cmake_minimum_required(VERSION 3.18) project(RayTrace C CXX ASM) set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") set(FMT_WERROR OFF CACHE BOOL "" FORCE) if(DEFINED ENV{HL2SDKCS2}) set(SOURCESDK_DIR $ENV{HL2SDKCS2}) else() message(FATAL_ERROR "Environment variable HL2SDKCS2 is not set!") endif() if(DEFINED ENV{MMSOURCE_DEV}) set(METAMOD_DIR $ENV{MMSOURCE_DEV}) else() message(FATAL_ERROR "Environment variable MMSOURCE_DEV is not set!") endif() if(DEFINED ENV{CSGO_PROTO}) set(CSGO_PROTO_DIR $ENV{CSGO_PROTO}) else() message(FATAL_ERROR "Environment variable CSGO_PROTO is not set!") endif() include(makefiles/shared.cmake) include(makefiles/protobuf.cmake) add_subdirectory(vendor/spdlog) # add_subdirectory(vendor/khook) file(GLOB_RECURSE SOURCE_FILES src/*.cpp src/*.h src/*.hpp ) list(APPEND SOURCE_FILES ${SOURCESDK_DIR}/public/tier0/memoverride.cpp ${SOURCESDK_DIR}/tier1/keyvalues3.cpp ${SOURCESDK_DIR}/tier1/convar.cpp ${SOURCESDK_DIR}/entity2/entityidentity.cpp ${SOURCESDK_DIR}/entity2/entitysystem.cpp ${SOURCESDK_DIR}/entity2/entitykeyvalues.cpp vendor/dynlibutils/module.cpp vendor/dynlibutils/module.h ) add_library(${PROJECT_NAME} SHARED ${SOURCE_FILES}) target_compile_definitions(${PROJECT_NAME} PUBLIC PROJECT_NAMESPACE=${PROJECT_NAME} PUBLIC PROJECT_NAMESPACE_STR=${PROJECT_NAME} ) target_include_directories(${PROJECT_NAME} PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/src ) find_package(Git QUIET) if (GIT_FOUND) execute_process( COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} OUTPUT_VARIABLE GIT_SHA OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET ) else() set(GIT_SHA "nogit") endif() if (LINUX) include(${CMAKE_SOURCE_DIR}/makefiles/linux.base.cmake) set_target_properties(${PROJECT_NAME} PROPERTIES PREFIX "" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/RayTrace/bin/linuxsteamrt64" ) elseif (WIN32) include(${CMAKE_SOURCE_DIR}/makefiles/windows.base.cmake) set_target_properties(${PROJECT_NAME} PROPERTIES PREFIX "" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/addons/RayTrace/bin/win64" ) endif() target_link_libraries(${PROJECT_NAME} ${LINK_LIBRARIES}) add_custom_command( TARGET ${PROJECT_NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_SOURCE_DIR}/configs ${CMAKE_BINARY_DIR} )