// // Created by Michal Přikryl on 20.09.2025. // Copyright (c) 2025 slynxcz. All rights reserved. // #include "Shared.h" #include #include #include #include #include namespace RayTracePlugin::shared { ICvar* g_pCVar = nullptr; IServerGameDLL* g_pServer = nullptr; ISource2Server* g_pSource2Server = nullptr; IVEngineServer* g_pEngine = nullptr; CSchemaSystem* g_pSchemaSystem = nullptr; IGameEventManager2* g_pGameEventManager = nullptr; IGameEventSystem* g_pGameEventSystem = nullptr; ISource2GameEntities* g_pGameEntities = nullptr; INetworkMessages* g_pNetworkMessages = nullptr; INetworkServerService* g_pNetworkServerService = nullptr; CGameEntitySystem* g_pEntitySystem = nullptr; IServerGameClients* g_pGameClients = nullptr; CGlobalVars *g_pGlobalVars = nullptr; CGameResourceService *g_pGameResourceServiceServer = nullptr; CGameConfig *g_pGameConfig = nullptr; SourceHook::Impl::CSourceHookImpl source_hook_impl; SourceHook::ISourceHook* source_hook = &source_hook_impl; int source_hook_pluginid = 0; CGlobalVars *getGlobalVars() { INetworkGameServer *server = g_pNetworkServerService->GetIGameServer(); if (!server) return nullptr; if (!g_pGlobalVars) g_pGlobalVars = server->GetGlobals(); return g_pNetworkServerService->GetIGameServer()->GetGlobals(); } bool g_bDetoursLoaded = false; }