Ray-Trace/managed/RayTrace/RayTraceApi/RayTraceApi.cs
2026-04-15 17:53:34 +02:00

116 lines
No EOL
4.2 KiB
C#

using System.Numerics;
using System.Runtime.InteropServices;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Entities.Constants;
using CounterStrikeSharp.API.Modules.Memory;
using CounterStrikeSharp.API.Modules.Utils;
using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
namespace RayTraceAPI
{
#region Native Structs (matching C++ layout exactly)
[Flags]
public enum InteractionLayers : ulong
{
None = 0,
Solid = 0x1,
Hitboxes = 0x2,
Trigger = 0x4,
Sky = 0x8,
PlayerClip = 0x10,
NPCClip = 0x20,
BlockLOS = 0x40,
BlockLight = 0x80,
Ladder = 0x100,
Pickup = 0x200,
BlockSound = 0x400,
NoDraw = 0x800,
Window = 0x1000,
PassBullets = 0x2000,
WorldGeometry = 0x4000,
Water = 0x8000,
Slime = 0x10000,
TouchAll = 0x20000,
Player = 0x40000,
NPC = 0x80000,
Debris = 0x100000,
Physics_Prop = 0x200000,
NavIgnore = 0x400000,
NavLocalIgnore = 0x800000,
PostProcessingVolume = 0x1000000,
UnusedLayer3 = 0x2000000,
CarriedObject = 0x4000000,
PushAway = 0x8000000,
ServerEntityOnClient = 0x10000000,
CarriedWeapon = 0x20000000,
StaticLevel = 0x40000000,
csgo_team1 = 0x80000000,
csgo_team2 = 0x100000000,
csgo_grenadeclip = 0x200000000,
csgo_droneclip = 0x400000000,
csgo_moveable = 0x800000000,
csgo_opaque = 0x1000000000,
csgo_monster = 0x2000000000,
csgo_thrown_grenade = 0x8000000000,
MASK_SHOT_PHYSICS = Solid | PlayerClip | Window | PassBullets | Player | NPC | Physics_Prop,
MASK_SHOT_HITBOX = Hitboxes | Player | NPC,
MASK_SHOT_FULL = MASK_SHOT_PHYSICS | Hitboxes,
MASK_WORLD_ONLY = Solid | Window | PassBullets,
MASK_GRENADE = Solid | Window | Physics_Prop | PassBullets,
MASK_BRUSH_ONLY = Solid | Window,
MASK_PLAYER_MOVE = Solid | Window | PlayerClip | PassBullets,
MASK_NPC_MOVE = Solid | Window | NPCClip | PassBullets
}
[StructLayout(LayoutKind.Explicit, Size = 24)]
public struct TraceOptions
{
[FieldOffset(0)] public ulong InteractsWith;
[FieldOffset(8)] public ulong InteractsExclude;
[FieldOffset(16)] public int DrawBeam;
public TraceOptions()
{
InteractsWith = (ulong)InteractionLayers.MASK_SHOT_PHYSICS;
InteractsExclude = 0;
DrawBeam = 0;
}
public TraceOptions(InteractionLayers interactsWith, InteractionLayers interactsExclude = 0, bool drawBeam = false)
{
InteractsWith = (ulong)interactsWith;
InteractsExclude = (ulong)interactsExclude;
DrawBeam = drawBeam ? 1 : 0;
}
}
[StructLayout(LayoutKind.Explicit, Size = 44)]
public struct TraceResult
{
[FieldOffset(0)] public float EndPosX;
[FieldOffset(4)] public float EndPosY;
[FieldOffset(8)] public float EndPosZ;
[FieldOffset(16)] public nint HitEntity;
[FieldOffset(24)] public float Fraction;
[FieldOffset(28)] public int AllSolid;
[FieldOffset(32)] public float NormalX;
[FieldOffset(36)] public float NormalY;
[FieldOffset(40)] public float NormalZ;
public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
public Vector3 Normal => new(NormalX, NormalY, NormalZ);
public bool DidHit => Fraction < 1.0f;
public bool IsAllSolid => AllSolid != 0;
}
#endregion
public interface CRayTraceInterface
{
public bool TraceShape(Vector start, QAngle angles, CEntityInstance? ignore, TraceOptions options, out TraceResult result);
public bool TraceEndShape(Vector start, Vector end, CEntityInstance? ignore, TraceOptions options, out TraceResult result);
public bool TraceHullShape(Vector start, Vector end, Vector mins, Vector maxs, CEntityInstance? ignore, TraceOptions options, out TraceResult result);
public bool TraceShapeEx(Vector start, Vector end, nint filter, nint ray, out TraceResult result);
}
}