Ray-Trace/src/RayTrace.cpp
2026-03-10 17:22:39 +01:00

221 lines
7.4 KiB
C++

//
// Created by Michal Přikryl on 30.08.2025.
// Copyright (c) 2025 slynxcz. All rights reserved.
//
#include "raytrace.h"
#include <shared.h>
#include "schema/CBaseModelEntity.h"
#include "vectorextends.h"
#include "dynlibutils/memaddr.h"
#include "dynlibutils/module.h"
#include "colors.h"
#include "log.h"
namespace RayTracePlugin::RayTrace
{
CRayTrace g_CRayTrace;
using TraceShapeFn = bool(*)(void* pThis,
Ray_t& ray,
Vector& start,
Vector& end,
CTraceFilter* filter,
CGameTrace* trace);
static TraceShapeFn s_TraceShape = nullptr;
bool Initialize()
{
void* pCNavPhysicsInterfaceVTable =
DynLibUtils::CModule(shared::g_pServer).GetVirtualTableByName("CNavPhysicsInterface");
if (!pCNavPhysicsInterfaceVTable)
{
FP_ERROR("Failed to find CNavPhysicsInterface vtable!");
return false;
}
auto table = static_cast<void**>(pCNavPhysicsInterfaceVTable);
s_TraceShape = reinterpret_cast<TraceShapeFn>(table[shared::g_pGameConfig->GetOffset("CNavPhysicsInterface_TraceShape")]);
return true;
}
static void DrawBeam(const Vector& start, const Vector& end, const Color& color)
{
CBeam* beam = UTIL_CreateEntityByName<CBeam>("env_beam");
if (!beam) return;
beam->m_clrRender().SetColor(color.r(), color.g(), color.b(), color.a());
beam->m_fWidth() = 1.5f;
beam->m_nRenderMode() = kRenderNormal;
beam->m_nRenderFX() = kRenderFxNone;
beam->Teleport(&start, &VectorExtends::RotationZero, &VectorExtends::VectorZero);
beam->m_vecEndPos() = end;
beam->DispatchSpawn();
}
std::optional<TraceResult> TraceShapeEx(
const Vector& start,
const Vector& end,
CTraceFilter& filterInc,
Ray_t rayInc)
{
if (!s_TraceShape) {
FP_ERROR("CNavPhysicsInterface::TraceShape is not bound!");
return std::nullopt;
}
CGameTrace tr{};
Vector startCopy = start;
Vector endCopy = end;
s_TraceShape(nullptr, rayInc, startCopy, endCopy,
&filterInc, &tr);
TraceResult r{};
r.StartPosX = tr.m_vStartPos.x;
r.StartPosY = tr.m_vStartPos.y;
r.StartPosZ = tr.m_vStartPos.z;
r.EndPosX = tr.m_vEndPos.x;
r.EndPosY = tr.m_vEndPos.y;
r.EndPosZ = tr.m_vEndPos.z;
r.HitPointX = tr.m_vHitPoint.x;
r.HitPointY = tr.m_vHitPoint.y;
r.HitPointZ = tr.m_vHitPoint.z;
r.NormalX = tr.m_vHitNormal.x;
r.NormalY = tr.m_vHitNormal.y;
r.NormalZ = tr.m_vHitNormal.z;
r.Fraction = tr.m_flFraction;
r.HitOffset = tr.m_flHitOffset;
r.TriangleIndex = tr.m_nTriangle;
r.HitboxBoneIndex = tr.m_nHitboxBoneIndex;
r.Contents = tr.m_nContents;
r.RayType = static_cast<int>(tr.m_eRayType);
r.AllSolid = tr.m_bStartInSolid;
r.ExactHitPoint = tr.m_bExactHitPoint;
r.HitEntity = tr.m_pEnt;
r.Hitbox = const_cast<CHitBox *>(tr.m_pHitbox);
r.SurfaceProps = const_cast<CPhysSurfaceProperties *>(tr.m_pSurfaceProperties);
r.BodyHandle = tr.m_hBody;
r.ShapeHandle = tr.m_hShape;
r.BodyTransform = tr.m_BodyTransform;
r.ShapeAttributes = tr.m_ShapeAttributes;
return r;
}
std::optional<TraceResult> TraceShape(
const Vector& origin,
const QAngle& viewangles,
CEntityInstance* ignoreEntity,
const TraceOptions* opts)
{
Vector forward;
AngleVectors(viewangles, &forward);
Vector endOrigin{
origin.x + forward.x * 8192.f,
origin.y + forward.y * 8192.f,
origin.z + forward.z * 8192.f
};
CTraceFilterEx filter = ignoreEntity ? CTraceFilterEx(static_cast<CBaseEntity*>(ignoreEntity)) : CTraceFilterEx();
filter.m_nInteractsAs = 0;
filter.m_nInteractsWith = static_cast<uint64_t>(MASK_SHOT_PHYSICS);
filter.m_nInteractsExclude = 0;
if (opts)
{
if (opts->InteractsAs != 0)
filter.m_nInteractsAs = opts->InteractsAs;
if (opts->InteractsWith != static_cast<uint64_t>(MASK_SHOT_PHYSICS))
filter.m_nInteractsWith = opts->InteractsWith;
if (opts->InteractsExclude != 0)
filter.m_nInteractsExclude = opts->InteractsExclude;
}
Ray_t ray;
auto res = TraceShapeEx(origin, endOrigin, filter, ray);
if (opts && opts->DrawBeam)
{
Color col = res.has_value() ? colors::Red().ToValveColor() : colors::Green().ToValveColor();
DrawBeam(origin, res ? Vector(res->EndPosX, res->EndPosY, res->EndPosZ) : endOrigin, col);
}
return res;
}
std::optional<TraceResult> TraceEndShape(
const Vector& origin,
const Vector& endOrigin,
CEntityInstance* ignoreEntity,
const TraceOptions* opts)
{
CTraceFilterEx filter = ignoreEntity ? CTraceFilterEx(static_cast<CBaseEntity*>(ignoreEntity)) : CTraceFilterEx();
filter.m_nInteractsAs = 0;
filter.m_nInteractsWith = static_cast<uint64_t>(MASK_SHOT_PHYSICS);
filter.m_nInteractsExclude = 0;
if (opts)
{
if (opts->InteractsAs != 0)
filter.m_nInteractsAs = opts->InteractsAs;
if (opts->InteractsWith != static_cast<uint64_t>(MASK_SHOT_PHYSICS))
filter.m_nInteractsWith = opts->InteractsWith;
if (opts->InteractsExclude != 0)
filter.m_nInteractsExclude = opts->InteractsExclude;
}
Ray_t ray;
auto res = TraceShapeEx(origin, endOrigin, filter, ray);
if (opts && opts->DrawBeam)
{
Color col = res.has_value() ? colors::Red().ToValveColor() : colors::Green().ToValveColor();
DrawBeam(origin, res ? Vector(res->EndPosX, res->EndPosY, res->EndPosZ) : endOrigin, col);
}
return res;
}
std::optional<TraceResult> TraceHullShape(const Vector &vecStart, const Vector &vecEnd, const Vector &hullMins,
const Vector &hullMaxs, CEntityInstance *ignoreEntity, const TraceOptions *opts) {
CTraceFilterEx filter = ignoreEntity ? CTraceFilterEx(static_cast<CBaseEntity*>(ignoreEntity)) : CTraceFilterEx();
filter.m_nInteractsAs = 0;
filter.m_nInteractsWith = static_cast<uint64_t>(MASK_SHOT_PHYSICS);
filter.m_nInteractsExclude = 0;
if (opts)
{
if (opts->InteractsAs != 0)
filter.m_nInteractsAs = opts->InteractsAs;
if (opts->InteractsWith != static_cast<uint64_t>(MASK_SHOT_PHYSICS))
filter.m_nInteractsWith = opts->InteractsWith;
if (opts->InteractsExclude != 0)
filter.m_nInteractsExclude = opts->InteractsExclude;
}
Ray_t ray;
ray.Init(hullMins, hullMaxs);
auto res = TraceShapeEx(vecStart, vecEnd, filter, ray);
if (opts && opts->DrawBeam)
{
Color col = res.has_value() ? colors::Red().ToValveColor() : colors::Green().ToValveColor();
DrawBeam(vecStart, res ? Vector(res->EndPosX, res->EndPosY, res->EndPosZ) : vecEnd, col);
}
return res;
}
}