209 lines
No EOL
6.1 KiB
C#
209 lines
No EOL
6.1 KiB
C#
using System.Numerics;
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using System.Runtime.InteropServices;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API.Modules.Entities.Constants;
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using CounterStrikeSharp.API.Modules.Memory;
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using CounterStrikeSharp.API.Modules.Utils;
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using Vector = CounterStrikeSharp.API.Modules.Utils.Vector;
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namespace RayTraceAPI
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{
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#region Native Structs (matching C++ layout exactly)
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[Flags]
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public enum InteractionLayers : ulong
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{
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None = 0,
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Solid = 0x1,
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Hitboxes = 0x2,
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Trigger = 0x4,
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Sky = 0x8,
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PlayerClip = 0x10,
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NPCClip = 0x20,
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BlockLOS = 0x40,
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BlockLight = 0x80,
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Ladder = 0x100,
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Pickup = 0x200,
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BlockSound = 0x400,
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NoDraw = 0x800,
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Window = 0x1000,
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PassBullets = 0x2000,
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WorldGeometry = 0x4000,
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Water = 0x8000,
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Slime = 0x10000,
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TouchAll = 0x20000,
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Player = 0x40000,
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NPC = 0x80000,
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Debris = 0x100000,
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Physics_Prop = 0x200000,
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NavIgnore = 0x400000,
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NavLocalIgnore = 0x800000,
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PostProcessingVolume = 0x1000000,
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UnusedLayer3 = 0x2000000,
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CarriedObject = 0x4000000,
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PushAway = 0x8000000,
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ServerEntityOnClient = 0x10000000,
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CarriedWeapon = 0x20000000,
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StaticLevel = 0x40000000,
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csgo_team1 = 0x80000000,
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csgo_team2 = 0x100000000,
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csgo_grenadeclip = 0x200000000,
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csgo_droneclip = 0x400000000,
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csgo_moveable = 0x800000000,
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csgo_opaque = 0x1000000000,
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csgo_monster = 0x2000000000,
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csgo_thrown_grenade = 0x8000000000,
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MASK_SHOT_PHYSICS = Solid | PlayerClip | Window | PassBullets | Player | NPC | Physics_Prop,
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MASK_SHOT_HITBOX = Hitboxes | Player | NPC,
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MASK_SHOT_FULL = MASK_SHOT_PHYSICS | Hitboxes,
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MASK_WORLD_ONLY = Solid | Window | PassBullets,
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MASK_GRENADE = Solid | Window | Physics_Prop | PassBullets,
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MASK_BRUSH_ONLY = Solid | Window,
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MASK_PLAYER_MOVE = Solid | Window | PlayerClip | PassBullets,
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MASK_NPC_MOVE = Solid | Window | NPCClip | PassBullets
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}
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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public struct TraceOptions
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{
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public ulong InteractsAs;
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public ulong InteractsWith;
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public ulong InteractsExclude;
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public int DrawBeam;
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private int _pad;
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public TraceOptions()
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{
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InteractsAs = 0;
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InteractsWith = (ulong)InteractionLayers.MASK_SHOT_PHYSICS;
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InteractsExclude = 0;
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DrawBeam = 0;
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}
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public TraceOptions(InteractionLayers interactsAs, InteractionLayers interactsWith,
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InteractionLayers interactsExclude = 0, bool drawBeam = false)
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{
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InteractsAs = (ulong)interactsAs;
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InteractsWith = (ulong)interactsWith;
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InteractsExclude = (ulong)interactsExclude;
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DrawBeam = drawBeam ? 1 : 0;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct TraceResult
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{
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public Vector3 StartPos;
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public Vector3 EndPos;
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public Vector3 HitPoint;
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public Vector3 Normal;
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public float Fraction;
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public float HitOffset;
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public int TriangleIndex;
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public short HitboxBoneIndex;
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private short _pad;
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public int Contents;
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public int RayType;
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public bool StartInSolid;
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public bool ExactHitPoint;
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public nint HitEntity;
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public nint Hitbox;
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public nint Surface;
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public nint Body;
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public nint Shape;
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public nint BodyTransform;
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public nint ShapeAttributes;
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public readonly bool DidHit() => Fraction < 1.0f;
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public readonly bool IsAllSolid() => StartInSolid;
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public readonly bool HasExactHit() => ExactHitPoint;
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public readonly int GetTriangleIndex() => TriangleIndex;
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public readonly int GetHitboxBoneIndex() => HitboxBoneIndex;
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public readonly int GetContents() => Contents;
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public readonly int GetRayType() => RayType;
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public readonly Vector3 GetStartPos() => StartPos;
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public readonly Vector3 GetEndPos() => EndPos;
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public readonly Vector3 GetHitPoint() => HitPoint;
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public readonly Vector3 GetNormal() => Normal;
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public readonly float GetFraction() => Fraction;
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public readonly float GetHitOffset() => HitOffset;
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public readonly T* GetPtr<T>(nint ptr) where T : unmanaged
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{
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return (T*)ptr;
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}
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public readonly ref T GetRef<T>(nint ptr) where T : unmanaged
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{
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if (ptr == 0)
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throw new NullReferenceException();
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return ref *(T*)ptr;
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}
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public readonly bool TryGetRef<T>(nint ptr, out T* value) where T : unmanaged
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{
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if (ptr == 0)
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{
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value = null;
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return false;
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}
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value = (T*)ptr;
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return true;
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}
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public readonly CEntityInstance HitEntityPtr() => new(HitEntity);
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public readonly CTransform BodyTransformPtr() => new(BodyTransform);
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct QAngle
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{
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public float X;
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public float Y;
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public float Z;
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}
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#endregion
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public interface CRayTraceInterface
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{
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TraceResult TraceShape(
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in Vector3 start,
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in QAngle angles,
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CEntityInstance ignoreEntity,
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in TraceOptions options);
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TraceResult TraceEndShape(
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in Vector3 start,
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in Vector3 end,
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CEntityInstance ignoreEntity,
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in TraceOptions options);
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TraceResult TraceHullShape(
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in Vector3 start,
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in Vector3 end,
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in Vector3 mins,
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in Vector3 maxs,
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CEntityInstance ignoreEntity,
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in TraceOptions options);
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TraceResult TraceShapeEx(
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in Vector3 start,
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in Vector3 end,
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nint traceFilter,
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nint ray);
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}
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} |