Version bump and multi-account/IP ban fixes

Bump version to 1.7.9a and update package references (CounterStrikeSharp.API, Dapper, System.Linq.Async, ZLinq). Replace usages of PlayerConnectedState.PlayerConnected with PlayerConnectedState.Connected across commands, events, and helpers. Add DB method GetExpireOldPlayerIpsQuery (MySQL/SQLite) and call it to purge old player IP records during ban expiration. Improve CacheManager multi-account/ip ban detection (direct IP bans, cross-account IP checks) and adjust ban logic to respect expiration window. In PlayerManager: reduce semaphore, save player IP to DB before performing ban checks (add SavePlayerIpAddress), and always perform ban checks on connect. Simplify config upgrade logic in Helper.UpdateConfig to update the JSON file Version via JsonNode. Misc: adjust ban sound volume, minor exception catch cleanup, and add module folder to .gitignore.
This commit is contained in:
Dawid Bepierszcz 2026-04-23 22:15:44 +02:00
parent 91615ffc67
commit eea700bfb4
17 changed files with 186 additions and 112 deletions

View file

@ -22,7 +22,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
public override string ModuleName => "CS2-SimpleAdmin" + (Helper.IsDebugBuild ? " (DEBUG)" : " (RELEASE)");
public override string ModuleDescription => "Simple admin plugin for Counter-Strike 2 :)";
public override string ModuleAuthor => "daffyy";
public override string ModuleVersion => "1.7.8-beta-10b";
public override string ModuleVersion => "1.7.9a";
public override void Load(bool hotReload)
{
@ -46,7 +46,7 @@ public partial class CS2_SimpleAdmin : BasePlugin, IPluginConfig<CS2_SimpleAdmin
CachedPlayers.Clear();
BotPlayers.Clear();
foreach (var player in Utilities.GetPlayers().Where(p => p.IsValid && p.Connected == PlayerConnectedState.PlayerConnected && !p.IsHLTV).ToArray())
foreach (var player in Utilities.GetPlayers().Where(p => p.IsValid && p is { Connected: PlayerConnectedState.Connected, IsHLTV: false }).ToArray())
{
if (!player.IsBot)
PlayerManager.LoadPlayerData(player, true);