Add permission override support for menus

Menus can now specify a command name for permission override checking, allowing server admins to control menu visibility via CounterStrikeSharp's admin system. Updated API, MenuManager, and FunCommands module to support this feature. Also updated slap command to emit a sound, fixed SQL migration for IP address type, and bumped version to 1.7.8-beta-2.
This commit is contained in:
Dawid Bepierszcz 2025-10-19 16:06:03 +02:00
parent 78318102fe
commit 206c18db66
12 changed files with 94 additions and 27 deletions

View file

@ -46,7 +46,8 @@ public class MenuManager
/// <param name="menuName">Display name of the menu.</param>
/// <param name="menuFactory">Factory function that creates the menu for a player.</param>
/// <param name="permission">Required permission to access this menu (optional).</param>
public void RegisterMenu(string categoryId, string menuId, string menuName, Func<CCSPlayerController, MenuBuilder> menuFactory, string? permission = null)
/// <param name="commandName">Command name for permission override checking (optional, e.g., "css_god").</param>
public void RegisterMenu(string categoryId, string menuId, string menuName, Func<CCSPlayerController, MenuBuilder> menuFactory, string? permission = null, string? commandName = null)
{
if (!_menuCategories.ContainsKey(categoryId))
{
@ -59,6 +60,10 @@ public class MenuManager
{
_menuCategories[categoryId].MenuPermissions[menuId] = permission;
}
if (commandName != null)
{
_menuCategories[categoryId].MenuCommandNames[menuId] = commandName;
}
}
/// <summary>
@ -72,6 +77,7 @@ public class MenuManager
category.MenuFactories.Remove(menuId);
_menuCategories[categoryId].MenuNames.Remove(menuId);
_menuCategories[categoryId].MenuPermissions.Remove(menuId);
_menuCategories[categoryId].MenuCommandNames.Remove(menuId);
}
/// <summary>
@ -116,11 +122,39 @@ public class MenuManager
var menuFactory = kvp.Value;
var menuName = category.MenuNames.TryGetValue(menuId, out var name) ? name : menuId;
var permission = category.MenuPermissions.TryGetValue(menuId, out var perm) ? perm : null;
var commandName = category.MenuCommandNames.TryGetValue(menuId, out var cmd) ? cmd : null;
// Check permissions
if (!string.IsNullOrEmpty(permission))
// Check permissions with command override support
var steamId = new SteamID(player.SteamID);
// If commandName is provided, check for permission overrides
if (!string.IsNullOrEmpty(commandName))
{
bool hasPermission;
// Check if command has overridden permissions
if (AdminManager.CommandIsOverriden(commandName))
{
var overriddenPermission = AdminManager.GetPermissionOverrides(commandName);
hasPermission = AdminManager.PlayerHasPermissions(steamId, overriddenPermission);
}
else if (!string.IsNullOrEmpty(permission))
{
// Use default permission if no override exists
hasPermission = AdminManager.PlayerHasPermissions(steamId, permission);
}
else
{
// No permission required
hasPermission = true;
}
if (!hasPermission)
continue;
}
// Fallback to standard permission check if no commandName provided
else if (!string.IsNullOrEmpty(permission))
{
var steamId = new SteamID(player.SteamID);
if (!AdminManager.PlayerHasPermissions(steamId, permission))
continue;
}
@ -187,4 +221,5 @@ public class MenuCategory
public Dictionary<string, Func<CCSPlayerController, MenuBuilder>> MenuFactories { get; set; } = [];
public Dictionary<string, string> MenuNames { get; set; } = [];
public Dictionary<string, string> MenuPermissions { get; set; } = [];
public Dictionary<string, string> MenuCommandNames { get; set; } = [];
}