174 lines
5.2 KiB
C#
174 lines
5.2 KiB
C#
using System.Numerics;
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using System.Runtime.InteropServices;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
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namespace RayTraceAPI
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{
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#region Native Structs (matching C++ layout exactly)
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[Flags]
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public enum InteractionLayers: ulong
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{
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None = 0,
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Solid = 0x1,
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Hitboxes = 0x2,
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Trigger = 0x4,
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Sky = 0x8,
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PlayerClip = 0x10,
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NPCClip = 0x20,
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BlockLOS = 0x40,
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BlockLight = 0x80,
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Ladder = 0x100,
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Pickup = 0x200,
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BlockSound = 0x400,
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NoDraw = 0x800,
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Window = 0x1000,
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PassBullets = 0x2000,
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WorldGeometry = 0x4000,
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Water = 0x8000,
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Slime = 0x10000,
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TouchAll = 0x20000,
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Player = 0x40000,
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NPC = 0x80000,
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Debris = 0x100000,
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Physics_Prop = 0x200000,
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NavIgnore = 0x400000,
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NavLocalIgnore = 0x800000,
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PostProcessingVolume = 0x1000000,
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UnusedLayer3 = 0x2000000,
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CarriedObject = 0x4000000,
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PushAway = 0x8000000,
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ServerEntityOnClient = 0x10000000,
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CarriedWeapon = 0x20000000,
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StaticLevel = 0x40000000,
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csgo_team1 = 0x80000000,
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csgo_team2 = 0x100000000,
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csgo_grenadeclip = 0x200000000,
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csgo_droneclip = 0x400000000,
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csgo_moveable = 0x800000000,
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csgo_opaque = 0x1000000000,
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csgo_monster = 0x2000000000,
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csgo_thrown_grenade = 0x8000000000,
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MASK_SHOT_PHYSICS = Solid | PlayerClip | Window | PassBullets | Player | NPC | Physics_Prop,
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MASK_SHOT_HITBOX = Hitboxes | Player | NPC,
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MASK_SHOT_FULL = MASK_SHOT_PHYSICS | Hitboxes,
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MASK_WORLD_ONLY = Solid | Window | PassBullets,
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MASK_GRENADE = Solid | Window | Physics_Prop | PassBullets,
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MASK_BRUSH_ONLY = Solid | Window,
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MASK_PLAYER_MOVE = Solid | Window | PlayerClip | PassBullets,
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MASK_NPC_MOVE = Solid | Window | NPCClip | PassBullets
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}
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[StructLayout(LayoutKind.Explicit, Size = 32)]
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public unsafe struct TraceOptions
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{
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[FieldOffset(0)] public ulong InteractsAs;
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[FieldOffset(8)] public ulong InteractsWith;
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[FieldOffset(16)] public ulong InteractsExclude;
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[FieldOffset(24)] public int DrawBeam;
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public TraceOptions()
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{
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InteractsAs = 0;
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InteractsWith = (ulong)InteractionLayers.MASK_SHOT_PHYSICS;
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InteractsExclude = 0;
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DrawBeam = 0;
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}
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public TraceOptions(InteractionLayers interactsAs, InteractionLayers interactsWith, InteractionLayers interactsExclude = 0, bool drawBeam = false)
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{
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InteractsAs = (ulong)interactsAs;
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InteractsWith = (ulong)interactsWith;
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InteractsExclude = (ulong)interactsExclude;
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DrawBeam = drawBeam ? 1 : 0;
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}
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}
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[StructLayout(LayoutKind.Explicit, Size = 136)]
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public unsafe struct TraceResult
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{
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[FieldOffset(0)] public float StartPosX;
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[FieldOffset(4)] public float StartPosY;
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[FieldOffset(8)] public float StartPosZ;
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[FieldOffset(12)] public float EndPosX;
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[FieldOffset(16)] public float EndPosY;
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[FieldOffset(20)] public float EndPosZ;
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[FieldOffset(24)] public float HitPointX;
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[FieldOffset(28)] public float HitPointY;
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[FieldOffset(32)] public float HitPointZ;
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[FieldOffset(36)] public float NormalX;
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[FieldOffset(40)] public float NormalY;
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[FieldOffset(44)] public float NormalZ;
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[FieldOffset(48)] public float Fraction;
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[FieldOffset(52)] public float HitOffset;
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[FieldOffset(56)] public int TriangleIndex;
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[FieldOffset(60)] public int HitboxBoneIndex;
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[FieldOffset(64)] public int Contents;
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[FieldOffset(68)] public int RayType;
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[FieldOffset(72)] public int AllSolid;
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[FieldOffset(76)] public int ExactHitPoint;
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// pointer section
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[FieldOffset(80)] public nint HitEntityPtr;
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[FieldOffset(88)] public nint HitboxPtr;
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[FieldOffset(96)] public nint SurfacePropsPtr;
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[FieldOffset(104)] public nint BodyHandle;
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[FieldOffset(112)] public nint ShapeHandle;
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// thread safe heap pointer section
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[FieldOffset(120)] public nint BodyTransformPtr;
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[FieldOffset(128)] public nint ShapeAttributesPtr;
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public unsafe ref T GetRef<T>(nint ptr) where T : unmanaged
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{
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if (ptr == 0)
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throw new NullReferenceException();
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return ref *(T*)ptr;
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}
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public T? GetObject<T>(nint ptr) where T : class
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{
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if (ptr == 0)
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return null;
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return (T)Activator.CreateInstance(typeof(T), ptr)!;
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}
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public Vector3 StartPos => new(StartPosX, StartPosY, StartPosZ);
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public Vector3 EndPos => new(EndPosX, EndPosY, EndPosZ);
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public Vector3 HitPoint => new(HitPointX, HitPointY, HitPointZ);
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public Vector3 Normal => new(NormalX, NormalY, NormalZ);
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public bool DidHit => Fraction < 1.0f;
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public bool IsAllSolid => AllSolid != 0;
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public bool HasExactHit => ExactHitPoint != 0;
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public CEntityInstance? HitEntity => GetObject<CEntityInstance>(HitEntityPtr);
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}
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#endregion
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public interface CRayTraceInterface
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{
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public unsafe bool TraceShape(Vector origin, QAngle angles, CBaseEntity? ignoreEntity, TraceOptions options,
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out TraceResult result);
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public unsafe bool TraceEndShape(Vector origin, Vector endOrigin, CBaseEntity? ignoreEntity,
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TraceOptions options, out TraceResult result);
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public unsafe bool TraceHullShape(Vector vecStart, Vector vecEnd, Vector hullMins, Vector hullMaxs,
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CBaseEntity? ignoreEntity, TraceOptions options, out TraceResult result);
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}
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}
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