zio fork 1.8.2b-zio16: backport unban, rename and css_history from upstream 1.9.0
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From upstream 530f603:
- css_unban updates the ban cache at once (and clears the engine banid with
  UnlockedCommands) instead of waiting up to a minute for the cache refresh.
- css_prename is saved in sa_renames (migration 017) and re-applied on connect and
  name change, so it survives restarts. css_rename from a hidden admin renames again.
- New css_history command and Players > History menu entry. Commands missing from an
  existing Commands.json are registered under their default name.
- Migrations are copied with a glob, so 017 reaches the build output.

Upstream's admin-loading changes, css_say change and css_penalties fix are left out.
This commit is contained in:
Astra 2026-10-03 12:08:45 +01:00
parent 8bec658db4
commit 71d51d7b92
35 changed files with 539 additions and 143 deletions

View file

@ -543,18 +543,31 @@ public partial class CS2_SimpleAdmin
[GameEventHandler]
public HookResult OnPlayerInfo(EventPlayerInfo @event, GameEventInfo _)
{
var player = @event.Userid;
if (player is null || !player.IsValid || player.IsBot)
return HookResult.Continue;
if (!RenamedPlayers.TryGetValue(player.SteamID, out var name)) return HookResult.Continue;
if (player.PlayerName.Equals(name))
return HookResult.Continue;
player.Rename(name);
EnforceRename(@event.Userid);
return HookResult.Continue;
}
[GameEventHandler]
public HookResult OnPlayerChangename(EventPlayerChangename @event, GameEventInfo _)
{
EnforceRename(@event.Userid);
return HookResult.Continue;
}
/// <summary>
/// Re-applies a permanent rename. Checked after a short delay because the engine may not
/// have written the client's new name yet when the event fires, and Rename itself
/// takes 0.4s to settle (it briefly writes the name with a trailing space).
/// </summary>
private void EnforceRename(CCSPlayerController? player)
{
if (player is null || !player.IsValid || player.IsBot) return;
if (!RenamedPlayers.TryGetValue(player.SteamID, out var name)) return;
AddTimer(0.5f, () =>
{
if (player.IsValid && !player.PlayerName.Equals(name))
player.Rename(name);
});
}
}