Attempt to fix paddings on itanium

This commit is contained in:
SlynxCZ 2026-03-31 17:27:52 +02:00
parent 6a19c6a1a8
commit f90138be00

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@ -133,20 +133,27 @@ namespace RayTraceAPI
} }
[StructLayout(LayoutKind.Explicit, Size = 48)] [StructLayout(LayoutKind.Explicit, Size = 48)]
public unsafe struct RnCollisionAttr_t public struct RnCollisionAttr_t
{ {
[FieldOffset(0)] public ulong InteractsAs; [FieldOffset(0)] public ulong InteractsAs;
[FieldOffset(8)] public ulong InteractsWith; [FieldOffset(8)] public ulong InteractsWith;
[FieldOffset(16)] public ulong InteractsExclude; [FieldOffset(16)] public ulong InteractsExclude;
[FieldOffset(24)] public uint EntityId; [FieldOffset(24)] public uint EntityId;
[FieldOffset(28)] public uint OwnerId; [FieldOffset(28)] public uint OwnerId;
[FieldOffset(32)] public ushort HierarchyId; [FieldOffset(32)] public ushort HierarchyId;
[FieldOffset(36)] public CollisionGroup CollisionGroup; [FieldOffset(34)] public ushort DetailLayerMask;
[FieldOffset(40)] public CollisionFunctionMask_t CollisionFunctionMask;
[FieldOffset(36)] public byte DetailLayerMaskType;
[FieldOffset(37)] public byte TargetDetailLayer;
[FieldOffset(38)] public byte CollisionGroup;
[FieldOffset(39)] public byte CollisionFunctionMask;
[FieldOffset(40)] private long _pad;
} }
public enum RayType_t : byte public enum RayType_t : int {
{
RAY_TYPE_LINE = 0, RAY_TYPE_LINE = 0,
RAY_TYPE_SPHERE, RAY_TYPE_SPHERE,
RAY_TYPE_HULL, RAY_TYPE_HULL,
@ -314,50 +321,47 @@ namespace RayTraceAPI
[StructLayout(LayoutKind.Explicit, Size = 208)] [StructLayout(LayoutKind.Explicit, Size = 208)]
public unsafe struct TraceResult public unsafe struct TraceResult
{ {
// Start position
[FieldOffset(0)] public float StartPosX; [FieldOffset(0)] public float StartPosX;
[FieldOffset(4)] public float StartPosY; [FieldOffset(4)] public float StartPosY;
[FieldOffset(8)] public float StartPosZ; [FieldOffset(8)] public float StartPosZ;
// End position
[FieldOffset(12)] public float EndPosX; [FieldOffset(12)] public float EndPosX;
[FieldOffset(16)] public float EndPosY; [FieldOffset(16)] public float EndPosY;
[FieldOffset(20)] public float EndPosZ; [FieldOffset(20)] public float EndPosZ;
// Hit point
[FieldOffset(24)] public float HitPointX; [FieldOffset(24)] public float HitPointX;
[FieldOffset(28)] public float HitPointY; [FieldOffset(28)] public float HitPointY;
[FieldOffset(32)] public float HitPointZ; [FieldOffset(32)] public float HitPointZ;
// Hit normal
[FieldOffset(36)] public float NormalX; [FieldOffset(36)] public float NormalX;
[FieldOffset(40)] public float NormalY; [FieldOffset(40)] public float NormalY;
[FieldOffset(44)] public float NormalZ; [FieldOffset(44)] public float NormalZ;
// Fraction & hit offset
[FieldOffset(48)] public float Fraction; [FieldOffset(48)] public float Fraction;
[FieldOffset(52)] public float HitOffset; [FieldOffset(52)] public float HitOffset;
// Hit triangle / hitbox
[FieldOffset(56)] public int TriangleIndex; [FieldOffset(56)] public int TriangleIndex;
[FieldOffset(60)] public int HitboxBoneIndex; [FieldOffset(60)] public int HitboxBoneIndex;
// Flags/metadata are 32-bit values in native trace result [FieldOffset(64)] public int Contents;
[FieldOffset(64)] public InteractionLayers Contents; [FieldOffset(68)] public int RayType;
[FieldOffset(68)] public RayType_t RayType;
[FieldOffset(72)] public int AllSolid; [FieldOffset(72)] public byte AllSolid;
[FieldOffset(76)] public int ExactHitPoint; [FieldOffset(73)] public byte ExactHitPoint;
[FieldOffset(74)] private ushort _padFlags;
// Raw pointers (8 bytes each on x64)
[FieldOffset(80)] public nint HitEntityHandle; [FieldOffset(80)] public nint HitEntityHandle;
[FieldOffset(88)] public nint HitboxHandle; [FieldOffset(88)] public nint HitboxHandle;
[FieldOffset(96)] public nint SurfacePropsHandle; [FieldOffset(96)] public nint SurfacePropsHandle;
[FieldOffset(104)] public nint BodyHandle; [FieldOffset(104)] public nint BodyHandle;
[FieldOffset(112)] public nint ShapeHandle; [FieldOffset(112)] public nint ShapeHandle;
[FieldOffset(120)] private long _padAlign;
[FieldOffset(128)] public CTransform BodyTransform; [FieldOffset(128)] public CTransform BodyTransform;
[FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes; [FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes;
// Helper properties for vectors
public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ); public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ);
public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ); public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ); public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ);
@ -366,6 +370,7 @@ namespace RayTraceAPI
public bool DidHit => Fraction < 1.0f; public bool DidHit => Fraction < 1.0f;
public bool IsAllSolid => AllSolid != 0; public bool IsAllSolid => AllSolid != 0;
public bool HasExactHit => ExactHitPoint != 0; public bool HasExactHit => ExactHitPoint != 0;
public CPhysSurfacePropertiesTrace SurfaceProps => SurfacePropsHandle == 0 ? default : Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle); public CPhysSurfacePropertiesTrace SurfaceProps => SurfacePropsHandle == 0 ? default : Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle);
public CHitBox Hitbox => HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle); public CHitBox Hitbox => HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle);
public CEntityInstance? HitEntity => HitEntityHandle == 0 ? null : new CEntityInstance(HitEntityHandle); public CEntityInstance? HitEntity => HitEntityHandle == 0 ? null : new CEntityInstance(HitEntityHandle);