zio fork 1.8.2b-zio16: backport unban, rename and css_history from upstream 1.9.0
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From upstream 530f603:
- css_unban updates the ban cache at once (and clears the engine banid with
  UnlockedCommands) instead of waiting up to a minute for the cache refresh.
- css_prename is saved in sa_renames (migration 017) and re-applied on connect and
  name change, so it survives restarts. css_rename from a hidden admin renames again.
- New css_history command and Players > History menu entry. Commands missing from an
  existing Commands.json are registered under their default name.
- Migrations are copied with a glob, so 017 reaches the build output.

Upstream's admin-loading changes, css_say change and css_penalties fix are left out.
This commit is contained in:
Astra 2026-10-03 12:08:45 +01:00
parent 8bec658db4
commit 71d51d7b92
35 changed files with 539 additions and 143 deletions

View file

@ -1,3 +1,4 @@
using System.Globalization;
using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Modules.Admin;
@ -92,6 +93,11 @@ internal class PlayerManager
// zio: read on the main thread; the ban check below runs on a worker thread.
var bypassIpBans = AdminManager.PlayerHasPermissions(new SteamID(steamId), IpBanBypassPermission);
if (CS2_SimpleAdmin.RenamedPlayers.TryGetValue(steamId, out var renamedTo))
{
player.Rename(renamedTo);
}
if (CS2_SimpleAdmin.DatabaseProvider == null || CS2_SimpleAdmin.Instance.CacheManager == null) return;
Task.Run(async () =>
@ -297,10 +303,92 @@ internal class PlayerManager
_loadPlayerSemaphore.Release();
}
});
}
if (CS2_SimpleAdmin.RenamedPlayers.TryGetValue(player.SteamID, out var name))
/// <summary>
/// Returns every ban, gag/mute/silence and warn ever recorded for a SteamID, newest first.
/// Rows carry: type, status, reason, duration, created, ends, admin_name, lift_reason, lift_date, lift_admin.
/// </summary>
/// <param name="steamId">SteamID64 of the player, online or not.</param>
/// <param name="type">Optional filter: bans, gags, mutes, silences or warns.</param>
public async Task<List<dynamic>> GetPenaltyHistory(ulong steamId, string? type = null)
{
if (CS2_SimpleAdmin.DatabaseProvider == null) return [];
try
{
player.Rename(name);
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
var sql = CS2_SimpleAdmin.DatabaseProvider.GetPenaltyHistoryQuery(CS2_SimpleAdmin.Instance.Config.MultiServerMode);
var rows = (await connection.QueryAsync(sql, new { PlayerSteamID = steamId, serverid = CS2_SimpleAdmin.ServerId })).ToList();
// Filter word is the plural (bans, gags, mutes, silences, warns); rows carry BAN/GAG/MUTE/SILENCE/WARN
if (type != null)
rows.RemoveAll(r => !type.Equals((string)r.type + "s", StringComparison.OrdinalIgnoreCase));
return rows;
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Unable to load penalty history: {exception}", ex.Message);
return [];
}
}
/// <summary>
/// Dapper gives DateTime on MySQL but can give a string on SQLite; accept both.
/// </summary>
internal static DateTime? ToDateTime(object? value) =>
value switch
{
DateTime d => d,
string s when DateTime.TryParse(s, CultureInfo.InvariantCulture, DateTimeStyles.None, out var parsed) => parsed,
_ => null
};
/// <summary>
/// Loads permanent renames from the database into memory.
/// </summary>
public async Task LoadRenamedPlayers()
{
if (CS2_SimpleAdmin.DatabaseProvider == null) return;
try
{
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
var rows = await connection.QueryAsync<(long steamId, string name)>(CS2_SimpleAdmin.DatabaseProvider.GetRenamesQuery());
await Server.NextWorldUpdateAsync(() =>
{
foreach (var (steamId, name) in rows)
CS2_SimpleAdmin.RenamedPlayers[(ulong)steamId] = name;
});
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Unable to load renames: {exception}", ex.Message);
}
}
/// <summary>
/// Persists or removes a permanent rename (css_prename) for a player.
/// </summary>
/// <param name="steamId">SteamID64 of the player.</param>
/// <param name="name">Forced name, or null/empty to remove the rename.</param>
public async Task SaveRenamedPlayer(ulong steamId, string? name)
{
if (CS2_SimpleAdmin.DatabaseProvider == null) return;
try
{
await using var connection = await CS2_SimpleAdmin.DatabaseProvider.CreateConnectionAsync();
if (string.IsNullOrEmpty(name))
await connection.ExecuteAsync(CS2_SimpleAdmin.DatabaseProvider.GetDeleteRenameQuery(), new { steamId });
else
await connection.ExecuteAsync(CS2_SimpleAdmin.DatabaseProvider.GetUpsertRenameQuery(), new { steamId, name });
}
catch (Exception ex)
{
CS2_SimpleAdmin._logger?.LogError("Unable to save rename: {exception}", ex.Message);
}
}