```diff
+ `Refactored Code`: Improved code structure for better maintainability.
+ `Player Penalties Command`: Introduced the `css_penalties` command to display player penalties.
+ `Admin Penalties Information`: Added functionality to provide information for admins regarding penalties of connecting players.
+ `Disconnected Players Command`: Added the `css_disconnected` command to show a list of disconnected players.
+ `Colorful Messages`: Implemented the `css_cssay` command to send colorful messages, e.g., `css_cssay {lightgreen}Test`.
+ `Respawn Functionality`: Updated the `css_respawn` command to respawn players at their death location.
+ `Menu Type Management`: Introduced the `css_menus` command to change the menu type via `MenuManagerCS2`.
+ `Dynamic Menu Control`: Enhanced menu interaction with dynamic controls using WASD + ER keys.
+ `Language File Updates`: Updated language files for better localization.
+ `API Integration`: Added a simple API for external interaction.
+ `Configurable Timezone`: Introduced timezone settings in the configuration.
+ `Admin Activity Display Options`: Added configurable settings for displaying admin activity:
  + `0`: Do not show
  + `1`: Hide admin name
  + `2`: Show admin name
+ `Discord Notification Customization`: Made Discord duration notifications customizable with `{relative}` and `{normal}` placeholders.
+ Improved command logging
+

`Configuration Options:`
+ `Timezone`
+ `Other Settings`
+ `Disconnected Players History Count`
+ `Show Activity Type`
```
This commit is contained in:
Dawid Bepierszcz 2024-09-28 18:03:03 +02:00
parent a3b8d8cfa7
commit 05893a90d3
69 changed files with 10879 additions and 0 deletions

View file

@ -0,0 +1,136 @@
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Capabilities;
using CounterStrikeSharp.API.Modules.Commands;
using CounterStrikeSharp.API.Modules.Commands.Targeting;
using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
using CS2_SimpleAdmin.Managers;
using CS2_SimpleAdminApi;
using Discord.Webhook;
using Microsoft.Extensions.Logging;
using MySqlConnector;
namespace CS2_SimpleAdmin;
[MinimumApiVersion(260)]
public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdminConfig>
{
internal static CS2_SimpleAdmin Instance { get; private set; } = new();
public override string ModuleName => "CS2-SimpleAdmin" + (Helper.IsDebugBuild ? " (DEBUG)" : " (RELEASE)");
public override string ModuleDescription => "Simple admin plugin for Counter-Strike 2 :)";
public override string ModuleAuthor => "daffyy & Dliix66";
public override string ModuleVersion => "1.6.0a";
public CS2_SimpleAdminConfig Config { get; set; } = new();
public override void Load(bool hotReload)
{
Instance = this;
RegisterEvents();
if (hotReload)
{
ServerLoaded = false;
OnGameServerSteamAPIActivated();
OnMapStart(string.Empty);
AddTimer(2.0f, () =>
{
if (Database == null) return;
Helper.GetValidPlayers().ForEach(player =>
{
var playerManager = new PlayerManager();
playerManager.LoadPlayerData(player);
});
});
}
_cBasePlayerControllerSetPawnFunc = new MemoryFunctionVoid<CBasePlayerController, CCSPlayerPawn, bool, bool>(GameData.GetSignature("CBasePlayerController_SetPawn"));
SimpleAdminApi = new Api.CS2_SimpleAdminApi();
Capabilities.RegisterPluginCapability(ICS2_SimpleAdminApi.PluginCapability, () => SimpleAdminApi);
}
public override void OnAllPluginsLoaded(bool hotReload)
{
AddTimer(3.0f, () => ReloadAdmins(null));
MenuApi = MenuCapability.Get();
if (MenuApi == null)
Logger.LogError("MenuManager Core not found...");
}
public void OnConfigParsed(CS2_SimpleAdminConfig config)
{
if (config.DatabaseHost.Length < 1 || config.DatabaseName.Length < 1 || config.DatabaseUser.Length < 1)
{
throw new Exception("[CS2-SimpleAdmin] You need to setup Database credentials in config!");
}
Instance = this;
_logger = Logger;
MySqlConnectionStringBuilder builder = new()
{
Server = config.DatabaseHost,
Database = config.DatabaseName,
UserID = config.DatabaseUser,
Password = config.DatabasePassword,
Port = (uint)config.DatabasePort,
Pooling = true,
MinimumPoolSize = 0,
MaximumPoolSize = 640,
};
DbConnectionString = builder.ConnectionString;
Database = new Database.Database(DbConnectionString);
if (!Database.CheckDatabaseConnection())
{
Logger.LogError("Unable connect to database!");
Unload(false);
return;
}
Task.Run(() => Database.DatabaseMigration());
Config = config;
Helper.UpdateConfig(config);
if (!Directory.Exists(ModuleDirectory + "/data"))
{
Directory.CreateDirectory(ModuleDirectory + "/data");
}
_localizer = Localizer;
if (!string.IsNullOrEmpty(Config.Discord.DiscordLogWebhook))
DiscordWebhookClientLog = new DiscordWebhookClient(Config.Discord.DiscordLogWebhook);
PluginInfo.ShowAd(ModuleVersion);
if (Config.EnableUpdateCheck)
Task.Run(async () => await PluginInfo.CheckVersion(ModuleVersion, _logger));
}
private static TargetResult? GetTarget(CommandInfo command)
{
var matches = command.GetArgTargetResult(1);
if (!matches.Any())
{
command.ReplyToCommand($"Target {command.GetArg(1)} not found.");
return null;
}
if (command.GetArg(1).StartsWith('@'))
return matches;
if (matches.Count() == 1)
return matches;
command.ReplyToCommand($"Multiple targets found for \"{command.GetArg(1)}\".");
return null;
}
}