Version bump and multi-account/IP ban fixes

Bump version to 1.7.9a and update package references (CounterStrikeSharp.API, Dapper, System.Linq.Async, ZLinq). Replace usages of PlayerConnectedState.PlayerConnected with PlayerConnectedState.Connected across commands, events, and helpers. Add DB method GetExpireOldPlayerIpsQuery (MySQL/SQLite) and call it to purge old player IP records during ban expiration. Improve CacheManager multi-account/ip ban detection (direct IP bans, cross-account IP checks) and adjust ban logic to respect expiration window. In PlayerManager: reduce semaphore, save player IP to DB before performing ban checks (add SavePlayerIpAddress), and always perform ban checks on connect. Simplify config upgrade logic in Helper.UpdateConfig to update the JSON file Version via JsonNode. Misc: adjust ban sound volume, minor exception catch cleanup, and add module folder to .gitignore.
This commit is contained in:
Dawid Bepierszcz 2026-04-23 22:15:44 +02:00
parent 91615ffc67
commit eea700bfb4
17 changed files with 186 additions and 112 deletions

View file

@ -44,7 +44,7 @@ public partial class CS2_SimpleAdmin
/// <param name="command">Optional command info for logging.</param>
internal static void Slay(CCSPlayerController? caller, CCSPlayerController player, string? callerName = null, CommandInfo? command = null)
{
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected) return;
if (!player.IsValid || player.Connected != PlayerConnectedState.Connected) return;
if (!caller.CanTarget(player)) return;
// Set default caller name if not provided
@ -93,7 +93,7 @@ public partial class CS2_SimpleAdmin
playersToTarget.ForEach(player =>
{
if (player.Connected != PlayerConnectedState.PlayerConnected)
if (player.Connected != PlayerConnectedState.Connected)
return;
if (caller!.CanTarget(player))
@ -207,7 +207,7 @@ public partial class CS2_SimpleAdmin
internal static void ChangeTeam(CCSPlayerController? caller, CCSPlayerController player, string teamName, CsTeam teamNum, bool kill, CommandInfo? command = null)
{
// Check if the player is valid and connected
if (!player.IsValid || player.Connected != PlayerConnectedState.PlayerConnected)
if (!player.IsValid || player.Connected != PlayerConnectedState.Connected)
return;
// Ensure the caller can target the player
@ -284,7 +284,7 @@ public partial class CS2_SimpleAdmin
playersToTarget.ForEach(player =>
{
// Check if the player is connected and can be targeted
if (player.Connected != PlayerConnectedState.PlayerConnected || !caller!.CanTarget(player))
if (player.Connected != PlayerConnectedState.Connected || !caller!.CanTarget(player))
return;
// Determine message key and arguments for the rename notification
@ -330,7 +330,7 @@ public partial class CS2_SimpleAdmin
playersToTarget.ForEach(player =>
{
// Check if the player is connected and can be targeted
if (player.Connected != PlayerConnectedState.PlayerConnected || !caller!.CanTarget(player))
if (player.Connected != PlayerConnectedState.Connected || !caller!.CanTarget(player))
return;
// Determine message key and arguments for the rename notification
@ -379,7 +379,7 @@ public partial class CS2_SimpleAdmin
return;
destinationPlayer = targets.Players.FirstOrDefault(p =>
p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
if (destinationPlayer == null || !caller.CanTarget(destinationPlayer) || caller.PlayerPawn.Value == null)
return;
@ -399,7 +399,7 @@ public partial class CS2_SimpleAdmin
return;
playersToTeleport = targets.Players
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller.CanTarget(p))
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller.CanTarget(p))
.ToList();
if (!playersToTeleport.Any())
@ -476,7 +476,7 @@ public partial class CS2_SimpleAdmin
destinationPlayer = caller;
playersToTeleport = targets.Players
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller.CanTarget(p))
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller.CanTarget(p))
.ToList();
}
else
@ -486,7 +486,7 @@ public partial class CS2_SimpleAdmin
return;
destinationPlayer = destination.Players.FirstOrDefault(p =>
p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE });
if (destinationPlayer == null)
return;
@ -497,7 +497,7 @@ public partial class CS2_SimpleAdmin
return;
playersToTeleport = targets.Players
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.PlayerConnected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller!.CanTarget(p))
.Where(p => p is { IsValid: true, IsHLTV: false, Connected: PlayerConnectedState.Connected, PlayerPawn.Value.LifeState: (int)LifeState_t.LIFE_ALIVE } && caller!.CanTarget(p))
.ToList();
}