From a476d1487b3bcffbbcddc292d0885a108b9aa435 Mon Sep 17 00:00:00 2001 From: Michal <88426022+SlynxCZ@users.noreply.github.com> Date: Sun, 8 Feb 2026 13:09:40 +0400 Subject: [PATCH 1/2] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 0a12ca7..50e44d8 100644 --- a/README.md +++ b/README.md @@ -211,7 +211,7 @@ Due to C++ ABI differences: | Linux (Itanium ABI) | 2 | 3 | 4 | | Windows (MSVC ABI) | 1 | 2 | 3 | -`public/Example.cs` applies Itanium offsets by default. +`public/Example.cs` applies correct offsets by default. --- From 107839a5eecd9b7200c4b4bad0133f1446742bb6 Mon Sep 17 00:00:00 2001 From: Michal <88426022+SlynxCZ@users.noreply.github.com> Date: Wed, 11 Feb 2026 20:00:51 +0400 Subject: [PATCH 2/2] Change trace option from MASK_SHOT_FULL to MASK_SHOT_PHYSICS --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 50e44d8..955de5d 100644 --- a/README.md +++ b/README.md @@ -141,7 +141,7 @@ This file contains: Vector vecOrigin{}; QAngle angView{}; TraceOptions traceOpts{}; -traceOpts.InteractsWith = static_cast(MASK_SHOT_FULL); +traceOpts.InteractsWith = static_cast(MASK_SHOT_PHYSICS); traceOpts.DrawBeam = 1; TraceResult traceResult{}; @@ -189,7 +189,7 @@ public void DoTrace(CCSPlayerController player) QAngle angles = player.PlayerPawn.Value!.EyeAngles; TraceOptions options = new( - InteractionLayers.MASK_SHOT_FULL + InteractionLayers.MASK_SHOT_PHYSICS ); if (CRayTrace.TraceShape(origin, angles, null, options, out TraceResult result))