Merge remote-tracking branch 'origin/main'

# Conflicts:
#	managed/RayTrace/RayTraceApi/RayTraceApi.cs
This commit is contained in:
SlynxCZ 2026-03-28 16:37:44 +01:00
commit 6ca9d60a40

View file

@ -11,365 +11,363 @@ namespace RayTraceAPI
{ {
#region Native Structs (matching C++ layout exactly) #region Native Structs (matching C++ layout exactly)
[Flags] [Flags]
public enum InteractionLayers: ulong public enum InteractionLayers : ulong
{ {
None = 0, None = 0,
Solid = 0x1, Solid = 0x1,
Hitboxes = 0x2, Hitboxes = 0x2,
Trigger = 0x4, Trigger = 0x4,
Sky = 0x8, Sky = 0x8,
PlayerClip = 0x10, PlayerClip = 0x10,
NPCClip = 0x20, NPCClip = 0x20,
BlockLOS = 0x40, BlockLOS = 0x40,
BlockLight = 0x80, BlockLight = 0x80,
Ladder = 0x100, Ladder = 0x100,
Pickup = 0x200, Pickup = 0x200,
BlockSound = 0x400, BlockSound = 0x400,
NoDraw = 0x800, NoDraw = 0x800,
Window = 0x1000, Window = 0x1000,
PassBullets = 0x2000, PassBullets = 0x2000,
WorldGeometry = 0x4000, WorldGeometry = 0x4000,
Water = 0x8000, Water = 0x8000,
Slime = 0x10000, Slime = 0x10000,
TouchAll = 0x20000, TouchAll = 0x20000,
Player = 0x40000, Player = 0x40000,
NPC = 0x80000, NPC = 0x80000,
Debris = 0x100000, Debris = 0x100000,
Physics_Prop = 0x200000, Physics_Prop = 0x200000,
NavIgnore = 0x400000, NavIgnore = 0x400000,
NavLocalIgnore = 0x800000, NavLocalIgnore = 0x800000,
PostProcessingVolume = 0x1000000, PostProcessingVolume = 0x1000000,
UnusedLayer3 = 0x2000000, UnusedLayer3 = 0x2000000,
CarriedObject = 0x4000000, CarriedObject = 0x4000000,
PushAway = 0x8000000, PushAway = 0x8000000,
ServerEntityOnClient = 0x10000000, ServerEntityOnClient = 0x10000000,
CarriedWeapon = 0x20000000, CarriedWeapon = 0x20000000,
StaticLevel = 0x40000000, StaticLevel = 0x40000000,
csgo_team1 = 0x80000000, csgo_team1 = 0x80000000,
csgo_team2 = 0x100000000, csgo_team2 = 0x100000000,
csgo_grenadeclip = 0x200000000, csgo_grenadeclip = 0x200000000,
csgo_droneclip = 0x400000000, csgo_droneclip = 0x400000000,
csgo_moveable = 0x800000000, csgo_moveable = 0x800000000,
csgo_opaque = 0x1000000000, csgo_opaque = 0x1000000000,
csgo_monster = 0x2000000000, csgo_monster = 0x2000000000,
csgo_thrown_grenade = 0x8000000000, csgo_thrown_grenade = 0x8000000000,
MASK_SHOT_PHYSICS = Solid | PlayerClip | Window | PassBullets | Player | NPC | Physics_Prop, MASK_SHOT_PHYSICS = Solid | PlayerClip | Window | PassBullets | Player | NPC | Physics_Prop,
MASK_SHOT_HITBOX = Hitboxes | Player | NPC, MASK_SHOT_HITBOX = Hitboxes | Player | NPC,
MASK_SHOT_FULL = MASK_SHOT_PHYSICS | Hitboxes, MASK_SHOT_FULL = MASK_SHOT_PHYSICS | Hitboxes,
MASK_WORLD_ONLY = Solid | Window | PassBullets, MASK_WORLD_ONLY = Solid | Window | PassBullets,
MASK_GRENADE = Solid | Window | Physics_Prop | PassBullets, MASK_GRENADE = Solid | Window | Physics_Prop | PassBullets,
MASK_BRUSH_ONLY = Solid | Window, MASK_BRUSH_ONLY = Solid | Window,
MASK_PLAYER_MOVE = Solid | Window | PlayerClip | PassBullets, MASK_PLAYER_MOVE = Solid | Window | PlayerClip | PassBullets,
MASK_NPC_MOVE = Solid | Window | NPCClip | PassBullets MASK_NPC_MOVE = Solid | Window | NPCClip | PassBullets
} }
[StructLayout(LayoutKind.Explicit, Size = 32)] [StructLayout(LayoutKind.Explicit, Size = 32)]
public unsafe struct TraceOptions public unsafe struct TraceOptions
{ {
[FieldOffset(0)] public ulong InteractsAs; [FieldOffset(0)] public ulong InteractsAs;
[FieldOffset(8)] public ulong InteractsWith; [FieldOffset(8)] public ulong InteractsWith;
[FieldOffset(16)] public ulong InteractsExclude; [FieldOffset(16)] public ulong InteractsExclude;
[FieldOffset(24)] public int DrawBeam; [FieldOffset(24)] public int DrawBeam;
public TraceOptions() public TraceOptions()
{ {
InteractsAs = 0; InteractsAs = 0;
InteractsWith = (ulong)InteractionLayers.MASK_SHOT_PHYSICS; InteractsWith = (ulong)InteractionLayers.MASK_SHOT_PHYSICS;
InteractsExclude = 0; InteractsExclude = 0;
DrawBeam = 0; DrawBeam = 0;
} }
public TraceOptions(InteractionLayers interactsAs, InteractionLayers interactsWith, InteractionLayers interactsExclude = 0, bool drawBeam = false) public TraceOptions(InteractionLayers interactsAs, InteractionLayers interactsWith,
{ InteractionLayers interactsExclude = 0, bool drawBeam = false)
InteractsAs = (ulong)interactsAs; {
InteractsWith = (ulong)interactsWith; InteractsAs = (ulong)interactsAs;
InteractsExclude = (ulong)interactsExclude; InteractsWith = (ulong)interactsWith;
DrawBeam = drawBeam ? 1 : 0; InteractsExclude = (ulong)interactsExclude;
} DrawBeam = drawBeam ? 1 : 0;
} }
}
[StructLayout(LayoutKind.Explicit, Size = 8)] [StructLayout(LayoutKind.Explicit, Size = 8)]
public unsafe struct CUtlString public unsafe struct CUtlString
{ {
[FieldOffset(0)] public nint _ptr; // make public so Marshal sees it [FieldOffset(0)] public nint _ptr; // make public so Marshal sees it
public string Value public string Value
{ {
get get
{ {
if (_ptr == 0 || _ptr == IntPtr.MaxValue) return string.Empty; if (_ptr == 0 || _ptr == IntPtr.MaxValue) return string.Empty;
return Marshal.PtrToStringUTF8(_ptr)!; // read UTF8 string from native pointer return Marshal.PtrToStringUTF8(_ptr)!; // read UTF8 string from native pointer
} }
} }
public static implicit operator string(CUtlString s) => s.Value; public static implicit operator string(CUtlString s) => s.Value;
} }
[StructLayout(LayoutKind.Explicit, Size = 200)] [StructLayout(LayoutKind.Explicit, Size = 200)]
public unsafe struct CPhysSurfacePropertiesTrace public unsafe struct CPhysSurfacePropertiesTrace
{ {
[FieldOffset(0)] public CUtlString Name; [FieldOffset(0)] public CUtlString Name;
[FieldOffset(8)] public uint NameHash; [FieldOffset(8)] public uint NameHash;
[FieldOffset(12)] public uint BaseNameHash; [FieldOffset(12)] public uint BaseNameHash;
[FieldOffset(16)] public int ListIndex; [FieldOffset(16)] public int ListIndex;
[FieldOffset(20)] public int BaseListIndex; [FieldOffset(20)] public int BaseListIndex;
[MarshalAs(UnmanagedType.I1)]
[FieldOffset(24)] public bool Hidden;
[FieldOffset(32)] public CUtlString Description;
[FieldOffset(40)] public CPhysSurfacePropertiesPhysicsTrace Physics;
[FieldOffset(80)] public CPhysSurfacePropertiesSoundNamesTrace AudioSounds;
[FieldOffset(168)] public CPhysSurfacePropertiesAudioTrace AudioParams;
}
public enum CollisionFunctionMask_t : byte [MarshalAs(UnmanagedType.I1)] [FieldOffset(24)]
{ public bool Hidden;
FCOLLISION_FUNC_ENABLE_SOLID_CONTACT = (1 << 0),
FCOLLISION_FUNC_ENABLE_TRACE_QUERY = (1 << 1),
FCOLLISION_FUNC_ENABLE_TOUCH_EVENT = (1 << 2),
FCOLLISION_FUNC_ENABLE_SELF_COLLISIONS = (1 << 3),
FCOLLISION_FUNC_IGNORE_FOR_HITBOX_TEST = (1 << 4),
FCOLLISION_FUNC_ENABLE_TOUCH_PERSISTS = (1 << 5),
}
[StructLayout(LayoutKind.Explicit, Size = 48)] [FieldOffset(32)] public CUtlString Description;
public unsafe struct RnCollisionAttr_t [FieldOffset(40)] public CPhysSurfacePropertiesPhysicsTrace Physics;
{ [FieldOffset(80)] public CPhysSurfacePropertiesSoundNamesTrace AudioSounds;
[FieldOffset(0)] public ulong InteractsAs; [FieldOffset(168)] public CPhysSurfacePropertiesAudioTrace AudioParams;
[FieldOffset(8)] public ulong InteractsWith; }
[FieldOffset(16)] public ulong InteractsExclude;
[FieldOffset(24)] public uint EntityId;
[FieldOffset(28)] public uint OwnerId;
[FieldOffset(32)] public ushort HierarchyId;
[FieldOffset(36)] public CollisionGroup CollisionGroup;
[FieldOffset(40)] public CollisionFunctionMask_t CollisionFunctionMask;
}
public enum RayType_t : byte public enum CollisionFunctionMask_t : byte
{ {
RAY_TYPE_LINE = 0, FCOLLISION_FUNC_ENABLE_SOLID_CONTACT = (1 << 0),
RAY_TYPE_SPHERE, FCOLLISION_FUNC_ENABLE_TRACE_QUERY = (1 << 1),
RAY_TYPE_HULL, FCOLLISION_FUNC_ENABLE_TOUCH_EVENT = (1 << 2),
RAY_TYPE_CAPSULE, FCOLLISION_FUNC_ENABLE_SELF_COLLISIONS = (1 << 3),
RAY_TYPE_MESH, FCOLLISION_FUNC_IGNORE_FOR_HITBOX_TEST = (1 << 4),
} FCOLLISION_FUNC_ENABLE_TOUCH_PERSISTS = (1 << 5),
}
[StructLayout(LayoutKind.Explicit, Size = 36)] [StructLayout(LayoutKind.Explicit, Size = 48)]
public unsafe struct CPhysSurfacePropertiesPhysicsTrace public unsafe struct RnCollisionAttr_t
{ {
[FieldOffset(0)] public float Friction; [FieldOffset(0)] public ulong InteractsAs;
[FieldOffset(4)] public float Elasticity; [FieldOffset(8)] public ulong InteractsWith;
[FieldOffset(8)] public float Density; [FieldOffset(16)] public ulong InteractsExclude;
[FieldOffset(12)] public float Thickness; [FieldOffset(24)] public uint EntityId;
[FieldOffset(16)] public float SoftContactFrequency; [FieldOffset(28)] public uint OwnerId;
[FieldOffset(20)] public float SoftContactDampingRatio; [FieldOffset(32)] public ushort HierarchyId;
[FieldOffset(24)] public float WheelDrag; [FieldOffset(36)] public CollisionGroup CollisionGroup;
[FieldOffset(28)] public float HeatConductivity; [FieldOffset(40)] public CollisionFunctionMask_t CollisionFunctionMask;
[FieldOffset(32)] public float Flashpoint; }
}
[StructLayout(LayoutKind.Explicit, Size = 88)] public enum RayType_t : byte
public unsafe struct CPhysSurfacePropertiesSoundNamesTrace {
{ RAY_TYPE_LINE = 0,
[FieldOffset(0)] public CUtlString ImpactSoft; RAY_TYPE_SPHERE,
[FieldOffset(8)] public CUtlString ImpactHard; RAY_TYPE_HULL,
[FieldOffset(16)] public CUtlString ScrapeSmooth; RAY_TYPE_CAPSULE,
[FieldOffset(24)] public CUtlString ScrapeRough; RAY_TYPE_MESH,
[FieldOffset(32)] public CUtlString BulletImpact; }
[FieldOffset(40)] public CUtlString Rolling;
[FieldOffset(48)] public CUtlString Break;
[FieldOffset(56)] public CUtlString Strain;
[FieldOffset(64)] public CUtlString MeleeImpact;
[FieldOffset(72)] public CUtlString PushOff;
[FieldOffset(80)] public CUtlString SkidStop;
}
[StructLayout(LayoutKind.Explicit, Size = 32)] [StructLayout(LayoutKind.Explicit, Size = 36)]
public unsafe struct CPhysSurfacePropertiesAudioTrace public unsafe struct CPhysSurfacePropertiesPhysicsTrace
{ {
[FieldOffset(0)] public float Reflectivity; [FieldOffset(0)] public float Friction;
[FieldOffset(4)] public float HardnessFactor; [FieldOffset(4)] public float Elasticity;
[FieldOffset(8)] public float RoughnessFactor; [FieldOffset(8)] public float Density;
[FieldOffset(12)] public float RoughThreshold; [FieldOffset(12)] public float Thickness;
[FieldOffset(16)] public float HardThreshold; [FieldOffset(16)] public float SoftContactFrequency;
[FieldOffset(20)] public float HardVelocityThreshold; [FieldOffset(20)] public float SoftContactDampingRatio;
[FieldOffset(24)] public float StaticImpactVolume; [FieldOffset(24)] public float WheelDrag;
[FieldOffset(28)] public float OcclusionFactor; [FieldOffset(28)] public float HeatConductivity;
} [FieldOffset(32)] public float Flashpoint;
}
[StructLayout(LayoutKind.Explicit, Size = 4)] [StructLayout(LayoutKind.Explicit, Size = 88)]
public unsafe struct CUtlStringToken : IEquatable<CUtlStringToken> public unsafe struct CPhysSurfacePropertiesSoundNamesTrace
{ {
[FieldOffset(0)] private uint _hashCode; [FieldOffset(0)] public CUtlString ImpactSoft;
[FieldOffset(8)] public CUtlString ImpactHard;
[FieldOffset(16)] public CUtlString ScrapeSmooth;
[FieldOffset(24)] public CUtlString ScrapeRough;
[FieldOffset(32)] public CUtlString BulletImpact;
[FieldOffset(40)] public CUtlString Rolling;
[FieldOffset(48)] public CUtlString Break;
[FieldOffset(56)] public CUtlString Strain;
[FieldOffset(64)] public CUtlString MeleeImpact;
[FieldOffset(72)] public CUtlString PushOff;
[FieldOffset(80)] public CUtlString SkidStop;
}
public CUtlStringToken(uint hashCode) [StructLayout(LayoutKind.Explicit, Size = 32)]
{ public unsafe struct CPhysSurfacePropertiesAudioTrace
_hashCode = hashCode; {
} [FieldOffset(0)] public float Reflectivity;
[FieldOffset(4)] public float HardnessFactor;
[FieldOffset(8)] public float RoughnessFactor;
[FieldOffset(12)] public float RoughThreshold;
[FieldOffset(16)] public float HardThreshold;
[FieldOffset(20)] public float HardVelocityThreshold;
[FieldOffset(24)] public float StaticImpactVolume;
[FieldOffset(28)] public float OcclusionFactor;
}
public bool IsValid => _hashCode != 0; [StructLayout(LayoutKind.Explicit, Size = 4)]
public unsafe struct CUtlStringToken : IEquatable<CUtlStringToken>
{
[FieldOffset(0)] private uint _hashCode;
public uint GetHashCodeValue() => _hashCode; public CUtlStringToken(uint hashCode)
{
_hashCode = hashCode;
}
public void SetHashCode(uint hash) => _hashCode = hash; public bool IsValid => _hashCode != 0;
public bool Equals(CUtlStringToken other) public uint GetHashCodeValue() => _hashCode;
=> _hashCode == other._hashCode;
public override bool Equals(object? obj) public void SetHashCode(uint hash) => _hashCode = hash;
=> obj is CUtlStringToken other && Equals(other);
public override int GetHashCode() public bool Equals(CUtlStringToken other)
=> (int)_hashCode; => _hashCode == other._hashCode;
public static bool operator ==(CUtlStringToken a, CUtlStringToken b) public override bool Equals(object? obj)
=> a._hashCode == b._hashCode; => obj is CUtlStringToken other && Equals(other);
public static bool operator !=(CUtlStringToken a, CUtlStringToken b) public override int GetHashCode()
=> a._hashCode != b._hashCode; => (int)_hashCode;
public static bool operator <(CUtlStringToken a, CUtlStringToken b) public static bool operator ==(CUtlStringToken a, CUtlStringToken b)
=> a._hashCode < b._hashCode; => a._hashCode == b._hashCode;
public static bool operator >(CUtlStringToken a, CUtlStringToken b) public static bool operator !=(CUtlStringToken a, CUtlStringToken b)
=> a._hashCode > b._hashCode; => a._hashCode != b._hashCode;
public override string ToString() public static bool operator <(CUtlStringToken a, CUtlStringToken b)
=> $"0x{_hashCode:X8}"; => a._hashCode < b._hashCode;
}
public static bool operator >(CUtlStringToken a, CUtlStringToken b)
=> a._hashCode > b._hashCode;
public override string ToString()
=> $"0x{_hashCode:X8}";
}
[StructLayout(LayoutKind.Explicit, Size = 104)] [StructLayout(LayoutKind.Explicit, Size = 104)]
public unsafe struct CHitBox public unsafe struct CHitBox
{ {
[FieldOffset(0)] public CUtlString m_name; // pointer to CUtlString [FieldOffset(0)] public CUtlString m_name; // pointer to CUtlString
[FieldOffset(8)] public CUtlString m_sSurfaceProperty; // pointer to CUtlString [FieldOffset(8)] public CUtlString m_sSurfaceProperty; // pointer to CUtlString
[FieldOffset(16)] public CUtlString m_sBoneName; // pointer to CUtlString [FieldOffset(16)] public CUtlString m_sBoneName; // pointer to CUtlString
[FieldOffset(24)] public Vector3 m_vMinBounds; // blittable [FieldOffset(24)] public Vector3 m_vMinBounds; // blittable
[FieldOffset(36)] public Vector3 m_vMaxBounds; // blittable [FieldOffset(36)] public Vector3 m_vMaxBounds; // blittable
[FieldOffset(48)] public float m_flShapeRadius; [FieldOffset(48)] public float m_flShapeRadius;
[FieldOffset(52)] public CUtlStringToken m_nBoneNameHash; // pointer or uint [FieldOffset(52)] public CUtlStringToken m_nBoneNameHash; // pointer or uint
[FieldOffset(56)] public byte m_nShapeType; [FieldOffset(56)] public byte m_nShapeType;
[FieldOffset(57)] public bool m_bTranslationOnly; [FieldOffset(57)] public bool m_bTranslationOnly;
[FieldOffset(60)] public uint m_CRC; [FieldOffset(60)] public uint m_CRC;
[FieldOffset(64)] public uint m_cRenderColor; [FieldOffset(64)] public uint m_cRenderColor;
[FieldOffset(68)] public ushort m_nHitBoxIndex; [FieldOffset(68)] public ushort m_nHitBoxIndex;
[FieldOffset(70)] public bool m_bForcedTransform; [FieldOffset(70)] public bool m_bForcedTransform;
[FieldOffset(72)] public CTransform m_forcedTransform; // only if blittable (no managed types inside) [FieldOffset(72)] public CTransform m_forcedTransform; // only if blittable (no managed types inside)
} }
[StructLayout(LayoutKind.Explicit, Pack = 16, Size = 32)] [StructLayout(LayoutKind.Explicit, Pack = 16, Size = 32)]
public unsafe struct CTransform public unsafe struct CTransform
{ {
[FieldOffset(0)] public Vector4 Position; // VectorAligned: use Vector4 for 16-byte alignment [FieldOffset(0)] public Vector4 Position; // VectorAligned: use Vector4 for 16-byte alignment
[FieldOffset(16)] public System.Numerics.Quaternion Orientation; [FieldOffset(16)] public System.Numerics.Quaternion Orientation;
public CTransform(Vector3 position, System.Numerics.Quaternion orientation) public CTransform(Vector3 position, System.Numerics.Quaternion orientation)
{ {
Position = new Vector4(position, 1.0f); // w = 1.0f like vec3_origin.w Position = new Vector4(position, 1.0f); // w = 1.0f like vec3_origin.w
Orientation = orientation; Orientation = orientation;
} }
public bool IsValid() public bool IsValid()
{ {
return !Position.Equals(Vector4.Zero) && Orientation != System.Numerics.Quaternion.Identity; return !Position.Equals(Vector4.Zero) && Orientation != System.Numerics.Quaternion.Identity;
} }
public void SetToIdentity() public void SetToIdentity()
{ {
Position = new Vector4(0, 0, 0, 1); // vec3_origin + w = 1 Position = new Vector4(0, 0, 0, 1); // vec3_origin + w = 1
Orientation = System.Numerics.Quaternion.Identity; // quat_identity Orientation = System.Numerics.Quaternion.Identity; // quat_identity
} }
public static bool operator ==(CTransform a, CTransform b) public static bool operator ==(CTransform a, CTransform b)
{ {
return a.Position == b.Position && a.Orientation == b.Orientation; return a.Position == b.Position && a.Orientation == b.Orientation;
} }
public static bool operator !=(CTransform a, CTransform b) public static bool operator !=(CTransform a, CTransform b)
{ {
return !(a == b); return !(a == b);
} }
public override bool Equals(object? obj) public override bool Equals(object? obj)
{ {
return obj is CTransform t && this == t; return obj is CTransform t && this == t;
} }
public override int GetHashCode() public override int GetHashCode()
{ {
return HashCode.Combine(Position, Orientation); return HashCode.Combine(Position, Orientation);
} }
public override string ToString() public override string ToString()
{ {
return $"CTransform(Position: {Position}, Orientation: {Orientation})"; return $"CTransform(Position: {Position}, Orientation: {Orientation})";
} }
} }
[StructLayout(LayoutKind.Explicit, Size = 208)] [StructLayout(LayoutKind.Explicit, Size = 208)]
public unsafe struct TraceResult public struct TraceResult
{ {
// Start position [FieldOffset(0)] public float StartPosX;
[FieldOffset(0)] public float StartPosX; [FieldOffset(4)] public float StartPosY;
[FieldOffset(4)] public float StartPosY; [FieldOffset(8)] public float StartPosZ;
[FieldOffset(8)] public float StartPosZ; [FieldOffset(12)] public float EndPosX;
[FieldOffset(16)] public float EndPosY;
[FieldOffset(20)] public float EndPosZ;
[FieldOffset(24)] public float HitPointX;
[FieldOffset(28)] public float HitPointY;
[FieldOffset(32)] public float HitPointZ;
[FieldOffset(36)] public float NormalX;
[FieldOffset(40)] public float NormalY;
[FieldOffset(44)] public float NormalZ;
[FieldOffset(48)] public float Fraction;
[FieldOffset(52)] public float HitOffset;
// End position [FieldOffset(56)] public int TriangleIndex;
[FieldOffset(12)] public float EndPosX; [FieldOffset(60)] public int HitboxBoneIndex;
[FieldOffset(16)] public float EndPosY; [FieldOffset(64)] public InteractionLayers Contents;
[FieldOffset(20)] public float EndPosZ; [FieldOffset(68)] public RayType_t RayType;
[FieldOffset(72)] public int AllSolid;
[FieldOffset(76)] public int ExactHitPoint;
// Hit point [FieldOffset(80)] public nint HitEntityHandle;
[FieldOffset(24)] public float HitPointX; [FieldOffset(88)] public nint HitboxHandle;
[FieldOffset(28)] public float HitPointY; [FieldOffset(96)] public nint SurfacePropsHandle;
[FieldOffset(32)] public float HitPointZ; [FieldOffset(104)] public nint BodyHandle;
[FieldOffset(112)] public nint ShapeHandle;
// Hit normal [FieldOffset(128)] public CTransform BodyTransform;
[FieldOffset(36)] public float NormalX; [FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes;
[FieldOffset(40)] public float NormalY;
[FieldOffset(44)] public float NormalZ;
// Fraction & hit offset public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ);
[FieldOffset(48)] public float Fraction; public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
[FieldOffset(52)] public float HitOffset; public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ);
public Vector3 Normal => new(NormalX, NormalY, NormalZ);
// Hit triangle / hitbox public bool DidHit => Fraction < 1.0f;
[FieldOffset(56)] public int TriangleIndex; public bool IsAllSolid => AllSolid != 0;
[FieldOffset(60)] public int HitboxBoneIndex; public bool HasExactHit => ExactHitPoint != 0;
// Flags/metadata are 32-bit values in native trace result public CEntityInstance? HitEntity
[FieldOffset(64)] public InteractionLayers Contents; => HitEntityHandle == 0 ? null : new CEntityInstance(HitEntityHandle);
[FieldOffset(68)] public RayType_t RayType;
[FieldOffset(72)] public int AllSolid;
[FieldOffset(76)] public int ExactHitPoint;
// Raw pointers (8 bytes each on x64) public CHitBox Hitbox
[FieldOffset(80)] public nint HitEntityHandle; => HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle);
[FieldOffset(88)] public nint HitboxHandle;
[FieldOffset(96)] public nint SurfacePropsHandle;
[FieldOffset(104)] public nint BodyHandle;
[FieldOffset(112)] public nint ShapeHandle;
[FieldOffset(128)] public CTransform BodyTransform;
[FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes;
// Helper properties for vectors public CPhysSurfacePropertiesTrace SurfaceProps
public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ); => SurfacePropsHandle == 0
public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ); ? default
public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ); : Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle);
public Vector3 Normal => new(NormalX, NormalY, NormalZ); }
public bool DidHit => Fraction < 1.0f;
public bool IsAllSolid => AllSolid != 0;
public bool HasExactHit => ExactHitPoint != 0;
public CPhysSurfacePropertiesTrace SurfaceProps => SurfacePropsHandle == 0 ? default : Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle);
public CHitBox Hitbox => HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle);
public CEntityInstance? HitEntity => HitEntityHandle == 0 ? null : new CEntityInstance(HitEntityHandle);
}
#endregion #endregion
public interface CRayTraceInterface public interface CRayTraceInterface