fix: update sigs, vtable indices and schema vfunc for 2026-07-08 CS2 update
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3 changed files with 5 additions and 16 deletions
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@ -17,7 +17,7 @@
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"signatures": {
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"library": "server",
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"windows": "48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 49 8B F0 48 8B D9 48 8B 0D",
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"linux": "55 48 89 F0 48 89 E5 41 57 49 89 FF 41 56 48 8D 7D C0"
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"linux": "55 48 89 E5 41 56 49 89 FE 41 55 48 8D 7D"
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}
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},
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"CEntitySystem_AddEntityIOEvent": {
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@ -33,12 +33,6 @@
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"linux": 5
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}
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},
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"CCSPlayer_ItemServices_RemoveWeapons": {
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"offsets": {
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"windows": 24,
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"linux": 25
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}
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},
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"CBaseEntity_CollisionRulesChanged": {
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"offsets": {
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"windows": 186,
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@ -102,13 +102,13 @@ inline CEntityInstance* UTIL_FindEntityByEHandle(CEntityInstance* pFind)
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typedef void (*CEntityInstance_AcceptInput_t)(CEntityInstance* pThis, const char* pInputName,
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CEntityInstance* pActivator, CEntityInstance* pCaller,
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const variant_t& pValue, int nOutputID, void* pUnk1);
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const variant_t& pValue);
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inline CEntityInstance_AcceptInput_t g_CEntityInstance_AcceptInput = nullptr;
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typedef void (*CEntitySystem_AddEntityIOEvent_t)(CEntitySystem* pEntitySystem, CEntityInstance* pThis,
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const char* pInputName, CEntityInstance* pActivator,
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CEntityInstance* pCaller, const variant_t& pValue, float delay,
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int nOutputID, void* pUnk1, void* pUnk2);
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void* pUnk1, void* pUnk2);
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inline CEntitySystem_AddEntityIOEvent_t g_CEntitySystem_AddEntityIOEvent = nullptr;
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@ -429,7 +429,7 @@ public:
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return;
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}
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g_CEntityInstance_AcceptInput(this, pInputName, pActivator, pCaller, variant_t(value), 0, 0LL);
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g_CEntityInstance_AcceptInput(this, pInputName, pActivator, pCaller, variant_t(value));
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}
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void AddEntityIOEvent(const char* pInputName, CEntityInstance* pActivator = nullptr,
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@ -447,8 +447,7 @@ public:
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}
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g_CEntitySystem_AddEntityIOEvent(shared::g_pEntitySystem, this, pInputName, pActivator, pCaller,
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variant_t(value), flDelay, 0,
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0LL, 0LL);
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variant_t(value), flDelay, 0LL, 0LL);
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}
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};
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@ -290,10 +290,6 @@ namespace RayTracePlugin {
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[[nodiscard]] static gear_slot_t GetItemGearSlot(const char *item) noexcept;
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CBasePlayerWeapon *GiveNamedItemAws(const char *item) noexcept;
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void RemoveWeapons() {
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CALL_VIRTUAL(void, shared::g_pGameConfig->GetOffset("CCSPlayer_ItemServices_RemoveWeapons"), this);
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}
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};
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// We need an exactly sized class to be able to iterate the vector, our schema system implementation can't do this
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