199 lines
5.4 KiB
C++
199 lines
5.4 KiB
C++
#pragma once
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#include "transform.h"
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#include "vector.h"
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#include "gametrace.h"
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#include "entityinstance.h"
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#define RAYTRACE_INTERFACE_VERSION "CRayTraceInterface002"
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enum class InteractionLayers : uint64_t
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{
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Solid = 0x1,
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Hitboxes = 0x2,
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Trigger = 0x4,
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Sky = 0x8,
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PlayerClip = 0x10,
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NPCClip = 0x20,
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BlockLOS = 0x40,
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BlockLight = 0x80,
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Ladder = 0x100,
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Pickup = 0x200,
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BlockSound = 0x400,
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NoDraw = 0x800,
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Window = 0x1000,
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PassBullets = 0x2000,
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WorldGeometry = 0x4000,
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Water = 0x8000,
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Slime = 0x10000,
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TouchAll = 0x20000,
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Player = 0x40000,
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NPC = 0x80000,
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Debris = 0x100000,
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Physics_Prop = 0x200000,
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NavIgnore = 0x400000,
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NavLocalIgnore = 0x800000,
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PostProcessingVolume = 0x1000000,
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UnusedLayer3 = 0x2000000,
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CarriedObject = 0x4000000,
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PushAway = 0x8000000,
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ServerEntityOnClient = 0x10000000,
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CarriedWeapon = 0x20000000,
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StaticLevel = 0x40000000,
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csgo_team1 = 0x80000000,
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csgo_team2 = 0x100000000,
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csgo_grenadeclip = 0x200000000,
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csgo_droneclip = 0x400000000,
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csgo_moveable = 0x800000000,
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csgo_opaque = 0x1000000000,
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csgo_monster = 0x2000000000,
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csgo_thrown_grenade = 0x8000000000
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};
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constexpr InteractionLayers operator|(InteractionLayers a, InteractionLayers b)
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{
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return static_cast<InteractionLayers>(
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static_cast<uint64_t>(a) | static_cast<uint64_t>(b)
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);
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}
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constexpr InteractionLayers operator&(InteractionLayers a, InteractionLayers b)
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{
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return static_cast<InteractionLayers>(
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static_cast<uint64_t>(a) & static_cast<uint64_t>(b)
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);
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}
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constexpr InteractionLayers operator~(InteractionLayers a)
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{
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return static_cast<InteractionLayers>(
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~static_cast<uint64_t>(a)
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);
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}
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constexpr InteractionLayers& operator|=(InteractionLayers& a, InteractionLayers b)
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{
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a = a | b;
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return a;
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}
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/// Custom base (0x2C3011, using this as default in my plugins)
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constexpr InteractionLayers MASK_SHOT_PHYSICS =
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InteractionLayers::Solid |
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InteractionLayers::PlayerClip |
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InteractionLayers::Window |
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InteractionLayers::PassBullets |
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InteractionLayers::Player |
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InteractionLayers::NPC |
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InteractionLayers::Physics_Prop;
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/// Only hitboxes (headshots etc.)
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constexpr InteractionLayers MASK_SHOT_HITBOX =
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InteractionLayers::Hitboxes |
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InteractionLayers::Player |
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InteractionLayers::NPC;
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/// Physics + hitboxes (full bullet trace)
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constexpr InteractionLayers MASK_SHOT_FULL =
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MASK_SHOT_PHYSICS |
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InteractionLayers::Hitboxes;
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/// World only (no entities)
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constexpr InteractionLayers MASK_WORLD_ONLY =
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InteractionLayers::Solid |
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InteractionLayers::Window |
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InteractionLayers::PassBullets;
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/// Grenade trace
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constexpr InteractionLayers MASK_GRENADE =
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InteractionLayers::Solid |
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InteractionLayers::Window |
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InteractionLayers::Physics_Prop |
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InteractionLayers::PassBullets;
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/// Brush only
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constexpr InteractionLayers MASK_BRUSH_ONLY =
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InteractionLayers::Solid |
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InteractionLayers::Window;
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/// Movement (player)
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constexpr InteractionLayers MASK_PLAYER_MOVE =
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InteractionLayers::Solid |
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InteractionLayers::Window |
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InteractionLayers::PlayerClip |
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InteractionLayers::PassBullets;
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/// Movement (NPC)
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constexpr InteractionLayers MASK_NPC_MOVE =
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InteractionLayers::Solid |
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InteractionLayers::Window |
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InteractionLayers::NPCClip |
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InteractionLayers::PassBullets;
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static_assert(
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static_cast<uint64_t>(MASK_SHOT_PHYSICS) == 0x2c3011,
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"MASK_SHOT_PHYSICS mismatch!"
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);
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struct TraceOptions
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{
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uint64_t InteractsWith = static_cast<uint64_t>(MASK_SHOT_PHYSICS);
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uint64_t InteractsExclude = 0;
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int DrawBeam = 0;
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};
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struct TraceResult
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{
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TraceResult()
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{
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HitEntity = nullptr;
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AllSolid = 0;
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Fraction = 1.0F;
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}
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explicit TraceResult(const CGameTrace* pTrace)
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{
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EndPos = pTrace->m_vEndPos;
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HitEntity = pTrace->m_pEnt;
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Fraction = pTrace->m_flFraction;
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AllSolid = pTrace->m_bStartInSolid;
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Normal = pTrace->m_vHitNormal;
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}
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Vector EndPos;
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CEntityInstance* HitEntity;
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float Fraction;
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int AllSolid;
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Vector Normal;
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};
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class CRayTraceInterface
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{
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public:
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virtual ~CRayTraceInterface() = default;
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virtual bool TraceShape(const Vector* pVecStart,
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const QAngle* pAngAngles,
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CEntityInstance* pIgnoreEntity,
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TraceOptions* pTraceOptions,
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TraceResult* pTraceResult) = 0;
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virtual bool TraceEndShape(const Vector* pVecStart,
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const Vector* pVecEnd,
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CEntityInstance* pIgnoreEntity,
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TraceOptions* pTraceOptions,
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TraceResult* pTraceResult) = 0;
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virtual bool TraceHullShape(const Vector* pVecStart,
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const Vector* pVecEnd,
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const Vector* pVecMins,
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const Vector* pVecMaxs,
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CEntityInstance* pIgnoreEntity,
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TraceOptions* pTraceOptions,
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TraceResult* pTraceResult) = 0;
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virtual bool TraceShapeEx(const Vector* pVecStart,
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const Vector* pVecEnd,
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CTraceFilter* pTraceFilter,
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Ray_t* pRay,
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TraceResult* pTraceResult) = 0;
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};
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