Add other trace_t members into TraceResult
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2d32412819
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6 changed files with 320 additions and 244 deletions
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@ -2,6 +2,7 @@
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using System.Runtime.InteropServices;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
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@ -87,24 +88,281 @@ namespace RayTraceAPI
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DrawBeam = drawBeam ? 1 : 0;
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}
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}
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[StructLayout(LayoutKind.Sequential, Size = 8)]
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public struct CUtlString
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{
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public nint _ptr; // make public so Marshal sees it
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[StructLayout(LayoutKind.Explicit, Size = 48)]
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public string Value
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{
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get
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{
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if (_ptr == 0 || _ptr == IntPtr.MaxValue) return string.Empty;
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return Marshal.PtrToStringUTF8(_ptr)!; // read UTF8 string from native pointer
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}
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}
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public static implicit operator string(CUtlString s) => s.Value;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CPhysSurfacePropertiesTrace
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{
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public CUtlString Name;
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public uint NameHash;
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public uint BaseNameHash;
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public int ListIndex;
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public int BaseListIndex;
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[MarshalAs(UnmanagedType.I1)]
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public bool Hidden;
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public CUtlString Description;
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public CPhysSurfacePropertiesPhysicsTrace Physics;
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public CPhysSurfacePropertiesSoundNamesTrace AudioSounds;
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public CPhysSurfacePropertiesAudioTrace AudioParams;
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}
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public enum CollisionFunctionMask_t : byte
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{
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FCOLLISION_FUNC_ENABLE_SOLID_CONTACT = (1 << 0),
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FCOLLISION_FUNC_ENABLE_TRACE_QUERY = (1 << 1),
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FCOLLISION_FUNC_ENABLE_TOUCH_EVENT = (1 << 2),
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FCOLLISION_FUNC_ENABLE_SELF_COLLISIONS = (1 << 3),
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FCOLLISION_FUNC_IGNORE_FOR_HITBOX_TEST = (1 << 4),
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FCOLLISION_FUNC_ENABLE_TOUCH_PERSISTS = (1 << 5),
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct RnCollisionAttr_t
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{
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public ulong InteractsAs;
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public ulong InteractsWith;
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public ulong InteractsExclude;
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public uint EntityId;
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public uint OwnerId;
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public ushort HierarchyId;
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public CollisionGroup CollisionGroup;
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public CollisionFunctionMask_t CollisionFunctionMask;
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}
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public enum RayType_t : byte
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{
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RAY_TYPE_LINE = 0,
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RAY_TYPE_SPHERE,
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RAY_TYPE_HULL,
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RAY_TYPE_CAPSULE,
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RAY_TYPE_MESH,
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CPhysSurfacePropertiesPhysicsTrace
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{
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public float Friction;
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public float Elasticity;
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public float Density;
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public float Thickness;
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public float SoftContactFrequency;
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public float SoftContactDampingRatio;
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public float WheelDrag;
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public float HeatConductivity;
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public float Flashpoint;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CPhysSurfacePropertiesSoundNamesTrace
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{
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public CUtlString ImpactSoft;
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public CUtlString ImpactHard;
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public CUtlString ScrapeSmooth;
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public CUtlString ScrapeRough;
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public CUtlString BulletImpact;
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public CUtlString Rolling;
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public CUtlString Break;
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public CUtlString Strain;
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public CUtlString MeleeImpact;
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public CUtlString PushOff;
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public CUtlString SkidStop;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CPhysSurfacePropertiesAudioTrace
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{
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public float Reflectivity;
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public float HardnessFactor;
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public float RoughnessFactor;
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public float RoughThreshold;
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public float HardThreshold;
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public float HardVelocityThreshold;
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public float StaticImpactVolume;
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public float OcclusionFactor;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CUtlStringToken : IEquatable<CUtlStringToken>
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{
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private uint _hashCode;
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public CUtlStringToken(uint hashCode)
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{
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_hashCode = hashCode;
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}
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public bool IsValid => _hashCode != 0;
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public uint GetHashCodeValue() => _hashCode;
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public void SetHashCode(uint hash) => _hashCode = hash;
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public bool Equals(CUtlStringToken other)
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=> _hashCode == other._hashCode;
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public override bool Equals(object? obj)
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=> obj is CUtlStringToken other && Equals(other);
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public override int GetHashCode()
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=> (int)_hashCode;
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public static bool operator ==(CUtlStringToken a, CUtlStringToken b)
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=> a._hashCode == b._hashCode;
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public static bool operator !=(CUtlStringToken a, CUtlStringToken b)
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=> a._hashCode != b._hashCode;
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public static bool operator <(CUtlStringToken a, CUtlStringToken b)
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=> a._hashCode < b._hashCode;
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public static bool operator >(CUtlStringToken a, CUtlStringToken b)
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=> a._hashCode > b._hashCode;
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public override string ToString()
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=> $"0x{_hashCode:X8}";
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CHitBox
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{
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public CUtlString m_name; // pointer to CUtlString
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public CUtlString m_sSurfaceProperty; // pointer to CUtlString
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public CUtlString m_sBoneName; // pointer to CUtlString
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public Vector3 m_vMinBounds; // blittable
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public Vector3 m_vMaxBounds; // blittable
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public float m_flShapeRadius;
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public CUtlStringToken m_nBoneNameHash; // pointer or uint
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public byte m_nShapeType;
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public bool m_bTranslationOnly;
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public uint m_CRC;
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public uint m_cRenderColor;
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public ushort m_nHitBoxIndex;
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public bool m_bForcedTransform;
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public CTransform m_forcedTransform; // only if blittable (no managed types inside)
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}
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[StructLayout(LayoutKind.Sequential, Pack = 16)]
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public struct CTransform
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{
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public Vector4 Position; // VectorAligned: use Vector4 for 16-byte alignment
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public System.Numerics.Quaternion Orientation;
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public CTransform(Vector3 position, System.Numerics.Quaternion orientation)
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{
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Position = new Vector4(position, 1.0f); // w = 1.0f like vec3_origin.w
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Orientation = orientation;
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}
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public bool IsValid()
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{
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return !Position.Equals(Vector4.Zero) && Orientation != System.Numerics.Quaternion.Identity;
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}
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public void SetToIdentity()
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{
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Position = new Vector4(0, 0, 0, 1); // vec3_origin + w = 1
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Orientation = System.Numerics.Quaternion.Identity; // quat_identity
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}
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public static bool operator ==(CTransform a, CTransform b)
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{
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return a.Position == b.Position && a.Orientation == b.Orientation;
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}
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public static bool operator !=(CTransform a, CTransform b)
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{
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return !(a == b);
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}
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public override bool Equals(object? obj)
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{
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return obj is CTransform t && this == t;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Position, Orientation);
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}
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public override string ToString()
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{
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return $"CTransform(Position: {Position}, Orientation: {Orientation})";
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}
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}
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[StructLayout(LayoutKind.Explicit, Size = 208)]
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public struct TraceResult
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{
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[FieldOffset(0)] public float EndPosX;
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[FieldOffset(4)] public float EndPosY;
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[FieldOffset(8)] public float EndPosZ;
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[FieldOffset(16)] public nint HitEntity;
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[FieldOffset(24)] public float Fraction;
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[FieldOffset(28)] public int AllSolid;
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[FieldOffset(32)] public float NormalX;
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[FieldOffset(36)] public float NormalY;
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[FieldOffset(40)] public float NormalZ;
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[FieldOffset(0)] public float StartPosX;
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[FieldOffset(4)] public float StartPosY;
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[FieldOffset(8)] public float StartPosZ;
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[FieldOffset(12)] public float EndPosX;
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[FieldOffset(16)] public float EndPosY;
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[FieldOffset(20)] public float EndPosZ;
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[FieldOffset(24)] public float HitPointX;
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[FieldOffset(28)] public float HitPointY;
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[FieldOffset(32)] public float HitPointZ;
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[FieldOffset(36)] public float NormalX;
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[FieldOffset(40)] public float NormalY;
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[FieldOffset(44)] public float NormalZ;
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[FieldOffset(48)] public float Fraction;
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[FieldOffset(52)] public float HitOffset;
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public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
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public Vector3 Normal => new(NormalX, NormalY, NormalZ);
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public bool DidHit => Fraction < 1.0f;
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public bool IsAllSolid => AllSolid != 0;
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[FieldOffset(56)] public int TriangleIndex;
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[FieldOffset(60)] public int HitboxBoneIndex;
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[FieldOffset(64)] public int Contents;
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[FieldOffset(68)] public int RayType;
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[FieldOffset(72)] public int AllSolid;
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[FieldOffset(76)] public int ExactHitPoint;
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[FieldOffset(80)] public nint HitEntityHandle;
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[FieldOffset(88)] public nint HitboxHandle;
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[FieldOffset(96)] public nint SurfacePropsHandle;
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[FieldOffset(104)] public nint BodyHandle;
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[FieldOffset(112)] public nint ShapeHandle;
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[FieldOffset(128)] public CTransform BodyTransform;
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[FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes;
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public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ);
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public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
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public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ);
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public Vector3 Normal => new(NormalX, NormalY, NormalZ);
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public bool DidHit => Fraction < 1.0f;
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public bool IsAllSolid => AllSolid != 0;
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public bool HasExactHit => ExactHitPoint != 0;
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public CEntityInstance? HitEntity
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=> HitEntityHandle == 0 ? null : new CEntityInstance(HitEntityHandle);
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public CHitBox Hitbox
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=> HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle);
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public CPhysSurfacePropertiesTrace SurfaceProps
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=> SurfacePropsHandle == 0 ? default : Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle);
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}
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#endregion
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