Chore: fix windows building caz useless MSVC

This commit is contained in:
SlynxCZ 2026-01-14 17:20:19 +04:00
parent 8d7a694d72
commit c49b9d540f
4 changed files with 11 additions and 27 deletions

View file

@ -2,9 +2,14 @@ FROM registry.gitlab.steamos.cloud/steamrt/sniper/sdk:latest
WORKDIR /app
RUN echo "deb http://apt.llvm.org/bullseye/ llvm-toolchain-bullseye-21 main" >> /etc/apt/sources.list.d/llvm.list
RUN echo "deb-src http://apt.llvm.org/bullseye/ llvm-toolchain-bullseye-21 main" >> /etc/apt/sources.list.d/llvm.list
RUN wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
RUN apt update && apt install -y clang-21
RUN ln -sf /usr/bin/clang-21 /usr/bin/clang && ln -sf /usr/bin/clang++-21 /usr/bin/clang++
RUN apt update && apt install -y \
build-essential \
g++ \
cmake \
ninja-build \
git \

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@ -38,25 +38,6 @@ namespace RayTracePlugin::shared
if (!g_pGlobalVars) g_pGlobalVars = server->GetGlobals();
return g_pNetworkServerService->GetIGameServer()->GetGlobals();
}
constexpr float engine_fixed_tick_interval = 0.015625f;
const char* GetMapName()
{
if (getGlobalVars() == nullptr) return nullptr;
return getGlobalVars()->mapname.ToCStr();
}
void ServerCommand(const char* command)
{
auto clean_command = std::string(command);
clean_command.append("\n\0");
g_pEngine->ServerCommand(clean_command.c_str());
}
double GetEngineTime() { return Plat_FloatTime(); }
float GetTickInterval() { return engine_fixed_tick_interval; }
float GetCurrentTime() { return getGlobalVars()->curtime; }
int GetTickCount() { return getGlobalVars()->tickcount; }
float GetGameFrameTime() { return getGlobalVars()->frametime; }
bool g_bHasTicked = false;
bool g_bDetoursLoaded = false;
}

View file

@ -37,13 +37,6 @@ namespace RayTracePlugin::shared
extern int source_hook_pluginid;
CGlobalVars* getGlobalVars();
extern const char *GetMapName();
extern void ServerCommand(const char *command);
extern double GetEngineTime();
extern float GetTickInterval();
extern float GetCurrentTime();
extern int GetTickCount();
extern float GetGameFrameTime();
extern bool g_bDetoursLoaded;
}

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@ -8,6 +8,11 @@
#include <algorithm>
#include <vector.h>
#ifdef _WIN32
#undef min
#undef max
#endif
namespace RayTracePlugin::VectorExtends
{
inline const Vector VectorZero{0.0f, 0.0f, 0.0f};