Finish RayTrace plugin

This commit is contained in:
SlynxCZ 2026-01-14 11:41:53 +04:00
parent 5ccf6494e1
commit cae6b08ffe
7 changed files with 115 additions and 56 deletions

View file

@ -1,10 +1,7 @@
#pragma once
#include "vector.h"
#include "entityinstance.h"
#include "gametrace.h"
#include "trace.h"
#include "cmodel.h"
#include <optional>
#include "vector.h"
#include "gametrace.h"
#define RAYTRACE_INTERFACE_VERSION "CRayTraceInterface001"
@ -54,24 +51,117 @@ enum class InteractionLayers : uint64_t
FUNPLAY_IGNORE_PLAYER = (0x8000000000ull << 1)
};
inline InteractionLayers operator|(InteractionLayers a, InteractionLayers b)
constexpr InteractionLayers operator|(InteractionLayers a, InteractionLayers b)
{
return static_cast<InteractionLayers>(
static_cast<uint64_t>(a) | static_cast<uint64_t>(b)
);
}
inline InteractionLayers& operator|=(InteractionLayers& a, InteractionLayers b)
constexpr InteractionLayers operator&(InteractionLayers a, InteractionLayers b)
{
return static_cast<InteractionLayers>(
static_cast<uint64_t>(a) & static_cast<uint64_t>(b)
);
}
constexpr InteractionLayers operator~(InteractionLayers a)
{
return static_cast<InteractionLayers>(
~static_cast<uint64_t>(a)
);
}
constexpr InteractionLayers& operator|=(InteractionLayers& a, InteractionLayers b)
{
a = a | b;
return a;
}
/// Custom base (0x2C3011, using this as default in my plugins)
constexpr InteractionLayers MASK_SHOT_PHYSICS =
InteractionLayers::Solid |
InteractionLayers::PlayerClip |
InteractionLayers::Window |
InteractionLayers::PassBullets |
InteractionLayers::Player |
InteractionLayers::NPC |
InteractionLayers::Physics_Prop;
/// Only hitboxes (headshots etc.)
constexpr InteractionLayers MASK_SHOT_HITBOX =
InteractionLayers::Hitboxes |
InteractionLayers::Player |
InteractionLayers::NPC;
/// Physics + hitboxes (full bullet trace)
constexpr InteractionLayers MASK_SHOT_FULL =
MASK_SHOT_PHYSICS |
InteractionLayers::Hitboxes;
/// World only (no entities)
constexpr InteractionLayers MASK_WORLD_ONLY =
InteractionLayers::Solid |
InteractionLayers::Window |
InteractionLayers::PassBullets;
/// Grenade trace
constexpr InteractionLayers MASK_GRENADE =
InteractionLayers::Solid |
InteractionLayers::Window |
InteractionLayers::Physics_Prop |
InteractionLayers::PassBullets;
/// Brush only
constexpr InteractionLayers MASK_BRUSH_ONLY =
InteractionLayers::Solid |
InteractionLayers::Window;
/// Movement (player)
constexpr InteractionLayers MASK_PLAYER_MOVE =
InteractionLayers::Solid |
InteractionLayers::Window |
InteractionLayers::PlayerClip |
InteractionLayers::PassBullets;
/// Movement (NPC)
constexpr InteractionLayers MASK_NPC_MOVE =
InteractionLayers::Solid |
InteractionLayers::Window |
InteractionLayers::NPCClip |
InteractionLayers::PassBullets;
static_assert(
static_cast<uint64_t>(MASK_SHOT_PHYSICS) == 0x2c3011,
"MASK_SHOT_PHYSICS mismatch!"
);
constexpr InteractionLayers RemovePlayers(InteractionLayers m)
{
return static_cast<InteractionLayers>(
static_cast<uint64_t>(m) &
~static_cast<uint64_t>(InteractionLayers::Player)
);
}
constexpr InteractionLayers BuildShotMask(bool includePlayers, bool includeHitboxes)
{
InteractionLayers m = MASK_SHOT_PHYSICS;
if (!includePlayers)
m = RemovePlayers(m);
if (includeHitboxes)
m |= InteractionLayers::Hitboxes;
return m;
}
struct TraceOptions
{
std::optional<InteractionLayers> InteractsWith{static_cast<InteractionLayers>(0x2c3011)};
std::optional<InteractionLayers> InteractsWith{ MASK_SHOT_PHYSICS };
std::optional<InteractionLayers> InteractsExclude{};
bool DrawBeam{false};
bool DrawBeam{ false };
};
struct TraceResult
@ -83,7 +173,8 @@ struct TraceResult
Vector Normal{};
};
class CRayTraceInterface {
class CRayTraceInterface
{
public:
virtual ~CRayTraceInterface() = default;
@ -104,4 +195,4 @@ public:
const Vector& vecEnd,
CTraceFilter& filterInc,
Ray_t rayInc) = 0;
};
};