Merge remote-tracking branch 'origin/main'

# Conflicts:
#	managed/RayTrace/RayTraceApi/RayTraceApi.cs
This commit is contained in:
SlynxCZ 2026-03-28 16:37:44 +01:00
commit 6ca9d60a40

View file

@ -11,7 +11,7 @@ namespace RayTraceAPI
{ {
#region Native Structs (matching C++ layout exactly) #region Native Structs (matching C++ layout exactly)
[Flags] [Flags]
public enum InteractionLayers: ulong public enum InteractionLayers : ulong
{ {
None = 0, None = 0,
Solid = 0x1, Solid = 0x1,
@ -80,7 +80,8 @@ namespace RayTraceAPI
DrawBeam = 0; DrawBeam = 0;
} }
public TraceOptions(InteractionLayers interactsAs, InteractionLayers interactsWith, InteractionLayers interactsExclude = 0, bool drawBeam = false) public TraceOptions(InteractionLayers interactsAs, InteractionLayers interactsWith,
InteractionLayers interactsExclude = 0, bool drawBeam = false)
{ {
InteractsAs = (ulong)interactsAs; InteractsAs = (ulong)interactsAs;
InteractsWith = (ulong)interactsWith; InteractsWith = (ulong)interactsWith;
@ -114,8 +115,10 @@ namespace RayTraceAPI
[FieldOffset(12)] public uint BaseNameHash; [FieldOffset(12)] public uint BaseNameHash;
[FieldOffset(16)] public int ListIndex; [FieldOffset(16)] public int ListIndex;
[FieldOffset(20)] public int BaseListIndex; [FieldOffset(20)] public int BaseListIndex;
[MarshalAs(UnmanagedType.I1)]
[FieldOffset(24)] public bool Hidden; [MarshalAs(UnmanagedType.I1)] [FieldOffset(24)]
public bool Hidden;
[FieldOffset(32)] public CUtlString Description; [FieldOffset(32)] public CUtlString Description;
[FieldOffset(40)] public CPhysSurfacePropertiesPhysicsTrace Physics; [FieldOffset(40)] public CPhysSurfacePropertiesPhysicsTrace Physics;
[FieldOffset(80)] public CPhysSurfacePropertiesSoundNamesTrace AudioSounds; [FieldOffset(80)] public CPhysSurfacePropertiesSoundNamesTrace AudioSounds;
@ -312,52 +315,39 @@ namespace RayTraceAPI
} }
[StructLayout(LayoutKind.Explicit, Size = 208)] [StructLayout(LayoutKind.Explicit, Size = 208)]
public unsafe struct TraceResult public struct TraceResult
{ {
// Start position
[FieldOffset(0)] public float StartPosX; [FieldOffset(0)] public float StartPosX;
[FieldOffset(4)] public float StartPosY; [FieldOffset(4)] public float StartPosY;
[FieldOffset(8)] public float StartPosZ; [FieldOffset(8)] public float StartPosZ;
// End position
[FieldOffset(12)] public float EndPosX; [FieldOffset(12)] public float EndPosX;
[FieldOffset(16)] public float EndPosY; [FieldOffset(16)] public float EndPosY;
[FieldOffset(20)] public float EndPosZ; [FieldOffset(20)] public float EndPosZ;
// Hit point
[FieldOffset(24)] public float HitPointX; [FieldOffset(24)] public float HitPointX;
[FieldOffset(28)] public float HitPointY; [FieldOffset(28)] public float HitPointY;
[FieldOffset(32)] public float HitPointZ; [FieldOffset(32)] public float HitPointZ;
// Hit normal
[FieldOffset(36)] public float NormalX; [FieldOffset(36)] public float NormalX;
[FieldOffset(40)] public float NormalY; [FieldOffset(40)] public float NormalY;
[FieldOffset(44)] public float NormalZ; [FieldOffset(44)] public float NormalZ;
// Fraction & hit offset
[FieldOffset(48)] public float Fraction; [FieldOffset(48)] public float Fraction;
[FieldOffset(52)] public float HitOffset; [FieldOffset(52)] public float HitOffset;
// Hit triangle / hitbox
[FieldOffset(56)] public int TriangleIndex; [FieldOffset(56)] public int TriangleIndex;
[FieldOffset(60)] public int HitboxBoneIndex; [FieldOffset(60)] public int HitboxBoneIndex;
// Flags/metadata are 32-bit values in native trace result
[FieldOffset(64)] public InteractionLayers Contents; [FieldOffset(64)] public InteractionLayers Contents;
[FieldOffset(68)] public RayType_t RayType; [FieldOffset(68)] public RayType_t RayType;
[FieldOffset(72)] public int AllSolid; [FieldOffset(72)] public int AllSolid;
[FieldOffset(76)] public int ExactHitPoint; [FieldOffset(76)] public int ExactHitPoint;
// Raw pointers (8 bytes each on x64)
[FieldOffset(80)] public nint HitEntityHandle; [FieldOffset(80)] public nint HitEntityHandle;
[FieldOffset(88)] public nint HitboxHandle; [FieldOffset(88)] public nint HitboxHandle;
[FieldOffset(96)] public nint SurfacePropsHandle; [FieldOffset(96)] public nint SurfacePropsHandle;
[FieldOffset(104)] public nint BodyHandle; [FieldOffset(104)] public nint BodyHandle;
[FieldOffset(112)] public nint ShapeHandle; [FieldOffset(112)] public nint ShapeHandle;
[FieldOffset(128)] public CTransform BodyTransform; [FieldOffset(128)] public CTransform BodyTransform;
[FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes; [FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes;
// Helper properties for vectors
public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ); public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ);
public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ); public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ); public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ);
@ -366,9 +356,17 @@ namespace RayTraceAPI
public bool DidHit => Fraction < 1.0f; public bool DidHit => Fraction < 1.0f;
public bool IsAllSolid => AllSolid != 0; public bool IsAllSolid => AllSolid != 0;
public bool HasExactHit => ExactHitPoint != 0; public bool HasExactHit => ExactHitPoint != 0;
public CPhysSurfacePropertiesTrace SurfaceProps => SurfacePropsHandle == 0 ? default : Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle);
public CHitBox Hitbox => HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle); public CEntityInstance? HitEntity
public CEntityInstance? HitEntity => HitEntityHandle == 0 ? null : new CEntityInstance(HitEntityHandle); => HitEntityHandle == 0 ? null : new CEntityInstance(HitEntityHandle);
public CHitBox Hitbox
=> HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle);
public CPhysSurfacePropertiesTrace SurfaceProps
=> SurfacePropsHandle == 0
? default
: Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle);
} }
#endregion #endregion