !attacker || !attacker->CheckValid())
return;
auto* victimPawn = GetPlayerPawn();
if (!victimPawn) return;
auto* attackerPawn = attacker->GetPlayerPawn();
if (!attackerPawn) return;
const size_t infoSize = schema::GetClassSize("CTakeDamageInfo");
const size_t resultSize = schema::GetClassSize("CTakeDamageResult");
auto* infoMem = std::malloc(infoSize);
auto* resultMem = std::malloc(resultSize);
if (!infoMem || !resultMem)
{
std::free(infoMem);
std::free(resultMem);
return;
}
std::memset(infoMem, 0, infoSize);
std::memset(resultMem, 0, resultSize);
CAttackerInfo attackerInfo(attacker);
std::memcpy(reinterpret_cast<std::uint8_t*>(infoMem) + 0x98, &attackerInfo, sizeof(CAttackerInfo));
auto* info = reinterpret_cast<CTakeDamageInfo*>(infoMem);
auto* result = reinterpret_cast<CTakeDamageResult*>(resultMem);
info->m_hInflictor() = attackerPawn->GetHandle();
info->m_hAttacker() = attackerPawn->GetHandle();
info->m_flDamage() = static_cast<float>(damage);
info->m_flFriendlyFireDamageReductionRatio() = static_cast<float>(0);
info->m_bInTakeDamageFlow() = true;
info->m_bitsDamageType() = DMG_GENERIC;
result->m_pOriginatingInfo() = info;
result->m_nDamageDealt() = damage;
result->m_nHealthLost() = damage;
result->m_flPreModifiedDamage() = static_cast<float>(damage);
result->m_nTotalledDamageDealt() = damage;
result->m_nTotalledHealthLost() = damage;
result->m_bWasDamageSuppressed() = false;
s_TakeDamageOld(victimPawn, info, result);
std::free(infoMem);
std::free(resultMem);
}
void Kick(ENetworkDisconnectionReason reason)
{
if (!CheckValid()) return;
CPlayerSlot slot = CPlayerSlot(GetPlayerSlot());
Tasks::NextFrame([slot, reason]
{
shared::g_pEngine->DisconnectClient(
slot, reason);
});
}
PlayerConnectedState GetConnectedState() { return m_iConnected(); }
CSPlayerState GetPawnState()
{
CCSPlayerPawnBase* pPawn = static_cast<CCSPlayerPawnBase*>(GetPawn());
if (!pPawn)
return STATE_WELCOME;
return pPawn->m_iPlayerState();
}
CSPlayerState GetPlayerPawnState()
{
CCSPlayerPawn* pPawn = GetPlayerPawn();
if (!pPawn)
return STATE_WELCOME;
return pPawn->m_iPlayerState();
}
CBaseEntity* GetObserverTarget()
{
auto pPawn = GetPawn();
if (!pPawn)
return nullptr;
return pPawn->m_pObserverServices->m_hObserverTarget().Get();
}
// --- HEALTH & ARMOR ---
int GetHealth()
{
if (!CheckValid(true)) return 0;
auto pawn = GetPlayerPawn();
return pawn->m_iHealth;
}
void SetHealth(int health)
{
if (!CheckValid(true) || health <= 0) return;
auto pawn = GetPlayerPawn();
pawn->m_iHealth = health;
m_iPawnHealth = health;
if (health > pawn->m_iMaxHealth)
pawn->m_iMaxHealth = health;
}
void AddHealth(int delta)
{
if (!CheckValid(true) || delta <= 0) return;
auto pawn = GetPlayerPawn();
pawn->m_iHealth += delta;
m_iPawnHealth += delta;
}
void SetMaxHealth(int maxHp)
{
if (!CheckValid(true) || maxHp <= 0) return;
auto pawn = GetPlayerPawn();
pawn->m_iMaxHealth = maxHp;
}
void SetArmor(int armor, bool helmet = false)
{
if (!CheckValid(true) || armor < 0) return;
auto pawn = GetPlayerPawn();
pawn->m_ArmorValue = armor;
m_iPawnArmor = armor;
if (helmet && pawn->m_pItemServices)
pawn->m_pItemServices->m_bHasHelmet = true;
}
void AddArmor(int delta)
{
if (!CheckValid(true) || delta <= 0) return;
auto pawn = GetPlayerPawn();
pawn->m_ArmorValue() += delta;
m_iPawnArmor() += delta;
}
// --- WEAPONS ---
std::vector<CCSWeaponBase*> GetWeapons()
{
std::vector<CCSWeaponBase*> weapons;
auto pawn = GetPlayerPawn();
if (!pawn || !pawn->m_pWeaponServices() || !pawn->m_pWeaponServices()->m_hMyWeapons())
return weapons;
const auto& myWeapons = *pawn->m_pWeaponServices()->m_hMyWeapons();
for (int i = 0; i < myWeapons.Count(); ++i)
{
const auto& handle = myWeapons[i];
if (!handle.IsValid()) continue;
if (auto* weapon = static_cast<CCSWeaponBase*>(handle.Get()))
{
weapons.push_back(weapon);
}
}
return weapons;
}
CCSWeaponBase* GetWeaponByDefIndex(int defIndex)
{
for (auto* base : GetWeapons())
{
if (base->m_AttributeManager().m_Item().m_iItemDefinitionIndex() == defIndex)
return base;
}
return nullptr;
}
CCSWeaponBase* GetWeaponBySlot(gear_slot_t slot)
{
for (auto* base : GetWeapons())
{
if (base->GetWeaponVData() && base->GetWeaponVData()->m_GearSlot() == slot)
return base;
}
return nullptr;
}
CCSWeaponBase* GetWeaponByName(const std::string& weaponName)
{
for (auto* base : GetWeapons())
{
if (base->GetDesignerName() == weaponName)
return base;
}
return nullptr;
}
bool HasWeaponByName(const std::string& weaponName)
{
return GetWeaponByName(weaponName) != nullptr;
}
bool HasWeaponInSlot(gear_slot_t slot)
{
return GetWeaponBySlot(slot) != nullptr;
}
std::string GetWeaponNameBySlot(gear_slot_t slot)
{
if (auto* w = GetWeaponBySlot(slot))
{
return w->GetDesignerName();
}
return {};
}
void DropWeaponByName(const std::string& weaponName)
{
auto pawn = GetPlayerPawn();
if (!pawn || !pawn->m_pWeaponServices()) return;
if (auto* weapon = GetWeaponByName(weaponName))
{
pawn->m_pWeaponServices()->m_hActiveWeapon() = CHandle<CBaseEntity>(weapon);
pawn->m_pItemServices()->DropActiveWeapon(weapon);
}
}
// --- POSITION / AIM ---
Vector GetEyePosition()
{
auto pawn = GetPlayerPawn();
if (!pawn) return {0, 0, 0};
Vector origin = pawn->GetAbsOrigin();
Vector offset = pawn->m_vecViewOffset();
return {origin.x, origin.y, origin.z + offset.z};
}
CBaseEntity* GetAimEntity(bool includePlayers = false)
{
if (!CheckValid(true))
return nullptr;
auto* pawn = GetPlayerPawn();
if (!pawn)
return nullptr;
QAngle eyeAngles = pawn->GetEyeAngles();
Vector eyePos = GetEyePosition();
RayTrace::TraceOptions opts{};
if (!includePlayers)
opts.InteractsExclude = RayTrace::InteractionLayers::Player;
auto result = RayTrace::TraceShape(
eyePos,
eyeAngles,
pawn,
&opts
);
return result.has_value()
? static_cast<CBaseEntity*>(result->HitEntity)
: nullptr;
}
struct AimPositionResult
{
bool Hit{false};
Vector Origin{};
Vector Normal{};
};
AimPositionResult GetAimPositionEx(bool includePlayers = true)
{
AimPositionResult result{};
if (!CheckValid(true))
return result;
auto* pawn = GetPlayerPawn();
if (!pawn)
return result;
QAngle eyeAngles = pawn->GetEyeAngles();
Vector eyePos = GetEyePosition();
Vector forward{};
AngleVectors(eyeAngles, &forward, nullptr, nullptr);
Vector origin = eyePos + forward * 15.0f;
RayTrace::TraceOptions opts{};
if (!includePlayers)
opts.InteractsExclude = RayTrace::InteractionLayers::Player;
auto traceResult = RayTrace::TraceShape(
eyePos,
eyeAngles,
pawn,
&opts
);
if (traceResult.has_value())
{
result.Hit = true;
result.Origin = traceResult->EndPos;
result.Normal = traceResult->Normal;
return result;
}
result.Hit = false;
result.Origin = origin + forward * 8192.0f;
return result;
}
Vector GetAimPosition(bool includePlayers = true)
{
if (!CheckValid(true))
return {0, 0, 0};
auto* pawn = GetPlayerPawn();
if (!pawn)
return {0, 0, 0};
QAngle eyeAngles = pawn->GetEyeAngles();
Vector eyePos = GetEyePosition();
Vector forward{};
AngleVectors(eyeAngles, &forward, nullptr, nullptr);
Vector origin = eyePos + forward * 15.0f;
RayTrace::TraceOptions opts{};
if (!includePlayers)
opts.InteractsExclude = RayTrace::InteractionLayers::Player;
auto traceResult = RayTrace::TraceShape(
eyePos,
eyeAngles,
pawn,
&opts
);
if (traceResult.has_value())
{
return traceResult->EndPos;
}
return origin + forward * 8192.0f;
}
bool IsPlayerInSightRange(CCSPlayerController* target,
float distance = 0.0f, float angle = 90.0f, bool heightCheck = true,
bool negativeAngle = false)
{
if (!CheckValid(true) || !target->CheckValid(true) || GetPlayerPawn()->GetAbsOrigin().IsZero() ||
target->GetPlayerPawn()->GetAbsOrigin().IsZero())
return false;
float resultDistance = 0;
auto playerEyeAngles = GetPlayerPawn()->GetEyeAngles();
playerEyeAngles.x = 0.0f;
playerEyeAngles.z = 0.0f;
Vector angleVector;
AngleVectors(playerEyeAngles, &angleVector, nullptr, nullptr);
angleVector = VectorExtends::Normalize(angleVector);
if (negativeAngle)
angleVector = VectorExtends::NegateVector(angleVector);
auto playerOrigin = GetPlayerPawn()->GetAbsOrigin();
auto targetOrigin = target->GetPlayerPawn()->GetAbsOrigin();
if (heightCheck && distance > 0.0f)
resultDistance = VectorExtends::Distance(playerOrigin, targetOrigin);
if (distance > 0.0f)
{
if (resultDistance > distance)
return false;
}
playerOrigin.z = 0.0f;
targetOrigin.z = 0.0f;
auto targetVector = VectorExtends::MakeVectorFromPoints(playerOrigin, targetOrigin);
targetVector = VectorExtends::Normalize(targetVector);
auto resultAngle = VectorExtends::RadToDeg(
VectorExtends::ArcCosine(VectorExtends::GetVectorDotProduct(targetVector, angleVector)));
if (resultAngle > angle / 2)
return false;
if (distance > 0.0f)
{
if (!heightCheck)
resultDistance = VectorExtends::Distance(playerOrigin, targetOrigin);
return resultDistance <= distance;
}
return true;
}
void TeleportTo(CCSPlayerController* target)
{
if (!CheckValid(true) || !target || !target->CheckValid(true)) return;
auto pawn = GetPlayerPawn();
auto tpawn = target->GetPlayerPawn();
if (!pawn || !tpawn) return;
Vector origin = tpawn->GetAbsOrigin();
QAngle rot = tpawn->GetAbsRotation();
Vector vel = tpawn->GetAbsVelocity();
pawn->Teleport(&origin, &rot, &vel);
}
void TeleportPlayer(CCSPlayerController* target)
{
CCSPlayerPawn* myPawn = GetPlayerPawn();
CCSPlayerPawn* targetPawn = target ? target->GetPlayerPawn() : nullptr;
if (!myPawn || !targetPawn)
return;
const Vector& origin = targetPawn->GetAbsOrigin();
const QAngle& rotation = targetPawn->GetAbsRotation();
const Vector& velocity = targetPawn->GetAbsVelocity();
myPawn->Teleport(&origin, &rotation, &velocity);
}
void SetPlayerRenderColor(int a = 255, int r = 255, int g = 255, int b = 255)
{
CCSPlayerPawn* pawn = GetPlayerPawn();
if (!pawn) return;
pawn->m_clrRender() = Color(r, g, b, a);
}
void SetPlayerInvisible(int alpha = 0)
{
if (alpha < 0) alpha = 0;
if (alpha > 255) alpha = 255;
CCSPlayerPawn* pawn = GetPlayerPawn();
if (!pawn)
return;
SetPlayerRenderColor(alpha);
if (auto weaponServices = pawn->m_pWeaponServices())
{
CHandle<CBasePlayerWeapon> activeWeapon = weaponServices->m_hActiveWeapon();
if (activeWeapon && activeWeapon.IsValid())
{
auto* weapon = activeWeapon.Get();
weapon->m_clrRender() = colors(255, 255, 255, alpha).ToValveColor();
weapon->m_flShadowStrength() = 0.0f;
}
if (auto myWeapons = weaponServices->m_hMyWeapons())
{
FOR_EACH_VEC(*myWeapons, i)
{
const CHandle<CBasePlayerWeapon>& handle = (*myWeapons)[i];
if (!handle.IsValid() || !handle.Get())
continue;
auto* weapon = handle.Get();
weapon->m_clrRender() = colors(255, 255, 255, 0).ToValveColor();
weapon->m_flShadowStrength() = 0.0f;
}
}
}
}
void SetPlayerVisible()
{
CCSPlayerPawn* pawn = GetPlayerPawn();
if (!pawn)
return;
SetPlayerRenderColor();
if (auto weaponServices = pawn->m_pWeaponServices())
{
CHandle<CBasePlayerWeapon> activeWeapon = weaponServices->m_hActiveWeapon();
if (activeWeapon && activeWeapon.IsValid())
{
auto* weapon = activeWeapon.Get();
weapon->m_clrRender() = colors(255, 255, 255, 255).ToValveColor();
weapon->m_flShadowStrength() = 1.0f;
}
if (auto myWeapons = weaponServices->m_hMyWeapons())
{
FOR_EACH_VEC(*myWeapons, i)
{
const CHandle<CBasePlayerWeapon>& handle = (*myWeapons)[i];
if (!handle.IsValid() || !handle.Get())
continue;
auto* weapon = handle.Get();
weapon->m_clrRender() = colors(255, 255, 255, 255).ToValveColor();
weapon->m_flShadowStrength() = 1.0f;
}
}
}
}
};
}

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//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "ehandle.h"
#include "CBasePlayerPawn.h"
#include "services.h"
#include "CCSWeaponBase.h"
namespace TemplatePlugin {
enum CSPlayerState
{
STATE_ACTIVE = 0x0,
STATE_WELCOME = 0x1,
STATE_PICKINGTEAM = 0x2,
STATE_PICKINGCLASS = 0x3,
STATE_DEATH_ANIM = 0x4,
STATE_DEATH_WAIT_FOR_KEY = 0x5,
STATE_OBSERVER_MODE = 0x6,
STATE_GUNGAME_RESPAWN = 0x7,
STATE_DORMANT = 0x8,
NUM_PLAYER_STATES = 0x9,
};
class CCSPlayerController;
struct EntitySpottedState_t
{
private:
[[maybe_unused]] std::uint8_t __pad0000[ 0x8 ]; // 0x0
public:
// MNetworkEnable
// MNetworkChangeCallback "OnIsSpottedChanged"
bool m_bSpotted; // 0x8
private:
[[maybe_unused]] std::uint8_t __pad0009[ 0x3 ]; // 0x9
public:
// MNetworkEnable
// MNetworkChangeCallback "OnIsSpottedChanged"
std::uint32_t m_bSpottedByMask[2]; // 0xc
};
class CTouchExpansionComponent : public CEntityComponent
{
DECLARE_SCHEMA_CLASS(CTouchExpansionComponent)
};
class CCSPlayerPawnBase : public CBasePlayerPawn {
public:
DECLARE_SCHEMA_CLASS(CCSPlayerPawnBase);
SCHEMA_FIELD(CTouchExpansionComponent, m_CTouchExpansionComponent)
SCHEMA_FIELD(GameTime_t, m_blindUntilTime)
SCHEMA_FIELD(GameTime_t, m_blindStartTime)
SCHEMA_FIELD(CSPlayerState, m_iPlayerState)
SCHEMA_FIELD(bool, m_bRespawning)
SCHEMA_FIELD(GameTime_t, m_fImmuneToGunGameDamageTime)
SCHEMA_FIELD(bool, m_bGunGameImmunity)
SCHEMA_FIELD(float, m_fMolotovDamageTime)
SCHEMA_FIELD(bool, m_bHasMovedSinceSpawn)
SCHEMA_FIELD(int32, m_iNumSpawns)
SCHEMA_FIELD(float, m_flIdleTimeSinceLastAction)
SCHEMA_FIELD(float, m_fNextRadarUpdateTime)
SCHEMA_FIELD(float, m_flFlashDuration)
SCHEMA_FIELD(float, m_flFlashMaxAlpha)
SCHEMA_FIELD(float, m_flProgressBarStartTime)
SCHEMA_FIELD(int32, m_iProgressBarDuration)
SCHEMA_FIELD(bool, m_wasNotKilledNaturally)
SCHEMA_FIELD(bool, m_bCommittingSuicideOnTeamChange)
SCHEMA_FIELD(CHandle<CCSPlayerController>, m_hOriginalController)
};
enum CSPlayerBlockingUseAction_t : uint
{
k_CSPlayerBlockingUseAction_None = 0x0,
k_CSPlayerBlockingUseAction_DefusingDefault = 0x1,
k_CSPlayerBlockingUseAction_DefusingWithKit = 0x2,
k_CSPlayerBlockingUseAction_HostageGrabbing = 0x3,
k_CSPlayerBlockingUseAction_HostageDropping = 0x4,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Pickup = 0x5,
k_CSPlayerBlockingUseAction_MapLongUseEntity_Place = 0x6,
k_CSPlayerBlockingUseAction_MaxCount = 0x7,
};
class CCSPlayerPawn : public CCSPlayerPawnBase
{
public:
DECLARE_SCHEMA_CLASS(CCSPlayerPawn);
SCHEMA_FIELD(CEconItemView, m_EconGloves)
SCHEMA_FIELD(uint8, m_nEconGlovesChanged)
SCHEMA_FIELD(uint16, m_nCharacterDefIndex)
SCHEMA_FIELD(CUtlString, m_strVOPrefix)
SCHEMA_FIELD(float, m_flVelocityModifier)
SCHEMA_FIELD(CCSPlayer_ActionTrackingServices*, m_pActionTrackingServices)
SCHEMA_FIELD(QAngle, m_angEyeAngles)
SCHEMA_FIELD(GameTime_t, m_flHealthShotBoostExpirationTime)
SCHEMA_FIELD(int32, m_ArmorValue)
SCHEMA_FIELD(bool, m_bInBuyZone)
SCHEMA_FIELD(bool, m_bInBombZone);
SCHEMA_FIELD(EntitySpottedState_t, m_entitySpottedState)
SCHEMA_FIELD(bool, m_bIsScoped)
SCHEMA_FIELD(int, m_aimPunchTickBase)
SCHEMA_FIELD(float, m_aimPunchTickFraction)
SCHEMA_FIELD(QAngle, m_aimPunchAngle)
SCHEMA_FIELD(QAngle, m_aimPunchAngleVel)
SCHEMA_FIELD(CSPlayerBlockingUseAction_t, m_iBlockingUseActionInProgress);
uint8 GetCollisionGroup()
{
return m_Collision().m_collisionAttribute().m_nCollisionGroup();
}
void SetCollisionGroup(uint8 nCollisionGroup = COLLISION_GROUP_DEBRIS)
{
m_Collision().m_CollisionGroup() = nCollisionGroup;
m_Collision().m_collisionAttribute().m_nCollisionGroup() = nCollisionGroup;
CollisionRulesChanged();
}
QAngle GetEyeAngles() {
return m_angEyeAngles.Get();
}
};
class CCSGO_TeamPreviewCharacterPosition: public CBaseEntity
{
public:
DECLARE_SCHEMA_CLASS(CCSGO_TeamPreviewCharacterPosition);
SCHEMA_FIELD(int32, m_nVariant);
SCHEMA_FIELD(int32, m_nRandom);
SCHEMA_FIELD(int32, m_nOrdinal);
SCHEMA_FIELD(CUtlString, m_sWeaponName);
SCHEMA_FIELD(uint64, m_xuid);
SCHEMA_FIELD_POINTER(CEconItemView, m_agentItem);
SCHEMA_FIELD_POINTER(CEconItemView, m_glovesItem);
SCHEMA_FIELD_POINTER(CEconItemView, m_weaponItem);
};
}

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@ -1,232 +0,0 @@
//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
#include "virtual.h"
namespace TemplatePlugin {
enum gear_slot_t : uint32_t
{
GEAR_SLOT_INVALID = 0xffffffff,
GEAR_SLOT_RIFLE = 0x0,
GEAR_SLOT_PISTOL = 0x1,
GEAR_SLOT_KNIFE = 0x2,
GEAR_SLOT_GRENADES = 0x3,
GEAR_SLOT_C4 = 0x4,
GEAR_SLOT_RESERVED_SLOT6 = 0x5,
GEAR_SLOT_RESERVED_SLOT7 = 0x6,
GEAR_SLOT_RESERVED_SLOT8 = 0x7,
GEAR_SLOT_RESERVED_SLOT9 = 0x8,
GEAR_SLOT_RESERVED_SLOT10 = 0x9,
GEAR_SLOT_RESERVED_SLOT11 = 0xa,
GEAR_SLOT_BOOSTS = 0xb,
GEAR_SLOT_UTILITY = 0xc,
GEAR_SLOT_COUNT = 0xd,
GEAR_SLOT_FIRST = 0x0,
GEAR_SLOT_LAST = 0xc,
};
enum CSWeaponType : uint32_t
{
WEAPONTYPE_KNIFE = 0,
WEAPONTYPE_PISTOL = 1,
WEAPONTYPE_SUBMACHINEGUN = 2,
WEAPONTYPE_RIFLE = 3,
WEAPONTYPE_SHOTGUN = 4,
WEAPONTYPE_SNIPER_RIFLE = 5,
WEAPONTYPE_MACHINEGUN = 6,
WEAPONTYPE_C4 = 7,
WEAPONTYPE_TASER = 8,
WEAPONTYPE_GRENADE = 9,
WEAPONTYPE_EQUIPMENT = 10,
WEAPONTYPE_STACKABLEITEM = 11,
WEAPONTYPE_UNKNOWN = 12,
};
enum CSWeaponCategory : uint32_t
{
WEAPONCATEGORY_OTHER = 0,
WEAPONCATEGORY_MELEE = 1,
WEAPONCATEGORY_SECONDARY = 2,
WEAPONCATEGORY_SMG = 3,
WEAPONCATEGORY_RIFLE = 4,
WEAPONCATEGORY_HEAVY = 5,
WEAPONCATEGORY_COUNT = 6,
};
class CAttributeManager
{
public:
DECLARE_SCHEMA_CLASS_INLINE(CAttributeManager);
SCHEMA_FIELD_POINTER(CUtlVector<CAttributeManager>, m_CachedResults);
};
class CEconItemAttribute
{
public:
DECLARE_SCHEMA_CLASS_INLINE(CEconItemAttribute);
SCHEMA_FIELD(uint16_t, m_iAttributeDefinitionIndex);
SCHEMA_FIELD(float32, m_flValue);
SCHEMA_FIELD(float32, m_flInitialValue);
SCHEMA_FIELD(int32, m_nRefundableCurrency);
SCHEMA_FIELD(bool, m_bSetBonus);
};
class CAttributeList
{
public:
DECLARE_SCHEMA_CLASS_INLINE(CAttributeList);
SCHEMA_FIELD_POINTER(CUtlVector<CEconItemAttribute>, m_Attributes)
SCHEMA_FIELD(CAttributeManager*, m_pManager);
};
class CEconItemView
{
public:
DECLARE_SCHEMA_CLASS_INLINE(CEconItemView);
SCHEMA_FIELD(uint16, m_iItemDefinitionIndex)
SCHEMA_FIELD(int32, m_iEntityQuality)
SCHEMA_FIELD(uint32, m_iEntityLevel)
SCHEMA_FIELD(uint64_t, m_iItemID)
SCHEMA_FIELD(uint32, m_iItemIDHigh)
SCHEMA_FIELD(uint32, m_iItemIDLow)
SCHEMA_FIELD(uint32, m_iAccountID)
SCHEMA_FIELD(uint32, m_iInventoryPosition)
SCHEMA_FIELD(bool, m_bInitialized)
SCHEMA_FIELD(CAttributeList, m_AttributeList)
SCHEMA_FIELD(CAttributeList, m_NetworkedDynamicAttributes)
SCHEMA_FIELD_POINTER(char, m_szCustomName)
SCHEMA_FIELD_POINTER(char, m_szCustomNameOverride)
};
class CAttributeContainer
{
public:
DECLARE_SCHEMA_CLASS_INLINE(CAttributeContainer);
SCHEMA_FIELD(CEconItemView, m_Item)
};
class CEconEntity : public CBaseModelEntity
{
public:
DECLARE_SCHEMA_CLASS(CEconEntity)
SCHEMA_FIELD(CAttributeContainer, m_AttributeManager)
SCHEMA_FIELD(uint32, m_OriginalOwnerXuidLow)
SCHEMA_FIELD(uint32, m_OriginalOwnerXuidHigh)
SCHEMA_FIELD(int32, m_nFallbackPaintKit)
SCHEMA_FIELD(int32, m_nFallbackSeed)
SCHEMA_FIELD(float, m_flFallbackWear)
SCHEMA_FIELD(int32, m_nFallbackStatTrak)
};
class CEconWearable : public CEconEntity
{
public:
DECLARE_SCHEMA_CLASS(CEconWearable)
SCHEMA_FIELD(int32, m_nForceSkin)
SCHEMA_FIELD(bool, m_bAlwaysAllow)
};
class CBasePlayerWeaponVData : public CEntitySubclassVDataBase
{
public:
DECLARE_SCHEMA_CLASS(CBasePlayerWeaponVData)
SCHEMA_FIELD(int, m_iMaxClip1)
SCHEMA_FIELD(int, m_iMaxClip2)
SCHEMA_FIELD(int, m_iDefaultClip1)
};
class CCSWeaponBaseVData : public CBasePlayerWeaponVData
{
public:
DECLARE_SCHEMA_CLASS(CCSWeaponBaseVData)
SCHEMA_FIELD(CSWeaponType, m_WeaponType);
SCHEMA_FIELD(CSWeaponCategory, m_WeaponCategory);
SCHEMA_FIELD(gear_slot_t, m_GearSlot)
SCHEMA_FIELD(int, m_nPrice)
SCHEMA_FIELD(CUtlString, m_szName)
SCHEMA_FIELD(int, m_nPrimaryReserveAmmoMax)
SCHEMA_FIELD(int, m_nSecondaryReserveAmmoMax)
SCHEMA_FIELD(int, m_nDamage)
};
class CBasePlayerWeapon : public CEconEntity
{
public:
DECLARE_SCHEMA_CLASS(CBasePlayerWeapon)
SCHEMA_FIELD(int, m_nNextPrimaryAttackTick);
SCHEMA_FIELD(float, m_flNextPrimaryAttackTickRatio);
SCHEMA_FIELD(int, m_nNextSecondaryAttackTick);
SCHEMA_FIELD(float, m_flNextSecondaryAttackTickRatio);
SCHEMA_FIELD(int32_t, m_iClip1);
SCHEMA_FIELD(int32_t, m_iClip2);
SCHEMA_FIELD_POINTER(int, m_pReserveAmmo);
CCSWeaponBaseVData* GetWeaponVData() { return (CCSWeaponBaseVData*)GetVData(); }
const char* GetWeaponClassname() noexcept
{
const char* pszClassname = GetClassname();
if (V_StringHasPrefixCaseSensitive(pszClassname, "item_"))
return pszClassname;
switch (m_AttributeManager().m_Item().m_iItemDefinitionIndex)
{
case 23:
return "weapon_mp5sd";
case 41:
return "weapon_knifegg";
case 42:
return "weapon_knife";
case 59:
return "weapon_knife_t";
case 60:
return "weapon_m4a1_silencer";
case 61:
return "weapon_usp_silencer";
case 63:
return "weapon_cz75a";
case 64:
return "weapon_revolver";
default:
return pszClassname;
}
}
};
class CCSWeaponBase : public CBasePlayerWeapon
{
public:
DECLARE_SCHEMA_CLASS(CCSWeaponBase)
SCHEMA_FIELD(bool, m_bInReload);
SCHEMA_FIELD(bool, m_bReloadVisuallyComplete);
SCHEMA_FIELD(bool, m_bRequireUseToTouch);
SCHEMA_FIELD(float, m_flDroppedAtTime);
SCHEMA_FIELD(float, m_fAccuracyPenalty);
SCHEMA_FIELD(float, m_flRecoilIndex);
SCHEMA_FIELD(int, m_iRecoilIndex);
};
class CWeaponBaseItem : public CCSWeaponBase
{
public:
DECLARE_SCHEMA_CLASS(CWeaponBaseItem)
};
class CCSWeaponBaseGun : public CCSWeaponBase
{
public:
DECLARE_SCHEMA_CLASS(CCSWeaponBaseGun)
};
}

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//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
namespace TemplatePlugin {
enum class ChickenActivity : uint32_t {
IDLE = 0x0,
SQUAT = 0x1,
WALK = 0x2,
RUN = 0x3,
GLIDE = 0x4,
LAND = 0x5,
PANIC = 0x6
};
class CChicken : public CBaseEntity
{
public:
DECLARE_SCHEMA_CLASS(CChicken)
SCHEMA_FIELD(ChickenActivity, m_currentActivity)
};
}

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//
// Created by Michal Přikryl on 01.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
#include "globaltypes.h"
#include "CBreakableProp.h"
namespace
TemplatePlugin
{
enum AnimLoopMode_t : uint
{
ANIM_LOOP_MODE_INVALID = 0xFFFFFFFF,
ANIM_LOOP_MODE_NOT_LOOPING = 0x0,
ANIM_LOOP_MODE_LOOPING = 0x1,
ANIM_LOOP_MODE_USE_SEQUENCE_SETTINGS = 0x2,
ANIM_LOOP_MODE_COUNT = 0x3,
};
class CDynamicProp : public CBreakableProp
{
public:
DECLARE_SCHEMA_CLASS(CDynamicProp);
SCHEMA_FIELD(bool, m_bCreateNavObstacle)
SCHEMA_FIELD(bool, m_bNavObstacleUpdatesOverridden)
SCHEMA_FIELD(bool, m_bUseHitboxesForRenderBox)
SCHEMA_FIELD(bool, m_bUseAnimGraph)
SCHEMA_FIELD(CEntityIOOutput, m_pOutputAnimBegun)
SCHEMA_FIELD(CEntityIOOutput, m_pOutputAnimOver)
SCHEMA_FIELD(CEntityIOOutput, m_pOutputAnimLoopCycleOver)
SCHEMA_FIELD(CEntityIOOutput, m_OnAnimReachedStart)
SCHEMA_FIELD(CEntityIOOutput, m_OnAnimReachedEnd)
SCHEMA_FIELD_POINTER(char, m_iszIdleAnim)
SCHEMA_FIELD(AnimLoopMode_t, m_nIdleAnimLoopMode)
SCHEMA_FIELD(bool, m_bRandomizeCycle)
SCHEMA_FIELD(bool, m_bStartDisabled)
SCHEMA_FIELD(bool, m_bFiredStartEndOutput)
SCHEMA_FIELD(bool, m_bForceNpcExclude)
SCHEMA_FIELD(bool, m_bCreateNonSolid)
SCHEMA_FIELD(bool, m_bIsOverrideProp)
SCHEMA_FIELD(int32, m_iInitialGlowState)
SCHEMA_FIELD(int32, m_nGlowRange)
SCHEMA_FIELD(int32, m_nGlowRangeMin)
SCHEMA_FIELD(Color, m_glowColor)
SCHEMA_FIELD(int32, m_nGlowTeam)
};
}

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//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
#include"schemasystem.h"
#define SF_TRIG_PUSH_ONCE 0x80
namespace TemplatePlugin {
class CEnvEntityMaker : public CBaseEntity
{
public:
DECLARE_SCHEMA_CLASS(CEnvEntityMaker);
SCHEMA_FIELD(CUtlSymbolLarge, m_iszTemplate)
};
}

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//
// Created by Michal Přikryl on 07.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
#pragma once
#include "CBaseModelEntity.h"
#include "globaltypes.h"
namespace
TemplatePlugin
{
enum BrushSolidities_e : uint
{
BRUSHSOLID_TOGGLE,
BRUSHSOLID_NEVER,
BRUSHSOLID_ALWAYS,
};
class CFuncBrush : public CBaseModelEntity
{
public:
DECLARE_SCHEMA_CLASS(CFuncBrush);
SCHEMA_FIELD(BrushSolidities_e, m_iSolidity)
SCHEMA_FIELD(int, m_iDisabled)
SCHEMA_FIELD(bool, m_bSolidBsp)
SCHEMA_FIELD_POINTER(char, m_iszExcludedClass)
SCHEMA_FIELD(bool, m_bInvertExclusion)
SCHEMA_FIELD(bool, m_bScriptedMovement)
};
}

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//
// Created by Michal Přikryl on 07.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
#pragma once
#include "CBaseModelEntity.h"
#include "globaltypes.h"
namespace
TemplatePlugin
{
class CFuncVPhysicsClip : public CBaseModelEntity
{
public:
DECLARE_SCHEMA_CLASS(CFuncVPhysicsClip);
SCHEMA_FIELD(int, m_bDisabled)
};
}

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//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include <platform.h>
#include "CBaseEntity.h"
namespace TemplatePlugin {
enum class RoundEndReason : uint32_t
{
Unknown = 0x0u,
TargetBombed = 0x1u,
TerroristsEscaped = 0x4u,
CTsPreventEscape = 0x5u,
EscapingTerroristsNeutralized = 0x6u,
BombDefused = 0x7u,
CTsWin = 0x8u,
TerroristsWin = 0x9u,
RoundDraw = 0xAu,
AllHostageRescued = 0xBu,
TargetSaved = 0xCu,
HostagesNotRescued = 0xDu,
TerroristsNotEscaped = 0xEu,
GameCommencing = 0x10u,
TerroristsSurrender = 0x11u,
CTsSurrender = 0x12u,
TerroristsPlanted = 0x13u,
CTsReachedHostage = 0x14u,
SurvivalWin = 0x15u,
SurvivalDraw = 0x16u,
TerroristsPlanned = 0x13u
};
class CGameRules
{
public:
DECLARE_SCHEMA_CLASS(CGameRules)
};
class CCSGameModeRules_Deathmatch : public CGameRules
{
public:
DECLARE_SCHEMA_CLASS(CCSGameModeRules_Deathmatch)
SCHEMA_FIELD(GameTime_t, m_flDMBonusStartTime);
SCHEMA_FIELD(float32, m_flDMBonusTimeLength);
SCHEMA_FIELD(CUtlString, m_sDMBonusWeapon);
};
class CCSGameRules;
class CCSGameRulesProxy : public CBaseEntity
{
public:
DECLARE_SCHEMA_CLASS(CCSGameRulesProxy)
SCHEMA_FIELD(CCSGameRules *, m_pGameRules);
};
class CCSGameRules : public CGameRules
{
public:
DECLARE_SCHEMA_CLASS(CCSGameRules)
SCHEMA_FIELD(float, m_fMatchStartTime);
SCHEMA_FIELD(float, m_flGameStartTime);
SCHEMA_FIELD(int, m_totalRoundsPlayed);
SCHEMA_FIELD(float, m_fRoundStartTime);
SCHEMA_FIELD(float, m_flRestartRoundTime);
SCHEMA_FIELD_POINTER(int, m_nEndMatchMapGroupVoteOptions)
SCHEMA_FIELD(int, m_nEndMatchMapVoteWinner);
SCHEMA_FIELD(int, m_iRoundTime);
SCHEMA_FIELD(bool, m_bWarmupPeriod);
SCHEMA_FIELD(float, m_fWarmupPeriodEnd);
SCHEMA_FIELD(float, m_fWarmupPeriodStart);
SCHEMA_FIELD(GamePhase, m_gamePhase);
SCHEMA_FIELD(bool, m_bGameRestart);
SCHEMA_FIELD(bool, m_bBombPlanted);
SCHEMA_FIELD(int32_t, m_totaArenaoundsPlayed);
SCHEMA_FIELD(int32_t, m_nOvertimePlaying);
SCHEMA_FIELD(bool, m_bBuyTimeEnded);
SCHEMA_FIELD(bool, m_bTCantBuy);
SCHEMA_FIELD(bool, m_bCTCantBuy);
SCHEMA_FIELD(bool, m_bSwitchingTeamsAtRoundReset);
SCHEMA_FIELD(int, m_iRoundEndWinnerTeam);
SCHEMA_FIELD(CUtlString, m_sRoundEndMessage);
SCHEMA_FIELD(CUtlString, m_sRoundEndFunFactToken);
SCHEMA_FIELD(bool, m_bIsValveDS);
SCHEMA_FIELD(bool, m_bIsQuestEligible);
SCHEMA_FIELD(int32, m_iSpectatorSlotCount);
SCHEMA_FIELD(float, m_fWarmupNextChatNoticeTime);
SCHEMA_FIELD_POINTER(CUtlVector<SpawnPoint*>, m_CTSpawnPoints);
SCHEMA_FIELD_POINTER(CUtlVector<SpawnPoint*>, m_TerroristSpawnPoints);
using TerminateRoundFn = void(*)(CCSGameRules*, RoundEndReason, float, void*, uint8_t);
TerminateRoundFn s_pTerminateRound = nullptr;
void TerminateRound(float delay, RoundEndReason roundEndReason) {
if (!s_pTerminateRound) {
TerminateRoundFn addr = DynLibUtils::CModule(shared::g_pServer).FindPattern(
shared::g_pGameConfig->GetSignature("CCSGameRules_TerminateRound")).RCast<TerminateRoundFn>();
if (!addr)
return;
s_pTerminateRound = addr;
}
s_pTerminateRound(this, roundEndReason, delay, nullptr, 0);
}
static CCSGameRules* FindGameRules()
{
auto entities = UTIL_FindAllEntitiesByDesignerName<CCSGameRulesProxy>("cs_gamerules");
if (entities.empty())
return nullptr;
auto* proxy = entities.front();
return proxy ? proxy->m_pGameRules() : nullptr;
}
};
}

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//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseModelEntity.h"
namespace TemplatePlugin {
class CParticleSystem : public CBaseModelEntity
{
public:
DECLARE_SCHEMA_CLASS(CParticleSystem);
SCHEMA_FIELD(bool, m_bActive)
SCHEMA_FIELD(bool, m_bStartActive)
SCHEMA_FIELD(bool, m_bFrozen)
SCHEMA_FIELD(float32, m_flFreezeTransitionDuration)
SCHEMA_FIELD(int32, m_nStopType)
SCHEMA_FIELD(bool, m_bAnimateDuringGameplayPause)
SCHEMA_FIELD(CUtlSymbolLarge, m_iszEffectName)
SCHEMA_FIELD(int, m_nTintCP)
SCHEMA_FIELD(GameTime_t, m_flStartTime)
SCHEMA_FIELD_POINTER(Color, m_clrTint)
SCHEMA_FIELD_POINTER(CHandle<CBaseEntity>, m_hControlPointEnts)
};
class CEnvParticleGlow : public CParticleSystem
{
public:
DECLARE_SCHEMA_CLASS(CEnvParticleGlow);
SCHEMA_FIELD(float, m_flAlphaScale)
SCHEMA_FIELD(float, m_flRadiusScale)
SCHEMA_FIELD(float, m_flSelfIllumScale)
SCHEMA_FIELD_POINTER(Color, m_ColorTint)
};
}

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//
// Created by Michal Přikryl on 09.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
#include "globaltypes.h"
namespace TemplatePlugin
{
class CPhysExplosion : public CBaseEntity
{
public:
DECLARE_SCHEMA_CLASS(CPhysExplosion);
SCHEMA_FIELD(bool, m_bExplodeOnSpawn)
SCHEMA_FIELD(float, m_flMagnitude)
SCHEMA_FIELD(float, m_flDamage)
SCHEMA_FIELD(float, m_radius)
SCHEMA_FIELD_POINTER(char, m_targetEntityName)
SCHEMA_FIELD(float, m_flInnerRadius)
SCHEMA_FIELD(float, m_flPushScale)
SCHEMA_FIELD(bool, m_bConvertToDebrisWhenPossible)
SCHEMA_FIELD(bool, m_bAffectInvulnerableEnts)
SCHEMA_FIELD(CEntityIOOutput, m_OnPushedPlayer)
};
}

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//
// Created by Michal Přikryl on 01.11.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
#include "globaltypes.h"
#include "CBreakableProp.h"
namespace
TemplatePlugin
{
enum DynamicContinuousContactBehavior_t : byte
{
DYNAMIC_CONTINUOUS_ALLOW_IF_REQUESTED_BY_OTHER_BODY = 0x0,
DYNAMIC_CONTINUOUS_ALWAYS = 0x1,
DYNAMIC_CONTINUOUS_NEVER = 0x2,
};
enum CPhysicsPropCrateType_t : uint
{
CRATE_SPECIFIC_ITEM = 0x0,
CRATE_TYPE_COUNT = 0x1,
};
class CPhysicsProp : public CBreakableProp
{
public:
DECLARE_SCHEMA_CLASS(CPhysicsProp);
SCHEMA_FIELD(CEntityIOOutput, m_MotionEnabled)
SCHEMA_FIELD(CEntityIOOutput, m_OnAwakened)
SCHEMA_FIELD(CEntityIOOutput, m_OnAwake)
SCHEMA_FIELD(CEntityIOOutput, m_OnAsleep)
SCHEMA_FIELD(CEntityIOOutput, m_OnPlayerUse)
SCHEMA_FIELD(CEntityIOOutput, m_OnOutOfWorld)
SCHEMA_FIELD(CEntityIOOutput, m_OnPlayerPickup)
SCHEMA_FIELD(bool, m_bForceNavIgnore)
SCHEMA_FIELD(bool, m_bNoNavmeshBlocker)
SCHEMA_FIELD(bool, m_bForceNpcExclude)
SCHEMA_FIELD(float, m_massScale)
SCHEMA_FIELD(float, m_buoyancyScale)
SCHEMA_FIELD(int32, m_damageType)
SCHEMA_FIELD(int32, m_damageToEnableMotion)
SCHEMA_FIELD(float, m_flForceToEnableMotion)
SCHEMA_FIELD(bool, m_bThrownByPlayer)
SCHEMA_FIELD(bool, m_bDroppedByPlayer)
SCHEMA_FIELD(bool, m_bTouchedByPlayer)
SCHEMA_FIELD(bool, m_bFirstCollisionAfterLaunch)
SCHEMA_FIELD(bool, m_bHasBeenAwakened)
SCHEMA_FIELD(bool, m_bIsOverrideProp)
SCHEMA_FIELD(float, m_flLastBurn)
SCHEMA_FIELD(DynamicContinuousContactBehavior_t, m_nDynamicContinuousContactBehavior)
SCHEMA_FIELD(float, m_fNextCheckDisableMotionContactsTime)
SCHEMA_FIELD(int32, m_iInitialGlowState)
SCHEMA_FIELD(int32, m_nGlowRange)
SCHEMA_FIELD(int32, m_nGlowRangeMin)
SCHEMA_FIELD(Color, m_glowColor)
SCHEMA_FIELD(bool, m_bShouldAutoConvertBackFromDebris)
SCHEMA_FIELD(bool, m_bMuteImpactEffects)
SCHEMA_FIELD(bool, m_bAcceptDamageFromHeldObjects)
SCHEMA_FIELD(bool, m_bEnableUseOutput)
SCHEMA_FIELD(CPhysicsPropCrateType_t, m_CrateType)
SCHEMA_FIELD_POINTER(char, m_strItemClass)
SCHEMA_FIELD_POINTER(int32, m_nItemCount)
SCHEMA_FIELD(bool, m_bRemovableForAmmoBalancing)
SCHEMA_FIELD(bool, m_bAwake)
SCHEMA_FIELD(bool, m_bAttachedToReferenceFrame)
};
}

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@ -1,18 +0,0 @@
//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseModelEntity.h"
#include "globaltypes.h"
namespace TemplatePlugin {
class CPlantedC4 : public CBaseModelEntity
{
public:
DECLARE_SCHEMA_CLASS(CPlantedC4)
SCHEMA_FIELD(GameTime_t, m_flC4Blow);
SCHEMA_FIELD(GameTime_t, m_flDefuseCountDown);
};
}

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@ -1,74 +0,0 @@
/**
* =============================================================================
* CS2Fixes
* Copyright (C) 2023-2025 Source2ZE
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "CBaseModelEntity.h"
namespace TemplatePlugin {
enum class PointWorldTextJustifyHorizontal_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_LEFT = 0x0,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_HORIZONTAL_RIGHT = 0x2,
};
enum class PointWorldTextJustifyVertical_t : uint32_t
{
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_BOTTOM = 0x0,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_CENTER = 0x1,
POINT_WORLD_TEXT_JUSTIFY_VERTICAL_TOP = 0x2,
};
enum class PointWorldTextReorientMode_t : uint32_t
{
POINT_WORLD_TEXT_REORIENT_NONE = 0x0,
POINT_WORLD_TEXT_REORIENT_AROUND_UP = 0x1,
};
class CPointWorldText : public CBaseModelEntity
{
public:
DECLARE_SCHEMA_CLASS(CPointWorldText)
SCHEMA_FIELD_POINTER(char, m_messageText) // char m_messageText[512]
SCHEMA_FIELD_POINTER(char, m_FontName) // char m_FontName[64]
SCHEMA_FIELD_POINTER(char, m_BackgroundMaterialName) // char m_BackgroundMaterialName[64]
SCHEMA_FIELD(bool, m_bEnabled)
SCHEMA_FIELD(bool, m_bFullbright)
SCHEMA_FIELD(float, m_flWorldUnitsPerPx)
SCHEMA_FIELD(float, m_flFontSize)
SCHEMA_FIELD(float, m_flDepthOffset)
SCHEMA_FIELD(bool, m_bDrawBackground)
SCHEMA_FIELD(float, m_flBackgroundBorderWidth)
SCHEMA_FIELD(float, m_flBackgroundBorderHeight)
SCHEMA_FIELD(float, m_flBackgroundWorldToUV)
SCHEMA_FIELD(Color, m_Color)
SCHEMA_FIELD(PointWorldTextJustifyHorizontal_t, m_nJustifyHorizontal)
SCHEMA_FIELD(PointWorldTextJustifyVertical_t, m_nJustifyVertical)
SCHEMA_FIELD(PointWorldTextReorientMode_t, m_nReorientMode)
void SetMessage(const char* sMessage)
{
V_strncpy(m_messageText, sMessage, 512);
}
};
}

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@ -1,28 +0,0 @@
//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
#include "globaltypes.h"
#include "CBaseModelEntity.h"
namespace TemplatePlugin {
class CSkyCamera : public CBaseEntity
{
public:
DECLARE_SCHEMA_CLASS(CSkyCamera)
SCHEMA_FIELD(CUtlStringToken, m_skyboxSlotToken);
};
class CEnvSky : public CBaseModelEntity
{
public:
DECLARE_SCHEMA_CLASS(CEnvSky)
SCHEMA_FIELD(int, m_hSkyMaterial)
SCHEMA_FIELD(int, m_hSkyMaterialLightingOnly)
SCHEMA_FIELD(Color, m_vTintColor)
SCHEMA_FIELD(float32, m_flBrightnessScale)
};
}

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@ -1,40 +0,0 @@
//
// Created by Michal Přikryl on 23.08.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
namespace TemplatePlugin {
class CSoundEventEntity : public CBaseEntity {
public:
DECLARE_SCHEMA_CLASS(CSoundEventEntity)
SCHEMA_FIELD(bool, m_bStartOnSpawn);
SCHEMA_FIELD(bool, m_bToLocalPlayer);
SCHEMA_FIELD(bool, m_bStopOnNew);
SCHEMA_FIELD(bool, m_bSaveRestore);
SCHEMA_FIELD(bool, m_bSavedIsPlaying);
SCHEMA_FIELD(float32, m_flSavedElapsedTime);
SCHEMA_FIELD(CUtlSymbolLarge, m_iszSourceEntityName);
SCHEMA_FIELD(CUtlSymbolLarge, m_iszAttachmentName);
SCHEMA_FIELD(char, m_onGUIDChanged);
SCHEMA_FIELD(CEntityIOOutput, m_onSoundFinished);
SCHEMA_FIELD(float32, m_flClientCullRadius);
SCHEMA_FIELD(CUtlSymbolLarge, m_iszSoundName);
SCHEMA_FIELD(CEntityHandle, m_hSource);
SCHEMA_FIELD(int32, m_nEntityIndexSelection);
};
}

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@ -1,16 +0,0 @@
//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseEntity.h"
namespace TemplatePlugin {
class CTeam : public CBaseEntity
{
public:
DECLARE_SCHEMA_CLASS(CTeam)
SCHEMA_FIELD(int32_t, m_iScore);
};
}

View file

@ -7,7 +7,7 @@
#include <Shared.h> #include <Shared.h>
namespace namespace
TemplatePlugin RayTracePlugin
{ {
std::list<std::shared_ptr<CTimerBase>> g_timers; std::list<std::shared_ptr<CTimerBase>> g_timers;

View file

@ -16,7 +16,7 @@
#define TIMERFLAG_MAP (1 << 0) // Only valid for this map, cancels on map change #define TIMERFLAG_MAP (1 << 0) // Only valid for this map, cancels on map change
#define TIMERFLAG_ROUND (1 << 1) // Only valid for this round, cancels on new round #define TIMERFLAG_ROUND (1 << 1) // Only valid for this round, cancels on new round
namespace TemplatePlugin { namespace RayTracePlugin {
class CTimerBase class CTimerBase
{ {
protected: protected:

View file

@ -1,21 +0,0 @@
//
// Created by Michal Přikryl on 26.06.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include "CBaseTrigger.h"
#include "schemasystem.h"
#define SF_TRIG_PUSH_ONCE 0x80
namespace TemplatePlugin {
class CTriggerPush : public CBaseTrigger
{
public:
DECLARE_SCHEMA_CLASS(CTriggerPush);
SCHEMA_FIELD(Vector, m_vecPushDirEntitySpace)
SCHEMA_FIELD(bool, m_bTriggerOnStartTouch)
};
}

View file

@ -6,7 +6,7 @@
#include "CBaseEntity.h" #include "CBaseEntity.h"
namespace TemplatePlugin { namespace RayTracePlugin {
struct VPhysicsCollisionAttribute_t struct VPhysicsCollisionAttribute_t
{ {
DECLARE_SCHEMA_CLASS_INLINE(VPhysicsCollisionAttribute_t) DECLARE_SCHEMA_CLASS_INLINE(VPhysicsCollisionAttribute_t)

View file

@ -19,7 +19,7 @@
#pragma once #pragma once
#include <cstdint> #include <cstdint>
#include "TemplatePlugin.h" #include "Plugin.h"
class CGameEntitySystem; class CGameEntitySystem;

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@ -1,53 +0,0 @@
//
// Created by Michal Přikryl on 23.09.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#include "ctakedamageinfo.h"
#include "dynlibutils/module.h"
#include "CCSPlayerController.h"
#include <Shared.h>
namespace
TemplatePlugin
{
CAttackerInfo::CAttackerInfo(CEntityInstance* attacker)
{
NeedInit = false;
IsWorld = true;
IsPawn = false;
Attacker = attacker ? attacker->m_pEntity->GetRefEHandle().ToInt() : 0;
if (!attacker || (attacker->m_pEntity && attacker->m_pEntity->m_designerName.String() !=
"cs_player_controller"))
return;
if (auto* controller = static_cast<CCSPlayerController*>(attacker))
{
IsWorld = false;
IsPawn = true;
AttackerUserId = static_cast<unsigned short>(shared::g_pEngine->GetPlayerUserId(controller->GetPlayerSlot()).Get());
TeamNum = controller->m_iTeamNum();
TeamChecked = controller->m_iTeamNum();
}
}
HitGroup_t CTakeDamageInfo::GetHitGroup() const
{
const int off = shared::g_pGameConfig->GetOffset("CTakeDamageInfo_HitGroup");
if (off <= 0)
return HitGroup_t::HITGROUP_INVALID;
const uintptr_t base = reinterpret_cast<uintptr_t>(this);
const uintptr_t v4 = *reinterpret_cast<const uintptr_t*>(base + off);
if (!v4)
return HitGroup_t::HITGROUP_INVALID;
const uintptr_t v1 = *reinterpret_cast<const uintptr_t*>(v4 + 16);
if (!v1)
return HitGroup_t::HITGROUP_GENERIC;
const int32_t group = *reinterpret_cast<const int32_t*>(v1 + 56);
return static_cast<HitGroup_t>(group);
}
}

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@ -1,84 +0,0 @@
//
// Created by Michal Přikryl on 23.09.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#pragma once
#include <public/mathlib/vector.h>
#include "ehandle.h"
#include "schemasystem.h"
#include "globaltypes.h"
namespace
TemplatePlugin
{
class CBaseEntity;
class CTakeDamageInfo;
#pragma pack(push, 1)
struct CAttackerInfo
{
bool NeedInit = true; // 0x0
bool IsPawn = false; // 0x1
bool IsWorld = false; // 0x2
std::uint8_t pad_3[1] = {}; // vyrovnání na 4 bajty
std::uint32_t Attacker = 0; // 0x4
std::uint16_t AttackerUserId = 0; // 0x8
std::uint8_t pad_A[2] = {}; // vyrovnání na 0xC
int TeamChecked = -1; // 0x0C
int TeamNum = -1; // 0x10
CAttackerInfo() = default;
explicit CAttackerInfo(CEntityInstance* attacker);
};
#pragma pack(pop)
struct CTakeDamageInfoContainer
{
CTakeDamageInfo* pInfo;
};
class CTakeDamageInfo
{
public:
DECLARE_SCHEMA_CLASS(CTakeDamageInfo)
SCHEMA_FIELD(Vector, m_vecDamageForce);
SCHEMA_FIELD(Vector, m_vecDamagePosition);
SCHEMA_FIELD(Vector, m_vecReportedPosition);
SCHEMA_FIELD(Vector, m_vecDamageDirection);
SCHEMA_FIELD(CHandle<CBaseEntity>, m_hInflictor);
SCHEMA_FIELD(CHandle<CBaseEntity>, m_hAttacker);
SCHEMA_FIELD(CHandle<CBaseEntity>, m_hAbility);
SCHEMA_FIELD(float, m_flDamage);
SCHEMA_FIELD(float, m_flTotalledDamage);
SCHEMA_FIELD(int32_t, m_bitsDamageType);
SCHEMA_FIELD(int32_t, m_iDamageCustom);
SCHEMA_FIELD(int8_t, m_iAmmoType);
SCHEMA_FIELD(float, m_flOriginalDamage);
SCHEMA_FIELD(bool, m_bShouldBleed);
SCHEMA_FIELD(bool, m_bShouldSpark);
SCHEMA_FIELD(TakeDamageFlags_t, m_nDamageFlags);
SCHEMA_FIELD_POINTER(char, m_sDamageSourceName);
SCHEMA_FIELD(HitGroup_t, m_iHitGroupId);
SCHEMA_FIELD(int32_t, m_nNumObjectsPenetrated);
SCHEMA_FIELD(float, m_flFriendlyFireDamageReductionRatio);
SCHEMA_FIELD(bool, m_bInTakeDamageFlow);
HitGroup_t GetHitGroup() const;
};
class CTakeDamageResult
{
public:
DECLARE_SCHEMA_CLASS(CTakeDamageResult)
SCHEMA_FIELD(CTakeDamageInfo*, m_pOriginatingInfo)
SCHEMA_FIELD(int32, m_nHealthLost)
SCHEMA_FIELD(int32, m_nHealthBefore)
SCHEMA_FIELD(int32, m_nDamageDealt)
SCHEMA_FIELD(float32, m_flPreModifiedDamage)
SCHEMA_FIELD(int32, m_nTotalledHealthLost)
SCHEMA_FIELD(int32, m_nTotalledDamageDealt)
SCHEMA_FIELD(bool, m_bWasDamageSuppressed)
};
}

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@ -11,7 +11,7 @@
// CBitVec<16384> *m_pTransmitEdict; // CBitVec<16384> *m_pTransmitEdict;
// }; // };
namespace TemplatePlugin { namespace RayTracePlugin {
enum CSRoundEndReason { enum CSRoundEndReason {
TargetBombed = 1, /**< Target Successfully Bombed! */ TargetBombed = 1, /**< Target Successfully Bombed! */
VIPEscaped, /**< The VIP has escaped! - Doesn't exist on CS:GO */ VIPEscaped, /**< The VIP has escaped! - Doesn't exist on CS:GO */

View file

@ -21,7 +21,7 @@
#endif #endif
namespace namespace
TemplatePlugin RayTracePlugin
{ {
using SchemaKeyValueMap_t = std::map<uint32_t, SchemaKey>; using SchemaKeyValueMap_t = std::map<uint32_t, SchemaKey>;
using SchemaTableMap_t = std::map<uint32_t, SchemaKeyValueMap_t>; using SchemaTableMap_t = std::map<uint32_t, SchemaKeyValueMap_t>;

View file

@ -39,7 +39,7 @@
#undef schema #undef schema
namespace namespace
TemplatePlugin RayTracePlugin
{ {
struct SchemaKey struct SchemaKey
{ {

View file

@ -23,7 +23,7 @@
#include <netmessages.pb.h> #include <netmessages.pb.h>
namespace namespace
TemplatePlugin RayTracePlugin
{ {
class CHLTVServer; class CHLTVServer;
class INetMessage; class INetMessage;

View file

@ -24,13 +24,15 @@
#include <platform.h> #include <platform.h>
#include <unordered_map> #include <unordered_map>
#include "schemasystem.h"
#define AMMO_OFFSET_HEGRENADE 13 #define AMMO_OFFSET_HEGRENADE 13
#define AMMO_OFFSET_FLASHBANG 14 #define AMMO_OFFSET_FLASHBANG 14
#define AMMO_OFFSET_SMOKEGRENADE 15 #define AMMO_OFFSET_SMOKEGRENADE 15
#define AMMO_OFFSET_MOLOTOV 16 #define AMMO_OFFSET_MOLOTOV 16
#define AMMO_OFFSET_DECOY 17 #define AMMO_OFFSET_DECOY 17
namespace TemplatePlugin { namespace RayTracePlugin {
class CCSPlayerController; class CCSPlayerController;
class CCSPlayerPawn; class CCSPlayerPawn;
extern bool g_bAwsChangingTeam; extern bool g_bAwsChangingTeam;
@ -214,16 +216,6 @@ namespace TemplatePlugin {
SCHEMA_FIELD(bool, m_bIsPickingUpItemWithUse) SCHEMA_FIELD(bool, m_bIsPickingUpItemWithUse)
SCHEMA_FIELD(bool, m_bPickedUpWeapon) SCHEMA_FIELD(bool, m_bPickedUpWeapon)
void DropWeapon(CBasePlayerWeapon *pWeapon, Vector *pVecTarget = nullptr, Vector *pVelocity = nullptr) {
static int offset = shared::g_pGameConfig->GetOffset("CCSPlayer_WeaponServices_DropWeapon");
CALL_VIRTUAL(void, offset, this, pWeapon, pVecTarget, pVelocity);
}
void SelectItem(CBasePlayerWeapon *pWeapon, int unk1 = 0) {
static int offset = shared::g_pGameConfig->GetOffset("CCSPlayer_WeaponServices_SelectItem");
CALL_VIRTUAL(void, offset, this, pWeapon, unk1);
}
}; };
class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent { class CCSPlayerController_ActionTrackingServices : public CPlayerControllerComponent {

View file

@ -6,7 +6,7 @@
#include <cstdint> #include <cstdint>
namespace TemplatePlugin namespace RayTracePlugin
{ {
template <typename T, typename... Args> template <typename T, typename... Args>
inline T CallVFunc(void* base, int index, Args... args) inline T CallVFunc(void* base, int index, Args... args)

View file

@ -8,7 +8,7 @@
#include <mutex> #include <mutex>
#include <queue> #include <queue>
namespace TemplatePlugin { namespace RayTracePlugin {
double universal_time = 0.0; double universal_time = 0.0;
double last_tick_time = 0.0; double last_tick_time = 0.0;
double timer_next_think = 0.0; double timer_next_think = 0.0;

View file

@ -6,7 +6,7 @@
#include <functional> #include <functional>
namespace TemplatePlugin { namespace RayTracePlugin {
using TimerCallback = std::function<void()>; using TimerCallback = std::function<void()>;
enum TimerFlags { enum TimerFlags {

View file

@ -8,7 +8,7 @@
#include <algorithm> #include <algorithm>
#include <vector.h> #include <vector.h>
namespace TemplatePlugin::VectorExtends namespace RayTracePlugin::VectorExtends
{ {
inline const Vector VectorZero{0.0f, 0.0f, 0.0f}; inline const Vector VectorZero{0.0f, 0.0f, 0.0f};
inline const QAngle RotationZero{0.0f, 0.0f, 0.0f}; inline const QAngle RotationZero{0.0f, 0.0f, 0.0f};