Attempt to fix paddings on itanium
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6a19c6a1a8
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1 changed files with 56 additions and 51 deletions
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@ -133,20 +133,27 @@ namespace RayTraceAPI
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}
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}
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[StructLayout(LayoutKind.Explicit, Size = 48)]
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[StructLayout(LayoutKind.Explicit, Size = 48)]
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public unsafe struct RnCollisionAttr_t
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public struct RnCollisionAttr_t
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{
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{
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[FieldOffset(0)] public ulong InteractsAs;
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[FieldOffset(0)] public ulong InteractsAs;
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[FieldOffset(8)] public ulong InteractsWith;
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[FieldOffset(8)] public ulong InteractsWith;
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[FieldOffset(16)] public ulong InteractsExclude;
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[FieldOffset(16)] public ulong InteractsExclude;
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[FieldOffset(24)] public uint EntityId;
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[FieldOffset(24)] public uint EntityId;
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[FieldOffset(28)] public uint OwnerId;
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[FieldOffset(28)] public uint OwnerId;
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[FieldOffset(32)] public ushort HierarchyId;
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[FieldOffset(32)] public ushort HierarchyId;
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[FieldOffset(36)] public CollisionGroup CollisionGroup;
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[FieldOffset(34)] public ushort DetailLayerMask;
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[FieldOffset(40)] public CollisionFunctionMask_t CollisionFunctionMask;
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[FieldOffset(36)] public byte DetailLayerMaskType;
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[FieldOffset(37)] public byte TargetDetailLayer;
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[FieldOffset(38)] public byte CollisionGroup;
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[FieldOffset(39)] public byte CollisionFunctionMask;
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[FieldOffset(40)] private long _pad;
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}
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}
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public enum RayType_t : byte
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public enum RayType_t : int {
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{
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RAY_TYPE_LINE = 0,
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RAY_TYPE_LINE = 0,
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RAY_TYPE_SPHERE,
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RAY_TYPE_SPHERE,
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RAY_TYPE_HULL,
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RAY_TYPE_HULL,
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@ -314,61 +321,59 @@ namespace RayTraceAPI
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[StructLayout(LayoutKind.Explicit, Size = 208)]
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[StructLayout(LayoutKind.Explicit, Size = 208)]
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public unsafe struct TraceResult
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public unsafe struct TraceResult
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{
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{
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// Start position
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[FieldOffset(0)] public float StartPosX;
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[FieldOffset(0)] public float StartPosX;
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[FieldOffset(4)] public float StartPosY;
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[FieldOffset(4)] public float StartPosY;
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[FieldOffset(8)] public float StartPosZ;
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[FieldOffset(8)] public float StartPosZ;
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// End position
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[FieldOffset(12)] public float EndPosX;
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[FieldOffset(12)] public float EndPosX;
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[FieldOffset(16)] public float EndPosY;
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[FieldOffset(16)] public float EndPosY;
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[FieldOffset(20)] public float EndPosZ;
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[FieldOffset(20)] public float EndPosZ;
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// Hit point
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[FieldOffset(24)] public float HitPointX;
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[FieldOffset(24)] public float HitPointX;
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[FieldOffset(28)] public float HitPointY;
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[FieldOffset(28)] public float HitPointY;
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[FieldOffset(32)] public float HitPointZ;
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[FieldOffset(32)] public float HitPointZ;
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// Hit normal
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[FieldOffset(36)] public float NormalX;
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[FieldOffset(36)] public float NormalX;
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[FieldOffset(40)] public float NormalY;
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[FieldOffset(40)] public float NormalY;
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[FieldOffset(44)] public float NormalZ;
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[FieldOffset(44)] public float NormalZ;
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// Fraction & hit offset
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[FieldOffset(48)] public float Fraction;
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[FieldOffset(48)] public float Fraction;
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[FieldOffset(52)] public float HitOffset;
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[FieldOffset(52)] public float HitOffset;
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// Hit triangle / hitbox
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[FieldOffset(56)] public int TriangleIndex;
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[FieldOffset(56)] public int TriangleIndex;
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[FieldOffset(60)] public int HitboxBoneIndex;
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[FieldOffset(60)] public int HitboxBoneIndex;
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// Flags/metadata are 32-bit values in native trace result
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[FieldOffset(64)] public int Contents;
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[FieldOffset(64)] public InteractionLayers Contents;
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[FieldOffset(68)] public int RayType;
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[FieldOffset(68)] public RayType_t RayType;
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[FieldOffset(72)] public int AllSolid;
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[FieldOffset(76)] public int ExactHitPoint;
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// Raw pointers (8 bytes each on x64)
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[FieldOffset(72)] public byte AllSolid;
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[FieldOffset(80)] public nint HitEntityHandle;
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[FieldOffset(73)] public byte ExactHitPoint;
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[FieldOffset(88)] public nint HitboxHandle;
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[FieldOffset(96)] public nint SurfacePropsHandle;
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[FieldOffset(104)] public nint BodyHandle;
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[FieldOffset(112)] public nint ShapeHandle;
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[FieldOffset(128)] public CTransform BodyTransform;
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[FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes;
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// Helper properties for vectors
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[FieldOffset(74)] private ushort _padFlags;
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public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ);
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public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
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public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ);
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public Vector3 Normal => new(NormalX, NormalY, NormalZ);
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public bool DidHit => Fraction < 1.0f;
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[FieldOffset(80)] public nint HitEntityHandle;
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public bool IsAllSolid => AllSolid != 0;
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[FieldOffset(88)] public nint HitboxHandle;
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public bool HasExactHit => ExactHitPoint != 0;
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[FieldOffset(96)] public nint SurfacePropsHandle;
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public CPhysSurfacePropertiesTrace SurfaceProps => SurfacePropsHandle == 0 ? default : Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle);
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[FieldOffset(104)] public nint BodyHandle;
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public CHitBox Hitbox => HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle);
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[FieldOffset(112)] public nint ShapeHandle;
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public CEntityInstance? HitEntity => HitEntityHandle == 0 ? null : new CEntityInstance(HitEntityHandle);
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[FieldOffset(120)] private long _padAlign;
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[FieldOffset(128)] public CTransform BodyTransform;
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[FieldOffset(160)] public RnCollisionAttr_t ShapeAttributes;
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public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ);
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public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
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public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ);
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public Vector3 Normal => new(NormalX, NormalY, NormalZ);
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public bool DidHit => Fraction < 1.0f;
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public bool IsAllSolid => AllSolid != 0;
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public bool HasExactHit => ExactHitPoint != 0;
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public CPhysSurfacePropertiesTrace SurfaceProps => SurfacePropsHandle == 0 ? default : Marshal.PtrToStructure<CPhysSurfacePropertiesTrace>(SurfacePropsHandle);
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public CHitBox Hitbox => HitboxHandle == 0 ? default : Marshal.PtrToStructure<CHitBox>(HitboxHandle);
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public CEntityInstance? HitEntity => HitEntityHandle == 0 ? null : new CEntityInstance(HitEntityHandle);
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}
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}
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#endregion
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#endregion
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