Add other trace_t members into TraceResult
This commit is contained in:
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6 changed files with 320 additions and 244 deletions
10
README.md
10
README.md
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@ -119,12 +119,6 @@ bool LoadRayTrace()
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### C# (CounterStrikeSharp plugin)
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### C# (CounterStrikeSharp plugin)
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There are **two ways** to use the managed side:
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1. `public/Example.cs` (reference implementation, for learning / custom
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binding)
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2. **Official release packages (recommended)**
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The recommended way is to use the prebuilt release components:
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The recommended way is to use the prebuilt release components:
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- Install **RayTraceImpl** as a CS# plugin:
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- Install **RayTraceImpl** as a CS# plugin:
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@ -138,9 +132,6 @@ The recommended way is to use the prebuilt release components:
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Then reference `RayTraceApi.dll` in your own plugin project and call the
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Then reference `RayTraceApi.dll` in your own plugin project and call the
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API normally.
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API normally.
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`public/Example.cs` demonstrates manual binding and struct layout, but
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in production you should rely on the release bridge + shared API.
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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## Calling methods from C++ (Metamod)
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## Calling methods from C++ (Metamod)
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@ -242,7 +233,6 @@ Due to C++ ABI differences:
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| Linux (Itanium ABI) | 2 | 3 | 4 |
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| Linux (Itanium ABI) | 2 | 3 | 4 |
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| Windows (MSVC ABI) | 1 | 2 | 3 |
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| Windows (MSVC ABI) | 1 | 2 | 3 |
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`public/Example.cs` shows how offsets are applied manually.\
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Release builds handle this automatically inside RayTraceImpl.
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Release builds handle this automatically inside RayTraceImpl.
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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@ -2,6 +2,7 @@
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using CounterStrikeSharp.API.Modules.Utils;
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using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
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using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
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@ -88,23 +89,280 @@ namespace RayTraceAPI
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}
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}
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}
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}
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[StructLayout(LayoutKind.Explicit, Size = 48)]
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[StructLayout(LayoutKind.Sequential, Size = 8)]
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public struct CUtlString
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{
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public nint _ptr; // make public so Marshal sees it
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public string Value
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{
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get
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{
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if (_ptr == 0 || _ptr == IntPtr.MaxValue) return string.Empty;
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return Marshal.PtrToStringUTF8(_ptr)!; // read UTF8 string from native pointer
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}
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}
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public static implicit operator string(CUtlString s) => s.Value;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CPhysSurfacePropertiesTrace
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{
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public CUtlString Name;
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public uint NameHash;
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public uint BaseNameHash;
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public int ListIndex;
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public int BaseListIndex;
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[MarshalAs(UnmanagedType.I1)]
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public bool Hidden;
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public CUtlString Description;
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public CPhysSurfacePropertiesPhysicsTrace Physics;
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public CPhysSurfacePropertiesSoundNamesTrace AudioSounds;
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public CPhysSurfacePropertiesAudioTrace AudioParams;
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}
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public enum CollisionFunctionMask_t : byte
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{
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FCOLLISION_FUNC_ENABLE_SOLID_CONTACT = (1 << 0),
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FCOLLISION_FUNC_ENABLE_TRACE_QUERY = (1 << 1),
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FCOLLISION_FUNC_ENABLE_TOUCH_EVENT = (1 << 2),
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FCOLLISION_FUNC_ENABLE_SELF_COLLISIONS = (1 << 3),
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FCOLLISION_FUNC_IGNORE_FOR_HITBOX_TEST = (1 << 4),
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FCOLLISION_FUNC_ENABLE_TOUCH_PERSISTS = (1 << 5),
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct RnCollisionAttr_t
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{
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public ulong InteractsAs;
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public ulong InteractsWith;
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public ulong InteractsExclude;
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public uint EntityId;
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public uint OwnerId;
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public ushort HierarchyId;
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public CollisionGroup CollisionGroup;
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public CollisionFunctionMask_t CollisionFunctionMask;
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}
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public enum RayType_t : byte
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{
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RAY_TYPE_LINE = 0,
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RAY_TYPE_SPHERE,
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RAY_TYPE_HULL,
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RAY_TYPE_CAPSULE,
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RAY_TYPE_MESH,
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CPhysSurfacePropertiesPhysicsTrace
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{
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public float Friction;
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public float Elasticity;
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public float Density;
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public float Thickness;
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public float SoftContactFrequency;
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public float SoftContactDampingRatio;
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public float WheelDrag;
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public float HeatConductivity;
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public float Flashpoint;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CPhysSurfacePropertiesSoundNamesTrace
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{
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public CUtlString ImpactSoft;
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public CUtlString ImpactHard;
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public CUtlString ScrapeSmooth;
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public CUtlString ScrapeRough;
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public CUtlString BulletImpact;
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public CUtlString Rolling;
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public CUtlString Break;
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public CUtlString Strain;
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public CUtlString MeleeImpact;
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public CUtlString PushOff;
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public CUtlString SkidStop;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CPhysSurfacePropertiesAudioTrace
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{
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public float Reflectivity;
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public float HardnessFactor;
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public float RoughnessFactor;
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public float RoughThreshold;
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public float HardThreshold;
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public float HardVelocityThreshold;
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public float StaticImpactVolume;
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public float OcclusionFactor;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CUtlStringToken : IEquatable<CUtlStringToken>
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{
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private uint _hashCode;
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public CUtlStringToken(uint hashCode)
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{
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_hashCode = hashCode;
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}
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public bool IsValid => _hashCode != 0;
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public uint GetHashCodeValue() => _hashCode;
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public void SetHashCode(uint hash) => _hashCode = hash;
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public bool Equals(CUtlStringToken other)
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=> _hashCode == other._hashCode;
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public override bool Equals(object? obj)
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=> obj is CUtlStringToken other && Equals(other);
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public override int GetHashCode()
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=> (int)_hashCode;
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public static bool operator ==(CUtlStringToken a, CUtlStringToken b)
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=> a._hashCode == b._hashCode;
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public static bool operator !=(CUtlStringToken a, CUtlStringToken b)
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=> a._hashCode != b._hashCode;
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public static bool operator <(CUtlStringToken a, CUtlStringToken b)
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=> a._hashCode < b._hashCode;
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public static bool operator >(CUtlStringToken a, CUtlStringToken b)
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=> a._hashCode > b._hashCode;
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public override string ToString()
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=> $"0x{_hashCode:X8}";
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct CHitBox
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{
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public CUtlString m_name; // pointer to CUtlString
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public CUtlString m_sSurfaceProperty; // pointer to CUtlString
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public CUtlString m_sBoneName; // pointer to CUtlString
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public Vector3 m_vMinBounds; // blittable
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public Vector3 m_vMaxBounds; // blittable
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public float m_flShapeRadius;
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public CUtlStringToken m_nBoneNameHash; // pointer or uint
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public byte m_nShapeType;
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public bool m_bTranslationOnly;
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public uint m_CRC;
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public uint m_cRenderColor;
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public ushort m_nHitBoxIndex;
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public bool m_bForcedTransform;
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public CTransform m_forcedTransform; // only if blittable (no managed types inside)
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}
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[StructLayout(LayoutKind.Sequential, Pack = 16)]
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public struct CTransform
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{
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public Vector4 Position; // VectorAligned: use Vector4 for 16-byte alignment
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public System.Numerics.Quaternion Orientation;
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public CTransform(Vector3 position, System.Numerics.Quaternion orientation)
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{
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Position = new Vector4(position, 1.0f); // w = 1.0f like vec3_origin.w
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Orientation = orientation;
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}
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public bool IsValid()
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{
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return !Position.Equals(Vector4.Zero) && Orientation != System.Numerics.Quaternion.Identity;
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}
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public void SetToIdentity()
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{
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Position = new Vector4(0, 0, 0, 1); // vec3_origin + w = 1
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Orientation = System.Numerics.Quaternion.Identity; // quat_identity
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}
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public static bool operator ==(CTransform a, CTransform b)
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{
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return a.Position == b.Position && a.Orientation == b.Orientation;
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}
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public static bool operator !=(CTransform a, CTransform b)
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{
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return !(a == b);
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}
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public override bool Equals(object? obj)
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{
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return obj is CTransform t && this == t;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Position, Orientation);
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}
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public override string ToString()
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{
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return $"CTransform(Position: {Position}, Orientation: {Orientation})";
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}
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}
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[StructLayout(LayoutKind.Explicit, Size = 208)]
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public struct TraceResult
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public struct TraceResult
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{
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{
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[FieldOffset(0)] public float EndPosX;
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[FieldOffset(0)] public float StartPosX;
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[FieldOffset(4)] public float EndPosY;
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[FieldOffset(4)] public float StartPosY;
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[FieldOffset(8)] public float EndPosZ;
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[FieldOffset(8)] public float StartPosZ;
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[FieldOffset(16)] public nint HitEntity;
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[FieldOffset(12)] public float EndPosX;
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[FieldOffset(24)] public float Fraction;
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[FieldOffset(16)] public float EndPosY;
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[FieldOffset(28)] public int AllSolid;
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[FieldOffset(20)] public float EndPosZ;
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[FieldOffset(32)] public float NormalX;
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[FieldOffset(24)] public float HitPointX;
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[FieldOffset(36)] public float NormalY;
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[FieldOffset(28)] public float HitPointY;
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[FieldOffset(40)] public float NormalZ;
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[FieldOffset(32)] public float HitPointZ;
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[FieldOffset(36)] public float NormalX;
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[FieldOffset(40)] public float NormalY;
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[FieldOffset(44)] public float NormalZ;
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[FieldOffset(48)] public float Fraction;
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[FieldOffset(52)] public float HitOffset;
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public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
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[FieldOffset(56)] public int TriangleIndex;
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public Vector3 Normal => new(NormalX, NormalY, NormalZ);
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[FieldOffset(60)] public int HitboxBoneIndex;
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public bool DidHit => Fraction < 1.0f;
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[FieldOffset(64)] public int Contents;
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public bool IsAllSolid => AllSolid != 0;
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[FieldOffset(68)] public int RayType;
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[FieldOffset(72)] public int AllSolid;
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[FieldOffset(76)] public int ExactHitPoint;
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[FieldOffset(80)] public nint HitEntityHandle;
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[FieldOffset(88)] public nint HitboxHandle;
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[FieldOffset(96)] public nint SurfacePropsHandle;
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[FieldOffset(104)] public nint BodyHandle;
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[FieldOffset(112)] public nint ShapeHandle;
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[FieldOffset(128)] public CTransform BodyTransform;
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[FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes;
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public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ);
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public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
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public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ);
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public Vector3 Normal => new(NormalX, NormalY, NormalZ);
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public bool DidHit => Fraction < 1.0f;
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public bool IsAllSolid => AllSolid != 0;
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public bool HasExactHit => ExactHitPoint != 0;
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public CEntityInstance? HitEntity
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=> HitEntityHandle == 0 ? null : new CEntityInstance(HitEntityHandle);
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public CHitBox Hitbox
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=> HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle);
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public CPhysSurfacePropertiesTrace SurfaceProps
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=> SurfacePropsHandle == 0 ? default : Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle);
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}
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}
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#endregion
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#endregion
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@ -144,15 +144,36 @@ struct TraceOptions
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struct TraceResult
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struct TraceResult
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{
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{
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float StartPosX;
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float StartPosY;
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float StartPosZ;
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float EndPosX;
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float EndPosX;
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float EndPosY;
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float EndPosY;
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float EndPosZ;
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float EndPosZ;
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CEntityInstance* HitEntity;
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float HitPointX;
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float Fraction;
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float HitPointY;
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int AllSolid;
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float HitPointZ;
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float NormalX;
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float NormalX;
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float NormalY;
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float NormalY;
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float NormalZ;
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float NormalZ;
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float Fraction;
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float HitOffset;
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int TriangleIndex;
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int HitboxBoneIndex;
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int Contents;
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int RayType;
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int AllSolid;
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int ExactHitPoint;
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CEntityInstance *HitEntity;
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CHitBox *Hitbox;
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CPhysSurfaceProperties *SurfaceProps;
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IPhysicsBody *BodyHandle;
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IPhysicsShape *ShapeHandle;
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CTransform BodyTransform;
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RnCollisionAttr_t ShapeAttributes;
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};
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};
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class CRayTraceInterface
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class CRayTraceInterface
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@ -1,213 +0,0 @@
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using System.Numerics;
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using System.Runtime.InteropServices;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
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namespace RayTrace
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{
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#region Native Structs (matching C++ layout exactly)
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[Flags]
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public enum InteractionLayers: ulong
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{
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Solid = 0x1,
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Hitboxes = 0x2,
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Trigger = 0x4,
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Sky = 0x8,
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PlayerClip = 0x10,
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NPCClip = 0x20,
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BlockLOS = 0x40,
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||||||
BlockLight = 0x80,
|
|
||||||
Ladder = 0x100,
|
|
||||||
Pickup = 0x200,
|
|
||||||
BlockSound = 0x400,
|
|
||||||
NoDraw = 0x800,
|
|
||||||
Window = 0x1000,
|
|
||||||
PassBullets = 0x2000,
|
|
||||||
WorldGeometry = 0x4000,
|
|
||||||
Water = 0x8000,
|
|
||||||
Slime = 0x10000,
|
|
||||||
TouchAll = 0x20000,
|
|
||||||
Player = 0x40000,
|
|
||||||
NPC = 0x80000,
|
|
||||||
Debris = 0x100000,
|
|
||||||
Physics_Prop = 0x200000,
|
|
||||||
NavIgnore = 0x400000,
|
|
||||||
NavLocalIgnore = 0x800000,
|
|
||||||
PostProcessingVolume = 0x1000000,
|
|
||||||
UnusedLayer3 = 0x2000000,
|
|
||||||
CarriedObject = 0x4000000,
|
|
||||||
PushAway = 0x8000000,
|
|
||||||
ServerEntityOnClient = 0x10000000,
|
|
||||||
CarriedWeapon = 0x20000000,
|
|
||||||
StaticLevel = 0x40000000,
|
|
||||||
csgo_team1 = 0x80000000,
|
|
||||||
csgo_team2 = 0x100000000,
|
|
||||||
csgo_grenadeclip = 0x200000000,
|
|
||||||
csgo_droneclip = 0x400000000,
|
|
||||||
csgo_moveable = 0x800000000,
|
|
||||||
csgo_opaque = 0x1000000000,
|
|
||||||
csgo_monster = 0x2000000000,
|
|
||||||
csgo_thrown_grenade = 0x8000000000,
|
|
||||||
|
|
||||||
MASK_SHOT_PHYSICS = Solid | PlayerClip | Window | PassBullets | Player | NPC | Physics_Prop,
|
|
||||||
MASK_SHOT_HITBOX = Hitboxes | Player | NPC,
|
|
||||||
MASK_SHOT_FULL = MASK_SHOT_PHYSICS | Hitboxes,
|
|
||||||
MASK_WORLD_ONLY = Solid | Window | PassBullets,
|
|
||||||
MASK_GRENADE = Solid | Window | Physics_Prop | PassBullets,
|
|
||||||
MASK_BRUSH_ONLY = Solid | Window,
|
|
||||||
MASK_PLAYER_MOVE = Solid | Window | PlayerClip | PassBullets,
|
|
||||||
MASK_NPC_MOVE = Solid | Window | NPCClip | PassBullets
|
|
||||||
}
|
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Explicit, Size = 32)]
|
|
||||||
public struct TraceOptions
|
|
||||||
{
|
|
||||||
[FieldOffset(0)] public ulong InteractsAs;
|
|
||||||
[FieldOffset(8)] public ulong InteractsWith;
|
|
||||||
[FieldOffset(16)] public ulong InteractsExclude;
|
|
||||||
[FieldOffset(24)] public int DrawBeam;
|
|
||||||
|
|
||||||
public TraceOptions()
|
|
||||||
{
|
|
||||||
InteractsAs = 0;
|
|
||||||
InteractsWith = (ulong)InteractionLayers.MASK_SHOT_PHYSICS;
|
|
||||||
InteractsExclude = 0;
|
|
||||||
DrawBeam = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
public TraceOptions(InteractionLayers interactsAs, InteractionLayers interactsWith, InteractionLayers interactsExclude = 0, bool drawBeam = false)
|
|
||||||
{
|
|
||||||
InteractsAs = (ulong)interactsAs;
|
|
||||||
InteractsWith = (ulong)interactsWith;
|
|
||||||
InteractsExclude = (ulong)interactsExclude;
|
|
||||||
DrawBeam = drawBeam ? 1 : 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Explicit, Size = 48)]
|
|
||||||
public struct TraceResult
|
|
||||||
{
|
|
||||||
[FieldOffset(0)] public float EndPosX;
|
|
||||||
[FieldOffset(4)] public float EndPosY;
|
|
||||||
[FieldOffset(8)] public float EndPosZ;
|
|
||||||
[FieldOffset(16)] public nint HitEntity;
|
|
||||||
[FieldOffset(24)] public float Fraction;
|
|
||||||
[FieldOffset(28)] public int AllSolid;
|
|
||||||
[FieldOffset(32)] public float NormalX;
|
|
||||||
[FieldOffset(36)] public float NormalY;
|
|
||||||
[FieldOffset(40)] public float NormalZ;
|
|
||||||
|
|
||||||
public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
|
|
||||||
public Vector3 Normal => new(NormalX, NormalY, NormalZ);
|
|
||||||
public bool DidHit => Fraction < 1.0f;
|
|
||||||
public bool IsAllSolid => AllSolid != 0;
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
public static class CRayTrace
|
|
||||||
{
|
|
||||||
private static nint g_pRayTraceHandle = nint.Zero;
|
|
||||||
private static bool g_bRayTraceLoaded = false;
|
|
||||||
|
|
||||||
private static Func<nint, nint, nint, nint, nint, nint, bool>? _traceShape;
|
|
||||||
private static Func<nint, nint, nint, nint, nint, nint, bool>? _traceEndShape;
|
|
||||||
private static Func<nint, nint, nint, nint, nint, nint, nint, nint, bool>? _traceHullShape;
|
|
||||||
|
|
||||||
public static void Init()
|
|
||||||
{
|
|
||||||
g_pRayTraceHandle = (nint)Utilities.MetaFactory("CRayTraceInterface001")!;
|
|
||||||
|
|
||||||
if (g_pRayTraceHandle == nint.Zero)
|
|
||||||
throw new Exception("Failed to get Ray-Trace interface handle. Is Ray-Trace MetaMod module loaded?");
|
|
||||||
|
|
||||||
Bind();
|
|
||||||
g_bRayTraceLoaded = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void Bind()
|
|
||||||
{
|
|
||||||
int traceShapeIndex = 2;
|
|
||||||
int traceEndShapeIndex = 3;
|
|
||||||
int traceHullShapeIndex = 4;
|
|
||||||
|
|
||||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
|
||||||
{
|
|
||||||
traceShapeIndex = 1;
|
|
||||||
traceEndShapeIndex = 2;
|
|
||||||
traceHullShapeIndex = 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
_traceShape = VirtualFunction.Create<nint, nint, nint, nint, nint, nint, bool>(g_pRayTraceHandle, traceShapeIndex);
|
|
||||||
_traceEndShape = VirtualFunction.Create<nint, nint, nint, nint, nint, nint, bool>(g_pRayTraceHandle, traceEndShapeIndex);
|
|
||||||
_traceHullShape = VirtualFunction.Create<nint, nint, nint, nint, nint, nint, nint, nint, bool>(g_pRayTraceHandle, traceHullShapeIndex);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static unsafe bool TraceShape(Vector origin, QAngle angles, CBaseEntity? ignoreEntity, TraceOptions options, out TraceResult result)
|
|
||||||
{
|
|
||||||
result = default;
|
|
||||||
|
|
||||||
if (!g_bRayTraceLoaded || g_pRayTraceHandle == nint.Zero)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
TraceResult resultBuffer = default;
|
|
||||||
TraceOptions optionsBuffer = options;
|
|
||||||
|
|
||||||
bool success = _traceShape!(g_pRayTraceHandle,
|
|
||||||
origin.Handle,
|
|
||||||
angles.Handle,
|
|
||||||
ignoreEntity?.Handle ?? nint.Zero,
|
|
||||||
(nint)(&optionsBuffer),
|
|
||||||
(nint)(&resultBuffer));
|
|
||||||
|
|
||||||
result = resultBuffer;
|
|
||||||
return success;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static unsafe bool TraceEndShape(Vector origin, Vector endOrigin, CBaseEntity? ignoreEntity, TraceOptions options, out TraceResult result)
|
|
||||||
{
|
|
||||||
result = default;
|
|
||||||
|
|
||||||
if (!g_bRayTraceLoaded || g_pRayTraceHandle == nint.Zero)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
TraceResult resultBuffer = default;
|
|
||||||
TraceOptions optionsBuffer = options;
|
|
||||||
|
|
||||||
bool success = _traceEndShape!(g_pRayTraceHandle,
|
|
||||||
origin.Handle,
|
|
||||||
endOrigin.Handle,
|
|
||||||
ignoreEntity?.Handle ?? nint.Zero,
|
|
||||||
(nint)(&optionsBuffer),
|
|
||||||
(nint)(&resultBuffer));
|
|
||||||
|
|
||||||
result = resultBuffer;
|
|
||||||
return success;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static unsafe bool TraceHullShape(Vector vecStart, Vector vecEnd, Vector hullMins, Vector hullMaxs, CBaseEntity? ignoreEntity, TraceOptions options, out TraceResult result)
|
|
||||||
{
|
|
||||||
result = default;
|
|
||||||
|
|
||||||
if (!g_bRayTraceLoaded || g_pRayTraceHandle == nint.Zero)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
TraceResult resultBuffer = default;
|
|
||||||
TraceOptions optionsBuffer = options;
|
|
||||||
|
|
||||||
bool success = _traceHullShape!(g_pRayTraceHandle,
|
|
||||||
vecStart.Handle,
|
|
||||||
vecEnd.Handle,
|
|
||||||
hullMins.Handle,
|
|
||||||
hullMaxs.Handle,
|
|
||||||
ignoreEntity?.Handle ?? nint.Zero,
|
|
||||||
(nint)(&optionsBuffer),
|
|
||||||
(nint)(&resultBuffer));
|
|
||||||
|
|
||||||
result = resultBuffer;
|
|
||||||
return success;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -119,7 +119,7 @@ namespace RayTracePlugin
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* IPlugin::GetAuthor() { return "Slynx"; }
|
const char* IPlugin::GetAuthor() { return "Slynx, contributors"; }
|
||||||
const char* IPlugin::GetName() { return "RayTrace"; }
|
const char* IPlugin::GetName() { return "RayTrace"; }
|
||||||
const char* IPlugin::GetDescription() { return "RayTrace Metamod plugin for CS2 servers."; }
|
const char* IPlugin::GetDescription() { return "RayTrace Metamod plugin for CS2 servers."; }
|
||||||
const char* IPlugin::GetURL() { return "https://slynxdev.cz"; }
|
const char* IPlugin::GetURL() { return "https://slynxdev.cz"; }
|
||||||
|
|
|
||||||
|
|
@ -73,15 +73,35 @@ namespace RayTracePlugin::RayTrace
|
||||||
&filterInc, &tr);
|
&filterInc, &tr);
|
||||||
|
|
||||||
TraceResult r{};
|
TraceResult r{};
|
||||||
|
r.StartPosX = tr.m_vStartPos.x;
|
||||||
|
r.StartPosY = tr.m_vStartPos.y;
|
||||||
|
r.StartPosZ = tr.m_vStartPos.z;
|
||||||
r.EndPosX = tr.m_vEndPos.x;
|
r.EndPosX = tr.m_vEndPos.x;
|
||||||
r.EndPosY = tr.m_vEndPos.y;
|
r.EndPosY = tr.m_vEndPos.y;
|
||||||
r.EndPosZ = tr.m_vEndPos.z;
|
r.EndPosZ = tr.m_vEndPos.z;
|
||||||
r.HitEntity = tr.m_pEnt;
|
r.HitPointX = tr.m_vHitPoint.x;
|
||||||
r.Fraction = tr.m_flFraction;
|
r.HitPointY = tr.m_vHitPoint.y;
|
||||||
r.AllSolid = tr.m_bStartInSolid;
|
r.HitPointZ = tr.m_vHitPoint.z;
|
||||||
r.NormalX = tr.m_vHitNormal.x;
|
r.NormalX = tr.m_vHitNormal.x;
|
||||||
r.NormalY = tr.m_vHitNormal.y;
|
r.NormalY = tr.m_vHitNormal.y;
|
||||||
r.NormalZ = tr.m_vHitNormal.z;
|
r.NormalZ = tr.m_vHitNormal.z;
|
||||||
|
r.Fraction = tr.m_flFraction;
|
||||||
|
r.HitOffset = tr.m_flHitOffset;
|
||||||
|
|
||||||
|
r.TriangleIndex = tr.m_nTriangle;
|
||||||
|
r.HitboxBoneIndex = tr.m_nHitboxBoneIndex;
|
||||||
|
r.Contents = tr.m_nContents;
|
||||||
|
r.RayType = static_cast<int>(tr.m_eRayType);
|
||||||
|
r.AllSolid = tr.m_bStartInSolid;
|
||||||
|
r.ExactHitPoint = tr.m_bExactHitPoint;
|
||||||
|
|
||||||
|
r.HitEntity = tr.m_pEnt;
|
||||||
|
r.Hitbox = const_cast<CHitBox *>(tr.m_pHitbox);
|
||||||
|
r.SurfaceProps = const_cast<CPhysSurfaceProperties *>(tr.m_pSurfaceProperties);
|
||||||
|
r.BodyHandle = tr.m_hBody;
|
||||||
|
r.ShapeHandle = tr.m_hShape;
|
||||||
|
r.BodyTransform = tr.m_BodyTransform;
|
||||||
|
r.ShapeAttributes = tr.m_ShapeAttributes;
|
||||||
|
|
||||||
return r;
|
return r;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue