Ray-Trace/public/craytraceinterface.h
2026-04-22 23:28:10 +02:00

199 lines
5.4 KiB
C++

#pragma once
#include "transform.h"
#include "vector.h"
#include "gametrace.h"
#include "entityinstance.h"
#define RAYTRACE_INTERFACE_VERSION "CRayTraceInterface002"
enum class InteractionLayers : uint64_t
{
Solid = 0x1,
Hitboxes = 0x2,
Trigger = 0x4,
Sky = 0x8,
PlayerClip = 0x10,
NPCClip = 0x20,
BlockLOS = 0x40,
BlockLight = 0x80,
Ladder = 0x100,
Pickup = 0x200,
BlockSound = 0x400,
NoDraw = 0x800,
Window = 0x1000,
PassBullets = 0x2000,
WorldGeometry = 0x4000,
Water = 0x8000,
Slime = 0x10000,
TouchAll = 0x20000,
Player = 0x40000,
NPC = 0x80000,
Debris = 0x100000,
Physics_Prop = 0x200000,
NavIgnore = 0x400000,
NavLocalIgnore = 0x800000,
PostProcessingVolume = 0x1000000,
UnusedLayer3 = 0x2000000,
CarriedObject = 0x4000000,
PushAway = 0x8000000,
ServerEntityOnClient = 0x10000000,
CarriedWeapon = 0x20000000,
StaticLevel = 0x40000000,
csgo_team1 = 0x80000000,
csgo_team2 = 0x100000000,
csgo_grenadeclip = 0x200000000,
csgo_droneclip = 0x400000000,
csgo_moveable = 0x800000000,
csgo_opaque = 0x1000000000,
csgo_monster = 0x2000000000,
csgo_thrown_grenade = 0x8000000000
};
constexpr InteractionLayers operator|(InteractionLayers a, InteractionLayers b)
{
return static_cast<InteractionLayers>(
static_cast<uint64_t>(a) | static_cast<uint64_t>(b)
);
}
constexpr InteractionLayers operator&(InteractionLayers a, InteractionLayers b)
{
return static_cast<InteractionLayers>(
static_cast<uint64_t>(a) & static_cast<uint64_t>(b)
);
}
constexpr InteractionLayers operator~(InteractionLayers a)
{
return static_cast<InteractionLayers>(
~static_cast<uint64_t>(a)
);
}
constexpr InteractionLayers& operator|=(InteractionLayers& a, InteractionLayers b)
{
a = a | b;
return a;
}
/// Custom base (0x2C3011, using this as default in my plugins)
constexpr InteractionLayers MASK_SHOT_PHYSICS =
InteractionLayers::Solid |
InteractionLayers::PlayerClip |
InteractionLayers::Window |
InteractionLayers::PassBullets |
InteractionLayers::Player |
InteractionLayers::NPC |
InteractionLayers::Physics_Prop;
/// Only hitboxes (headshots etc.)
constexpr InteractionLayers MASK_SHOT_HITBOX =
InteractionLayers::Hitboxes |
InteractionLayers::Player |
InteractionLayers::NPC;
/// Physics + hitboxes (full bullet trace)
constexpr InteractionLayers MASK_SHOT_FULL =
MASK_SHOT_PHYSICS |
InteractionLayers::Hitboxes;
/// World only (no entities)
constexpr InteractionLayers MASK_WORLD_ONLY =
InteractionLayers::Solid |
InteractionLayers::Window |
InteractionLayers::PassBullets;
/// Grenade trace
constexpr InteractionLayers MASK_GRENADE =
InteractionLayers::Solid |
InteractionLayers::Window |
InteractionLayers::Physics_Prop |
InteractionLayers::PassBullets;
/// Brush only
constexpr InteractionLayers MASK_BRUSH_ONLY =
InteractionLayers::Solid |
InteractionLayers::Window;
/// Movement (player)
constexpr InteractionLayers MASK_PLAYER_MOVE =
InteractionLayers::Solid |
InteractionLayers::Window |
InteractionLayers::PlayerClip |
InteractionLayers::PassBullets;
/// Movement (NPC)
constexpr InteractionLayers MASK_NPC_MOVE =
InteractionLayers::Solid |
InteractionLayers::Window |
InteractionLayers::NPCClip |
InteractionLayers::PassBullets;
static_assert(
static_cast<uint64_t>(MASK_SHOT_PHYSICS) == 0x2c3011,
"MASK_SHOT_PHYSICS mismatch!"
);
struct TraceOptions
{
uint64_t InteractsWith = static_cast<uint64_t>(MASK_SHOT_PHYSICS);
uint64_t InteractsExclude = 0;
int DrawBeam = 0;
};
struct TraceResult
{
TraceResult()
{
HitEntity = nullptr;
AllSolid = 0;
Fraction = 1.0F;
}
explicit TraceResult(const CGameTrace* pTrace)
{
EndPos = pTrace->m_vEndPos;
HitEntity = pTrace->m_pEnt;
Fraction = pTrace->m_flFraction;
AllSolid = pTrace->m_bStartInSolid;
Normal = pTrace->m_vHitNormal;
}
Vector EndPos;
CEntityInstance* HitEntity;
float Fraction;
int AllSolid;
Vector Normal;
};
class CRayTraceInterface
{
public:
virtual ~CRayTraceInterface() = default;
virtual bool TraceShape(const Vector* pVecStart,
const QAngle* pAngAngles,
CEntityInstance* pIgnoreEntity,
TraceOptions* pTraceOptions,
TraceResult* pTraceResult) = 0;
virtual bool TraceEndShape(const Vector* pVecStart,
const Vector* pVecEnd,
CEntityInstance* pIgnoreEntity,
TraceOptions* pTraceOptions,
TraceResult* pTraceResult) = 0;
virtual bool TraceHullShape(const Vector* pVecStart,
const Vector* pVecEnd,
const Vector* pVecMins,
const Vector* pVecMaxs,
CEntityInstance* pIgnoreEntity,
TraceOptions* pTraceOptions,
TraceResult* pTraceResult) = 0;
virtual bool TraceShapeEx(const Vector* pVecStart,
const Vector* pVecEnd,
CTraceFilter* pTraceFilter,
Ray_t* pRay,
TraceResult* pTraceResult) = 0;
};