- Temp fix for player.Disconnect
- Fix for no reasons
- Fix for no time used
- Added check for hibernation
- Some changes in unwarn action
This commit is contained in:
Dawid Bepierszcz 2025-01-15 12:56:03 +01:00
parent 3f1b6b3bf7
commit f2e4b84b29
9 changed files with 169 additions and 69 deletions

View file

@ -315,53 +315,72 @@ public class PermissionManager(Database.Database? database)
{
List<(string identity, string name, List<string> flags, int immunity, DateTime? ends)> allPlayers = await GetAllPlayersFlags();
var validPlayers = allPlayers
.Where(player => SteamID.TryParse(player.identity, out _)) // Filter invalid SteamID
.Where(player => SteamID.TryParse(player.identity, out _))
.ToList();
/*
foreach (var player in allPlayers)
{
var (steamId, name, flags, immunity, ends) = player;
// Print or process each item
Console.WriteLine($"Player SteamID: {steamId}");
Console.WriteLine($"Player Name: {name}");
Console.WriteLine($"Flags: {string.Join(", ", flags)}");
Console.WriteLine($"Immunity: {immunity}");
Console.WriteLine($"Ends: {(ends.HasValue ? ends.Value.ToString("yyyy-MM-dd HH:mm:ss") : "Never")}");
Console.WriteLine(); // New line for better readability
}
*/
// foreach (var player in allPlayers)
// {
// var (steamId, name, flags, immunity, ends) = player;
//
// Console.WriteLine($"Player SteamID: {steamId}");
// Console.WriteLine($"Player Name: {name}");
// Console.WriteLine($"Flags: {string.Join(", ", flags)}");
// Console.WriteLine($"Immunity: {immunity}");
// Console.WriteLine($"Ends: {(ends.HasValue ? ends.Value.ToString("yyyy-MM-dd HH:mm:ss") : "Never")}");
// Console.WriteLine();
// }
var jsonData = validPlayers
.Select(player =>
{
SteamID.TryParse(player.identity, out var steamId);
var jsonData = validPlayers
.GroupBy(player => player.name) // Group by player name
.ToDictionary(
group => group.Key, // Use the player name as the key
group =>
{
// Consolidate data for players with the same name
var consolidatedData = group.Aggregate(
new
{
identity = string.Empty,
immunity = 0,
flags = new List<string>(),
groups = new List<string>()
},
(acc, player) =>
{
// Merge identities and use the latest or first non-null identity
if (string.IsNullOrEmpty(acc.identity) && !string.IsNullOrEmpty(player.identity))
{
acc = acc with { identity = player.identity };
}
// Update cache if SteamID is valid and not already cached
if (steamId != null && !AdminCache.ContainsKey(steamId))
{
AdminCache.TryAdd(steamId, player.ends);
}
// Combine immunities by taking the maximum value
acc = acc with { immunity = Math.Max(acc.immunity, player.immunity) };
// Create an anonymous object with player data
return new
{
playerName = player.name,
playerData = new
{
player.identity,
player.immunity,
flags = player.flags.Where(flag => flag.StartsWith("@")).ToList(),
groups = player.flags.Where(flag => flag.StartsWith("#")).ToList()
}
};
})
.ToDictionary(item => item.playerName, item => (object)item.playerData);
// Combine flags and groups, ensuring no duplicates
acc = acc with
{
flags = acc.flags.Concat(player.flags.Where(flag => flag.StartsWith($"@"))).Distinct().ToList(),
groups = acc.groups.Concat(player.flags.Where(flag => flag.StartsWith($"#"))).Distinct().ToList()
};
return acc;
});
foreach (var player in group)
{
SteamID.TryParse(player.identity, out var steamId);
if (steamId != null && !AdminCache.ContainsKey(steamId))
{
AdminCache.TryAdd(steamId, player.ends);
}
}
return (object)consolidatedData;
});
var json = JsonConvert.SerializeObject(jsonData, Formatting.Indented);
var filePath = Path.Combine(CS2_SimpleAdmin.Instance.ModuleDirectory, "data", "admins.json");
await File.WriteAllTextAsync(filePath, json);
//await File.WriteAllTextAsync(CS2_SimpleAdmin.Instance.ModuleDirectory + "/data/admins.json", json);